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Journal : proceeding iseth international summit on science technology and humanity

The Development of Thematical Textbooks with Cognitive Perspective Facilitated by Barcode to Improve the Children’s Vocabulary Slamet, Sri; Wardhani, Junita Dwi; Katoningsih, Sri; Fitriyah, Qonitah Faizatul; Adityarini, Heppy
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: The lack of high-quality English textbooks has contributed to vocabulary de-ficiecies among kindergarteners. The survey resulted that children's learned languages might be forgotten after a few days. This study aimed to conduct a study to identify and assess the standard of English textbooks already in use as well as to created textbooks that should be used in Aisyiyah Kindergarten (TK Aisyiyah) in Surakarta. Methodology: In order to address this issue, design-based research (DBR) was used in this study. The development stage and the analysis stage of real-world problems were the two stages used in the research process. Results: The first findings indicated that there were benefits and drawbacks to the previously employed textbooks. The second stage of book production in-volved keeping the positive aspects of the first book, reducing or even get-ting rid of its negative aspects, adding bar-code, and researcher-initiated fea-tures. These components had been adjusted for the cognitive viewpoint. Of course, conversations and focus groups with instructors and academics, as well as expert reviews, went into creating this textbook prototype. Applications/Originality/Value: Following the discussion and focus group discussion (FGD), the textbook would be prepared for the Aisyiyah Kindergarten.
Activity Integration Coding Kids for Early Childhood Literacy Development Haniah, Erlin; Wardhani, Junita Dwi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to integrate Coding Kids activities for the development of early childhood literacy. Methodology: The research method uses a qualitative approach with a case study design. Data collection methods in this study include observation, interviews, and documentation. Observations were conducted at BA Aisyiyah V Karangjati, Sragen, specifically for group B with 14 students. The data validity used in this study is source triangulation and technical triangulation. The data analysis technique is carried out by data reduction to group data obtained from observations, interviews, and documentation. Data presentation is used to present grouped data in the form of descriptive narratives, tables, or diagrams that facilitate understanding. Conclusions are drawn to summarize the results of all the data that has been collected, by ensuring that the conclusions answer the research questions that have been formulated. Results: The results of the study showed that the Coding Kids activity based on Unplugged Coding in developing early literacy in early childhood showed good and positive results, so that children were able to experience improvements in recognizing, understanding words, spelling, reading and being able to write by deciphering letters to form words. Applications/Originality/Value: The findings of this study can be used as a reference for early childhood teachers in developing early literacy in reading and writing with Coding Kids media based on Unplugged Coding.
Application of the "Hanifida" Method as an Effective Strategy for Memorizing Asmaul Husna for Early Childhood Rodliyah, Ismiyati Umi; Wardhani, Junita Dwi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: The purpose of this study was to determine the application of the Hanifida Method as an effective strategy for memorizing Asmaul Husna for early childhood, as well as to identify the supporting and inhibiting factors in the application of the Hanifida Method as an effective strategy for memorizing Asmaul Husna.Methodology: This study used a qualitative descriptive approach. The research was conducted at BA Aisyiyah 02 Grogol in August 2025. The subjects of this study were teachers, the principal, and 24 children in class B. The data collection techniques used were observation, interviews, and documentation. The data analysis techniques used were data reduction, data presentation, and conclusion drawing. Data validity was ensured through source triangulation.Results: The results of this study show that the application of the Hanifida Method is very helpful for young children in memorization. This is evidenced by the fact that the children at BA Aisyiyah 02 Grogol have memorized 64 Asmaul Husna.
Implementation of Joyful Learning through Number Based Unplugged Coding to Enhance Kindergarten Children's Creativity Muvita, Nunung Ari; Wardhani, Junita Dwi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to implement a joyful learning strategy through number based unplugged coding activities to enhance early childhood creativity, as well as to identify obstacles during implementation and the adaptive strategies used by teachers.Methodology: The study employed a qualitative case study approach at Aisyiyah Bustanul Athfal I Ngadirojo Kindergarten, Wonogiri, involving 20 children aged 5–6 years. Data were collected through observation, semi structured interviews, and documentation, and analyzed using the Miles and Huberman interactive model with triangulation to ensure validity.Results: The implementation of joyful learning through number-based unplugged coding effectively improved children's creativity across four indicators: fluency, flexibility, originality, and elaboration. Children demonstrated increased initiative in generating movement patterns, modifying task sequences, and creating unique variations supported by storytelling. The average creativity score increased by +1.14 points, indicating notable development. Challenges included variations in number/color recognition, differences in motor skills, classroom management during heightened enthusiasm, and limited time. These were addressed through gradual scaffolding, multisensory learning media, small group organization, and time adjustments.Application/Originality/Value: The study provides a practical, low-cost, and developmentally appropriate model for integrating joyful learning with unplugged coding to stimulate creativity and support foundational computational thinking in early childhood learning environments.