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All Journal Paduraksa : Jurnal Teknik Sipil Universitas Warmadewa Majalah Ilmiah Matematika Komputer Prosiding Semnastek Sinkron : Jurnal dan Penelitian Teknik Informatika Perspektif : Jurnal Ekonomi dan Manajemen Universitas Bina Sarana Informatika JURNAL LENTERA : Kajian Keagamaan, Keilmuan dan Teknologi Jurnal Pilar Nusa Mandiri SMARTICS Journal IKRA-ITH Informatika : Jurnal Komputer dan Informatika Jurnal Pertahanan : Media Informasi tentang Kajian dan Strategi Pertahanan yang Mengedepankan Identity, Nasionalism dan Integrity JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Jurnal Teknologi Sistem Informasi dan Aplikasi Jurnal Basicedu JURNAL NUSANTARA APLIKASI MANAJEMEN BISNIS Journal on Education Capture : Jurnal Seni Media Rekam JISIP: Jurnal Ilmu Sosial dan Pendidikan Jurnal Teknologi Komputer dan Sistem Informasi Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi JUKANTI (Jurnal Pendidikan Teknologi Informasi) Jurnal Informasi dan Teknologi Journal of Music Science, Technology, and Industry (JOMSTI) Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences TEPIAN Jurnal Inovasi Informatika Jurnal Teknik Informatika (JUTIF) Journal La Multiapp Indonesian Journal of Networking and Security - IJNS Jurnal Pendidikan Sains dan Komputer Jurnal Interkom : Jurnal Publikasi Ilmiah Bidang Teknologi Informasi dan Komunikasi Proceeding of the International Conference on Family Business and Entrepreneurship (ICFBF) Jurnal Basicedu Internet of Things and Artificial Intelligence Journal SATIN - Sains dan Teknologi Informasi Jurnal Pendidikan Teknologi Informasi (JUKANTI) JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
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THE TEN CRITICAL SUCCESS FACTORS IN SOFTWARE DEVELOPMENT PROJECTS Indrajit, Richardus Eko
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 6 (2024): JUTIF Volume 5, Number 6, Desember 2024
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.6.2721

Abstract

In the rapidly evolving landscape of technology, software development plays a critical role in driving innovation and enhancing organizational efficiency. This paper explores the Critical Success Factors (CSFs) that significantly influence the outcomes of software development projects. By examining key components such as stakeholder involvement, effective commu- nication, and robust project management practices, the paper provides a comprehensive framework that can guide teams toward achieving their project goals. The analysis highlights the importance of well-defined requirements, skilled teams, and strong project management, while also addressing challenges unique to global software development. The findings suggest that a multifaceted approach, which integrates technical proficiency with effective communication and stakeholder engagement, is essential for navigating the complexities of software development and ensuring project success.
USER EXPERIENCE IN METAVERSE BUILDING TRAINING USING PHOENIX-FIRESTORM SOFTWARE Magdalena, Maria; Indrajit, Richardus Eko; Santoso, Handri; Sari, Muh Masri
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 1 (2025): JUTIF Volume 6, Number 1, February 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.1.3447

Abstract

This study aims to evaluate the effectiveness of training using Phoenix-Firestorm software in a 3D virtual environment (metaverse) for teachers, lecturers, and students. A total of 49 participants were involved in the online training consisting of seven sessions, facilitated through the Discord platform for voice communication. Each participant was given a virtual area of 35x35 meters for practice, with daily guidance via Discord chat. The training was designed to equip participants with basic skills in building 3D objects, including an understanding of the software and building techniques. After the training, a survey was conducted using a Likert scale of 1-9 to assess participants' understanding of navigation, software customization, virtual communication, and problem-solving. The survey results showed that the majority of participants found Phoenix-Firestorm relatively easy to use, although some challenges were reported regarding the complexity of the interface. These findings will be used as a basis for developing more effective and user-friendly training guidelines in the future, with a focus on improving accessibility and user experience in the context of technology-based learning. This study is in line with previous studies that show the potential of virtual worlds in education, as discussed by Jusuf (2023). Additionally, the use of virtual technology in education is also supported by research on the effectiveness of virtual learning environments, as explained by Wang et al (2022), that digital games contributed to a moderate overall effect size when compared with other instructional methods. These findings are expected to make a significant contribution to the development of innovative training methods in education in the digital era.
BIG ENTERTAINMENT’S FILM AND MUSIC CREATION DESIGN: PLATFORM-BASED BUSINESS MODEL CANVAS AND ENTERPRISE ARCHITECTURE Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3946

Abstract

BIG Entertainment is an application that offers unparalleled music and film entertainment. Previously, applications like Spotify were all about music, while Netflix, Joox, and Disney were all about movies. This entertainment combines movies and music into a single application. This research seeks to examine the Big Entertainment application's business model canvas. This study employs the literature review method, which gathers various scientific and relevant sources. The findings suggest that BIG Entertainment service providers work hard to expand their offerings in response to changing market trends and technology advancements. The business model offers both tangible and intangible assets for customers who require not only the final product (music service) but also a one-stop service. BIG Entertainment can generate profit while developing a distinctive and efficient business model if it successfully integrates tangible and intangible assets.
The Service Quality of Telemedicine in Indonesia During Covid-19: a Survey within Jakarta Area Dodi Permadi; Richardus Eko Indrajit; Handri Santoso; Erick Dazki
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 5, No 1 (2022): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v5i1.1095

Abstract

During the Covid-19 pandemic, many countries had different strategies to stop the spread of the novel virus and help patients. Challenges arise from the character of the virus that needs social distancing to prevent and stop transmission.  It brings us to the era of health technologies faster than it should. In this case, a telemedicine service is part of the strategy to reach out to the patient while keeping the bed occupancy ratio in the hospital low because many have light symptoms. But how the service quality of telemedicine and what to expect from its service, demands an analysis for further improvement. This paper using survey method with certain criteria to give clear understanding of the telemedicine service and what should improve.
Penelitian Evaluasi: Kajian Evaluasi Kinerja Institusi aspek Kinerja Penelitian Syahrir Syahrir; Awaluddin Tjalla; Richardus Eko Indrajit
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 5, No 3 (2021): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v5i3.2208

Abstract

The purpose of this article is to analyze the evaluation of the institutional evaluation of research aspects. The results of the analysis on several articles that are spoken, performance evaluation, evaluation of several basic factors in evaluating the impact of research for decision making on the development of research proposal performance, theory of institutional evaluation research concepts, research team trails, research management, research impact, research mobilization and research participant groups.
Hybrid Learning as a Catalyst for Pedagogical Innovation: A Systematic Review and Meta-Analysis Carlia Isneniwati; Robinson Situmorang; Cecep Kustandi; Richardus Eko Indrajit; Refgiufi Patria Avrianto
Jurnal Inovasi Informatika Vol. 7 No. 2 (2025): Jurnal Inovasi Informatika
Publisher : LPPM bekerja sama dengan Prodi Informatika dan Sistem Informasi Universitas Pradita

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51170/jii.v7i2.88

Abstract

Transformasi pedagogi di era digital menuntut pendekatan inovatif untuk merancang pengalaman belajar. Artikel ini mengeksplorasi peran pembelajaran hibrida sebagai katalisator transisi dari pendidikan tradisional ke pendidikan transformatif. Studi ini menggunakan tinjauan sistematis dan meta-analisis literatur terkini (2018–2023), yang dilengkapi dengan data empiris dari implementasi pembelajaran hibrida di berbagai tingkat pendidikan. Temuan tersebut mengungkapkan bahwa pembelajaran hibrida tidak hanya meningkatkan efektivitas pedagogis tetapi juga mendorong pengembangan keterampilan abad ke-21 seperti berpikir kritis, kolaborasi, dan literasi digital. Lebih jauh, studi ini mengidentifikasi faktor-faktor kunci keberhasilan dalam implementasi pembelajaran hibrida, termasuk adaptasi teknologi, kesiapan guru, dan dukungan kelembagaan. Makalah ini berkontribusi pada wacana tentang pembelajaran hibrida dengan mengusulkan kerangka kerja untuk memanfaatkan potensi transformatifnya dalam konteks pendidikan yang beragam.
Perancangan Arsitektur Perusahaan Industri Fintech Untuk Customer UMKM Setiawan, Eko; Richardus Eko Indrajit; Erick Dazki
SATIN - Sains dan Teknologi Informasi Vol 9 No 2 (2023): SATIN - Sains dan Teknologi Informasi
Publisher : STMIK Amik Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33372/stn.v9i2.995

Abstract

Dalam perkembangan industri FinTech, desain Enterprise Architecture (EA) menjadi acuan penting. EA mengintegrasikan proses bisnis, aplikasi, data, dan teknologi dalam industri tersebut. Dengan menggunakan aplikasi ArchiMate, penyelarasan antara aspek bisnis keuangan dengan teknologi, data, dan aplikasi dapat lebih mudah dipahami oleh semua pemangku kepentingan. Proses bisnis meliputi pengelolaan transaksi keuangan, pengolahan pembayaran, analisis risiko, dan manajemen portofolio. Aplikasi seperti platform pembayaran elektronik dan aplikasi perbankan digital mendukung proses bisnis tersebut. Data seperti informasi pelanggan, transaksi keuangan, dan data keamanan dikelola dengan baik. Infrastruktur teknologi seperti server, komputer, dan perangkat lunak sistem basis data serta keamanan menjadi pondasi operasional industri FinTech. Dengan desain EA yang jelas dan menggunakan notasi ArchiMate, para pemangku kepentingan dapat memahami, berinteraksi, dan berkolaborasi dengan mudah. Hal ini memungkinkan industri FinTech untuk mengoptimalkan proses bisnis, meningkatkan layanan, memperkuat keamanan data, dan mengadopsi teknologi yang tepat, menuju keberhasilan dalam transformasi keuangan berbasis teknologi.
A Literature-Based Heat Matrix for Quantifying Inter-Domain Correlations within the ISO/IEC 27002:2013 Framework Dazki, Erick; Indrajit, Richardus Eko; Dio F, Januponsa
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 4 (2025): JUTIF Volume 6, Number 4, Agustus 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.4.5203

Abstract

The problem of managing information security controls is complex because the domains outlined in standards like ISO/IEC 27002 rarely operate in isolation; they have intricate interdependencies that are often overlooked. This oversight can lead to fragmented security controls, inefficient resource allocation, and weaknesses in overall security governance. To address this issue, this paper proposes a literature-based heat matrix methodology, building on ISO/IEC 27002:2013 while referencing the updated 2022 guidance, NIST SP 800-53 Revision 5, and COBIT 2019. The primary goal is to assign numerical correlation values to the fourteen domains of ISO/IEC 27002:2013, providing a structured approach to visualize and understand their interrelationships. The methodology involves a comprehensive literature review and is complemented by expert validation from experienced practitioners to refine the correlation scores. The result is an illustrative 14x14 matrix that demonstrates how numeric inter-domain correlations can reveal critical overlaps and guide strategic decision-making. A new five-tier correlation scale is introduced to aid interpretation, clarifying whether two domains have very low, low, moderate, high, or very high levels of interdependency. This approach offers a significant impact on the field of informatics and computer science by enabling organizations to move beyond siloed security management. By recognizing these correlations, organizations can allocate resources more effectively, enhance holistic risk management, and strengthen security governance. The heat matrix serves as a practical tool for practitioners and managers to identify domain pairs that require close coordination, ultimately leading to more coherent policy frameworks and a more robust security posture.
TOGAF-Based Business Architecture Design for FinLy in Innovation and Monetization of AI-Based Digital Financial Services Karjadi, Markus; Indrajit, Richardus Eko; Dazki, Erick
TEPIAN Vol. 6 No. 3 (2025): September 2025
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v6i3.3413

Abstract

This study aims to design a business architecture for FinLy, a digital startup focused on the development and monetization of AI-based financial products. The approach follows the TOGAF Architecture Development Method (ADM), with particular emphasis on the Architecture Vision, Business Architecture, and Opportunities & Solutions phases. Employing a Design Science Research methodology, the architectural models are constructed using ArchiMate, Business Model Canvas, and Business Capability Mapping. Findings demonstrate that FinLy’s business architecture effectively maps four core capability domains to ten revenue streams that align with its digital monetization strategy. Evaluation results indicate that the architecture is modular, adaptive, and strategically aligned. The novelty of this research lies in the end-to-end integration of the TOGAF framework, generative AI technologies, and digital monetization mechanisms within the context of financial product design. As such, FinLy serves as a reference model for financial startups seeking to establish a capability-based enterprise architecture supported by cloud-native tools like Figma, Google Cloud Platform, and Oracle Database. This work contributes to the advancement of business architecture frameworks that are both technically efficient and capable of delivering personalized, adaptive, and commercially sustainable services in the digital era
Enterprise Architecture Planning for the Coffee Shop Sector Using ADM at Big Coffee Signature Budiman, Christopher Winson; Indrajit, Richardus Eko; Dazki, Erick
TEPIAN Vol. 6 No. 3 (2025): September 2025
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v6i3.3444

Abstract

The coffee shop industry in Indonesia is experiencing rapid growth, along with the increasing demand for more innovative and efficient customer experiences. To maintain competitiveness and improve operational efficiency, coffee shop companies need to utilize technology in a structured manner. This study aims to design and develop an Enterprise Architecture (EA) model that can be applied to Big Coffee Signature in order to align business strategy with the technology used. In this study, the TOGAF and ArchiMate frameworks are used to design an enterprise architecture that is integrated with online ordering systems, digital payments, customer management, and raw material stock management. Through the implementation of EA, Big Coffee Signature can optimize the use of technology to improve operations and provide better customer experience. The application systems used, such as the Smart Ordering System, Multichannel Payment System, and Inventory Management System, are integrated to improve efficiency, transparency, and convenience for customers. This study also shows that by integrating third-party platforms such as GoFood and GrabFood, companies can expand their market reach and provide greater convenience for customers in placing orders. The results of the study show that the implementation of a structured EA can provide significant benefits in terms of operational efficiency, aligning technology with business needs, and improving customer service. The suggestions provided, such as further development of the customer loyalty system, utilization of AI for service personalization, and development of a cloud-based POS system, are expected to help Big Coffee Signature to increase the competitiveness and sustainability of their business.  
Co-Authors Abdinagoro, Sri Bramantoro Abraham, Irfan Agus Purwanto Ahmad Baehaqi Ahmad Baehaqi Amalia Nurain Amirudin Amirudin Amirudin Amirudin Andreas Putra Wijaya Andri Purwoko Arif Pratama Arif Pratama Aryo Nugroho Awaluddin Tjalla Awaludin Tjalla Bagus Prasetyo Budiono Bambang Suharjo Bayu Saputra bayu Yasa Wedha Bram Sivadjati Budi Setiawan Budiman, Christopher Winson Carlia Isneniwati Cecep Kustandi Crosley, Nathaniel Daniel Avian Karjadi Daniel Hasiholan Tinambunan Daniel Hasiholan Tinambunan Dazki , Erick Dazki, Erick Dazki, Erick Dewanti, Paula Diana Diana Dimas Prawira Dimas Yudha Prawira dinisfusya'ban, dinisfusya'ban Dio F, Januponsa Djarot Hindarto Dodi Permadi Dwi Atmodjo Wismono Prapto Ega Wachid Radiegtya Eka Fitriani Eka Fitriani Eka Waras Kristianto Eko Setiawan Endang Sri Palupi Erick Dazki Ervina Waty Fajar Priyono Fangky Antoneus Sorongan Fauzi, Muh. Fa’uzobihi, Fa’uzobihi Felix Fernando Oroh Ferdy Achmad Zulfikar Glenny Chudra Grand Grand Guntur Haludin H. A. Danang Rimbawa Hadri Helmi Handri Santoso Handri Santoso Handri Santoso Handri Santoso Hidayat, Nurul Hidayat, Rachmad Syarul Idris Gautama So Ika Kurniawati Isra Ruddin Isra Ruddin Januponsa Dio Firizqi Januponsa Dio Firizqi Januponsa Dio Firizqi Januponsa Dio Firizqi Karjadi, Markus Kurniawan, Rido Dwi M. Yusuf Samad Manaek, Roy Maria Magdalena Michael, Dennis Mochamad Isnin Faried Muh Fauzi Muh Fauzi Muh Fauzy Muh. Masri Sari Muhamad Nur Arifin Muhamad Subhi Basit Muhamad Subhi Basit Muhammad Handika Darmawan Muhammad Rizki Fahdia Mulyadi, Grace Devina Permana, Rifky Popy Purnamasari Wahid Suyitno, Popy Purnamasari Wahid Puri Ratna Larasati R. Aditya Gunawan, R. Aditya R. Sapto Hendri Boedi Soesatyo Refgiufi Patria Avrianto Refgiufi Patria Avrianto Refgiufi Patria Avrianto Refgiufi Patria Avrianto Rezkiani Rezkiani Rido Dwi Kurniawan Rido Kurniawan Riska Aryanti Royadi Royadi Ruddin, Isra Rudy A.G. Gultom Saeful Bahri Saiful Azhari Muhammad Saiful Azhari Muhammad Santoso, Handri Sari, Muh Masri Sentosa, Steve Situmorang, Robinson Suharjo, Bambang Surti Kanti Syahrir Syahrir Taufiqurrochman Taufiqurrochman Thamrin Sofian Tjalla, Awaludin Tri Agus Setiawan Tri Wahyudi Ummy Kalsum Viktor Gunawan Vinardo Widjaja, Herman Wiyadi, Yudi Permana Wiyanto, Novianthony Yadi Karyadi Yakob Jati Yulianto Yanto, Andika Bayu Hasta Yumalia, Astria