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MULTIMEDIA LEARNING IN HEALTH EDUCATION: HOW AUDIOVISUAL MEDIA IMPROVE PSYCHOMOTOR SKILL DEVELOPMENT IN MASSAGE TRAINING Syampurma, Hilmainur; Sasmitha, Weny; Effendi, Hastrya; Selvani, Arif Selfa
Curricula: Journal of Teaching and Learning Vol. 11 No. 1 (2026): Curricula : Journal of Teaching and Learning
Publisher : LLDIKTI Wilayah X

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Abstract

More than 50% of students enrolled in the massage course during the 2022/2023 academic year failed to meet expected competency standards, with deficiencies identified in practicum performance, technical precision, procedural comprehension, and fine motor skills. This study investigated the effectiveness of audiovisual instructional media in enhancing massage skill acquisition among vocational education students. Grounded in multimedia learning theory, audiovisual media are posited to facilitate efficient knowledge transfer by integrating visual demonstration with auditory explanation, thereby supporting cognitive processing and psychomotor development. A quasi-experimental design with a post-test-only control group was employed. The sample comprised 108 students, randomly assigned to an experimental group receiving audiovisual-based instruction and a control group receiving conventional demonstrations. Massage competency was assessed using a structured observation sheet evaluating technical accuracy, procedural sequence, and motor coordination. Data normality was confirmed via the Shapiro–Wilk test, followed by an independent-samples t-test for group comparison. Results revealed that the experimental group achieved a significantly higher mean score (M = 87.92, SD = 3.863) compared to the control group (M = 83.52, SD = 5.215), with a statistically significant difference (t = 4.87, p < 0.001). These findings demonstrate that audiovisual instructional media positively influence students' mastery of massage skills by enhancing procedural clarity, reducing cognitive load, and enabling repeated visual rehearsal. The study concludes that integrating audiovisual resources into vocational health curricula can effectively address competency gaps and improve practical skill outcomes. Educators and curriculum designers are encouraged to adopt multimodal instructional strategies to support psychomotor learning in competency-based education contexts.
The effect of game-based learning on backward rolling skills in children aged 11–12 years: an experimental study Sri Gusti Handayani; Anton Komaini; Weny Sasmitha; Heru Andika
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256816

Abstract

Backward roll ability remains a major obstacle in gymnastics learning for children aged 11-12 years. Difficulty performing this movement stems from limited coordination, physical strength, and fear. This situation highlights the need for learning innovations that can increase children's engagement and motivation. One potential solution is the use of a Game-Based Learning approach, a learning model that integrates game elements into the movement learning process. This study aims to analyze the effect of game-based learning on backward roll ability in children aged 11-12 years. This study used a quasi-experimental research design with a posttest-only control design. Participants consisted of elementary school children divided into an experimental group and a control group. Data were collected using a gymnastics ability assessment instrument and analyzed using descriptive statistics and an independent sample t-test. The results showed that children in the experimental group performed better than those in the control group. These findings suggest that game-based learning can increase children's engagement and provide a more effective and enjoyable movement learning experience. This approach has the potential to be an innovative strategy to improve the quality of gymnastics learning in elementary schools.
Upaya Untuk Meningkatkan Hasil Belajar Gerakan Dasar (Berlari, Melempar, Melompat) Siswa Kelas V SDN 16 Bukit Siayah Pesisir Selatan Melalui Pendekatan Bermain Ariq Al ghifary; Weny Sasmitha; Damrah; Atradinal
Jurnal Olahraga Indragiri Vol. 10 No. 1 (2026): JOI (Jurnal Olahraga Indragiri): Olahraga, Pendidikan , Kesehatan, Rekreasi
Publisher : FKIP Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/joi.v10i1.3496

Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar gerak dasar (lari, lempar, lompat) murid kelas V SDN 16 Bukit Siayah Kabupaten Pesisir Selatan melalui pendekatan bermain. Penelitian dilakukan melalui deskriptif kuantitatif dalam bentuk persentase dengan teknik purposive sampling yang melibatkan 14 orang sampel. Pada tes lari 30 meter hasil penelitian menunjukkan rata-rata kelas meningkat dari 78,68 pada siklus I menjadi 83,57 pada siklus II, hal ini diikuti dengan tercapainya ketuntasan sebesar 100% pada akhir siklus II. Pada tes lempar lembing modifikasi capaian rata-rata kelas meningkat tajam dari 71,11 pada siklus I menjadi 80,86 pada siklus II, pendekatan bermain berhasil membawa seluruh murid mencapai nilai di atas KKM. Pada tes lompat jauh rata-rata kelas meningkat dari 76,46 pada siklus I menjadi 82,29 pada siklus II, seluruh murid berhasil menuntaskan materi dengan nilai minimal 75. Temuan tersebut mengimplikasikan bahwa penelitian ini memberikan solusi praktis dalam mentransformasi teknik atletik yang kaku menjadi aktivitas rekreatif, sehingga dapat mengatasi rendahnya motivasi murid. Hasil penelitian membuktikan bahwa pendekatan bermain efektif dalam mengalihkan distraksi eksternal menjadi fokus penuh pada tugas gerak melalui unsur kompetisi yang menyenangkan. Penerapan metode ini berdampak pada peningkatan kualitas gerak dasar (lari, lempar, lompat), di mana seluruh siswa mampu mencapai ketuntasan 100% dengan rata-rata nilai di atas KKM pada akhir siklus II.