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All Journal Pythagoras: Jurnal Matematika dan Pendidikan Matematika International Journal of Education AKSIOMA: Jurnal Program Studi Pendidikan Matematika Erudio: Journal of Educational Innovation Jurnal Pendidikan Matematika RAFA JIPM (Jurnal Ilmiah Pendidikan Matematika) Suska Journal of Mathematics Education EDU-MAT: Jurnal Pendidikan Matematika PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Eduma : Mathematics Education Learning and Teaching Prosiding SI MaNIs (Seminar Nasional Integrasi Matematika dan Nilai-Nilai Islami) Jurnal Mercumatika : Jurnal Penelitian Matematika dan Pendidikan Matematika Jurnal Pendidikan (Teori dan Praktik) MATEMATIKA DAN PEMBELAJARAN JPMI (Jurnal Pendidikan Matematika Indonesia) Buana Matematika : Jurnal Ilmiah Matematika dan Pendidikan Matematika Jurnal Pendidikan Matematika (JUDIKA EDUCATION) Jurnal Cendekia : Jurnal Pendidikan Matematika Journal of Mathematics Science and Education SIGMA MEJ (Mathematics Education Journal) Jurnal Pelayanan dan Pengabdian Masyarakat (Pamas) Jurnal Pengabdian Kepada Masyarakat (Mediteg) Jurnal Equation: Teori dan Penelitian Pendidikan Matematika Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Jurnal Ilmiah Matematika dan Pendidikan Matematika (JMP) Cendekia: Jurnal Pendidikan dan Pembelajaran MATHEMA: JURNAL PENDIDIKAN MATEMATIKA Primatika : Jurnal Pendidikan Matematika Journal Mathematics Education Sigma [JMES] ABDI MOESTOPO: Jurnal Pengabdian pada Masyarakat Kognitif: Jurnal Riset HOTS Pendidikan Matematika Edumatika MATHEMATIC EDUCATION AND APLICATION JOURNAL (META) Postulat : Jurnal Inovasi Pendidikan Matematika Pedagogy : Jurnal Pendidikan Matematika Catimore: Jurnal Pengabdian Kepada Masyarakat Edumatica: Jurnal Pendidikan Matematika JP (Jurnal Pendidikan) : Teori dan Praktik Jurnal Tatsqif JME (Journal of Mathematics Education) Journal on Mathematics Education Research Jurnal Pendidikan MIPA JME (Journal of Mathematics Education) Universal Education Journal of Teaching and Learning Differential: Journal on Mathematics Education
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Desain Pembelajaran Matematika Interaktif Berbasis Android pada Materi Volume Bangun Ruang Sisi Lengkung Maulana, Agisna; Sudihartinih, Eyus
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 2 (2025): April - June 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i2.3113

Abstract

Siswa kelas 9 SMP cenderung mengalami kesulitan dalam memahami konsep volume bangun ruang sisi lengkung. Salah satu solusi untuk mengatasi permasalahan ini adalah dengan mengembangkan media pembelajaran berbasis teknologi yang sesuai dengan karakteristik peserta didik, seperti smartphone yang berbasis sistem operasi Android. Tujuan dari penelitian ini adalah untuk mendeskripsikan proses dan hasil desain media pembelajaran matematika interaktif berbasis Android pada materi Volume Bangun Ruang Sisi Lengkung. Penelitian ini menggunakan model pengembangan Multimedia Development Life Cycle (MDLC), yang terdiri atas enam tahapan, yaitu concept (konsep), design (perakitan), material collecting (pengumpulan materi), assembly (pembuatan), testing (pengujian), dan distribution (distribusi). Pengembangan media dilakukan menggunakan aplikasi Scratch, yang dikonversi ke dalam format aplikasi Android. Instrumen yang digunakan berupa angket UAT (User Acceptance Test) yang terdiri dari pertanyaan tertutup dan terbuka, mencakup indikator tampilan, kemudahan penggunaan, pemahaman materi, penggunaan bahasa, kualitas suara, minat, dan kebermanfaatan media. Data dari pertanyaan tertutup dianalisis secara kuantitatif dalam bentuk persentase dan dikategorikan ke dalam rentang penilaian, sedangkan data dari pertanyaan terbuka dianalisis secara deskriptif kualitatif. Uji coba dilakukan kepada sebelas mahasiswa calon guru matematika di salah satu universitas negeri di Jawa Barat. Hasil angket menunjukkan bahwa media pembelajaran ini mendapatkan respon yang sangat baik, dengan skor untuk setiap indikator berada dalam kategori "sangat baik". Berdasarkan hasil penelitian, media pembelajaran ini berhasil dirancang dengan sangat baik melalui model MDLC dan dinilai layak sebagai sarana penunjang pembelajaran matematika.
Achievement of Students' Mathematical Understanding Through ICT-Assisted Analytical Geometry Learning Sudihartinih, Eyus; Ghaida, Silmi; Pebrianti, Aneu
Jurnal Pendidikan MIPA Vol 26, No 1 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i1.pp626-642

Abstract

Analytical geometry is a crucial component of the curriculum for prospective mathematics teacher education, as it serves as a foundational skill for teaching in schools. However, recent studies have revealed that some students possess a limited comprehension of analytical geometry. In the current era, characterized by rapid technological advancement, there is an imperative for innovation in the pedagogy of analytical geometry, including the integration of ICT. This study aims to describe ICT-assisted analytical geometry learning and learning outcomes in the form of students' mathematical understanding achievements. The present study employs a mixed methods approach, integrating a sequential explanatory design. The quantitative research design employed is descriptive in nature, as it aims to articulate the students' mathematical understanding. To enhance the comprehension of the quantitative findings, qualitative research was conducted employing a holistic case study design, enabling a more profound examination of the data by incorporating students' perspectives and interpretations. The population of this study comprised second-semester prospective teacher students in classes A and B who had enrolled in analytical geometry courses at a university in Bandung City, Indonesia. The sample of this study was selected by purposive sampling, namely class A with a total of 40 students (12 males and 28 females). The study's findings suggest that the incorporation of ICT, specifically GeoGebra software and e-learning, enhances the effectiveness of learning analytical geometry, particularly the plane geometry topic. This enhancement is evident in the students' achievement in terms of mathematical understanding, which is satisfactory. Consequently, it is imperative to extend the application of ICT to other subjects or instructional segments.    Keywords: ICT, geogebra, analytical geometry.
Systematic Literature Review: Students' Conceptual Understanding Through Discovery Learning Assisted by GeoGebra Ghefira Tasfiah Zahra; Eyus Sudihartinih
Universal Education Jurnal Teaching and Learning Vol 2 No 2 (2025): April-June Edition
Publisher : Universal Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63081/uejtl.v2i2.54

Abstract

This study aims to systematically examine the effectiveness of the Discovery Learning model assisted by GeoGebra in enhancing students’ mathematical conceptual understanding. Using the Systematic Literature Review (SLR) method based on PRISMA guidelines, twelve relevant national articles published between 2021 and 2024 were analyzed. The findings indicate that integrating GeoGebra into Discovery Learning has a positive impact by promoting interactive and exploratory learning experiences. Improvements are reflected in students’ learning outcomes and active engagement in the learning process. However, existing research is still limited to specific topics. Therefore, further development is needed, including the use of GeoGebra Class and interactive teaching materials that students can access independently.
Workshop Pemanfaatan Artificial Intelligence untuk Merancang Pembelajaran Mendalam sebagai Upaya Peningkatan Kompetensi Guru di YAPIP Cianjur Jainuddin, Jainuddin; Usman, Zea Zisman; Fineldi, Rira Jun; Nurfauziah, Puji; Anita, Ika Wahyu; Yolanda, Fitriana; Sthephani, Aulia; Siagian, Teddy Alfra; Jupri, Al; Sudihartinih, Eyus
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 2 (2025): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v4i2.328

Abstract

The rapid development of educational technology requires teachers to possess adaptive skills in designing learning processes that meet the demands of the 21st century. Teachers at Yayasan Pendidikan Islam Pacet (YAPIP) in Cianjur face challenges in understanding and implementing deep learning approaches, which consist of mindful learning, meaningful learning, and joyful learning, as well as in utilizing Artificial Intelligence (AI) as an educational innovation. This community service program aimed to enhance teachers’ competencies through a workshop focused on integrating AI into the design of deep learning-based instruction. The method included four stages: planning, implementation, evaluation, and reflection, involving 28 teachers from elementary and junior high school levels. The results indicated improvements in teachers’ knowledge, skills, and attitudes toward AI integration, demonstrated by innovative lesson designs, group presentations, and reflective discussions. Evaluation revealed that more than 80% of participants reported increased confidence in applying AI to their teaching practice. Challenges included limited digital infrastructure and variations in teachers’ technological literacy. Nevertheless, the workshop proved to be an effective alternative solution for supporting curriculum implementation and strengthening teacher professionalism. The outputs included lesson plans, scientific publications, media articles, and recommendations for program sustainability. Thus, this activity is expected to serve as a replicable model for other schools to improve the quality of technology-based education in regions with low Human Development Index (HDI).
Analisis Kemampuan Pemecahan Masalah Matematis Siswa SMP Ditinjau dari Adversity Quotient pada Materi SPLDV Purwa, Hadat Adi; Eyus Sudihartinih
Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Vol 8 No 1 (2024): JURNAL ILMIAH PENDIDIKAN MATEMATIKA AL QALASADI
Publisher : Prodi Pendidikan Matematika, Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/qalasadi.v8i1.8356

Abstract

This research aims to describe the mathematical problem-solving abilities of junior secondary level students in terms of each student's adversary quotient level. This type of research is qualitative research with descriptive methods. The data collection techniques used in this research were tests, questionnaires, and interviews. The participants in this research were three junior high school students in Bogor Regency. The instruments used in this research were an adversity quotient questionnaire, mathematical problem-solving ability test questions, and interviews. The results of the research show that there are several relationships between the adversity quotient and students' mathematical problem-solving abilities. Climbers, campers, and quitters-type students have high, medium, and moderate mathematical problem-solving skills. However, the interview results show that quitters tend to give up easily when faced with complex problems. So that future researchers should study these findings further and increase the number of participants so that the research results are more valid.
The Development of Scratch Based Interactive Mathematics Learning Media “Zuma Function” to Enhance Understanding in Relations and Functions Sari, Merisa Ammelia; Sudihartinih, Eyus; Usdiyana, Dian; Elisya, Nur; Nurhidayat, Indra
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Objective: This study aims to describe the process of developing educational multimedia, specifically the “Zuma Function” game, using Scratch programming for mathematics learning on the topic of relations and functions. Methods: The research employed a Research and Development (R&D) approach, following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The study involved 35 mathematics education students from a university in West Java and 6 eighth-grade students from a junior high school in Bandung, Indonesia. Data were collected using various instruments, including questionnaires, tests, interviews, and documentation. Findings: The developed learning media was evaluated by experts, receiving a material expert test score of 81%, and a learning media expert test score of 83%, both categorized as feasible. The functionality test, measured through User Acceptance Testing, yielded an average score of 85.1%, indicating a very feasible category, while the effectiveness test showed a 30.5% improvement in students’ conceptual understanding, with scores rising from 64.83 to 95.33. Conclusion: Based on the study’s findings, the Scratch-based multimedia for teaching relations and functions in mathematics was successfully developed using the ADDIE model. Positive user feedback and significant improvements in student test scores suggest that this multimedia is effective in enhancing students’ understanding of the concept, though there are areas that could be further refined.        Keywords: learning media, mathematics game, function, Scratch, ADDIE.DOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1410-1427
Super Geo-Bros Game: A Scratch-Based Mathematics Game for Learning Geometric Transformations to Improve Learning Outcomes Fitrianingsih, Ajeng Nur Aulia; Rosjanuardi, Rizky; Sudihartinih, Eyus
Jurnal Pendidikan MIPA Vol 25, No 2 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop and evaluate the Super Geo-Bros game, an educational tool designed to assist ninth-grade students in understanding geometric transformations through interactive, Scratch-based technology. Following the ADDIE model, the research was conducted in five stages: analysis, design, development, implementation, and evaluation. The game allows students to interact with geometric shapes and perform transformations such as translation, rotation, reflection, and dilatation. Validation tests involving media and content experts demonstrated that the game is valid, practical, and effective, with a significant increase in students’ learning outcomes. The gain score of 0.71 indicates a high level of improvement, showing that this game enhances engagement and facilitates better comprehension of abstract mathematical concepts.        Keywords: educational game, geometric transformation, mathematics learning, scratch, learning media.DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp792-802
Kajian Learning Obstacle pada Topik Keliling Segiempat Ditinjau dari Literasi Matematis PISA 2021 Nabila, Deka Nisa; Sudihartinih, Eyus; Sumiaty, Encum
Edumatica : Jurnal Pendidikan Matematika Vol 12 No 1 (2022): Edumatica: Jurnal Pendidikan Matematika
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.051 KB) | DOI: 10.22437/edumatica.v12i01.15631

Abstract

This research aims to obtain the learning obstacle on the topic of rectangular circumference in terms of Mathematical literacy PISA 2021. This research method is qualitative with a DDR (Didactical Design Research) approach, only at the learning obstacle study stage. Instruments for studying learning obstacles are designed based on PISA 2021 Mathematical literacy. Students' ability to conceptualize the perimeter of a quadrilateral will greatly influence subsequent learning, especially for solving the next topic problem. The participants of this study were six students in one of the private junior high schools in the city of Bandung. Participant 1 (P1) is a class VIII student, the other five participants (P1, P2, P3, P4, P5) are class IX students. The collection technique is done through tests, interviews, and documentation. Based on the study results, it was concluded that there were still some students who did not understand the concept of the perimeter of a quadrilateral in terms of mathematical literacy by PISA 2021. It was known that there were three learning obstacles, namely the connection of the concept of the perimeter of a rectangle with everyday life the ability of students to conceptualize the perimeter of a rectangle related to everyday problems. Days, and Use the formula for the perimeter of a quadrilateral.
Seminar Multimedia Interaktif Tim Dosen Multimedia dan Mahasiswa untuk Guru Matematika Sudihartinih, Eyus; Purniati, Tia; Marwati, Rini; Rachmatin, Dewi; Usdiyana, Dian; Muftiyah, Salma; Sari, Asyifa Anggun; Fophin, Theodore Dwivaland; Novianingsih, Khusnul; Haryanto, Dwi
ABDI MOESTOPO: Jurnal Pengabdian Pada Masyarakat Vol 7, No 2 (2024): Juli 2024
Publisher : Universitas Prof. Dr. Moestopo (Beragama)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32509/abdimoestopo.v7i2.4231

Abstract

Tujuan penulisan artikel ini yaitu untuk mendeskripsikan kegiatan PkM berjudul Seminar Multimedia Interaktif untuk Guru Matematika. PkM ini menggunakan model pelatihan Goad, yaitu 1) analisis kebutuhan pelatihan, 2) desain pendekatan pelatihan, 3) pengembangan materi pelatihan, 4) pelaksanaan pelatihan, dan 5) evaluasi dan pemutakhiran pelatihan. Bentuk kegiatan PkM ini, yaitu seminar untuk guru matematika SMP di Kota Bandung dan implementasi pada siswa kelas VIII. Tempat pelaksanaan PkM adalah SMP LabSchool UPI dan Program studi Pendidikan Matematika Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam di Universitas Pendidikan Indonesia. Instrumen yang digunakan pada seminar dalam rangka PkM ini adalah angket guru. PkM telah dilakukan melalui implementasi media pembelajaran Scratch pada siswa kelas 8 SMP dan seminar dengan 6 buah pengembangan materi, yakni Scratch, Google Form, model-model pembelajaran, Kahoot, Quizizz, dan Liveworksheets yang diikuti oleh kurang lebih 100 peserta. Hasil dari PkM ini, yaitu kegiatan berjalan baik dan bermanfaat bagi guru matematika serta diharapkan dapat diadakan secara rutin. Dengan demikian, perlunya program lanjutan untuk meningkatkan pengetahuan dan keterampilan guru.
Kajian Learning Obstacle pada Topik Bilangan Berpangkat Ditinjau dari Literasi PISA 2021 Sumirat, Syein Fadilla Putri; Sudihartinih, Eyus; Sumiaty, Encum
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.1933

Abstract

Tujuan penelitian ini yaitu untuk mengetahui jenis learning obstacle pada topik bilangan bulat yang ditinjau dari literasi matematis PISA 2021. Metode yang digunakan pada penelitian ini adalah kualitatif dengan menggunakan kerangka penelitian desain didaktis (didactical design research), yang terfokus pada learning obstacle. Instrumen untuk mengkaji learning obstacle didesain berdasarkan literasi matematis PISA 2021. Partisipan penelitian ini adalah enam siswa kelas IX di salah satu SMP di kota Bandung. Data dikumpulkan melalui tes tulis dan wawancara. Data yang telah terkumpul dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa terdapat lima jenis learning obstacle yaitu pemahaman konsep perkalian pada perpangkatan, pemahaman operasi penjumlahan bilangan berpangkat, pemahaman dalam menjabarkan , pemahaman dalam menyelesaikan masalah yang berkaitan dengan perpangkatan, serta koneksi konsep bilangan berpangkat dan bentuk decimal.
Co-Authors Afwina Rayhan Al Jupri Amaliah, Ikhlasul Amaliah Amelia Yulianisa Aneu Pebrianti Anggi Lestari Anggrie Prayekti Perdhani Annisa Ul Husnah Annisa, Nurul Fadilah Aulia Suci Wardina Aulia Suci Wardina Bagus Abdul Azis Dasilvawati Pamungkas Deka Nisa Nabila Dewi Rachmatin Dian Usdiyana Dihna, Elza Rahma Dwi Haryanto Eggy Rokhmatulloh1 Elah Nurlaelah Elisya, Nur Elsa, Hanne Ayuningtias Encum Sumiaty, Encum Endang Dedy Endang Dedy Endang Mulyana Entit puspita Fairuz Aulia Shabrina Fanisa Dina Amalia Fineldi, Rira Jun Fitrianingsih, Ajeng Nur Aulia Fophin, Theodore Dwivaland Friska Hermalia Putri Ghaida, Silmi Ghefira Tasfiah Zahra Gita Novita Habibi Ratu Perwira Negara Hadat Adi Purwa Hajizah, Mimi Nur Hanne Ayuningtias Elsa Haryanti, Oktavia Indah Hidayah, Yumna Ika Wahyu Anita Ikhlasul Amaliah Amaliah Intan Yustia Ismiyanti Suci Pratiwi Jainuddin, Jainuddin Kartika Yulianti Khusnul Novianingsih Laila Maya Santi Libryanti, Fitria Luneta, Kakoma Mar'atun Solihah Marits, Milhatunnisa Marzuki Marzuki Maulana, Agisna Mimi Nur Hafizah Muftiyah, Salma Mutiara Pertiwi Nabila, Deka Nisa Nurfitri, Elissa Nurhidayat, Indra Nurjanah, Nurjanah Ophelia Emanuela Pebrianti, Aneu Pratiwi, Ismiyanti Suci Puji Nurfauziah, Puji Purwa, Hadat Adi Qatrunnada Hanifah Rini Marwati Rizki, Raihan Ahmil Rizky Rosjanuardi Rohayati, Ade Sabila, Salma Salamah, Fatihatus Salma Muftiyah Salman Farisal Santi, Laila Maya Sari, Asyifa Anggun Sari, Merisa Ammelia Sekar Wilujeng Sekar Wilujeng Siagian, Teddy Alfra Sifa, Putri Salsa Nur Sthephani, Aulia Suci Novita Sufyani Prabawanto, Sufyani Sumanang Muhtar Gozali Sumirat, Syein Fadilla Putri Syahar Ramadhania Munawar Syifa Syafira Al Ghifari Tia Purniati Tia Purniati Trilani, Sopi Saniah Usman, Zea Zisman Yasmin Arifatun Sadidah Yolanda, Fitriana Yusrianti Sabrina Kurniadianti