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Pengaruh Pembelajaran PKn Terhadap Kesadaran Menaati Tata Tertib Siswa Kelas Tinggi SDN 166 Laburawung Ritha Tuken; Shasliani Shasliani; Irma Ati Mega
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 4 (2023): Desember
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i4.3124

Abstract

This study aims to determine the effect of Civics Learning on Awareness of Obeying School Rules in UPTD SPF High Class students at SDN 166 Laburawung, Soppeng Regency. The approach taken is a quantitative approach to the type of research ex post facto. The type of sampling technique used was purposive sampling with a sample of 42 students. The data collection technique used is a questionnaire or a questionnaire. Data analysis used descriptive data analysis techniques and inferential data analysis techniques. Descriptive statistical results were obtained from the results of scoring and categorization through filling out a questionnaire on student perceptions about Civics learning and an awareness questionnaire on obeying the rules. The results of the analysis using a simple linear regression analysis hypothesis test showed a significant value <0.05 (0.008 <0.05) so that H0 was rejected and H1 was accepted. This it can be concluded that Civics learning has an effect on awareness of obeying school rules for UPTD SPF high school students at SDN 166 Laburawung, Soppeng Regency.
PEMBUATAN INSTRUMEN PENILAIAN BERBASIS KURIKULUM MERDEKA BAGI GURU MADRASAH IBTIDAIYAH NEGERI 2 KABUPATEN POLEWALI MANDAR Zainal, Zaid; Syarif, Naufal Qadri; Krismanto, Wawan; Yonathan; Tuken, Ritha
Jurnal Akselerasi Merdeka Belajar dalam Pengabdian Orientasi Masyarakat (AMPOEN): Jurnal Pengabdian kepada Masyarakat Vol 2 No 1 (2024): APRIL-JULI
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/ampoen.v2i1.1667

Abstract

Penerapan Kurikulum Merdeka yang dicanangkan oleh Kementerian Pendidikan dan Kebudayaan menuntut guru untuk mengembangkan metode penilaian yang lebih interaktif dan menarik bagi siswa. Salah satu solusi yang dapat diterapkan adalah dengan memanfaatkan aplikasi Quizizz sebagai media penilaian berbasis teknologi. Kegiatan pengabdian masyarakat ini bertujuan untuk membantu guru Madrasah Ibtidaiyah Negeri 2 Kabupaten Polewali Mandar dalam membuat instrumen penilaian berbasis Kurikulum Merdeka menggunakan aplikasi Quizizz. Dengan adanya instrumen penilaian berbasis teknologi, diharapkan proses penilaian dapat berlangsung lebih efektif dan menarik bagi siswa. Kegiatan ini dilaksanakan melalui workshop dan pendampingan langsung kepada guru. Workshop dilakukan untuk memberikan pemahaman tentang penggunaan aplikasi Quizizz dan prinsip-prinsip penilaian yang sesuai dengan Kurikulum Merdeka. Selanjutnya, tim pengabdian masyarakat melakukan pendampingan kepada guru dalam menyusun instrumen penilaian menggunakan Quizizz yang mencakup penilaian pengetahuan, keterampilan, dan sikap. Hasil yang terukur dari kegiatan ini adalah terciptanya instrumen penilaian berbasis Kurikulum Merdeka menggunakan aplikasi Quizizz yang lengkap dan siap digunakan oleh guru Madrasah Ibtidaiyah Negeri 2 Kabupaten Polewali Mandar. Instrumen penilaian tersebut mencakup penilaian kognitif, psikomotorik, dan afektif yang disajikan dalam bentuk kuis interaktif dan menarik. Dengan adanya instrumen penilaian berbasis teknologi ini, guru dapat melaksanakan penilaian secara lebih efektif, objektif, dan menarik bagi siswa, sehingga hasil belajar siswa dapat diukur dengan lebih akurat dan bermakna.
PKM Pendekatan Role Playing pada Guru-Guru UPTD SDN 55 Dateng-dateng Kab. Majene Pasinggi, Yonathan Saba’; Tuken, Ritha; Usman, Usman
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2023:PROSIDING EDISI 5
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

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Abstract

Abstrak.  Berdasarkan, rumusan dalam PKM ini adalah Bagaimanakah penerapan pembelajaran kooperatif tipe role playing pada guru-guru SDN 55 Dateng-dateng pembelajaran PKn. Adapun tujuan yang diharapkan dari PKM ini adalah untuk penyamaan persepsi proses penerapan pembelajaran kooperatif tipe role playing dalam pembelajaran  pada mata pelajaran PKn di kelas VI  SDN 55 Dateng-dateng Kab. Majene. Pendekatan yang digunakan dalam penyuluhan ini adalah melati guru-guru-dalam menerapkan pendekatan role playing, yaitu pendekatan penyuluhan ini untuk mendeskripsikan aktifitas langkah-langkah model pada guru-guru dalam pelaksanaan  penyuluhan. Jenis penyuluhan   ini   yang biasa juga disebut PKM dengan tahapan-tahapan pelaksanaan meliputi: perencanaan pembuatan media, Penyusunan RPP, peragaan model role playing. Pada Pelaksanaan dimulai dari memberikan angket untuk mengetahui kemampuan awal para guru-guru, dari angket ternyata guru- guru SDN 55 Dateng-dateng sudah mengetaui tentang pendekatan role playing tapi tidak pernah menggunakan pendekatan ini dalam pembelajaran . Berawal dari situ Tim pelaksana PKM memberikan penyuluhan melalui power point, menjelaskan cara menyusun rancangan pembelajaran pendekatan role playing   pada guru-guru SDN 55 dateng-dateng. Kemudian setelah sesesai penjelan Tim guru-guru di bagi menjadi dua kelompok yaitu kelas tinggi dan kelas rendah. Kedua kelompok membuat RPP  dengan penerapan model pembelajaran kooperatif tipe Role Playing. Sesudah selesai menyusun masing-masing kelompok mempresentasikan kemudian  kemudian masing-masing kelompok diberikan masukan untuk perbaikan pembelajarannya untuk di gunakan pada saat merekan di kelasnya masing-masing.Kata Kunci: Pembelajaran PKn, Pendekatan Kooperatif tipe role playing
USING VIDEO ANIMATION IN CONTEXTUAL TEACHING AND LEARNING TO ENHANCE STUDENT ENGAGEMENT IN SCIENCE LEARNING Puspitasari, Eka; Krismanto, Wawan; Tuken, Ritha; Pasinggi, Yonathan S.
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 15, No 1 (2024): April 2024
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v15i1.17134

Abstract

Science learning that only prioritizes conceptual learning and ignores relevance to the environmental context and society in which students live needs to be immediately abandoned and changed to contextual learning oriented towards student activity and engagement. The research aims to implement the contextual teaching and learning (CTL) model assisted by video animation to improve student learning processes and engagement in science learning about the Water Cycle. For this reason, a qualitative approach to this type of classroom action research is a research method that is considered relevant. Class actions were carried out in cycles (planning, implementation, observation and reflection) in class 5 of SDN 3 Watang Sidenreng, Sidrap Regency, South Sulawesi. Three instruments were used as data collection tools: teacher and student observation sheets and student learning engagement observation. Descriptive analysis was used for the analysis of data. The result is significant changes after implementing three class actions, especially in the student-centred orientation of learning science. With worksheets supported by animated video media, everything strengthens the contextualization of the Water Cycle material to be closer to students' daily phenomena. Various activities and learning experiences are realized when implementing the CTL model's seven learning steps (syntax). At the end of the cycle, student engagement could increase significantly. Thus, implementing CTL assisted by video animation could improve the learning process and engagement.
Cooperative Learning For The Alpha Generation: An Assisting Action For Teachers of Madrasah Ibtidaiyah S.Pasinggi, Yonathan; Tuken, Ritha; Krismanto, Wawan
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2024:PROSIDING EDISI 4
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

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Abstract

Program pengabdian ini bertujuan untuk mendampingi guru-guru Madrasah Ibtidaiyah (MI) DDI Rea Barat, Kabupaten Poliwali Mandar, Sulawesi Barat dalam memahami dan mengimplementasikan model pembelajaran kooperatif guna mengoptimalkan proses belajar mengajar bagi peserta didik mereka yang termasuk generasi Alpha. Generasi ini cenderung lebih responsif terhadap metode pembelajaran interaktif dan berbasis kolaborasi yang menekankan kerja sama kelompok serta keterlibatan aktif siswa. Untuk itu melalui program pengabdian ini diharapkan dapat membantu para guru dalam menghadapi tantangan mengajar generasi Alpha. Metode yang digunakan dalam program ini meliputi ceramah, diskusi, kolaborasi, dan pendampingan langsung dalam pengembangan perangkat pembelajaran. Hasil program menunjukkan bahwa guru-guru MI DDI Rea Barat berhasil meningkatkan pemahaman tentang konsep pembelajaran kooperatif serta keterampilan dalam merancang perangkat pembelajaran. Mereka juga berkomitmen untuk menerapkan metode ini di kelas masing- masing. Namun, terdapat beberapa tantangan dalam penerapan praktis di kelas seperti manajemen waktu dan penyesuaian dengan kurikulum baru yang akan diberlakukan yaitu Kurikulum Merdeka. Kesimpulannya, program pengabdian ini efektif dalam membekali guru dengan pengetahuan dan keterampilan yang diperlukan guru-guru untuk menghadapi tantangan pembelajaran abad ke-21, khususnya dalam mengajar generasi Alpha melalui model pembelajaran kolaboratif.
Penerapan Model Pembelajaran SAVI Terhadap Hasil Belajar Siswa Pada Mata Pelajaran PPKn Kelas III Tuken, Ritha; Muslimin; Wanda, Tri
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 3 (2024): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i3.3608

Abstract

The problem in this research is the low student learning outcomes in Civics subjects. The objectives of this research are: 1) To determine the process of implementing the SAVI learning model in class III PPKn learning at UPTD SD Negeri 43 Parepare. 2) To determine the improvement in PPKn learning outcomes through the SAVI learning model for class III UPTD students at SD Negeri 43 Parepare. This research approach is a qualitative approach with the type of research being classroom action research. Data collection techniques and procedures are observation, documentation tests and reflection sheets. Next, the data is analyzed and processed descriptively qualitatively. The indicator of the success of this research is if the SAVI implementation process and student learning outcomes are in good qualifications. The results of research in cycle 1 were in sufficient qualifications (C), while the results of research in cycle II were in good qualifications (B). Conclusion: The application of the SAVI learning model can improve learning outcomes in PPKn subjects for class III UPTD students at SD Negeri 43 Parepare.
Pengaruh Model Pembelajaran VCT Berbantuan Media Canva Terhadap Hasil Belajar PPKn Siswa Kelas V Tuken, Ritha; Israwaty, Ila; Ulfah, Rahmiana
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 3 (2024): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i3.3665

Abstract

This research aims to find out if there is no influence of VCT learning model supported by canva media on the learning outcomes of Polewali Mandar district Pekkabata State SD Class V students. The approach used in this research is a quantitative approach with the research design of Quasi Experiment in the form of Nonequivalent Control Group Design. The population in this study is the entire student SD State 066 Pekkabata, while the sample is the class V Sandeq as an experimental class and class V Andi depu as a control class with a simple number of 52 students. The results of the research were obtained after the pre-test and post-test. The results are obtained from the learning hassil of PPKn students. The result of inferential analytics with the Independent Sample T-test shows Sig (2 - tailed) = 0,000 < 0.05, so H0 is rejected and H1 is accepted. Thus, the conclusion of this study is that the VCT learning model supported by media canva has an influence on the improvement of learning outcomes of V Class Students of SD State 066 Pekkabata district of Polewali Mandar.
Scale Development To Measure Self-Regulated Learning Of Student Teacher Candidates In Building Professional Teacher Competence Krismanto, Wawan; Pasinggi, Yonathan S.; Tuken, Ritha
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2024 : PROSIDING EDISI 4
Publisher : Seminar Nasional LP2M UNM

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Abstract

Abstract. This study aims to develop a self-regulated learning (SRL) scale to measure student teachers' SRL strategies in learning and building professional teacher competence. The study uses a development approach by referring to the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. This SRL scale was developed based on the Zimmerman and Martinez-Pons SRL theory and teacher competency standards in Indonesia. Data were analyzed using the Rasch model with the help of WINSTEPS software. The study results have succeeded in developing an SRL scale and have gone through the expert validation stage. In addition, it has also gone through a trial stage on 139 student teacher candidates. The results of the analysis show that the SRL scale that has been developed has good validity and reliability. Respondent reliability reached 0.99, and item reliability of 0.86. The analysis results also show that the scale has a Raw variance explained by measures of 45.8% and an Unexplained variance in first contrast of 14.2%, meaning it is considered good at measuring what should be measured. Thus, this scale can significantly distinguish the student's SRL strategies level and has good unidimensionality. This study concludes that the developed SRL scale is suitable for measuring the SRL strategies of student teacher candidates in preparing themselves to become professional teachers.Keywords: Rasch Model, SRL Scale, self-regulated, teacher competencies
HIGH INTERACTION OF ELEMENTARY SCHOOL STUDENTS WITH GADGETS: HOW DOES THEIR SOCIAL GROWTH? Faradibah, Faradibah; Krismanto, Wawan; Musfirah, Musfirah; Halik, Abdul; Pasinggi, Yonathan S.; Tuken, Ritha
JURNAL EDUSCIENCE Vol 12, No 4 (2025): Jurnal Eduscience (JES), (Authors from Malaysia, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i4.7032

Abstract

Purpose – The students who frequently use gadgets tend to be more individualistic and less concerned about the needs of friends or others. This interferes with the formation of social attitudes that are essential for a student's character development. Therefore, this study will describe the phenomenon, focusing on answering research questions: How is the intensity of gadget use among 6th-grade students? Moreover, what is the impact of gadget use on the social attitudes of 6th-grade students?Methodology – Qualitative descriptive methods were used in this study. The participants were 6th-grade students. They were then observed and interviewed in depth, including their parents, teachers, and principal. Data were collected using surveys, interviews, observation, and documentation techniques. The research data were analyzed in three stages: data condensation, data display, and conclusions.Findings – The results showed that the level of gadget use among 6th-grade students at Mentari Public Elementary School, Kota Parepare, South Sulawesi, was relatively high. The high interaction of two students with these gadgets has a significant negative impact on students' social attitudes. The impacts are making them less physically and more focused on gadgets. They experience decreased communication skills, especially in face-to-face situations. They tend to be less confident, less fluent in speaking, and often not focused when invited to communicate. It also distracts students from their responsibilities and makes students more aggressive and less polite when interacting with others.Contribution – Based on research data and a review of various literature, it is evident that high-intensity gadget use poses potential problems for the social growth of elementary school children. This study shows a variety of these problems. This contributes to scientific studies on children's social growth and the use of gadgets among children.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEAD TOGETHER BERBANTUAN MEDIA VIDEO ANIMASI UNTUK MENINGKATKAN PARTISIPASI PESERTA DIDIK DALAM PENDIDIKAN PANCASILA DI KELAS IV SD NEGERI 018 MANDING KABUPATEN POEWALI MANDAR Tuken, Ritha; Usman, Usman; Alimin, Mutmainnah Deila
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 9, No 2 (2025): Mei
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v9i2.72070

Abstract

Abstract: The research is a Classroom Action Research with qualitative research.  The purpose of this study was to determine how the application of cooperative learning model type Numbered Head Together assisted by animated video media can improve the quality of the learning process and the participation of students in class IV SD Negeri 018 Manding. The research subjects consisted of 1 teacher and 26 fourth grade students of SD Negeri 018 Manding. Data were colected through observation and documentation techniques. The research method is data condensation, data presentation, and conclusion drawing. The results of the research in cycle 1 teacher activity was in the sufficient category (C) with a percentage of 75% and increased in cycle 2 to a good category (B) with a percentage of 91.66%. Student activity in cycle 1 was in the sufficient category (C) with a percentage of 69%, increasing in cycle 2 to a good category (B) with a percentage of 89%. Learner participation in cycle 1 reached sufficient qualification (C) with a percentage of 61%. In cycle 2, learner participation reached good qualification (B) with a percentage of 80%. Based on these results, it can be concluded that the application of the Numbered Head Together learning model is effective in improving the quality of the learning process and the participation of fourth grade students of SD Negeri018 Manding.