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Pengembangan LKPD Matematika Berbasis Problem Based Learning Untuk Meningkatkan Higher Order Thinking Skill Peserta Didik Sekolah Dasar Seniawati Seniawati; Sri Supiyati; Marhamah Marhamah
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 6 No. 2 (2026): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v6i2.3654

Abstract

The purpose of this study was to determine the practicality of developing a Mathematics Student Worksheet (LKPD) based on Problem-Based Learning (PBL) for fifth-grade students at Landah State Elementary School; to determine the validity of the Mathematics Student Worksheet based on Problem-Based Learning (PBL) for fifth-grade students at Landah State Elementary School; and to determine the effectiveness of the Mathematics Student Worksheet based on Problem-Based Learning (PBL) in improving higher-order thinking skills at fifth-grade students at Landah State Elementary School. The type of research used was Research and Development (RnD). The research model was ADDIE, an acronym for Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques used were interviews and questionnaires. Data analysis techniques used were validity analysis, practicality analysis, and effectiveness analysis. The results of this study indicate that the practicality of the LKPD is demonstrated through the results of the teacher and student questionnaire responses, which obtained percentages of 97% and 95%, respectively, where these calculated percentages are considered very practical. The validity of the worksheet was demonstrated through assessments by learning experts, media experts, and language experts, which obtained a very good rating, and an Aiken's V index score that fell into the valid category. The effectiveness of the worksheet was evident in the significant improvement in student learning outcomes, with an average pretest score of 49.13 increasing to 80.43 on the posttest, with an N-Gain of 0.62, which falls into the moderate category.
PENGARUH PENGGUNAAN MEDIA VCD DAN MIKROSKOP TERHADAP PENINGKATAN MOTIVASI DAN PRESTASI BELAJAR BIOLOGI SISWA SMP Muh. Salman Al Wathoni; Muhammad Khairul Wazni; Marhamah Marhamah
EDUCATOR : Jurnal Inovasi Tenaga Pendidik dan Kependidikan Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/educator.v5i4.15098

Abstract

ABSTRACT The differences in how students interact with biology content become an important consideration when instructional media are used to foster both engagement and learning achievement. This study examined differences in learning motivation and achievement between learning with VCD and microscope media, as well as the relationship between motivation and learning achievement. Ninth-grade students from SMP Negeri 1 Kediri and SMP Negeri 2 Kediri, West Lombok, participated in the study using a posttest-only design. Data were collected through a 30-item achievement test and a 30-item motivation questionnaire, then analyzed using the Independent Samples t-Test, product-moment correlation, and ANOVA with SPSS 11.50 at α=0.05. The VCD group obtained a mean motivation score of 113.16, higher than the microscope group’s score of 109.60, with a significant difference (p=0.00). A similar pattern was observed for learning achievement, with mean scores of 21.98 and 21.03, respectively (p=0.00). Motivation was also positively correlated with learning achievement (r=0.531; p=0.00), while the ANOVA yielded a significance value of 0.00. These findings position media selection as part of learning experience design rather than merely a technical choice. VCD produced higher outcomes in the context of this study, while the use of instructional media should remain aligned with the characteristics of the content and learning activities. Future research may involve broader populations and employ designs that allow changes in learning outcomes to be examined more comprehensively. ABSTRAK Perbedaan cara siswa berinteraksi dengan materi biologi menjadi pertimbangan penting ketika media pembelajaran digunakan untuk membangun keterlibatan sekaligus pencapaian belajar. Penelitian ini menelaah perbedaan motivasi dan prestasi belajar pada pembelajaran menggunakan VCD dan mikroskop, serta keterkaitan motivasi dengan prestasi belajar. Siswa kelas IX SMP Negeri 1 Kediri dan SMP Negeri 2 Kediri Lombok Barat mengikuti pembelajaran dalam rancangan posttest-only. Data diperoleh melalui tes prestasi berjumlah 30 soal dan angket motivasi sebanyak 30 item, kemudian dianalisis menggunakan Independent Sample t-Test, korelasi product moment, dan ANOVA dengan SPSS 11.50 pada α=0,05. Kelompok VCD memperoleh rata-rata motivasi 113,16, lebih tinggi daripada kelompok mikroskop sebesar 109,60, dengan perbedaan signifikan (p=0,00). Pola serupa tampak pada prestasi belajar, masing-masing 21,98 dan 21,03 (p=0,00). Motivasi juga berkorelasi positif dengan prestasi belajar (r=0,531; p=0,00), sedangkan hasil ANOVA menunjukkan signifikansi 0,00. Temuan ini menempatkan pemilihan media sebagai bagian dari perancangan pengalaman belajar, bukan sekadar pilihan teknis. VCD menunjukkan capaian yang lebih tinggi dalam konteks penelitian ini, sementara pemanfaatan media tetap perlu disesuaikan dengan karakter materi dan aktivitas belajar. Penelitian lanjutan dapat memperluas populasi dan menggunakan rancangan yang memungkinkan perubahan capaian diamati secara lebih komprehensif.
Pengaruh Model Pembelajaran Project Based Learning (PjBL) dan Keterampilan Sosial terhadap Hasil Belajar IPS Siswa Adnan As'ari; Nuraeni Nuraeni; Marhamah Marhamah
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 10 No 2 (2026): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jpek.v10i2.36063

Abstract

This study aims to analyze the effect of the Project Based Learning (PjBL) model on students’ social studies learning outcomes and its interaction with social skills. This study employed a quantitative approach using a quasi-experimental design with a 2×2 factorial pattern. The sample consisted of two groups, namely an experimental class taught using the PjBL model and a control class taught using the Inquiry model. Data were collected through a learning outcomes test and a social skills questionnaire. Data analysis was conducted using an independent samples t-test and Two-Way ANOVA.The results showed that: (1) there was a significant difference in learning outcomes between students taught using the PjBL model and those taught using the Inquiry model, where PjBL was superior; (2) social skills had a significant effect on students’ learning outcomes; and (3) there was an interaction between the learning model and social skills on learning outcomes. These findings indicate that the PjBL model is more effective in improving social studies learning outcomes, both for students with high and low social skills. Therefore, PjBL can be used as an alternative instructional model that integrates learning activities, social interaction, and students’ real-life experiences.
PENGEMBANGAN MODUL AJAR BERBASIS STEAM UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Risa Febriana Putri; Padlurrahman Padlurrahman; Marhamah Marhamah
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v5i4.15069

Abstract

ABSTRACT The needs of IPAS learning in elementary schools extend beyond conceptual mastery to include the availability of instructional resources that guide students in using knowledge to examine and solve problems. This study developed a teaching module based on Science, Technology, Engineering, Arts, and Mathematics (STEAM) for fourth-grade students on the topic of changes in the state of matter, with the aim of producing a valid, practical, and effective product to support critical thinking skills. The development followed the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model and involved 18 fourth-grade students at SD Unggulan Hamzanwadi. Product validity was assessed by material, language, and design experts, while practicality was evaluated by a teacher and effectiveness was examined through a critical thinking test using a One Group Pretest-Posttest design. The product obtained validation scores of 45 from the material expert, 46 from the language expert, and 40 from the design expert, categorized as very valid for material and language and good for design. The teacher's practicality assessment reached 90%, categorized as very practical. Student achievement increased from a mean pretest score of 78.33 to 94.44 on the posttest, with an N-Gain of 0.79, categorized as high. These findings indicate that the developed module demonstrates adequate validity, practicality, and initial effectiveness as an IPAS instructional resource supporting the development of elementary students' critical thinking skills. ABSTRAK Kebutuhan pembelajaran IPAS di sekolah dasar tidak hanya berkaitan dengan penguasaan konsep, tetapi juga dengan tersedianya perangkat yang dapat mengarahkan siswa menggunakan pengetahuan untuk menelaah dan memecahkan persoalan. Penelitian ini mengembangkan modul ajar berbasis Science, Technology, Engineering, Arts, and Mathematics (STEAM) pada materi perubahan wujud benda kelas IV dengan sasaran menghasilkan produk yang valid, praktis, dan efektif dalam mendukung kemampuan berpikir kritis. Pengembangan mengikuti model Analysis, Design, Development, Implementation, and Evaluation (ADDIE), melibatkan 18 siswa kelas IV SD Unggulan Hamzanwadi. Kelayakan produk diperoleh melalui validasi ahli materi, bahasa, dan desain, sedangkan keterpakaian dinilai oleh guru dan efektivitasnya melalui tes kemampuan berpikir kritis dengan desain One Group Pretest-Posttest. Produk memperoleh skor validasi 45 dari ahli materi, 46 dari ahli bahasa, dan 40 dari ahli desain, dengan kategori sangat valid pada materi dan bahasa serta baik pada desain. Penilaian guru mencapai 90% dengan kategori sangat praktis. Perubahan capaian siswa tampak dari rata-rata 78,33 pada pretest menjadi 94,44 pada posttest, dengan N-Gain 0,79 pada kategori tinggi. Temuan tersebut menegaskan bahwa modul yang dikembangkan memiliki kelayakan, keterpakaian, dan efektivitas awal sebagai perangkat pembelajaran IPAS yang mendukung pengembangan kemampuan berpikir kritis siswa sekolah dasar.
PENGEMBANGAN MODUL AJAR BERBASIS SCIENCE, TECHNOLOGY, ENGINEERING, ART, MATHEMATICS (STEAM) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA KELAS X peny puji astuti; Marhamah Marhamah
Cocos Bio Vol 11 No 1 (2026): Cocos Bio
Publisher : UNIVERSITAS HAMZANWADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/cob.v11i1.32558

Abstract

Abstract: This study aims to determine the feasibility, practicality, and effectiveness of a Science, Technology, Engineering, Art, Mathematics (STEAM)-based teaching module to improve the creative thinking skills of Grade X students. This research and development employed the Borg & Gall model, conducted in six stages. The trial subjects in this research and development were a Biology teacher and students of SMAN 2 Selong, consisting of 30 Grade XI students and 32 Grade X students. Data collection techniques included interviews, questionnaires, and tests, while data analysis techniques used descriptive quantitative analysis. The results showed that the STEAM-based teaching module was very feasible, very practical and practical, as well as moderately or sufficiently effective to be used in the learning process. Feasibility was indicated by the average score obtained from material expert 1 of 95.6%, material expert 2 of 100%, and design expert of 96.3%, which are all categorized as very feasible. Practicality was indicated by the average score of teacher response questionnaires at 100%, which is categorized as very practical, and student response questionnaires at 78.77%, which is categorized as sufficiently practical. Effectiveness was shown by the average N-gain value obtained during the limited-scale trial, which was 0.59 and categorized as moderate or sufficiently effective. Based on the average score obtained from working on STEAM-based worksheets (LKPD), the result was 88.5, which is categorized as high or good. Keywords: Teaching Module, STEAM, Creative Thinking