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OPTIMIZING STUDENT REASONING THROUGH READING LITERACY WITH THE DEVELOPMENT OF E-LKPD IN THE TOURISM CONTEXT Oktarina, Detia Aulia; Alwi, Zahra; Saripudin, Agus
English Review: Journal of English Education Vol. 12 No. 1 (2024)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/erjee.v12i1.9380

Abstract

This research aims to develop and evaluate the practicality of interactive Electronic Student Worksheet (E-LKPD) to support increasing students' reasoning competence toward reading literacy in a tourism context via the Blogspot platform. This research is development research that combines qualitative and quantitative approaches. The method used is the Jolly and Bolitho development method. Steps taken include the following: (1) identifying material needs, (2) exploring needs, (3) contextual realization, (4) pedagogical realization, (5) material products, and (6) evaluating material according to objectives. This research involved Indonesian language teachers and 62 seventh-grade students at SMPN 20 Palembang as the research subjects. Data collection methods use interviews, questionnaires, and tests. Qualitative data analysis uses a descriptive approach, while qualitative data is analyzed using Likert scale calculations. The results of distributing the needs analysis questionnaire to students indicated that 60.32% strongly agreed, while 33.44% agreed to develop E-LKPD. Product validation was carried out by three validators, namely content validators, content suitability, and language, with a total validation value of 86.67% (very valid). The product feasibility test scored 89.16% (very practical) in the small group test. The effectiveness test for E-LKPD relied on pretest results, which averaged 61.42, and posttest results, averaging 74.85. There was a significant increase in the 2-tailed results (0.000<0.5). The results indicate that the developed E-LKPD can enhance students' reading literacy skills. 
Improving Students' Critical Thinking Skills by Developing and Implementing Case-Based Learning Safitri, Sani; Alwi, Zahra; Suwitri, Endang; Alfiandra, Alfiandra; Arviansyah, Muhammad Reza; Imawati, Sri
Journal of Innovation in Educational and Cultural Research Vol 7, No 1 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i1.2392

Abstract

One of the most crucial competencies for educators is the ability to create meaningful and effective learning experiences. This research aims to develop and implement learning tools—specifically lesson plans and textbooks—using the Case approach for a Student Development course. The study employs Rowntree’s development model, consisting of three main stages: planning, development, and iterative evaluation with revisions based on expert input and trial results. The lesson plans developed in this study achieved a strong average validity score of 4.57, indicating a high level of alignment with learning objectives and curriculum standards. The textbooks that support the lesson plan were also validated, scoring 3.98 in terms of design and 4.203 for content quality, both considered valid to very valid. Practicality testing involved both individual and group trials, demonstrating that the materials are user-friendly, applicable, and effective in classroom settings. To assess effectiveness, students’ critical thinking skills were measured before and after the implementation. Results showed a significant increase, with pre-test scores averaging 61.6 and post-test scores reaching 91.8, yielding an N-gain of 0.786, which is classified as high. These findings demonstrate that Case-based learning tools can foster student engagement, contextual understanding, and higher-order thinking skills, making them highly effective for educational use in similar contexts.
Pengembangan Media Pembelajaran Interaktif Menulis Teks Deskripsi Menggunakan Aplikasi Wordwall pada Siswa Kelas VIII SMP Humairah, Zakiah; Alwi, Zahra
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 1 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (1)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i1.3005

Abstract

Penelitian ini dilatarbelakangi oleh pelaksanaan pembelajaran menulis teks deskripsi di kelas VIII SMP Setia Negara Palembang yang masih menggunakan metode konvensional dan minim pemanfaatan media digital, sehingga peserta didik kurang termotivasi dan mengalami kesulitan dalam menyusun teks deskripsi secara terstruktur. Tujuan penelitian ini adalah untuk merancang media pembelajaran interaktif menulis teks deskripsi menggunakan aplikasi Wordwall pada siswa kelas VIII SMP. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model Alessi dan Trollip (2001) yang meliputi tiga tahap utama, yaitu planning (perencanaan), design (perancangan), dan development (pengembangan). Teknik analisis data dilakukan secara deskriptif kuantitatif dengan menghitung persentase hasil angket kebutuhan dan lembar validasi ahli, serta deskriptif kualitatif melalui saran dan masukan dari para ahli. Data penelitian diperoleh melalui wawancara, angket kebutuhan, observasi, dan validasi oleh ahli materi, ahli media, dan ahli bahasa. Hasil analisis kebutuhan menunjukkan bahwa siswa memiliki ketertarikan dan kebutuhan yang tinggi terhadap penggunaan media pembelajaran digital interaktif, dengan rata-rata persentase sebesar 86,55% pada kategori sangat setuju. Hasil validasi menunjukkan bahwa media yang dikembangkan tergolong sangat layak, dengan nilai kelayakan ahli media sebesar 85%, ahli materi 95%, dan ahli bahasa 97,5%. Dengan demikian, media pembelajaran interaktif berbasis Wordwall layak digunakan sebagai media pembelajaran menulis teks deskripsi bagi siswa kelas VIII SMP.
Pelatihan Guru Dalam Peningkatan Literasi Siswa Melalui Pemanfaatan E-Modul Berbasis Ekopedagogi Berbantuan Kecerdasan Buatan Alwi, Zahra; Ernalida; Nuzula, Khalidatun; Gunaika, Raka; Salsabila, Najla; Aulia, Putri Permata
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 5 No. 1 (2026): January 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpm-ip.vol.5i.1.1565

Abstract

This Community Service Program (PkM) focuses on improving 21st-century student Literacy through the Utilization of Ecopedagogy-Based E-Modules Assisted by Artificial Intelligence (AI) at SMP Negeri 16 Palembang. The main problems identified were the low level of student literacy, as well as teachers' limitations in designing contextual and technology-adaptive learning, with most still relying on conventional methods (lectures). Initial observations indicated a gap in teacher knowledge, with 6 teachers stating they did not have adequate knowledge about the use of AI in education, and most required training in e-module development. In contrast, students showed high enthusiasm for the use of digital technology and environmental issues, although many found it difficult to find correct information on the internet. The solution offered was the implementation of Ecopedagogy and AI-based Interactive E-Modules to facilitate personalized learning, provide automatic feedback, and instill environmental values ​​and intentions from an early age. The implementation method used a Community-Based Participatory Education approach that actively involved teachers and students in a series of stages: Socialization, Training, Technology Application, Mentoring, and Evaluation. The training activities successfully improved teachers' understanding of 21st-century literacy concepts and their ability to create lesson plans that integrate ecopedagogy and AI applications as tools in content and assessment. This activity resulted in a concrete product in the form of ecopedagogy-based e-modules, with one example titled “Writing Environmentally Intelligent Poetry.” Overall, this activity received a positive response, improving teacher and student competency in utilizing AI-assisted technology, fostering ecological awareness, and laying the foundation for program sustainability through the establishment of a digital learning community and a scientific publication plan.
DISCIPLINE-BASED PERCEPTION GAPS REVEAL STUDENT DEMAND FOR PjBL WIZER.ME MEDIA TOWARD SDG 4 Alwi, Zahra; Nurhayati, Nurhayati; Ernalida, Ernalida; Izzah, Izzah; Nuzula, Khalidatun
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 10 No. 4 (2026): Volume 10, Nomor 4, August 2026
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v10i4.59145

Abstract

Interactive learning media remain unevenly adopted in the compulsory Indonesian language course at the tertiary level, and existing Wizer.me research is confined to school settings and small development samples. This study quantifies the gap between students' perceptions of the media currently used and their perceptions of a proposed Project-Based Learning (PjBL) medium built on Wizer.me, and examines whether that gap varies by disciplinary cluster. A descriptive quantitative cross-sectional survey was administered to 384 first-semester students from six faculties, drawn from a population of approximately 9,600 through eligibility-based screening with proportional allocation by faculty. The instrument comprised 20 four-point Likert-scale items across two constructs, was validated by three experts (Content Validity Index 0.83), and was pilot tested (Cronbach's Alpha 0.89 and 0.92). Data were analyzed in SPSS 26.0 using means, standard deviations, class-interval categorization, a pooled-variance effect size, and thematic coding of open responses. Current media scored 2.15 (low) and the proposed medium 3.35 (very high), a gap of 1.20 with a very large effect size (d = 1.60). The gap widened to 1.56 among Engineering students and narrowed to 1.08 among Social and Political Sciences students. Five prioritized needs emerged: interactivity, multimedia integration, flexible access, collaboration, and real-time feedback. The novelty lies in showing that demand for interactive media is discipline-differentiated rather than uniform. The implication is that platform rollouts supporting SDG 4 targets 4.3, 4.4, and 4.7 should be sequenced by disciplinary cluster rather than deployed identically across faculties.