Claim Missing Document
Check
Articles

Found 15 Documents
Search

Meningkatkan Kemampuan Berpikir Kritis Dan Pengambilan Keputusan Peserta Didik Melalui Penggunaan Model Group Investigation Pada Materi Stoikiometri Pokok Bahasan Konsep Mol Kelas X MIA Sma Muhammadiyah 2 Banjarmasin : Indonesia Aditya Saputra, Muhammad; Hamid, Abdul; Winarti, Atiek; Aufa, Mohamad Nor; Hasbie, Muhammad; Fitri, Muhammad Awaluddin
Jurnal Riset Pendidikan Kimia (JRPK) Vol. 13 No. 1 (2023): Jurnal Riset Pendidikan Kimia (JRPK), Volume 13 Nomor 1 (2023)
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JRPK.131.11

Abstract

Research has been conducted using the Group Investigation model of mole concept material. The aim of this study used to enhance critical thinking and decision making about the concept material of the mole. The subjects of the study were 32 high school students at Muhammadiyah 2 Banjarmasin in X grade Mathematics and Natural Sciences School Year 2018/2019. Research using test and non-test instruments. Research that resulted in increased aspects of the attitude of students increased from the good enough category with a score of 8.14 to a good category with a score of 11.52, the skills of students increased from the category of quite skilled with a score of 8.15 being skilled with a score of 10.82, critical thinking learners from the indicators (1) examine the questions (2) decide on actions (3) weigh the researcher's report and induce a quite critical category with an average score of 54.28 increasing to 62.76 and categorized as critical, and learning outcomes aspects of students' knowledge from completeness 65.73% to 75.94, as well as students' decision making from indicators 1) predicting risk 2) identifying choices 3) analyzing information 4) determining choices increasing from category quite well with an average score of 39.71 becoming 51, 17 and categorized as good
EFKETIVITAS GAMIFIKASI: TEKA-TEKI DAN MISI LAPANGAN VIRTUAL UNTUK MENINGKATKAN KETERAMPILAN PEMECAHAN MASALAH DAN KESADARAN LINGKUNGAN SISWA SMP Aufa, Mohamad Nor; Hasanah, Muqor Rama; Nurkhaliza, Gusti Nida; Zannah, Fathul; Putra, Candra Anugerah; Warnida, Yenny; Banjir, Banjir; Selia, Selia; Yaya, Erni
Journal of Banua Science Education Vol. 6 No. 1 (2025)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jbse.v6i1.349

Abstract

Peningkatan keterampilan pemecahan masalah dan kesadaran lingkungan menjadi urgensi dalam pendidikan abad 21, khususnya pada pembelajaran ekologi di tingkat SMP. Penelitian ini bertujuan menganalisis efektivitas gamifikasi berbasis teka-teki dan misi lapangan virtual terhadap kedua aspek tersebut di SMPN 12 Banjarmasin. Penelitian ini menggunakan metode eksperimen semu dengan desain non-equivalent control group digunakan pada 60 peserta didik kelas VIII yang dipilih melalui purposive sampling. Kelompok eksperimen mendapat perlakuan gamifikasi selama 4 minggu (8 sesi), sementara kelompok kontrol belajar secara konvensional. Data dikumpulkan melalui tes pemecahan masalah dan kuesioner kesadaran lingkungan, kemudian dianalisis dengan MANOVA. Hasil menunjukkan peningkatan signifikan pada kelompok eksperimen dengan gain score +17.55 (pemecahan masalah) dan +15.50 (kesadaran lingkungan), serta efek size (n² > 0.38). Analisis MANOVA mengonfirmasi perbedaan signifikan antara kelompok eksperimen dan kontrol (p < 0.001, Wilks’ Lambda = 0.45). Penelitian ini menunjukkan bahwa gamifikasi teka-teki dan misi lapangan virtual efektif sebagai strategi pembelajaran inovatif untuk mengintegrasikan keterampilan kognitif dan afektif secara simultan, meskipun memiliki keterbatasan seperti ukuran sampel yang terbatas dan penggunaan desain eksperimen semu yang tidak sepenuhnya mengontrol variable luar. Temuan ini memberikan kontribusi penting dalam pengembangan media pembelajaran interaktif berbasis gamifikasi teka-teki dan misi lapangan virtual, yang secara khusus ditujukan untuk meningkatkan keterampilan pemecahan masalah dan kesadaran lingkungan peserta didik di tingkat pendidikan menengah pertama.
IMPLEMENTASI GAME INTERAKTIF BERBASIS INKUIRI DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN ANTUSIASME DAN KREATIVITAS SISWA SD/MI Nurkhaliza, Gusti Nida; Aufa, Mohamad Nor; Hasanah, Muqor Rama; Putra, Candra Anugerah; Zannah, Fathul; Aprilia, Agnes; Wahyudi, Endang
Journal of Banua Science Education Vol. 6 No. 1 (2025)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jbse.v6i1.350

Abstract

Pembelajaran IPA di SD/MI seringkali kurang efektif dalam menumbuhkan antusiasme dan kreativitas siswa. Penelitian ini bertujuan menguji efektivitas model inkuiri berbasis game interaktif dalam meningkatkan kedua aspek tersebut pada siswa kelas V. Metode kuasi-eksperimen digunakan dengan melibatkan 52 siswa yang dibagi menjadi kelompok eksperimen (pembelajaran berbasis game interaktif) dan kelompok kontrol (pembelajaran konvensional) dari MIS Al-Hunafa Palangka Raya. Data dikumpulkan melalui tes kreativitas, skala antusiasme, dan observasi aktivitas pembelajaran. Hasil penelitian menunjukkan bahwa kelompok eksperimen mengalami peningkatan signifikan dengan nilai N-Gain 0,58 (kategori sedang) untuk antusiasme dan 0,55 (kategori sedang) untuk kreativitas, sementara kelompok kontrol hanya mencapai 0,15 dan 0,20. Analisis statistik (p<0,001) mengonfirmasi bahwa perbedaan antara kedua kelompok signifikan. Temuan ini membuktikan bahwa integrasi game interaktif dengan model inkuiri mampu menciptakan pembelajaran IPA yang lebih menarik dan mendorong pengembangan keterampilan kreatif siswa. Implikasi penelitian ini mendukung penggunaan teknologi digital dalam pembelajaran sains di tingkat dasar untuk mencapai keterampilan abad ke-21.
Improving Students’ Self-Efficacy in Studying Salt Hydrolysis using the SCCrT Model Rusmansyah, Rusmansyah; Huda, Nurul; Mahdian, Mahdian; Hamid, Abdul; Aufa, Mohamad Nor; Safitri, Linda
Jurnal Pendidikan Progresif Vol 13, No 2 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Improving Students’ Self-Efficacy in Studying Salt Hydrolysis Using the SCCrT Model. Objectives: This study aims to determine the differences in the Self-Efficacy of students who learn to use the SCCrT (Scientific Critical Creative Thinking) model with the DI (Direct Instruction) model. Methods: This research is an experimental study of quasi-experimental design with a sample of 69 people consisting of 2 classes with data collection techniques using a questionnaire consisting of 15 statements using four aspects of self-efficacy. Data analysis was descriptive quantitative, and quantitative inferential with SPSS version 25. Findings:  The application of the SCCrT model affects students' self-efficacy acquisition, which is characterized by differences in the self-efficacy results with classes that apply the DI model with an average significance value of 0.00. Conclusion: There are differences in students’ self-efficacy between classes that study with the SCCrT model and courses that use the DI model. The SCCrT model performed better than the DI model in the average category, and the DI model performed well in the salt hydrolysis material category. Keywords: self-efficacy, salt hydrolysis, SCCrT model.DOI: http://dx.doi.org/10.23960/jpp.v13.i2.202322
Validity of Wetland-Based Chemistry Teaching E-Module with SCCrT Model Assisted with Liveworksheet to Improve Students' 6c Skills Rusmansyah; Hamid, Abdul; Saadi, Parham; Mahdian; Aufa, Mohamad Nor; Laliyo, Lukman Abdul Rauf
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.9017

Abstract

Anticipating a less-than-optimal learning process to facilitate students in developing 6C Skills, it is necessary to develop wetland-based teaching E-modules using the Scientific Critical Creative Thinking (SCCrT) model with the help of Liveworksheets. This study aims to analyze the validity of a wetland-based chemistry teaching e-module using the SCCrT model assisted by Liveworksheets to enhance students' 6C skills. This research and development (R&D) study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), focusing on the Analysis, Design, and Development stages. The research method employed is qualitative with a descriptive approach. Data was collected through a validation process in which five expert validators filled out a validation sheet. This process aimed to gather valuable feedback on the design and development of the e-module being created. The validation results were then analyzed using a Likert scale, and they indicated that the module is highly valid based on content, presentation, language, and media. Based on these findings, it can be concluded that the wetland-based chemistry e-learning module with the SCCrT model, supported by Liveworksheets, has proven to be valid and is highly feasible for use in improving students' 6C skills in an effective way.