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Digital Storytelling pada Pembelajaran IPS di Sekolah Dasar Safitri Yosita Ratri
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 1 No. 1 (2018): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk299

Abstract

The use of innovative learning media is still especially in elementary school (SD). This will address the problem in Social Science (IPS) which until now still assumed as a tedious lesson and demands memorization, as well as less material in accordance with the development of society again. The solution is to develop Digital Storytelling or known in the Indonesian language as a digital fairy tale. The use of Digital Storytelling for IPS in elementary school, which is one of the objectives is to develop affective aspects of students, will give the meaning that IPS as a subject that is able to improve students' feelings about acceptance, response, assessment, and character development. For students, Digital Storytelling will attract attention so that will be more motivated to learn IPS. Students need to be trained as early as possible in the future to be able to have a high understanding and empathy in facing social problems in their environment. 
Building Engagement: A Canva-Driven Interactive Media for Fourth-Grade Science and Social Studies Learning Alifah Septianingrum; Safitri Yosita Ratri
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 8 No. 2 (2025): VOLUME 8, NUMBER 2, 2025
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v8i2.94956

Abstract

This study aimed to develop and validate a Canva-driven interactive website designed to enhance student engagement in fourth-grade Science and Social Studies (IPAS) learning, specifically on the topic of Energy Transformation. Employing the Research and Development (R&D) method with the systematic ADDIE model, the research was conducted at SD N Karanganyar, Gunungkidul, involving a classroom teacher and 19 students. Data collection included expert validation, student and teacher questionnaires, and field trials to evaluate the media’s feasibility and impact on learning involvement. The developed interactive website integrates contextual illustrations, animations, and embedded quizzes to support conceptual understanding. Validation results from material and media experts confirmed high feasibility in terms of content accuracy, visual design, and interactivity. Classroom implementation revealed that the Canva-based media effectively fostered active engagement, increased motivation, and improved comprehension of abstract concepts, as reported by both students and the teacher. The findings affirm that strategically designed, Canva-driven interactive media serves as both a feasible and effective instructional tool for building meaningful engagement in elementary IPAS education, aligning with the student-centered and dynamic learning goals of the Merdeka Curriculum.