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Pengaruh Model Latihan Permainan Unit 4-2 Menggunakan Dua Sentuhan Dan Satu Sentuhan Terhadap Kemampuan Melakukan Ground Passing Dalam Permainan Futsal Pada Atlet Futsal Smanko Provinsi Bengkulu Fatwa; Sutisyana, Ari; Prabowo, Andika; Permadi, Andes; Pujianto, Dian
SPORT GYMNASTICS : Jurnal Ilmiah Pendidikan Jasmani Vol. 6 No. 2 (2025): Oktober
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/gymnastics.v6i2.44076

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model latihan permainan unit 4-2 menggunakan dua sentuhan dan satu sentuhan terhadap peningkatan kemampuan ground passing dalam permainan futsal pada atlet SMANKO Provinsi Bengkulu. Penelitian ini menggunakan metode eksperimen dengan desain pretest-posttest satu kelompok (one group pretest-posttest design) yang melibatkan 30 atlet futsal sebagai sampel penelitian. Instrumen penelitian berupa tes keterampilan ground passing yang dilakukan sebelum dan sesudah penerapan model latihan. Hasil uji t memperoleh nilai thitung = 28,56 > ttabel = 1,699, yang berarti terdapat pengaruh yang signifikan antara hasil tes awal dan tes akhir setelah diberi perlakuan. Nilai rata-rata kemampuan ground passing meningkat dari 6 pada pretest menjadi 8 pada posttest, dengan mayoritas atlet berada pada kategori “Baik Sekali” (77%). Temuan ini membuktikan bahwa model latihan permainan unit 4-2 dengan dua sentuhan dan satu sentuhan efektif dalam meningkatkan kemampuan teknik dasar ground passing futsal. Model ini menekankan pengambilan keputusan cepat, kontrol bola yang efisien, dan akurasi operan dalam konteks permainan nyata, sehingga direkomendasikan sebagai strategi latihan berbasis permainan untuk mengoptimalkan performa teknik futsal di tingkat pelajar. Abstract This study aims to analyze the effect of the 4-2 unit game training model using two touches and one touch on improving ground passing skills in futsal among athletes at SMANKO Bengkulu Province. This study used an experimental method with a one-group pretest-posttest design involving 30 futsal athletes as research samples. The research instrument was a ground passing skill test conducted before and after the application of the training model. The t-test results obtained a t-count = 28.56 > t-table = 1.699, which means that there was a significant effect between the initial test results and the final test results after the treatment. The average ground passing ability score increased from 6 on the pretest to 8 on the posttest, with the majority of athletes in the “Very Good” category (77%). These findings prove that the 4-2 unit game training model with two touches and one touch is effective in improving basic futsal ground passing skills. This model emphasizes quick decision-making, efficient ball control, and passing accuracy in a real game context, so it is recommended as a game-based training strategy to optimize futsal technical performance at the student level.
Sport Development Strategy for Rock Climbing at Central Bengkulu Regency Prabowo, Andika; Raibowo, Septian; Nopiyanto, Yahya Eko; Permadi, Andes; Rizky, Oddie Bernanda
Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan) Vol. 7 No. 1 (2023): Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan)
Publisher : Physical Education, Health and Recreation Study Program, Universitas Insan Budi Utomo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/jp.jok.v7i1.991

Abstract

This study aimed to formulate a sports development strategy for rock climbing on the Kandis Hills in central Bengkulu. A descriptive qualitative approach was used in the design of this study. This research began with the identification and analysis of the disease's internal environment (strengths and weaknesses) and formative external environment (opportunities and threats). This study used his SWOT analysis with IFAS and EFAS matrices. The instruments of this study were interviews, observations, questionnaires, and documents. The study sample consisted of 2 individuals from interview data collection and observation by subject sampling techniques and 30 respondents from a questionnaire. As a result of the study based on SWOT analysis, the researchers found that tourism sport climbing cliffs on Kandice Hill in quadrant I had an internal factor value of +0.4 and an external factor value of +0.68 in the SO strategy (between external and external factors). I discovered something. Internal Opportunities) Sport Climbing Tourism's strategic location in Bukit Kandis provides opportunities and strengths to maximize existing opportunities.
Model Pembelajaran Gerak Motorik Kasar Berbasis Fun Game Fase A Sekolah Dasar Negeri 76 Kota Bengkulu Ilahi, Bogy Restu; Yarmani, Yarmani; Prabowo, Andika; Agustriana, Nesna; Prabowo, Bangkit Yudho; Andriawan, Andriawan
Jurnal Pendidikan Tematik Dikdas Vol. 10 No. 2 (2025): Jurnal Pendidikan Tematik Dikdas
Publisher : Program Studi Magister Pendidikan Dasar Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jptd.v10i2.50430

Abstract

Penelitian ini bertujuan untuk mengembangkan model pembelajaran gerak motorik kasar berbasis fun game pada Fase A di SD Negeri 76 Kota Bengkulu. Produk yang dihasilkan berupa video pembelajaran dan buku panduan yang dilengkapi dengan petunjuk pelaksanaan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Instrumen penelitian yang digunakan meliputi observasi, wawancara, angket, kuesioner, dan dokumentasi. Teknik pengambilan sampel menggunakan purposive sampling. Hasil validasi ahli materi menunjukkan persentase kelayakan sebesar 96% dengan kategori sangat layak. Validasi ahli media memperoleh persentase 92% dan 96% dengan kategori sangat layak. Hasil uji coba kelompok kecil yang melibatkan 10 peserta didik menunjukkan skor rata-rata sebesar 93 dengan kategori sangat layak, sedangkan uji coba kelompok besar yang melibatkan 30 peserta didik memperoleh skor rata-rata sebesar 93,6 dengan kategori sangat tinggi. Berdasarkan hasil tersebut, dapat disimpulkan bahwa model pembelajaran gerak motorik kasar berbasis fun game yang dikembangkan sangat layak dan efektif untuk diterapkan dalam pembelajaran serta mampu mengatasi kejenuhan peserta didik Fase A di SD Negeri 76 Kota Bengkulu.
The Development of a Short-Distance Running Learning Model Based on Colorful Balls Run Games for Phase C Students Prabowo, Andika; Raibowo, Septian; Bogy Restu Ilahi; Syafrial; yarmani; Meliana; Sugihartono, Tono; Dian Pujianto
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 4 (2025): Bahasa indonesia
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i4.46010

Abstract

This study aims to develop a short-distance running learning model based on colorful balls run games for phase C students at elementary school 106 Bengkulu City. This research is a type of Research and Development (R&D) employing the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The method used is descriptive qualitative. The research population consisted of phase C students at elementary school 106 Bengkulu City, with the sampling technique using total sampling. The research instruments included observation, interviews, questionnaires, and documentation. Based on the validation results, material experts obtained a score of 92% and media experts obtained 88%, both categorized as "very feasible." The small group trial involving 10 students resulted in an average percentage of 79%, categorized as "feasible," while the large group trial involving 40 students achieved an average percentage of 91%, categorized as "very feasible." Based on these findings, it can be concluded that the short-distance running learning model based on colorful balls run games is feasible to be used as a learning model for phase C students at elementary school 106 Bengkulu City.
Edukasi Harpenden Skinfold Caliper Dalam Perencanaan Nutrisi Gizi Atlet Pada Tenaga Pengajar Sekolah Keberbakatan Olahraga (SKO) Provinsi Bengkulu Dita, Diah Ayu Aguspa; Ashan, Hesty Rhauda; Ilahi, Bogy Restu; Prabowo, Andika
Jurnal Pengabdian Olahraga Masyarakat (JPOM) Vol 7, No 1 (2026): Maret 2026
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v7i1.23757

Abstract

Kebutuhan akan performa atlet yang optimal sangat erat kaitannya dengan status gizi dan komposisi tubuh yang ideal. Akan tetapi, masih rendahnya pemahaman tenaga pengajar mengenai perencanaan gizi yang tepat menjadi tantangan di Sekolah Keberbakatan Olahraga (SKO) Provinsi Bengkulu. Pelathan ini bertujuan untuk memberikan pelatihan penggunaan Harpenden Skinfold Caliper sebagai salah satu alat bantu dalam perencanaan nutrisi atlet. Metode Community-Based Participatory Research (CBPR) diterapkan dalam pelatihan kepada 30 tenaga pengajar. Hasil pelatihan menunjukkan peningkatan pengetahuan peserta terkait pengukuran lemak tubuh dan implikasi terhadap penyusunan pola nutrisi. Diharapkan pelatihan ini berkontribusi pada peningkatan kualitas pembinaan atlet daerah.
Pengaruh Product, Price, Place, dan Promotion Terhadap Keputusan Pembelian Prabowo, Andika; Suwarto; Selamet Fuadi
Jurnal Manajemen DIVERSIFIKASI Vol. 6 No. 1 (2026): Maret
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/diversifikasi.v6i1.6125

Abstract

Based on field findings, it was found that the number of purchases at Warung Abnormal Metro City fluctuated every month. This purchasing decision is influenced by various factors that influence it. So the aim of this research is to determine the influence of product, price, place, promotion on purchasing decisions at Warung Abnormal Metro City. This research is quantitative research. With this type of explanatory survey research, the sampling technique was accidental sampling, as many as 70 visitors were met during the research. As a measuring tool, a 100-item questionnaire was used with Likert scale measurements and analyzed using multiple regression analysis. The research results show that the product has a positive and significant influence on purchasing decisions at Warung Abnormal, Metro City. Price has a positive and significant effect on purchasing decisions at Warung Abnormal Kota Metro. Place has a positive and significant effect on purchasing decisions at Warung Abnormal Kota Metro. Promotion has a positive and significant effect on purchasing decisions at Warung Abnormal Kota Metro. product, price, place, promotion together have a positive and significant influence on purchasing decisions at Warung Abnormal Metro City.
Edukasi Harpenden Skinfold Caliper Dalam Perencanaan Nutrisi Gizi Atlet Pada Tenaga Pengajar Sekolah Keberbakatan Olahraga (SKO) Provinsi Bengkulu Dita, Diah Ayu Aguspa; Ashan, Hesty Rhauda; Ilahi, Bogy Restu; Prabowo, Andika
Jurnal Pengabdian Olahraga Masyarakat Vol 7, No 1 (2026): Maret 2026
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v7i1.23757

Abstract

Kebutuhan akan performa atlet yang optimal sangat erat kaitannya dengan status gizi dan komposisi tubuh yang ideal. Akan tetapi, masih rendahnya pemahaman tenaga pengajar mengenai perencanaan gizi yang tepat menjadi tantangan di Sekolah Keberbakatan Olahraga (SKO) Provinsi Bengkulu. Pelathan ini bertujuan untuk memberikan pelatihan penggunaan Harpenden Skinfold Caliper sebagai salah satu alat bantu dalam perencanaan nutrisi atlet. Metode Community-Based Participatory Research (CBPR) diterapkan dalam pelatihan kepada 30 tenaga pengajar. Hasil pelatihan menunjukkan peningkatan pengetahuan peserta terkait pengukuran lemak tubuh dan implikasi terhadap penyusunan pola nutrisi. Diharapkan pelatihan ini berkontribusi pada peningkatan kualitas pembinaan atlet daerah.