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All Journal Paduraksa : Jurnal Teknik Sipil Universitas Warmadewa Majalah Ilmiah Matematika Komputer Prosiding Semnastek Sinkron : Jurnal dan Penelitian Teknik Informatika Perspektif : Jurnal Ekonomi dan Manajemen Universitas Bina Sarana Informatika JURNAL LENTERA : Kajian Keagamaan, Keilmuan dan Teknologi Jurnal Pilar Nusa Mandiri SMARTICS Journal IKRA-ITH Informatika : Jurnal Komputer dan Informatika Jurnal Pertahanan : Media Informasi tentang Kajian dan Strategi Pertahanan yang Mengedepankan Identity, Nasionalism dan Integrity JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Jurnal Teknologi Sistem Informasi dan Aplikasi Jurnal Basicedu Journal on Education Capture : Jurnal Seni Media Rekam JISIP: Jurnal Ilmu Sosial dan Pendidikan Aptisi Transactions on Technopreneurship (ATT) Jurnal Teknologi Komputer dan Sistem Informasi Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi JUKANTI (Jurnal Pendidikan Teknologi Informasi) Jurnal Informasi dan Teknologi Journal of Music Science, Technology, and Industry (JOMSTI) Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences TEPIAN Jurnal Inovasi Informatika Jurnal Teknik Informatika (JUTIF) Journal La Multiapp Indonesian Journal of Networking and Security - IJNS Jurnal Pendidikan Sains dan Komputer Jurnal Interkom : Jurnal Publikasi Ilmiah Bidang Teknologi Informasi dan Komunikasi Proceeding of the International Conference on Family Business and Entrepreneurship (ICFBF) Jurnal Basicedu Internet of Things and Artificial Intelligence Journal SATIN - Sains dan Teknologi Informasi Jurnal Pendidikan Teknologi Informasi (JUKANTI) JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
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Enterprise Architecture Planning for the Coffee Shop Sector Using ADM at Big Coffee Signature Budiman, Christopher Winson; Indrajit, Richardus Eko; Dazki, Erick
TEPIAN Vol. 6 No. 3 (2025): September 2025
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v6i3.3444

Abstract

The coffee shop industry in Indonesia is experiencing rapid growth, along with the increasing demand for more innovative and efficient customer experiences. To maintain competitiveness and improve operational efficiency, coffee shop companies need to utilize technology in a structured manner. This study aims to design and develop an Enterprise Architecture (EA) model that can be applied to Big Coffee Signature in order to align business strategy with the technology used. In this study, the TOGAF and ArchiMate frameworks are used to design an enterprise architecture that is integrated with online ordering systems, digital payments, customer management, and raw material stock management. Through the implementation of EA, Big Coffee Signature can optimize the use of technology to improve operations and provide better customer experience. The application systems used, such as the Smart Ordering System, Multichannel Payment System, and Inventory Management System, are integrated to improve efficiency, transparency, and convenience for customers. This study also shows that by integrating third-party platforms such as GoFood and GrabFood, companies can expand their market reach and provide greater convenience for customers in placing orders. The results of the study show that the implementation of a structured EA can provide significant benefits in terms of operational efficiency, aligning technology with business needs, and improving customer service. The suggestions provided, such as further development of the customer loyalty system, utilization of AI for service personalization, and development of a cloud-based POS system, are expected to help Big Coffee Signature to increase the competitiveness and sustainability of their business.  
IT Governance through Mathematical Modeling: A Quantitative Assessment of Maturity Using Factor Analysis and Structural Equation Modeling Indrajit, Richardus Eko; Dazki, Erick; Kurniawan, Rido Dwi; Dio F, Januponsa
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 5 (2025): JUTIF Volume 6, Number 5, Oktober 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.5.5201

Abstract

IT Governance (ITG) ensures an organization's technological capabilities align with its business strategy. Although frameworks like COBIT 2019 offer structured guidelines, many assessment techniques rely on qualitative measures, which can compromise objectivity. This paper proposes a novel quantitative approach that integrates Factor Analysis (FA) and Structural Equation Modeling (SEM) to measure IT Governance maturity. By mapping each COBIT 2019 domain—EDM, APO, BAI, DSS, and MEA—onto a latent construct, organizations gain empirical insights into their governance status. Exploratory and confirmatory factor analyses validate these domains, while SEM reveals the magnitude and significance of each domain's impact on overall IT Governance maturity. A real-world example from a financial services company, "FinServEU," demonstrates how this framework can prioritize improvements, enhance regulatory compliance, and promote continuous monitoring. The results highlight that quantitative ITG modeling provides a reliable basis for informed decision-making and optimal resource allocation, bridging the gap between broad qualitative assessments and actionable strategies. This approach is crucial for the field of informatics and computer science, as it offers a robust, reproducible, and objective framework for evaluating a key aspect of digital transformation, ensuring that technological progress is guided by sound, data-driven principles.
BIG ENTERTAINMENT’S FILM AND MUSIC CREATION DESIGN: PLATFORM-BASED BUSINESS MODEL CANVAS AND ENTERPRISE ARCHITECTURE Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3946

Abstract

BIG Entertainment is an application that offers unparalleled music and film entertainment. Previously, applications like Spotify were all about music, while Netflix, Joox, and Disney were all about movies. This entertainment combines movies and music into a single application. This research seeks to examine the Big Entertainment application's business model canvas. This study employs the literature review method, which gathers various scientific and relevant sources. The findings suggest that BIG Entertainment service providers work hard to expand their offerings in response to changing market trends and technology advancements. The business model offers both tangible and intangible assets for customers who require not only the final product (music service) but also a one-stop service. BIG Entertainment can generate profit while developing a distinctive and efficient business model if it successfully integrates tangible and intangible assets.
FRONT END LEARNING MANAGEMENT SYSTEM DEVELOPMENT USING THE NEXTJS FRAMEWORK Baehaqi, Ahmad; Basit, Muhamad Subhi; Indrajit, Richardus Eko; Kurniawan, Rido Dwi
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1273

Abstract

Learning media is currently widely used in the teaching and learning process. Technology and information are two things that cannot be separated from one another in the ever-evolving digital era. Likewise with the education sector which underwent a significant transformation. The Learning Management System is a software application for online learning that supports delivering material online, discussing with students, and controlling student performance. This technological advancement has made many tertiary institutions use web application-based information technology. The current problem is the lack of complete features and less interactive functions to support the Learning Management System. In addition, when the user wants to be more interactive in learning, the Learning Management System generally has a separate feature, which requires the user to switch platforms to use the feature. The development of this Learning Management System is expected to become a more interactive learning platform and have complete features compared to other systems. System analysis is done by describing a system as a whole into its component parts. This is intended to identify and evaluate problems that will later find weaknesses and strengths in the system. The method used in this study is the waterfall starting from making the design of the system to implementing the system that runs in a production environment. The results of this study have several features needed for in-person and online learning which generally do not exist in other Learning Management Systems such as video conferencing, docs & files, group chats, automatic check-ins.
USER EXPERIENCE USING PRADITA DIGITAL LMS IN BLENDED LEARNING: A CASE STUDY IN PRADITA UNIVERSITY Pratama , Arif; Radiegtya, Ega Wachid; Indrajit, Richardus Eko; Muh. Masri Sari
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1277

Abstract

This research aims to evaluate user experience (UX) in using Pradita Digital Learning Management System (LMS) in Blended Learning process. In the current educational context, the use of LMS and online applications has become common, so it is important to conduct an evaluation to measure the level of satisfaction and effectiveness of using Pradita Digital LMS in the learning process. The method used in this research is A Technique for User eXperience Evaluation in e-Learning (TUXEL) Version 2.0. TUXEL method is a technique that allows researchers to evaluate usability and user experience when using a system. The research results are divided into three aspects, namely general usability, pedagogical usability, and UX. The questionnaire results show that the use of Pradita Digital LMS gets a good and agreeable response from the users in the learning process because the system is more interactive and interesting. Although Pradita Digital LMS still has shortcomings in general usability and pedagogical usability aspects, it has creative and innovative value for users in the learning process. Overall, the result of this research is that Pradita Digital LMS has creative and innovative value, although there are still shortcomings in the aspects of general usability and pedagogical usability. Even so, Pradita Digital LMS is able to provide a good user experience in the learning process. It is hoped that the results of this study can be input for the development of Pradita Digital LMS so that it can continue to be improved in terms of usability and user satisfaction, so that the online learning experience can be even better in the future.
IMPLEMENTATION OF CONTAINER ORCHESTRATOR MANAGEMENT IN LEARNING MANAGEMENT SYSTEM Subhi Basit, Muhamad; Pratama, Arif; Firizqi, Januponsa Dio; Indrajit, Richardus Eko
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1289

Abstract

The pandemic that started in 2019 made technology even more important. Accelerating digital adaptation and transformation in the education sector, namely the Learning Management System (LMS) is very helpful in the teaching and learning process. Various LMS platforms are widely used and developed by various agencies. Pradita University is also developing an LMS which is made with the node.js programming language and the next.js framework which can be accessed on the pradita.digital site. The choice of using the wrong technology can cause the problematic LMS that is used to become slow and heavy, to the point where it cannot be accessed. The use of technology with the hypervisior concept which was previously commonly used has various weaknesses. For this reason, the Pradita LMS was developed using container orchestrator technology and Rancher Kubernetes as container orchestrator management. By utilizing Rancher as a container orchestrator management, it can make it easier to use with a user friendly GUI. In this study aims to prove that the use of Rancher in improving the quality and performance of LMS Pradita. Among them by identifying system efficiency, providing better scalability, increasing the availability of Pradita LMS, Rancher is able to manage applications and containers used for Pradita LMS, and saving costs used in implementing physical devices. By using the experimental method applied in this study, the results of system efficiency testing and scalability testing carried out with a load of up to 200 users can run properly and efficiently, then the availability test proves that the LMS is still available even when there are workers who are not operating, and testing rancher management capabilities lead to conclusions Rancher runs optimally and uses resources efficiently in accordance with the objectives in this study.
MICROGEN IMPLEMENTATION FOR BUILDING ONLINE LEARNING MANAGEMENT SYSTEM WITH MICROSERVICES AND GRAPHQL GENERATOR APPROACH Tinambunan, Daniel Hasiholan; Ahmad Baehaqi; Refgiufi Patria Avrianto; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1313

Abstract

In an era of education marked by digital transformation, developing a Learning Management System (LMS) can be a challenge that requires an innovative approach. This study proposes a solution by combining the Microgen concept, Microservices approach and GraphQL generator in the development of a revolutionary LMS Pradita. Thanks to this advanced integration, this research succeeded in designing a database schema with MgSchema visualization, enabling adaptive data manipulation with Microgen functions and simplifying development, developing a responsive interface through the GraphQL generator. Thus, this research not only discusses the intricacies of LMS development, but also provides valuable guidance for developers to face the challenges of modern and cutting-edge education.
ACCELERATION OF LEARNING MANAGEMENT SYSTEM APPLICATION DEVELOPMENT IN THE EDUCATION SECTOR USING THE LOW CODE CONCEPT ON MICROGEN Ega Wachid Radiegtya; Daniel Hasiholan Tinambunan; Rido Dwi Kurniawan; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1315

Abstract

The background of this research is to speed up application development which tends to take a long time. To respond this, researchers apply the concept of "Low-Code" referring to a software development approach by speeding up the manufacturing process by reducing the amount of code that needs to be written manually to be automated using the microgen platform. This research was tested on a case study of the development of a Learning Management System, making it faster and more efficient. System development used in this study is System Development Life Cycle (SDLC) method, which is a software development process model that is carried out in stages according to the existing mechanism. The backend created for this Learning Management System, uses the Microgen generator backend platform to automate the creation of the GraphQL API, and the database which is then consumed by the frontend which is the interface for the Learning Management System. This research resulted in a better understanding of how using automation tools like Microgen able to speed up the learning management system web development process. The research model with development (R&D) applied in this study uses a systematic model that requires each process to be fulfilled sequentially starting from the first stage to the final stage to produce a product and determine feasibility through product validation being developed. By adopting this automation approach, the previously time-consuming time required to generate the backend can be significantly reduced. Thus, the result is greater efficiency in Web Learning Management System development, savings in human resources, and better opportunities to respond to changing market or user needs.
Enterprise Architecture Design Using TOGAF ADM: The Case of KotaKita Prawira, Dimas Yudha; Kurniawan, Rido Dwi; Indrajit, Richardus Eko; Dazki, Erick
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 6 No. 2 (2023): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One of the benefits of implementing enterprise architecture is creating harmony in between business and information technology for the needs of organization, beside that information system architecture is also a management practice and technology that is useful to improve company performance by allowing them to see themselves in terms of a holistic and integrated view of strategic direction, business practices, information flows and technological resources (Wiranti et al., 2020). The application of enterprise architecture is inseparable from how to plan an organization but also in designing enterprise architecture. In carrying out the design required a complete and easy methodology. TOGAF (The Open Group Architecture Framework) as a framework for building generic enterprise architectures provides complete and easy-to-understand and implement stages. Currently there are not many applications or systems that provides local city information, communication and social media (events, tourist sites, business listings, communities, so on and so forth). Although there is, the application or system does not provide information in an informative manner, the information is scattered in various sources. KotaKita is a product which will be build by startup organization to fill the gap and providing the information on the locality of areas throughout Indonesia, KotaKita can be used as a means of communication of local regional social communities. The Implementation of enterprise architecture (EA) in startup organizations is not a must, but the implementation of enterprise architecture will be very useful in building an architectural blueprint that can be used to make better plans and decisions.
Arsitektur Perusahaan Untuk Infrastuktur Telekomunikasi Di Daerah Pedalaman Indonesia Manaek, Roy; Richardus Eko Indrajit; Erick Dazki
SATIN - Sains dan Teknologi Informasi Vol 9 No 2 (2023): SATIN - Sains dan Teknologi Informasi
Publisher : STMIK Amik Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33372/stn.v9i2.1000

Abstract

Pemerintah Indonesia melalui Kementrian Komunikasi dan Informasi (KOMINFO) mengemban tugas untuk melakukan transformasi digital berupa pembangunan infrastruktur TIK (Teknologi Informasi dan Komunikasi) khususnya di daerah pedalaman Indonesia atau disebut Terdepan, Terpencil dan Tertinggal (3T). Terdapat beberapa jenis infrastruktur yang sudah dan akan terus dibangun sesuai yang sudah direncanakan, yaitu jaringan kabel serat optik, BTS (base transfer station) dan Satelit. Adapun sasaran utama pengguana sarana telekomunikasi ini adalah, sekolah, kantor Kepala Desa, pukesmas dan Pos Keamanan Daerah. Sasaran selanjutnya adalah untuk meningkatkan pertumbuhan ekonomi Nasional bagi pengusaha kecil dan menengah (UMKM). Di samping itu juga KOMINFO memberikan pelatihan kepada setiap kalangan dalam program yang disebut Literasi Digital, salah satunya dengan mengenalkan cara membuat website untuk menunjang dan mengembangkan produk dan karya mereka. Dalam menjalankan program pembangunan ini, tentunya tidak dapat tercapai tanpa keiikut sertaan Kementrian dan Lembaga Pemerintah lainnya, pemerintah daerah (pemda), TNI-POLRI dan para Mitra Swasta, semua bersatu padu demi suksesnya program ini. Tantangan terbesar dalam proses pembangunan adalah medan geografis yang sangat sulit untuk dicapai sehingga memakan waktu dan biaya yang besar. Selain itu juga cuaca yang tidak menentu serta tantangan di tengah masa Pandemi Covid 19 yang mana kondisi ini menjadi tujuan utama Pemerinta Indonesia dalam transformasi TIK agar setiap lapisan masyarakat tidak terkendala oleh jarinangan telekomunikasi dikarenakan harus bekerja atau belajar di rumah. Tantangan ini memerlukan suatu pernecanaan dan salah satu perencanaan dalam pengembangan yang terbaik adalah menggunakan ArchiMate. ArchiMate digunakan sebagai acuan untuk merencanakan proses bisnis yang melibatkan aspek aplikasi, bisnis, dan teknologi.
Co-Authors Abdinagoro, Sri Bramantoro Abraham, Irfan Agus Purwanto Ahmad Baehaqi Ahmad Baehaqi, Ahmad Amalia Nurain Amirudin Amirudin Amirudin Amirudin Andreas Putra Wijaya Andri Purwoko Aryo Nugroho Awaluddin Tjalla Awaludin Tjalla Bagus Prasetyo Budiono Bambang Suharjo Basit, Muhamad Subhi Bayu Saputra bayu Yasa Wedha Bram Sivadjati Budi Setiawan Budiman, Christopher Winson Carlia Isneniwati Cecep Kustandi Crosley, Nathaniel Daniel Avian Karjadi Daniel Hasiholan Tinambunan Dazki , Erick Dazki, Erick Dazki, Erick Dewanti, Paula Diana Diana Dimas Prawira dinisfusya'ban, dinisfusya'ban Dio F, Januponsa Djarot Hindarto Dodi Permadi Dwi Atmodjo Wismono Prapto Ega Wachid Radiegtya Eka Fitriani Eka Fitriani Eka Waras Kristianto Eko Setiawan Elliana Gautama Endang Sri Palupi Ervina Waty Fajar Priyono Fangky Antoneus Sorongan Fauzi, Muh. Fa’uzobihi, Fa’uzobihi Felix Fernando Oroh Ferdy Achmad Zulfikar Firizqi, Januponsa Dio Glenny Chudra Grand Grand Guntur Haludin H. A. Danang Rimbawa Hadri Helmi Handri Santoso Handri Santoso Handri Santoso Handri Santoso Hidayat, Nurul Hidayat, Rachmad Syarul Idris Gautama So Ika Kurniawati Isra Ruddin Isra Ruddin Januponsa Dio Firizqi Januponsa Dio Firizqi Januponsa Dio Firizqi Karjadi, Markus Kurniawan, Rido Dwi M. Yusuf Samad Manaek, Roy Maria Magdalena Michael, Dennis Moch Sukardjo Mochamad Isnin Faried Muh Fauzi Muh Fauzi Muh Fauzy Muh. Masri Sari Muhamad Nur Arifin Muhammad Handika Darmawan Muhammad Rizki Fahdia Mulyadi, Grace Devina Permana, Rifky Popy Purnamasari Wahid Suyitno, Popy Purnamasari Wahid Pratama , Arif Pratama, Arif Prawira, Dimas Yudha Puri Ratna Larasati R. Aditya Gunawan, R. Aditya R. Sapto Hendri Boedi Soesatyo Rachmadi, Pratiwi Radiegtya, Ega Wachid Refgiufi Patria Avrianto Refgiufi Patria Avrianto Refgiufi Patria Avrianto Refgiufi Patria Avrianto Rezkiani Rezkiani Rido Dwi Kurniawan Rido Kurniawan Riska Aryanti Royadi Royadi Ruddin, Isra Rudy A.G. Gultom Saeful Bahri Saiful Azhari Muhammad Saiful Azhari Muhammad Santoso, Handri Sari, Muh Masri Sentosa, Steve Situmorang, Robinson Subhi Basit, Muhamad Suharjo, Bambang Surti Kanti Syahrir Syahrir Taufiqurrochman Taufiqurrochman Thamrin Sofian Tinambunan, Daniel Hasiholan Tjalla, Awaludin Tri Agus Setiawan Tri Wahyudi Ummy Kalsum Viktor Gunawan Widjaja, Herman Wiyadi, Yudi Permana Wiyanto, Novianthony Yadi Karyadi Yakob Jati Yulianto Yanto, Andika Bayu Hasta Yumalia, Astria