Claim Missing Document
Check
Articles

Found 13 Documents
Search

Development Of LKPD Based On Contextual Teaching And Learning To Improve The Learning Result Of Class V SDN Karawaci 1 Imam Nur Rahman; Sofwatillah Amin; Henny Setiani
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 13 No 2 (2022): November: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v13i2.3148

Abstract

Student Activity Sheets are teaching materials as a guide for students used to conduct investigations or problem-solving. The science worksheets used in class V are currently only focused on material texts and questions and do not develop student activities related to the student environment, so it is necessary to develop contextual learning-based worksheets on hot material science learning and its changes through Research and Development (R&D). to determine the feasibility of the content, the feasibility of presenting the assessment of contextual learning and the feasibility of graphics. Student and teacher responses after using LKPD classically 90.9% (very interesting) content feasibility, presentation feasibility, contextual learning assessment, and graphic feasibility from each validator, namely validator 1 of 86.96% (very feasible), validator 2 of 84 .78 (very decent), and the teacher's assessment of 89.15% (very decent). Based on the analysis of experts, media, and materials, LKPD meets the criteria to be used as teaching materials in science subjects
Kesulitan Guru Sekolah Dasar Dalam Mengambangkan Desain Pembelajaran Berbasis Online di Kota Serang Henny Setiani; Achmad Hufad; Maman Fathurrohman; Ika Evitasari Aris; Sofwatillah Amin
Literasi: Jurnal Ilmu Pendidikan Vol 14, No 1 (2023)
Publisher : Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/literasi.2023.14(1).33-39

Abstract

Salah satu yang dihadapi oleh kesusahan dalam melakukan proses belajar berlandas online pada guru. Kesenjangan sering timbul dalam merancang penerimaan yang serupa dengan keinginan proses belajar dengan metode online. Tingkat kesulitan mempengaruhi pada kurang maksimalnya penerapan proses belajar. Riset ini bermaksud menggali kesulitan-kesulitan itu. Riset ini mengenakan prosedur kuntitatif dengan konsep riset survey. Bersumber pada hasil riset membuktikan pada penanda pemakaian program dalam proses belajar, 53, 95% guru hadapi kesusahan yang besar, 64, 47% guru sekolah bawah cuma mengenali program whatsapp. Sebesar 50% guru tengah hadapi sulitnya dalam memanfaatkan teknologi. Sedangkan, pada penanda mutu proses pembelajaran, 46, 15% guru merasa penerapan pada proses pembelajaran berorientasi online amat menjenuhkan. Sebesar 64, 47% guru pula merasa tidak efektif dalam membimbing Kala online. Pada penanda konsep proses pembelajaran, 65, 79% guru sekolah bawah terletak dalam tingkatan kebimbangan dalam membuat konsep dalam proses belajar. Oleh sebab itu, guru diharapkan bisa menjajaki proses belajar training mengonsep pelatihan dengan metode online supaya proses belajar yang dilaksanakan bisa lebih efisien serta berdaya guna
MENINGKATKAN EFEKTIVITAS PENGELOLAAN PEMBELAJARAN MELALUI TEKNOLOGI INFORMASI DAN KOMPETENSI GURU Henny Setiani; Yayat Ruhiat; Luluk Asmawati
JTPPm (Jurnal Teknologi Pendidikan dan Pembelajaran) : Edutech and Intructional Research Journal Vol 7, No 1 (2020): JTPPm (Jurnal Teknologi Pendidikan dan Pembelajaran)
Publisher : http://jurnal.untirta.ac.id/index.php/JTPPm

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62870/jtppm.v7i1.10673

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan kemampuan teknologi informasi dengan kompetensi guru dan efektivitas pengelolaan pembelajaran. Penelitian ini menggunakan teori Technological Pedagogical Content Knowledge (TPACK) dan pendekatan analisis korelasi. Sampel diambil sebanyak 89 guru yang dipilih menggunakan teknik purposive sampling. Analisis data menggunakan Structural Equation Modeling (SEM) melalui program SmartPLS versi 2.3.m3. Hasil pengujian menunjukkan ada hubungan langsung yang signifikan antara kemampuan teknologi informasi dengan kompetensi guru dan efektivitas pengelolaan pembelajaran, dan ada hubungan yang signifikan antara kompetensi guru dengan efektivitas pengelolaan pembelajaran. Kata kunci: Kompetensi, Pengelolaan Pembelajaran, dan Kemampuan Teknologi Informasi
Analisis Dampak Penerapan E-Procurement Pada Pemerintah Provinsi Banten Kusnadi, Endang; Haerofiatna, Haerofiatna; Syaechurodji, Syaechurodji; Setiani, Henny
Jurnal Ilmiah Sains dan Teknologi Vol 7 No 2 (2023): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/saintek.v7i2.2874

Abstract

Presidential Regulation no. 54 of 2010 concerning government procurement of goods/services,namely to increase transparency and accountability, increase market access and healthy businesscompetition, improve the level of efficiency of the procurement process, support the monitoringand audit process, and meet the need for real-time access to information. This is the main goal ofthe government, especially Banten Province, in implementing e-procurement in the process ofprocuring goods and services. However, it is not yet known which impact of this achievement hasthe highest weight of success in increasing the transparency and performance of the BantenProvincial Government, making it easier for leaders to carry out evaluations. This is the mainfactor in researching the impact of e-procurement using the Analytical Hierarchy Process (AHP)method so that we can find out the level of success of e-procurement that is most dominantly feltby the Banten Provincial Government by the presidential decree.
Development of Power Point Media as an Indonesian Language Learning Media in Elementary Schools Ajat Sudrajat; Intan Teja Asih; Mustika Nurlaeli; Henny Setiani
Journal of Education Technology Information Social Sciences and Health Vol 3, No 2 (2024): September 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v3i2.3280

Abstract

Limited teaching materials can be a factor inhibiting the teaching and learning process so that learning becomes ineffective. To overcome this, it is necessary to develop learning media. One of the learning media that can handle this is power point. Power point media is an interesting media in terms of presentation. Power point media is a media that was developed as a solution to improve understanding of Indonesian language subjects. Therefore, the author conducted research, this research is seen as development research which aims to develop Power Point learning media as an Indonesian language learning media. The type of research used in this research is a qualitative method.
New Era of Pedagogic Learning: A Systematic Review Henny Setiani; Yayat Ruhiat; Sofwatillah Amin; Rifda Cita Zulviah; Noerma Kurnia Fajarwati
Journal of Advanced Research in Social Sciences and Humanities Vol. 7 No. 4 (2022): JARSSH
Publisher : Journal of Advanced Research in Social Sciences and Humanities

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26500/JARSSH-07-2022-0404

Abstract

Aim: The fourth industrial revolution was characterized by the pervasive application of technology in many spheres of daily life, including education. Regarding learning, technology is used to impart new information, not new beliefs or principles. This article investigates the concept of pedagogical learning as a potential alternative approach to learning in the modern era of digital technology.Methodology: The writing method uses a systematic review by drawing on previous research pertaining to 2019-2022.Findings: According to the study’s findings, digital pedagogy is an approach that is not only based on the teacher’s skills in using technology but also on how the teacher, in the role of a facilitator, uses technology to build thinking skills and develop students’ affective aspects. Learning centers on the students, and technology fosters a dynamic learning atmosphere. Learning, which is inquiry-based and requires students to observe and construct the existing reality, is made possible through technology. This will help develop a critical mindset, curiosity, empathy, and the desire to seek solutions to real-world problems; consequently, it will build knowledge and social intelligence. Learning in the digital age can be supplemented with an alternative approach called digital pedagogy. This approach seeks to cultivate young people capable of critical thinking, flexibility, and social intelligence to meet the challenges posed by the industrial revolution 4.0.Implications/Novel Contribution: The discipline of digital pedagogics arose from efforts to assist educators in developing the abilities required to thrive in the twenty-first-century classroom. The teacher’s ability to use technology is merely one component of the digital pedagogical method. This research provides insight into digital learning that will assist practitioners in understanding the value of digital learning and how it can be effectively applied.
PEMBELAJARAN BERBASIS PROYEK DALAM MENINGKATKAN KEMAMPUAN KOGNITIF SISWA Setiani, Henny; Hafidoh, Hafidoh; Suhernah, Suhernah; Yusup, Maulana
PROGRES PENDIDIKAN Vol. 6 No. 2 (2025): May 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v6i2.1350

Abstract

Tujuan penelitian untuk mengetahui pembelajaran berbasis project dalam meningkatkan kemampuan kognitif siswa. Penelitian dengan metode studi literatur. Hasil penelitian perencanaan dan pelaksanaan pembelajaran dengan PjBL terhadap bidang matematika materi pecahan terbukti meningkatkan kemampuan kognitif siswa kelas IV SDN Karangmalang 2. Dengan kontrol KKM dan pemerolehan hasil tes setiap siklus, pembelajaran PjBL meningkatkan keterampilan kognitif siswa kelas V SD Negeri Jiwan pada bidang materi matematika Bangun ruang. Pembelajaran PjBL efektif menciptakan lingkungan pembelajaran lebih gembira, aktif dan meningkatan hasil belajar siswa secara signifikan, meningkatan hasil belajar bidang IPAS pada materi cahaya dan sifat berdasarkan persentase ketuntasan belajar disetiap siklus serta menyajikan perkembangan kearah progresif (Berkembang), meningkatkan kemampuan berhitung siswa, kategori baik dalam menyimak penjelasan, peningkatan secara signifikan dalam sangggupan mengenal lambang bilangan 1-10 pada permainan tutup botol dan bahan bekas. PjBL dapat memenuhi kemampuan kognitif siswa pada indikator pemahaman konsep dalam 2 aspek yaitu (1) pada kemampuan dalam memandang informasi dengan sudut pandang lain mencapai ketercapaian tertinggi (2) kemampuan berpikir kreatif mencapai kriteria baik. Lebih efektif dalam meningkatkan keterampilan kreativitas, berpikir kritis, dan memecahkan masalah . 
Penerapan Model Pembelajaran Think Pair Share dalam Pembelajaran Bahasa Indonesia di SDN Sepang Kota Serang Setiani, Henny; Jannah, Sakila Lailatul; Hoeriyah, Lusi; Suhernah, Suhernah; Nadhifa, Nita Rahma; Yusup, Maulana
Jurnal Warta Dharmawangsa Vol 19, No 3 (2025)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/wdw.v19i3.7386

Abstract

Needs Analysis for Developing a Digital Evaluation System for Micro-skills Achievement in the Merdeka Belajar-Kampus Merdeka (MBKM) Program Setiani, Henny; Ruhiat, Yayat; Hendrayana, Aan
Jurnal Pendidikan Indonesia Gemilang Vol 5, No 2 (2025)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/jpig.v5i2.669

Abstract

This study analyzed the requirements for a digital system to evaluate microskill achievement within the MBKM program at universities. A descriptive research method was employed, utilizing a Likert-scale-based questionnaire completed by 132 respondents, consisting of 66 students and 66 lecturers from six universities. The sample size was determined through Power Analysis with an effect size parameter (f) of 0,4. The findings reveal that the conventional evaluation system faces challenges, including unclear assessment standards, difficulties in converting microskills to credit point, and time-consuming processes. Both students and lecturers express the need for a digital system that is more transparent, efficient, and capable of enabling real-time monitoring and feedback. These findings form the basis for designing a more effective microskill evaluation system.
MELODI PEMBELAJARAN : TANTANGAN DAN KEBERHASILAN SENI BUDAYA DI KELAS 5 SDN CITEREP Limas, Nida Nabilah; Setiani, Henny; Anggraeni, Aini; Aliansy, Ananda Putri; Nabila, Sakilatun
Jurnal Likhitaprajna Vol 27 No 2 (2025): September 2025
Publisher : FKIP Universitas Wisnuwardhana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37303/likhitaprajna.v27i2.568

Abstract

Abstract: This study examines the challenges and successes of learning arts and culture in grade 5 at SDN Citerep. The primary issue addressed is a lack of student interest in arts and cultural items, which are frequently viewed as less fascinating and relevant to their daily life. As a result, students engage in less arts and culture-related learning activities. To address this issue, the author employs an innovative learning method that incorporates visual material such as movies and photos, as well as practical activities that actively engage students in the learning process. This strategy aims to create a joyful and participatory learning environment in which students can better understand and appreciate arts and culture. The adoption of this strategy resulted in a significant rise in student interest and participation during the learning process. The research findings show that an interactive and contextual approach can help pupils grasp arts and culture. Finally, by using creative and fascinating learning approaches, problems in learning arts and culture can be solved, and student interest and understanding can be effectively increased.