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PENGARUH STRATEGI PEMBELAJARAN BERBASIS MASALAH DAN INTERAKSI SOSIAL TERHADAP HASIL BELAJAR SEJARAH SISWA SMA NEGERI 1 PADANG TUALANG KABUPATEN LANGKAT Muhammad Nuh; Sahat Siagian
Jurnal Teknologi Pendidikan (JTP) Vol 9, No 2 (2016): Oktober - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v9i2.4905

Abstract

Abstrak: Penelitian ini bertujuan untuk : (1) mengetahui perbedaan hasil belajar siswa yang diajar dengan strategi pembelajaran berbasis masalah dan strategi pembelajaran ekspositori, (2) mengetahui perbedaan hasil belajar Sejarah  antara siswa yang memiliki interaksi  sosial kompetitif  dan interaksi  sosial koperatif , (3) mengetahui interaksi antara strategi pembelajaran dan interaksi  sosial dalam mempengaruhi hasil belajar Sejarah  siswa. Metode penelitian quasi eksperimen dengan Anava 2 jalur yang sebelumnya, terlebih dahulu dilakukan uji persyaratan analisis data yaitu uji normalitas dengan uji Lilliefors dan uji homogenitas varians dengan uji Bartlett dan Uji Fisher. Hasil pengujian hipotesis menunjukkan bahwa: (1) hasil belajar Sejarah  siswa yang dibelajarkan dengan strategi pembelajaran berbasis masalah lebih tinggi dibandingkan dengan siswa yang dibelajarkan dengan strategi pembelajaran ekspositori; (2) siswa yang memiliki interaksi  sosial kompetitif  memperoleh hasil belajar Sejarah  yang lebih tinggi dibandingkan dengan siswa yang memiliki interaksi  sosial koperatif, dan (3) terdapat interaksi antara strategi pembelajaran dan interaksi  sosial dalam mempengaruhi hasil belajar Sejarah  siswa. Kata Kunci: strategi pembelajaran berbasis masalah, interaksi social, hasil belajar sejarah Abstract: This study aimed to: (1) determine differences in learning outcomes of students who are taught by a strategy problem-based learning and learning strategies expository, (2) determine differences in learning outcomes history between students who have social interaction competitive and social interaction co-operative, (3) the interaction between the learning strategies and social interaction in influencing student learning outcomes History. Quasi experimental research methods with Anova 2 previous track, first tested the data analysis requirements that normality test test test Lilliefors and homogeneity of variance with Bartlett's test and Fisher test. Hypothesis testing results show that: (1) The history of student learning outcomes that learned with problem-based learning strategy is higher than students that learned with expository teaching strategy; (2) students who have gained a competitive social interaction learning outcomes Historical higher than students who have social interaction co-operative, and (3) there is no interaction between the learning strategies and social interaction in influencing student learning outcomes History. Keywords: strategy of problem-based learning, social interaction, learning outcomes history
PENGARUH STRATEGI PEMBELAJARAN DAN MOTIVASI BERPRESTASI TERHADAP HASIL BELAJAR BAHASA INDONESIA Farida Nurmalasari; Sahat Siagian; R. Mursid
Jurnal Teknologi Pendidikan (JTP) Vol 12, No 2 (2019): Oktober - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v12i2.15227

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Abstrak: Tujuan penelitian ini adalah: (1) mengetahui perbedaan hasil Pembelajaran kelompok siswa yang dibelajarkan dengan strategi pembelajaran berbasis Accelerated Learning dan strategi pembelajaran Direct Intructional pada mata pelajaran bahasa Indonesia, (2) mengetahui perbedaan hasil belajar bahasa Indonesia antara kelompok siswa yang memiliki motivasi berprestasi tinggi dan rendah, dan (3) interaksi antara strategi pembelajaran dan motivasi berprestasi siswa terhadap hasil belajar bahasa Indonesia. Populasi dalam penelitian ini adalah siswa kelas V SD Negeri No 106162 Medan Estate dan SDIT Al-Hijrah 2 Lau Dendang. Teknik penarikan sampel dilakukan dengan cluster random sampling. Teknis analisis ini adalah ANAVA dua jalur pada taraf signifikansi α = 0,05 yang dilanjutkan dengan uji Scheffe. Hasil penelitian menunjukkan: (1) rata-rata hasil belajar siswa yang dibelajarkan dengan strategi pembelajaran berbasis Accelerated Learning lebih tinggi daripada dengan strategi pembelajaran Direct, (2) rata-rata hasil belajar siswa dengan motivasi berprestasi tinggi lebih  tinggi dengan motivasi berprestasi rendah, dan (3) terdapat interaksi antara strategi pembelajaran dengan motivasi berprestasi terhadap hasil belajar bahasa Indonesia. Dari hasil analisis data disimpulkan bahwa siswa dengan karakteristik motivasi berprestasi tinggi maka strategi pembelajaran yang tepat digunakan adalah strategi pembelajaran berbasis Accelerated Learning dan siswa dengan karakteristik motivasi berprestasi rendah, maka strategi pembelajaran yang tepat digunakan adalah strategi pembelajaran Direct Instructional.            Kata Kunci: strategi pembelajaran, accelerated learning, direct instructional, motivasi berprestasi, bahasa  Abstract: The purpose of this study are: (1) to find out the difference in learning outcomes of groups of students who are taught with learning strategies based on Accelerated Learning and Direct Intructional learning strategies in Indonesian subjects, (2) find out the differences in Indonesian learning outcomes between groups of students who have motivation high and low achievers, and (3) the interaction between learning strategies and students' achievement motivation towards Indonesian learning outcomes. The population in this study were grade V students of SD Negeri No 106162 Medan Estate and SDIT Al-Hijrah 2 Lau Dendang. The sampling technique is done by cluster random sampling. The technical analysis is two-way ANOVA at the significance level α = 0.05 followed by the Scheffe test. The results showed: (1) the average learning outcomes of students who were taught with learning strategies based on Accelerated Learning were higher than those with Direct learning strategies, (2) the average learning outcomes of students with higher achievement motivation with higher achievement motivation, and (3) there is an interaction between learning strategies and achievement motivation on Indonesian learning outcomes. From the results of data analysis, it was concluded that students with high achievement motivation characteristics then the appropriate learning strategy used was Accelerated Learning based learning strategy and students with low achievement motivation characteristics, then the right learning strategy used was Direct Instructional learning strategy. Keywords: learning strategies, accelerated learning, direct instructional, achievement motivation, language
Development of Village Applicant Capacity Training Model Based on Village Information System in Village Community Empowerment Department in Langkat District Robinson Hutagaol; Abdul Hasan Saragih; Sahat Siagian
Britain International of Humanities and Social Sciences (BIoHS) Journal Vol 2 No 3 (2020): Britain International of Humanities and Social Sciences, October
Publisher : Britain International for Academic Research (BIAR) Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/biohs.v2i3.323

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This study aims to: (1) produce an Addcie model for training the capacity of village apparatus based on village information systems, which is suitable for use in training the capacity of village officials (2) to determine the effectiveness of the Addcie model for training the capacity of village officials based on the village information system. This type of research is research and development using the R & D model from Borg and Gall combined with the instructional design model from Dick and Carey. The research method consists of two stages, namely stage I developing a training learning model and conducting trials, and stage II conducting product effectiveness testing. In the development and testing stage the product must go through a series of validation and trial processes. The results showed that (1) the material expert's assessment was very good, (82.94%), (2) the learning design expert's assessment was very good (81.58%), (3) the expert assessment of the learning model was on very good criteria (94.42%), (4) the assessment of media experts is in very good criteria (85%), (5) the assessment of individual trials is in very good criteria (81.03%), (6) assessment of small group trials is also in very good criteria (90.09%), (7) the assessment of limited field trials which are in very good criteria (92.08%).
The Effect of Participative Learning Strategy and Interpersonal Communication on Results of Civic Learning Education Robinson Hutagaol; Abdul Hasan Saragih; Sahat Siagian
Britain International of Linguistics Arts and Education (BIoLAE) Journal Vol 2 No 2 (2020): Britain International of Linguistics, Arts and Education - July
Publisher : Britain International for Academic Research (BIAR) Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/biolae.v2i2.263

Abstract

The purpose of this study is to determine the differences in civic learning outcomes of students who are taught with participatory group and individual learning strategies, know the differences in civic learning outcomes that have high interpersonal communication and who have low interpersonal communication and know the interactions between learning strategies and interpersonal communication learning outcomes of Civics. To test the hypothesis the learning outcomes used are civic learning outcomes that have high interpersonal communication and learning outcomes that have low interpersonal communication. The statistical test used in this research descriptive statistics presents the statistical data used by ANAVA, the data analyst requirements test, namely the normality test, the lilifors and the Variance homogeneity test with the Bartlett test. The research instrument of civic learning outcomes using a multiple choice test consists of 35 items and has a reliability of 0.761 using the Kuder-Richardson formula (KR-20). For students who have high and low interpersonal communication using interpersonal communication tests using a standard Likert scale. The results of hypothesis testing show that being taught with a participatory group strategy has a higher PKn learning outcome than the individual participatory strategy learning outcomes. This is indicated by the count = 1.20> table = 4.02, at the significance level α = 0.05. High interpersonal communication higher Civics learning outcomes that have low interpersonal communication. This is indicated by F arithmetic = 48.46> table = 4.06 on Significant level α = 0.05 with dk = (1.76), and the interaction between learning strategies and students' interpersonal communication towards learning outcomes of Civics. This shows the count = 48.46> table = 4.06 at a significant level α = 0.05.
Study Analysis of the Need for the Mobile Learning Model Learning Based on Problem Based Learning in Learning Citizenship Education in Senior High School Khairil Anwar; Sahat Siagian; R. Mursid
Britain International of Linguistics Arts and Education (BIoLAE) Journal Vol 2 No 2 (2020): Britain International of Linguistics, Arts and Education - July
Publisher : Britain International for Academic Research (BIAR) Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/biolae.v2i2.289

Abstract

This study aims to analyze the needs of developing PBL-based mobile learning learning models. The study was conducted using a survey method of High Schools in the City of Pematang Siantar. The research subjects were 18 class teachers who taught Pancasila and Citizenship Education learning. The object being studied is the responses of school principals and teachers to the development of PBL-based mobile learning models, the tendency of teachers to apply PBL-based mobile learning models in schools, student reasoning, and student character. Data collected by interview, questionnaire, observation, and test. Data were analyzed descriptively. The analysis shows that (1) school principals have not yet fostered the development of PBL-based mobile learning learning models, so they support development efforts, (2) teachers have not yet developed and used PBL-based mobile learning learning models, so they support and declare readiness to be involved in the development, (3) learning models used by teachers so far there have been no indications leading to PBL-based mobile learning learning models.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA PEMBELAJARAN EKONOMI Darmawaty Tarigan; Sahat Siagian
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 2, No 2 (2015): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (679.998 KB) | DOI: 10.24114/jtikp.v2i2.3295

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> Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yanglayak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual, (2)untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan padapembelajaran Ekonomi. Jenis penelitian ini adalah penelitian dan pengembangan menggunakanmodel Borg dan Gall yang dipadu dengan model Dick dan Carey. Hasil penelitian menunjukkan;(1) uji ahli materi pelajaran Ekonomi berada pada kualifikasi sangat baik (88,12%), (2) uji ahlidesain pembelajaran berada pada kualifikasi sangat baik (83,5%), (3) uji ahli rekayasa perangkatlunak berada pada kualifikasi sangat baik (86,07%), (4) uji coba perorangan berada padakualifikasi sangat baik (88,57%), uji coba kelompok kecil berada pada kualifikasi sangat baik(96,27%), uji coba lapangan berada pada kualifikasi sangat baik (98,46%). Hasil penelitianmenunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yangdibelajarkan dengan menggunakan media pembelajaran interaktif dengan media pembelajaranpower point, diperoleh thitung = 4,25 pada taraf signifikansi α = 0,05 dengan dk 96 diperoleh ttabel =1,67 sehingga thitung > ttabel. Disimpulkan bahwa, hasil belajar kelompok siswa yang dibelajarkandengan menggunakan media pembelajaran interaktif sebesar 84,83% lebih tinggi dari kelompoksiswa yang dibelajarkan dengan menggunakan media pembelajaran power point sebesar 75,2%.Kata Kunci: pengembangan media, pembelajaran interaktif, pembelajaran ekonomi
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MATEMATIKA KELAS VI SD/MI Susilo .; Abdul Hasan Saragih; Sahat Siagian
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 8, No 2 (2021): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (215.565 KB) | DOI: 10.24114/jtikp.v8i2.31387

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Abstrak: Studi ini bertujuan untuk : (1) menghasilkan produk media pembelajaran interaktif berbasis Macromedia Flash Profesional 8 yang berkualitas pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat yang layak digunakan dalam pembelajaran (2) mengetahui efektifitas penggunaan media pembelajaran interaktif  berbasis Macromedia Flash Profesional 8 pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata kunci: Media Pembelajaran Interaktif, Matematika Abstrack: This study aims to: (1) produce a qualified interactive learning media based  Macromedia Flash profesional 8 in mathematics material geometry for students of class VI MIN Padang Bulan Rantauprapat are eligible for use in learning (2) determine the effectiveness of the use of interactive learning media-based Macromedia flash profesional 8 in mathematics materials for students of class VI geometry MIN Padang Bulan Rantauprapat. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive LearningMedia by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcomethat to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcometo be learned by conventional learning. Keywords: Interactive Learning Media, Mathematic
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN PADA ATLET TARUNG DERAJAT SATUAN LATIHAN ( SATLAT ) Riduan Saleh Lubis; Sahat Siagian; R Mursid
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 6, No 2 (2019): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.97 KB) | DOI: 10.24114/jtikp.v6i2.16962

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Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media video pembelajaran yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual (2) mengetahui efektifitas media video pembelajaran yang dihasilkan, dalam meningkatkan hasil latihan atlet Tarung Derajat Satuan Latihan ( Satlat ) Kampus II TPI Medan. Hasil penelitian menunjukkan; (1) uji ahli materi Tarung Derajat termasuk dalam kategori sangat baik (92,58%), (2) uji ahli desain pembelajaran dalam penilaian dengan kategori  baik (66,88%), (3) uji ahli rekayasa perangkat lunak berada pada kategori baik (71,05%), (4) uji coba perorangan berada pada kualifikasi baik (79,16%), (5) uji coba kelompok kecil berada pada kualifikasi baik (78,84%),(6) uji coba lapangan berada  pada  kualifikasi sangat baik (85,56%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil latihan atlet yang dibelajarkan dengan menggunakan media video pembelajaran dengan hasil latihan atlet yang dibelajarkan dengan menggunakan media pembelajaran konvensional. Hasil latihan atlet yang dibelajarkan dengan menggunakan media video pembelajaran adalah sebesar 67 % dan lebih tinggi dari kelompok atlet yang dibelajarkan dengan menggunakan media pembelajaran konvensional,yaitu  sebesar 59.50%. Kata Kunci: pengembangan media video pembelajaran, atlet tarung derajat Abstract: This research is aimed to: (1) Generate qualified Interactive Learning Media, and it was fulfilling the requirement  as a good medium of learning, (2) Assure the effectiveness of  the generated teaching and learning video media to Increase the learning outcomes to treatmant result of atlet of Tarung Derajat Satuan Latihan ( Satlat ) Kampus II TPI Medan. The findings of the study were : (1) the quality of the developed instructional media viewed from the expert in Tarung Derajat is excellent (92.58%), (2) the quality viewed from the expert in instructional design is good (66.88%), (3) the quality viewed from the expert in media product good (71.05%), (4) the one-to-one try out, from the observation of the three students, indicates that the product is good (79.16%), the small group try-out, from the observation of nine students, indicates that the product is good (78.84%), and the large group try out, from the observation of the thirty atlet, indicates  that the product is excellent (85.56%). The result of hypothesis test proves that the study results of the atlet taught using video instructional media treatment result and the conventional instructional shows a significant difference. It can be concluded that the number shown by the study group using video instructional media treatment result is much larger than that of using convensional. It is further verified that the percentage of effectiveness by using video instructional media treatment result is 67%, while using convensional instructional as media display 59.50%. Keywords: development of Video Instructional Media, atlet tarung derajat
PENGEMBANGAN MEDIA PEMBELAJARAN DENGAN APLIKASI MACROMEDIA FLASH PADA MATA PELAJARAN MATEMATIKA Try Junita Wulandari; Sahat Siagian; Abdul Muin Sibuea
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 5, No 2 (2018): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (371.292 KB) | DOI: 10.24114/jtikp.v5i2.12598

Abstract

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN BIOLOGI Try Ade Jumita Wulandari; Abdul Muin Sibuea; Sahat Siagian
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 5, No 1 (2018): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.987 KB) | DOI: 10.24114/jtikp.v5i1.12524

Abstract

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes
Co-Authors . Hudaibiyah Abdul Hamid Abdul Hamid K Abdul Hamid K Abdul Hasan Saragih Abdul Hasan Saragih Abdul Hasan Saragih Abdul Muin Sibuea Agus Junaidi Ali Fikri Hasibuan Amlan . Andromeda Valentino Andromeda Valentino Anggraini, Mela Anwar Saleh Baharuddin Baharuddin Bakil, M Sulthan Barus, Zulkarnain Barus, Zulkarnain Biner Ambarita Binsar Panjaitan Binsar Panjaitan, Binsar Budi Kuspriyanto Darmawaty Tarigan Darmawaty Tarigan, Darmawaty Deslina Simamora Dhea Putri Pratiwi Br Ginting Dian Maya Sari DINA AMPERA Efendi Napitupulu Efriyani W. Tarigan Eko Wahyu Nugrahadi Elfrida Lubis Eli Tohonan Tua Pane Faisal, Eko Farida Nurmalasari Harun Sitompul Hasibuan, Nurkholijah Rohma Hendra . Hendra . Horas Karlos Pasaribu Hutapea, Tri Andri Ima Pinensi Tarigan Indra Yasinta O. Marpaung Irda Hayati Jamiter Silalahi Jefri Kurniawan Korua Juniati . Keristiana Sinaga, Enny Khairil Anwar Lingin lingin Marpaung, Indra Yasinta O. Mey Alsih Sihombing Monika Meriana Simamora Muhammad Amin Muhammad Ridwan Muhammad Ridwan Mukhtar . Murni, Deli Mustaqim, Bima Nababan, Benyamin Naeklan Simbolon Opetu, Demitila Okola Paimin Tanjung R Mursid R Mursid R Mursid R Mursid R. Mursid R. Mursid R. Mursid R. Sapto Hendri Boedi Soesatyo Rajagukguk, Holmes Rangga Restu Prayogo, Rangga Restu Riduan Saleh Lubis Robinson Hutagaol Rudi Hardjon Ruth Maduma Silitonga Samsidar Tanjung Sehana, Franciscus Sembiring, Tamaulina Br. Simamora, Deslina Sormin, Dimpos Yustinus Sriadhi Sriadhi, Sriadhi Sukarman Purba Susilo . Tangson R Pangaribuan Tarigan, Ima Pinensi Try Ade Jumita Wulandari Try Junita Wulandari Usamah, M. Dai Wahyu Tri Atmojo Wau, Yasaratodo Winner Macson Pandiangan Wulandari, Try Ade Jumita Wulandari, Try Junita Yahaya, Wan Ahmad Jaafar Wan Yasaratodo Wau