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THE INFLUENCE OF INDEPENDENT ATTITUDE ON THE DECISION BECOMING AN ENTREPRENEUR WITH ENTREPRENEURIAL KNOWLEDGE AS A MODERATING VARIABLE Prajogo, Uke; Arda Purnama Putra
Inspirasi Ekonomi : Jurnal Ekonomi Manajemen Vol. 7 No. 1 (2025): Inspirasi Ekonomi : Jurnal Ekonomi Manajemen
Publisher : Program Studi Manajemen, Fakultas Ekonomi dan Bisnis, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/ie.v7i1.8756

Abstract

The purpose of this study was to examine the effect of an independent attitude on the decision to become an entrepreneur with entrepreneurial knowledge as a moderating variable. The type of research used was quantitative with questionnaire data distribution. The population and sample in this study amounted to 50 young entrepreneurs in Malang City. The data analysis method used SPSS assistance. The results showed that an independent attitude had a significant positive effect on the decision to become an entrepreneur. Entrepreneurial knowledge moderates the effect of an independent attitude on the decision to become an entrepreneur
Development of Educational Game Learning Media "Joko the Explorer" on Regional Diversity Material Grade IV SDN Karangtengah 1 Blitar City Anggarika, Febyana Setya; Putra, Arda Purnama; Mas’ula, Siti
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.96

Abstract

This research is aimed to generate a learning media product of area diversity, called “Joko The Explorer,” in the 4th grade of elementary school, that is interesting and valid to the learning experts, media experts, and the teachers as users. Research with the first trial of 6 students and the second trial of 28 students. ADDIE model, with 5 steps, is used to develop this learning media. The steps are; (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The data-collecting techniques consist of interviews and questionnaires. The questionnaires of learning experts, media experts, and teachers as the users are analyzed by using the Likert scale, whereas the students’ questionnaires are analyzed by using Guttman’s scale. The findings, taken from learning experts, show 93.75%, categorized as strongly valid. The findings from media experts showed 93.75%, categorized as strongly valid. The findings from teachers and the users showed 92.85%, categorized as strongly valid. In terms of attractiveness, the students’ questionnaire responses showed an average of 98,42%, categorized as strongly attractive. The percentage shows that the learning media of educational games, “Joko The Explorer,” is categorized as strongly valid, attractive, and can be used without revision. This research concludes that the learning media product of area diversity, called “Joko The Explorer” in the 4th grade of elementary school, is interesting for the students and strongly valid upon the findings from learning experts, media experts, and teachers as the users. The suggestion for further development is to develop not only in terms of area diversity, but also in broad and deep terms related to the Social Sciences or other sciences.
Language Instruction in Indonesian Elementary Schools Through Computer Assisted Language Learning: A Library Research Review Muzaki, Ferril Irham; Barus, Yohannes Kurniawan; Tohir, M Anas; Ahdhianto, Erif; Utama, Candra; Putra, Arda Purnama
New Language Dimensions Vol. 4 No. 1 (2023): New Language Dimensions, June 2023
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/nld.v4n1.p11-22

Abstract

In elementary institutions around the globe, including in Indonesia, computer-assisted language learning (CALL) has gained popularity. Typically, the CALL procedure consists of four stages: preparation, instruction, practice, and evaluation. Preparation includes setting learning goals and choosing software and multimedia. During teaching, teachers present software and multimedia tools and lead pupils. Students improve their language skills individually using software and multimedia materials. Assessing pupils' language skills is the last step. However, successful implementation of CALL in Indonesian elementary schools requires resolving several obstacles, such as the scarcity of trained instructors and the need to adapt CALL to the context of Indonesia. In addition, it is crucial to balance the use of technology with traditional teaching techniques, such as group activities and face-to-face interactions. The results show that (1) language learning results based on AI relates on computer science mastery level, (2) ICT literacy relates on capabilities in operating CALL (3) Artificial Intelligence viewed a tool to teach language learning, and (4) language learning should create learning environment based on community. CALL could be a potent instrument for enhancing language proficiency and preparing Indonesian students for the challenges of the digital era if it receives adequate funding and support.
Pelatihan, Dan Pendampingan Pembuatan Konten Youtube Tutorial Bagi Remaja Masjid Nurul Hidayah Sebagai Sarana Pengembangan Industri Kreatif Pratiwi, Iqlima; Putra, Arda Purnama; Arafik, Muh; Andajani, Kusubakti
Jurnal ABM Mengabdi Vol 10 No 2 (2023): Desember
Publisher : STIE Malangkucecwara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31966/jam.v10i2.1339

Abstract

Social media, which was originally intended as a two-way interactive communication medium, is now opening up new opportunities in creative industry innovation. It is necessary to develop creative industries related to society's potential through interesting YouTube content with the help of efficient technology. One of the youth groups in Malang Regency is the Nurul Hidayah Mosque Youth. The priority problems agreed upon with the Nurul Hidayah Mosque Youth to be addressed through the Community Partnership Program are: (1) Social Media Literacy and (2) Creative Industry Development. Based on the results of the meeting and joint coordination with the Nurul Hidayah Mosque Youth as Community Partnership Program Partners, it was agreed that the above problems would be resolved using the following methods: (1) Social Media Literacy which includes: Education and training: exploring interest in creating potential YouTube content and media literacy social. (2) Creative Industry Development which includes: Education, training and assistance: creating a YouTube account, recording video tutorials using the Camtasya application, editing video tutorials, and uploading YouTube videos. The contribution of the Nurul Hidayah Mosque Youth is providing support in the form of: adjusting electrical power, providing electrical installation network to ensure that the equipment to be handed over can operate optimally and lay out the production site.
Pelatihan Pembuatan Media Pembelajaran Interaktif Dengan Menggunakan Aplikasi Nearpod Bagi Guru Sekolah Dasar Di Gugus 8 Kecamatan Blimbing Kota Malang Putra, Arda Purnama; Arafik, Muh; Muzaki, Ferril Ilham
Jurnal ABM Mengabdi Vol 10 No 2 (2023): Desember
Publisher : STIE Malangkucecwara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31966/jam.v10i2.1335

Abstract

Blimbing District, Malang City consists of 12 sub-districts. Each subdistrict has an average of 2 elementary schools and 2 elementary schools with an average of 13 teachers in each elementary school and 1 elementary school principal. The average number of students in each elementary school is between 180-200 students. Almost all of the elementary school institutions in Blimbing District, Malang City, have the status of State Elementary Schools. The curriculum or learning used in elementary schools uses the 2013 curriculum. ICT facilities in elementary schools in Cluster 8, Blimbing District, Malang City are quite adequate. The education level of elementary school teachers in Cluster 8, Blimbing District, Malang City varies, many of them are PGSD Bachelor's graduates, some even have Master's degrees in Elementary Education. From the results of short interviews with several elementary school teachers in Cluster 8, Blimbing District, Malang City, it shows that teachers generally experience difficulties in creating teaching materials in the form of Interactive Learning Media. Through the community service program, it is hoped that elementary school teachers in Cluster 8, Blimbing District, Malang City will have (1) knowledge about digital teaching materials based on Interactive Learning Media, (2) skills in developing Interactive Learning Media teaching materials using the Nearpod application, (3) skilled abilities to practice (use) Interactive Learning Media teaching materials in online learning.
JURNAL PENGEMBANGAN MEDIA PRESENTASI DARING MATERI APRESIASI SENI RUPA BERBANTUAN APLIKASI ISS (IMMANUEL SMART SCHOOL) Gian Evanggelista Noke Prismaji; Ni Luh Sakinah Nuriani; Gian Evanggelista Noke Prismaji; Ni Luh Sakinah Nuriani; Arda Purnama Putra
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 12 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i12.2024.14

Abstract

Abstrak: Guru dituntut untuk terus meningkatkan dan mengembangkan kualifikasi dan kompetensi akademiknya seiring dengan kemajuan teknologi dan seni sesuai dengan perkembangan jaman untuk meningkatkan hasil belajar siswa. Seperti di SD Immanuel Batu yang menerapkan pembelajaran berbasis IT, dimana proses pembelajaran dilaksanakan secara virtual berbantuan aplikasi milik sekolah yaitu Immanuel Smart School. Tujuan dari penelitian dan pengembangan ini menghasilkan media presentasi daring dan materi apresiasi seni rupa kelas IV yang layak bagi ahli media, ahli materi, guru, dan siswa. Metode yang dipakai dalam penelitian ini yakni Borg and Gall dimulai dari penelitian dan pengumpulan data, perancangan penelitian, pengembangan, uji coba, revisi hasil coba, penyempurnaan akhir, hingga diseminasi. Dengan asumsi bahwa media pembelajaran presentasi daring dapat meningkatkan minat belajar siswa dan menjadikan guru lebih kreatif dalam membuat media pembelajaran dengan akses internet. Diharapkan dari penelitian dan pengembangan ini media pembelajaran dapat dikembangkan sebagai acuan atau sebagai alat media pembelajaran visual yang dapat meningkatkan motivasi siswa dan memudahkan siswa untuk memahami pembelajaran.
Development of Bilingual Pop Up Book Media on Javanese Puppet Stories for Elementary School Students Wahyu Dinil Mustaqim; Arda Purnama Putra; Tri Murti
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 30 No. 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v30i12021p77-87

Abstract

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of 93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.