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Journal : Jurnal Tematik

The Effect of Interactive Mutimedia Based on Articulate Storyline 3 on Student Learning Outcomes in Elementary Schools Mesyaluna Dinda Anadira; Rizka Novi Irmaningrum; A.F. Suryaning Ati MZ
Jurnal Tematik Vol 14 No 1 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i1.68192

Abstract

This study aims to determine the effect of interactive multimedia base on articulate storyline 3 on student learning outcomes in elementary schools. This study uses quantitative research with a quasi-experimental method of the non-equivalent control group type. The samples used were class IV A and class IV B, each consisting of 15 students. Data coloction techniques ised were validation, observation and cognitive earning outcome tests. While the collected data were analyzed in two ways, namely prerequisite test were used to ensure the feasibility of the data including normality tests and homogeneity test. Hypothesis testing was used to determine the effect of independent variables on dependent variables using independent sample t-tests. Thus, the results show that the average value of the experimental class is higher than the control class in all three domains of learning outcomes. The t-test produces a Sig. (2-tailed) value of 0.000 (<0.05), which indicates a significant change in the use of interactive multimedia based on articulate storyline 3 on student learning outcomes.
Pengembangan E-Modul Berbasis Proyek untuk Meningkatkan Karakter Kreatif pada Siswa Kelas IV Sekolah Dasar Fanehi Margaretha Zesy Fateha; Rizka Novi Irmaningrum; Oriza Zativalen
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68309

Abstract

This study aims to examine the validity, practicality, and effectiveness of a Project-Based E-module in enhancing the creative character of fourth-grade students in the P5 subject at elementary school. The research method used is Research and Development (R&D), employing the ADDIE development model, which consists of five main stages: Analysis, Design, Development, Implementation, and Evaluation. Data analysis techniques involved prerequisite tests and hypothesis testing. The results of the study show that: (1) the Project-Based E-Module is highly valid for use, based on the validation results from the subject matter expert with a score of 3.66 and the design expert with a score of 3.75, (2) the Project-Based E-Module is highly practical to use, as indicated by the student questionnaire results during the small group and large group trials, which obtained scores of 3.55 and 3.57 respectively. Student activity results in the small and large group trials received scores of 3.35 and 3.64, (3) the Project-Based E-Module is effective in improving the creative character of fourth-grade students, as evidenced by the T-test result of 0.000 and the N-Gain score of 64.87%, indicating a moderate level of achievement in the experimental class, and 24.19%, indicating a low level of achievement in the control class.