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Journal : jurnal pendidikan mipa

Bridging Knowledge and Fear: Citizen Science in Enhancing Herpetofauna Literacy, Identification Skills, and Reduced Fear Samitra, Dian; Widiya, Mareta
Jurnal Pendidikan MIPA Vol 26, No 1 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i1.pp356-366

Abstract

Species literacy and species identification skills are important to protect diversity and are issues in Sustainable Development Education. Fear of animals, especially herpetofauna, makes students avoid them and makes it difficult to study them. Based to the literature study, citizen science has the potential to solve this problem. This study aims to determine the impact of citizen science on species literacy, species identification skill, and fear of herpetofauna. This study included 44 biology education students from PGRI Silampari University who were studying Vertebrate Zoology classes. The data on species literacy was obtained using essay questions. Reports provided information on species identification skills. A questionnaire was used to collect fear data on the herpetofauna. The instrument used was declared valid and reliable. Species identification ability data was analyzed based on species resulting from citizen science activities. Species literacy data were analyzed descriptively and using the Wilcoxon Signed Rank test. Literacy increase data is calculated using the N-Gain Score. The results obtained show that 1) Species literacy data after the Wilcoxon test obtained sig. <0.05. The N-gain analysis obtained was 0.72 in the high category. 2) The herpetofauna identification data was 71.23%, indicating that students skills are passable in identifying species. The results of citizen Science activities showed that a maximum of 17 species were caught and a minimum of 6 species; 3) The Wilcoxon test revealed a significant difference in fear of herpetofauna (sig. < 0.05). Therefore, it can be concluded that Citizen Science significantly increases students' species literacy, identification abilities and reducing students' fear of herpetofauna.        Keywords: citizen science, species literacy, species identification skill, herpetofauna.
How Immersive Digital Technology Learning in Ecology and Environmental Education: A Systematic Literature Review Samitra, Dian; Rozi, Zico Fakhrur; Riastuti, Reny Dwi
Jurnal Pendidikan MIPA Vol 27, No 2 (2026): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v27i2.pp759-780

Abstract

This study investigates research trends in immersive digital technologies in ecological and environmental education. It also examines how immersive learning environments impact student learning outcomes and engagement across various educational contexts. A systematic literature review was conducted using the PRISMA protocol and the SPIDER framework. Publications were searched for between 2015 and 2025. The data obtained were analyzed descriptively. An initial search of the Scopus database identified 253 publications, and the ERIC database identified 43 publications, of which 26 studies met the inclusion criteria and were selected for in-depth analysis. The results indicate that research interest in immersive digital technologies in ecological and environmental education began in 2019. Most research on immersive digital technologies was conducted in 2025. VOSviewer analysis revealed that the identified keywords were technology, learning, and environmental substance. Among the identified technologies, virtual reality (VR) was the most dominant keyword. Furthermore, the study found that research on virtual reality technologies outnumbered research on augmented reality. Immersive digital technologies are used to enhance learning outcomes across affective, cognitive, behavioral, and engagement domains. This technology helps improve students' affective skills, such as environmental awareness, ecological empathy, positive attitudes toward conservation, and connectedness to nature. Game-based and narrative-based learning contribute to increased affective engagement and learning motivation. In the learning process, immersive digital technology is facilitated by contextual learning designs, such as experiential, inquiry-based, and situated learning. This review shows that immersive digital technologies in ecology and environmental education depend on the learning approach and objectives, enabling these technologies to support learning outcomes such as cognitive, affective, behavioral, and engagement. In addition, learning outcomes are influenced by immersive modality and learning approach. Keywords: augmented reality, virtual reality, virtual field trips, ecology education, environmental education.