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PENGEMBANGAN MODEL PEMBELAJARAN INTERAKTIF BERBASIS E-LEARNING PADA MATAKULIAH DISAIN INSTRUKSIONAL Sahat Siagian; Binsar Panjaitan; Yasaratodo Wau
JURNAL PENELITIAN BIDANG PENDIDIKAN Vol 22, No 2 (2016)
Publisher : LPPM Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpbp.v22i2.6561

Abstract

This research aims to develop a model of Interactive Learning-based elearning-assisted program Edmodo on Subject of Design Instructional, this research is expected to produce (1) Generate Model Interactive Learning Based eLearning proper use, easy to learn and can be used for individual learning and learning material that refers to competencies that have been established, (2) To know the results of the implementation of Model Interactive learning Based elearning subject on the design of instructional as well as the right strategies used in learning design instructional, (3) To determine the effectiveness of Model Interactive learning Based e-learning subject of developed in instructional design and to determine the model of interactive learning that is effective and efficient. This research was conducted three stages. In the first stage in the first year to do an analysis of the interactive learning model that is most appropriate to use in learning instructional design, through a survey of preliminary studies, including the identification of learning needs and determine the competency standards subjects, analysis of learning. Identified characteristic and early behavior of students, basic competence and indicator writing, writing reference benchmark tests, preparing instructional strategies, develop learning materials. Then proceed with the initial design manufacture moodel based learning, instructional design based e-learning, and develop story board.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MENGGUNAKAN ISPRING DAN APK BUILDER Dhea Putri Pratiwi Br Ginting; Sahat Siagian
Journal of Electrical Vocational Teacher Education (JEVTE) Vol 2, No 2 (2022): November 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jevte.v2i2.40541

Abstract

AbstractThe purpose of this study was to determine the feasibility level of Android-Based Interactive Learning Media Using iSpring and APK Builder for Physical Education Subjects, Sports and Health. The research method used in this research is the Research and Development (R&D) method. In this study using the ADDIE model. The data collection technique used in this research is a questionnaire given to material experts, media experts, design experts and users which aims to determine the quality of the learning media that have been made. The results of the validation of this media development fall into the VERY DECENT category seen from the results of the material validation test carried out by 2 experts who got an average score of 4.54 with the "Very Eligible" category. The results of the media validation test conducted by 2 experts got an average score of 4.34 in the "Very Eligible" category, and for design expert validation carried out by 2 experts, the average score was 4.33 in the "Very Eligible" category. . And for the acceptability test, it was done by testing small trials as well as large trials on interactive learning media. Small trials conducted by 10 students got an average score of 4.29 in the "Very Eligible" category, and large trials conducted by 20 students got an average score of 4.32 in the "Very Eligible" category. Thus the android-based interactive learning media using iSpring and APK Builder is very suitable for use in learning physical education, sports and health, especially for seventh grade students of SMP Swasta Dewantara.Keywords: Learn, Learning Media, Android, iSpring, Website 2 APK Builder AbstrakTujuan dari penelitian ini adalah untuk mengetahui tingkat kelayakan Media Pembelajaran Interaktif Berbasis Android  Menggunakan iSpring dan APK Builder Untuk Mata Pelajaran Pendidikan Jasmani Olahraga dan Kesehatan. Metode penelitian yang digunakan dalam penelitian ini adalah metode Research and Development (R&D). Dalam penelitian ini menggunakan model ADDIE. Teknik pengumpulan data yang dilakukan dalam penelitian ini adalah angket yang diberikan kepada ahli materi, ahli media, ahli desain dan pengguna yang bertujuan untuk mengetahui kualitas media pembelajaran yang sudah dibuat. Hasil validasi pengembangan media ini masuk kedalam kategori “Sangat Layak” dilihat dari hasil uji validasi materi yang dilakukan oleh 2 orang ahli mendapat rata-rata skor sebesar 4,54 dengan ketegori “Sangat Layak”. Hasil uji validasi media yang dilakukan oleh 2 orang ahli mendapat rata-rata skor sebesar 4,34 dengan kategori “Sangat Layak”, dan untuk validasi ahli desain dilakukan oleh 2 orang ahli mendapat rata-rata skor 4,33 dengan kategori “Sangat Layak” . Dan untuk uji akseptabilitas dilakukan dengan menguji coba kecil juga uji coba besar pada media pembelajaran interaktif. Untuk uji coba kecil yang dilakukan oleh 10 siswa mendapatkan rata-rata-rata skor 4,29 dengan kategori “Sangat Layak”, serta uji coba besar yang dilakukan oleh 20 siswa mendapatkan rata-rata skor 4,32 dengan kategori “Sangat Layak”. Dengan demikian media pembelajaran interaktif berbasis android menggunakan iSpring dan APK Builder sangat layak digunakan dalam pembelajaran pendidikan jasmani olahraga dan kesehatan khususnya siswa kelas VII.Kata Kunci: Belajar, Media Pembelajaran, Android, iSpring, Website 2 APK Builder.
Arts and Culture Learning Innovation: Development of a Hybrid Learning Model at Arrozaq Rantauprapat Islamic High School Irda Hayati; Sahat Siagian; Efendi Napitupulu
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 1 (2024): RIELS Journal, March
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i1.909

Abstract

The aim of the research is to prove that the hybrid learning model is feasible and effective to use to improve learning outcomes and interest in arts and culture lessons. In this research, the model used is the ADDIE model, namely analysis, design, development, implementation, and evaluation. This research was carried out at Arrozaq Rantauprapat Islamic High School. The research subjects were class students' responses as product users. Based on the recapitulation from the Material Validator Expert Team, an overall average score of 95.38 was obtained, learning design experts obtained an overall average score of 90.71%, and media experts obtained an overall average score of 91%, indicating very effective use based on the Sig value. (2-tailed) obtained a value of 0.007, meaning the Sig value is <0.05. Based on the research data that has been described, it can be concluded that the web-based hybrid learning model developed for arts and culture learning in the dance arts aspect of Arrozaq Rantauprapat Islamic High School is declared very suitable and valid for use.
Development of Differentiated English Language Learning Multimedia Monika Meriana Simamora; Sahat Siagian; Naeklan Simbolon
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 3 (2024): RIELS Journal, September
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i3.1048

Abstract

This research and development aims to determine the feasibility and effectiveness of differentiated learning multimedia using Smart Apps Creator (SAC) in improving English learning outcomes for class VIII students at UTP SPF SMP Negeri 2 Sunggal. The type of research is research and development (R&D) using the ADDIE model, with stages: analysis, design, development, implementation, and evaluation. The research was conducted at UPT SPF SMP Negeri 2 Sunggal, class VIII students, consisting of 64 students, with 32 students in the experimental class taught using SAC multimedia and 32 students in the control class not using SAC multimedia. The research results show: (1) validation by material experts (94.44% of very feasible criteria), by media experts (94.17% of very feasible criteria), and by learning design experts (93.61% of very feasible criteria). The results of individual trials were 76.67% feasible criteria, small group trials were 88.33% very feasible criteria, and field trial results were 91.04% very feasible criteria. (2) There are differences in student learning outcomes between the experimental and control classes. The experimental class had an average learning outcome of 82.75; the control class had an average learning outcome of 61.63. Hypothesis testing using an independent t-test on the post-test scores of the experimental class and control class obtained a significance result (2-tailed) of 0.000, which means <0.05. It can be concluded that there are significant differences between classes that are taught using differentiated learning multimedia and classes that are not taught using multimedia. The development of differentiated learning multimedia using SAC for class VIII SMP students is effective in improving English learning outcomes.
E-Modul Tematik Interaktif: Membuat Pembelajaran Lebih Menyenangkan dengan Canva di SD Murni, Deli; Siagian, Sahat; Tanjung, Samsidar
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 14, No 1 (2024): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v14i1.58135

Abstract

Penelitian ini bertujuan untuk menghasilkan E-Modul Tematik menggunakan Canva untuk meningkatkan kemampuan di Sekolah Dasar yang layak, praktis dan efektif. Jenis penelitian ini adalah penelitian dan pengembangan dengan menggunakan model ADDIE. Hasil penelitian menunjukan: (1) Uji validasi ahli materi dalam kategori sangat layak dengan skor rata-rata 90%. (2) Uji validasi ahli desain instruksional dalam kriteria sangat layak dengan skor rata-rata 94%. (3) Uji validasi ahli media dalam kategori sangat layak dengan skor rata-rata 91%. (4) Uji coba perorangan kriteria sangat baik dengan skor rata-rata 91%. (5) Uji coba kelompok kecil dalam kriteria sangat baik dengan skor rata-rata 89%, dan (6) Uji coba lapangan masuk dalam kriteria sangat baik dengan skor rata-rata 92%. Uji kepraktisan oleh guru hasil sangat baik dengan skor rata-rata 91%, sedangkan hasil uji kepraktisan pada siswa skor rata-rata 91% yang masuk pada kategori sangat baik. Hasil belajar pada percobaan penggunaan E-Modul Tematik Kelas VI SD menggunakan Canva pada kelas eksperimen rata-rata nilai 91, sedangkan siswa yang diajarkan tanpa menggunakan E-modul Tematik menggunakan Canva mendapatkan nilai rata-rata 75. Pengujian hipotesis menggunakan Independent t-test sebesar 2,65 dengan signifikansi 0,012. Ketika taraf signifikansi ditetapkan pada alpha 5%. Keywords: E-modul, tematik, Canva, sekolah dasar.
EMPING MADE OF CASSAVA IN SUKYAMAI VILLAGE SUB-DISTRICT PULO BANDRING DISTRICT ASSAHAN Nugrahadi, Eko Wahyu; Siagian, Sahat; Atmojo, Wahyu Tri
Journal of Community Research and Service Vol 2, No 1: January 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v2i1.9888

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AbstractGrated chips business developed by Mr. Bakri and Mrs. Armawati in Sukadamai Village Pulo Bandring District is still less developed and needs to be assisted. The process of grated chips production is still constrained by the low skills or innovation of processed products made from cassava produced. The two partners only make the grate, while the competition for this business continues to increase. Each day the chips grated production of these partners business can produce a total of 60 kg / day or 56 packs of grated chips. Beside that, there is still modern markets demand or cake shops that can not be fulfilled due to the lack of knowledge of partners about innovative products based on cassava and packaging design. In relation to the problems faced by both partners, Pak Bakri and Mrs. Armawati, then in the program of dedication to the community in accordance with the agreement of both partners have been planned and realized the existence of training and production simulation by making new products in the form of emping based sweet potato that can be produced by these two partners with total 90 kg / day or 120 packs/day using a cassava grinder. It also planned the procurement of packaging design tools to assist marketing programs in the fulfillment consumer demand of modern market or cake shops. The purpose of all these activities is to maintain the continuity of business or continuity of grated chips business developed by Mr. Bakri and Mrs. Armawati in Sukadamai Village Pulo Bandring sub-district. The success rate of this devotion program to community has been completed, such as: 1. There is a new product that can be produced by the business of Mr. Bakri and Mrs. Armawati, 2. The existence of cassava grinder, 3. The existence of packaging design tools, 4. The existence of packaging design.Keywords: Product Innovation, Emping made of Cassava, Packaging Design
Implementation Project-Based Learning Model On Electrical Motor Installation Mustaqim, Bima; Sibuea, Abdul Muin; Siagian, Sahat; Junaidi, Agus; Amin, Muhammad; Baharuddin, Baharuddin; Ampera, Dina
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 3 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i32024p108

Abstract

The learning process in vocational high schools is a determining factor in producing graduates of vocational high schools who are in accordance with their competencies. The learning process will determine whether the learning objectives will be achieved. This study aims to develop a project-based learning device on the installation of electric motors. The method used is User Centered Design with data processed from teachers and students. The results of the implementation of project-based teaching materials for teachers are Good and students are Fairly Good. The project-based learning device is practical enough to make it easier for students to understand the learning of installing electric motors with guidance from teachers. These findings confirm the great usefulness of this model in facilitating a comprehensive understanding of the Installation of Electric Motors. Through its significant role in this subject, this model has developed into a versatile reference model. This model is not only easy to apply in various academic domains, but also effectively enriches students' learning experiences in various subjects. As a result, this model becomes a very valuable tool in supporting a deeper and more holistic learning and teaching process. Abstrak Proses pembelajaran di sekolah menengah kejuruan merupakan faktor penentu untuk dapat melahirkan lulusan pendidikan menengah kejuruan yang sesuai dengan kompetensinya. Proses pembelajaran akan menentukan apakah tujuan pembelajaran akan tercapai. Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berbasis proyek tentang pemasangan motor listrik. Metode yang digunakan adalah User Centered Design dengan data yang diolah bersumber dari guru dan siswa. Hasil implementasi bahan ajar berbasis proyek untuk guru adalah Baik dan siswa adalah Cukup Baik. Perangkat pembelajaran berbasis proyek cukup praktis untuk memudahkan siswa memahami pembelajaran pemasangan motor listrik dengan bimbingan dari guru. Temuan ini menegaskan kegunaan besar model ini dalam memfasilitasi pemahaman yang komprehensif tentang Pemasangan Motor Listrik. Melalui perannya yang signifikan dalam subjek ini, model ini telah berkembang menjadi model referensi yang serba guna. Model ini tidak hanya mudah diterapkan di berbagai domain akademik, tetapi juga secara efektif memperkaya pengalaman belajar siswa di berbagai mata pelajaran. Sebagai hasilnya, model ini menjadi alat yang sangat berharga dalam mendukung proses pembelajaran dan pengajaran yang lebih mendalam dan holistik.
PENGEMBANGAN MODEL KEWIRAUSAHAAN MAHASISWA UNIVERSITAS NEGERI MEDAN Siagian, Sahat; Hasibuan, Ali Fikri; Hutapea, Tri Andri; Prayogo, Rangga Restu
Efisiensi : Kajian Ilmu Administrasi Efisiensi Vol. 19 No. 2 Agustus 2022
Publisher : Jurusan Pendidikan Administrasi FE UNY & ASPAPI PUSAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/efisiensi.v19i2.43125

Abstract

Abstrak: Pengembangan Model Kewirausahaan Mahasiswa Universitas Negeri Medan. Penelitian ini bertujuan untuk mengembangkan model kewirausahaan mahasiswa di Universitas Negeri Medan. Metode yang digunakan yaitu deskriptif kuantitatif dengan sampel sebanyak 275 responden menggunakan purposive sampel. Berdasarkan hasil penelitian yang dilakukan pengaruh percaya diri, orientasi hasil, resiko bisnis dan orientasi masa depan pada mahasiswa Universitas Negeri Medan sebagai berikut: Pertama, hasil penelitian yang dilakukan untuk mengetahui pengaruh percaya diri terhadap orientasi hasil wirausaha terbukti berpengaruh positif dan signifikan (H1 diterima). Kedua, hasil penelitian yang dilakukan untuk mengetahui pengaruh percaya diri terhadap resiko bisnis terbukti berpengaruh positif dan signifikan (H2 diterima). Hasil penelitian yang dilakukan untuk mengetahui pengaruh percaya diri terhadap orientasi masa depan terbukti berpengaruh positif dan signifikan (H3 diterima). Hal tersebut membuktikan bahwa mahasiswa yang memiliki percaya diri menentukan orientasi masa depan setelah menyelesaikan studi.  Hasil tersebut sangat penting untuk dijelaskan bahwa universitas berhasil mendidik mahasiswa melalui mata kuliah kewirausahaan dalam mendukung masa depan yang lebih baik. Kata kunci: kewirausahaan; percaya diri; orientasi hasil; orientasi masa depan; risiko bisnis  Abstract: Model Development of Entrepreneurship Students in Universitas Negeri Medan. This study aims to develop a model of student entrepreneurship at the State University of Medan. The method used is descriptive quantitative with a sample of 275 respondents using a purposive sample. Results Results Based on the research conducted, the effect of self-influence, result orientation, business risk and future orientation on Medan State University students is as follows. First, the results of the research conducted to determine the effect of self on entrepreneurial outcome orientation have a positive and significant effect (H1 is accepted). Second, the results of the research conducted to determine the effect of self on business risk proved to have a positive and significant effect (H2 is accepted). The results of the research conducted to determine the effect of self on future orientation proved to have a positive and significant effect (H3 accepted). This proves that students who have self-confidence determine future orientation after completing their studies. These results are very important to explain that the university has succeeded in educating students through entrepreneurship courses in supporting a better future.  Keyword: entrepreneurship; confidence; results and future orientation; business risk
Insiasi Menyusui Dini pada Ibu Post Partum Siagian, Sahat
Journal of Nursing Update Vol 5, No 1 (2023): Edisi Juni
Publisher : LPPM Institut Kesehatan Helvetia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33085/jnu.v5i1.5854

Abstract

Inisiasi Menyusui Dini (IMD) adalah proses menyusui setelah lahir dengan meletakkan bayi diatas perut ibu untuk menyusu. Inisiasi menyusui dini bertujuan untuk mencegah hipotermia dan diharapkan bayi mendapatkan kolustrum untuk nutrisi awal kehidupan post-partum. Metode penelitian ini adalah penelitian studi kasus dengan pendekatan asuhan keperawatan maternitas. Penelitian dilakukan pada dua orang ibu post-partum dengan memberikan edukasi tentang inisiasi menyusui dini. Hasil penelitian didapatkan gambaran bahwa kedua ibu telah mengetahui manfaat dari inisiasi menyusui dini serta dapat menerapkan inisiasi menyusui dini sehingga proses menyusui anak pasca post-partum dapat terlaksana dengan baik. Inisiasi menyusui dini dapat dilakukan untuk memberikan kontak fisik awal kehidupan anak pasca post-partum sehingga terjadi kedekatan fisik serta dapat mempengaruhi proses pengeluaran ASI oleh ibu sehingga dapat memberikan nutrisi adekuat pada anak. Rekomendasi penelitian diharapkan inisiasi menyusui dini dapat diterapkan oleh semua ibu post-partum.
Augmented reality learning media for electrical motor: case study in electrical engineering education Mustaqim, Bima; Sibuea, Abdul Muin; Siagian, Sahat; Junaidi, Agus; Amin, Muhammad; Sriadhi, Sriadhi; Yahaya, Wan Ahmad Jaafar Wan; Sitompul, Harun
International Journal of Electrical and Computer Engineering (IJECE) Vol 15, No 3: June 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v15i3.pp2545-2555

Abstract

The impact of augmented reality (AR) learning tools and students' critical thinking abilities on learning outcomes in electrical engineering education is the focus of this study. The study explores the ways in which these factors, both independently and in combination, influence student performance. Findings reveal that AR-based learning materials significantly enhance understanding and retention across self-directed and guided learning models. Critical thinking skills emerge as a key determinant of success, with students exhibiting strong critical thinking consistently outperforming peers with lower-level skills, regardless of the instructional model. The study also highlights variations in AR tools' effectiveness depending on the learning model and students’ critical thinking abilities. Guided learning with AR tools benefits all students, while self-directed AR tools prove most effective for those with advanced critical thinking skills. Students with lower critical thinking abilities face challenges in navigating less structured AR environments. These results underscore the importance of fostering critical thinking and adopting tailored strategies when integrating AR technology into engineering education. By considering both the learning model and critical thinking levels, educators can optimize AR’s potential to enhance student learning outcomes in technical fields.
Co-Authors . Hudaibiyah Abdul Hamid Abdul Hamid K Abdul Hamid K Abdul Hasan Saragih Abdul Hasan Saragih Abdul Hasan Saragih Abdul Muin Sibuea Agus Junaidi Ali Fikri Hasibuan Amlan . Andromeda Valentino Andromeda Valentino Anggraini, Mela Anwar Saleh Baharuddin Baharuddin Bakil, M Sulthan Barus, Zulkarnain Barus, Zulkarnain Biner Ambarita Binsar Panjaitan Binsar Panjaitan, Binsar Budi Kuspriyanto Darmawaty Tarigan Darmawaty Tarigan, Darmawaty Deslina Simamora Dhea Putri Pratiwi Br Ginting Dian Maya Sari DINA AMPERA Efendi Napitupulu Efriyani W. Tarigan Eko Wahyu Nugrahadi Elfrida Lubis Eli Tohonan Tua Pane Faisal, Eko Farida Nurmalasari Harun Sitompul Hasibuan, Nurkholijah Rohma Hendra . Hendra . Horas Karlos Pasaribu Hutapea, Tri Andri Ima Pinensi Tarigan Indra Yasinta O. Marpaung Irda Hayati Jamiter Silalahi Jefri Kurniawan Korua Juniati . Keristiana Sinaga, Enny Khairil Anwar Lingin lingin Marpaung, Indra Yasinta O. Mey Alsih Sihombing Monika Meriana Simamora Muhammad Amin Muhammad Ridwan Muhammad Ridwan Mukhtar . Murni, Deli Mustaqim, Bima Nababan, Benyamin Naeklan Simbolon Opetu, Demitila Okola Paimin Tanjung R Mursid R Mursid R Mursid R Mursid R. Mursid R. Mursid R. Mursid R. Sapto Hendri Boedi Soesatyo Rajagukguk, Holmes Rangga Restu Prayogo, Rangga Restu Riduan Saleh Lubis Robinson Hutagaol Rudi Hardjon Ruth Maduma Silitonga Samsidar Tanjung Sehana, Franciscus Sembiring, Tamaulina Br. Simamora, Deslina Sormin, Dimpos Yustinus Sriadhi Sriadhi, Sriadhi Sukarman Purba Susilo . Tangson R Pangaribuan Tarigan, Ima Pinensi Try Ade Jumita Wulandari Try Junita Wulandari Usamah, M. Dai Wahyu Tri Atmojo Wau, Yasaratodo Winner Macson Pandiangan Wulandari, Try Ade Jumita Wulandari, Try Junita Yahaya, Wan Ahmad Jaafar Wan Yasaratodo Wau