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Journal : Bulletin of Social Informatics Theory and Application

Evaluation and analysis of virtual tour application acceptance in Cau Belayu Tabanan Village using Technology Acceptance Model (TAM) Sarja, Ni Ketut Pradani Gayatri; Widana , I Putu Krisna Arta; Sarja, Ni Luh Ayu Kartika Yuniastari
Bulletin of Social Informatics Theory and Application Vol. 8 No. 1 (2024)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v8i1.594

Abstract

Tourism villages are required to be innovative and creative in promoting their village if it want to survive in the midst of the COVID-19 pandemic situation. Utilise one part of virtual reality, namely virtual tours, can be used to promoting tourism villages, one of them is the Cau Belayu Tourism Village. Virtual tour is a new technology, therefore it is necessary to analyze the virtual tour that was developed with the aim of measuring the level of usefulness and level of user acceptance of the Virtual Tour of Cau Belayu Tourism Village. The purpose of this research is to evaluate and analyze the level of user acceptance of the Cau Belayu Tourism Village Virtual Tour so that in its implementation it can attract tourists to visit the village and increase the tendency of tourists to visit tourist villages directly. This research uses the Acceptance Model (TAM) evaluation model which has been proven to be effective in evaluating the level of acceptance of other technologies, therefore it is also used to evaluate the developed virtual tour. Several constructs used as test variables from the TAM model are used, namely Perceived Ease of Use (PEOU), Perceived Enjoyment (ENJ), Perceived Usefulness (PU), and Tendency to visit Actual Sites (TenAS). The results of hypothesis testing show that the four hypotheses are proven, namely H1: PEOU has a positive effect on PU with a significance value of 0.0030 < 0.05, H2: PEOU has a positive effect on ENJ with a significance value of 0.0030 < 0.05, H3: PU increased TenAs with a significance value of 0.007 < 0.05 and H4: ENJ increased TenAs with a significance value of 0.00 < 0.05.
Gamification development in virtual tour Cau Belayu tourism Village Sarja, Ni Luh Ayu Kartika Yuniastari; Sarja, Ni Ketut Pradani Gayatri; Widana, I Putu Krisna Arta
Bulletin of Social Informatics Theory and Application Vol. 7 No. 2 (2023)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v7i2.650

Abstract

The use of digital marketing is not only specifically for business processes but can also be utilized in the tourism sector. Tourist information, especially tourist villages, can be easily searched via the internet and social media. There is no need to use conventional promotional media, print brochures or advertisements in the mass media, which will cost a lot, especially for tourism village managers. Virtual tour is an example of digital promotional media that is currently developing because it can display real tourist destinations without having to come to the location in person. However, virtual tours only display static images or videos and do not interact with users or tourists other than information, this causes the virtual tour to not have a significant effect on tourist interest to visit in person. There is a need for further development of virtual tours to make it more attractive to tourists to visit, one way is by combining it with other technologies, namely gamification. This research develops a gamification application on a virtual tour for Cau Belayu Tabanan Tourism Village. By applying gamification to the virtual tourist village tour, it is hoped that tourists will be able to experience a more enjoyable and significant impact on tourist interest in visiting the Cau Belayu Tabanan tourist village directly. The research method used refers to the MDLC (Multimedia Development Life Cycle). The research method consists of the stages of concept, design, material collecting, assembly, testing and distribution. The results of this study are in the form of a gamification application in the virtual tour of the Cau Belayu Tabanan Tourism Village which has the main features, namely games, gamescores and game finishes.
Digital village system transformation to increase the potential of Sidemen Village Karangasem Bali Ni Luh Ayu Kartika Yuniastari Sarja; Ida Ayu Gde Suwiprabayanti Putra; Nyoman Ayu Nila Dewi
Bulletin of Social Informatics Theory and Application Vol. 8 No. 1 (2024)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v8i1.674

Abstract

Sidemen Village is one of the villages in Karangasem Regency. The most famous products from Sidemen Village are songket cloth and lontar comics. Seeing the potential that exists in Sidemen Village, it is necessary to develop a Digital Village in Sidemen Village, Karangasem. Digital villages will help improve communication between village officials and fellow village officials and with village residents. The research method uses the SDLC method which includes planning, analysis, design, implementation, and testing stages. At the planning stage, data is collected which will later be used in the analysis process. At the analysis stage, an analysis of functional requirements is carried out as a basis for the Digital Village website design process. At the design stage, the design of the Digital Village website is carried out in the form of database design to show what data is processed on the website. At the implementation stage, implementation is carried out in the form of website page implementation. At testing stage, data is collected through questionnaires and testing using the TAM method using the SPSS application. The system produces 10 features on the website in the form of: Admin Login, Village Resident Login, Village Information, Village Information Dashboard, Land Dashboard, Correspondence Dashboard, Assistance Dashboard, Financial Dashboard, Village Resident Dashboard. Based on the results of hypothesis testing from the proposed model, it is known that there is only 1 hypothesis that is accepted, namely the influence of PEOU on ATU, which means that the belief that the application can be easily understood and used has an influence on acceptance or rejection of the use of the application as a result when someone uses an application in a particular job or activity.
Co-Authors Agus Adi Putrawan Agus Wirawan Ashri Prawesti D Astri Pramitari, I Gusti Ayu Ayu Widya Wulandari Bagiastuti , Ni Ketut Brahmantya Adi Guna, Brahmantya Budi Shantika Budi Susanto Candra Ahmadi Candra Ahmadi, Candra Dewa Made Suria Antara Dewi, Kadek Isa Engelita Dwijuliasri, Kadek Ayu erma sulistyorini, erma Fitra Ananta Sujawoto Gatot Teguh Iman Gatot Teguh Iman, Gatot Teguh Hilda Irmayanti Ningtyas, Hilda Hilda Irmayanti Ningtyas, Hilda Irmayanti I Dewa Made Cipta Santosa I Gde Agus Jaya Sadguna I Gede Muriarka, I Gede I Gede Nyoman Suta Waisnawa I Gusti Agung Oka Sudiadnyani I Gusti Ayu Desi Saryanti, I Gusti Ayu I Gusti Ayu Desi Saryanti, S.Kom, I Gusti Ayu Desi I Gusti Ayu Sri Melati, I Gusti Ayu I Gusti Lanang Made Parwita I Kadek Ervan Hadi Wiryanta I Ketut Budarma I Ketut Parnata I Ketut Purna Wirananta I Ketut Suada I Ketut Suarja I Ketut Suharsana I Ketut Sutama I Ketut Sutama I Made Anom Adiaksa I Made Ari Santosa, I Made Ari I Nengah Suastika I Nyoman Abdi I Nyoman Abdi I Nyoman Yudi Anggara Wijaya I Putu Adi Kusumantara I Putu Angga Wiastawan, I Putu Angga I Putu Krisna Arta Widana I Putu Krisna Arta Widana I Wayan Budi Sentana I Wayan Budi Sentana, I Wayan Budi I Wayan Hendra sanjaya, I Wayan Hendra I Wayan Nita Kusnawan, I Wayan I Wayan Satya Dharmawan Ida Ayu Gde Suwiprabayanti Putra Ida Bagus Suradarma, Ida Bagus IGP Wirarama Wedashwara Wirawan IGP Wirarama Wedashwara Wirawan, IGP Wirarama Wedashwara Indrawan, I Kadek Surya Kadek Adi Parthama Kadek Isa Engelita Dewi Kadek Nita Sumiari, Kadek Nita Kartasudjana, Tata Kumiko Shishido Luh Mei Wahyuni Made Ari Santosa Made Dana Saputra Manuel Eduardo X. Do Rego, Manuel Eduardo Ni Gst Nym Suci Murni Ni Ketut Bagiastuti Ni Ketut Pradani Gayatri Sarja Ni Luh Gede Pivin Suwirmayanti, S.Kom, MT, Ni Luh Gede Pivin Ni Luh Putu Norma Dewi Abdi Pradnyani Ni Luh Putu Wulandari, Ni Luh Putu Ni Luh Ratniasih, Ni Luh Ni Made Ernawati Ni Made Ernawati, Ni Made Ni Made Mega Abdi Utami Ni Made Wirasyanti Dwi Pratiwi Ni Nyoman Harini Puspita, Ni Nyoman Ni Nyoman Triyuni Ni Putu Intan Diantari, Ni Putu Ni Putu Novie Darmayanti Dewi, Ni Putu Novie Ni Wayan Wahyu Astuti Nyoman Ayu Nila Dewi Nyoman Ayu Nila Dewi, Nyoman Pamularsih, Tyas Raharjeng Paramita, Widia Nur Intan Prawesti D, Ashri Puspita, Ni Made Ayu Maya Putu Adi Suprapto Putu Adi Suprapto Putu Eka Raharja Putra, Putu Eka Putu Rian Arde Surya Ratna Kartika Wiyanti Ratna Kartika Wiyati Ratna Kartika Wiyati Ratna Kartika Wiyati, Ratna Kartika Ricky Aurelius Nutanto Diaz, Ricky Aurelius Sagung Putri Ayu Laras Ningsih, Sagung Putri Ayu Shantika, Budi Shishido, Kumiko Suwastika, I Wayan Kayun Tata Kartasudjana Teo Turangga, Teo Tyas Rahajeng Pamularsih Wayan Hesadijaya Utthavi Wayan Styawan Saputra, Wayan Widana , I Putu Krisna Arta Widana, I Putu Krisna Arta Widia Nur Intan Paramita