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Journal : Singular

Game Edukasi Deutsch Bilder untuk Penguasaan Kosakata Bahasa Jerman di SMA Negeri 6 Malang Perdana, Syauqi Setya; Aini, Desti Nur
Singular: Journal of Pedagogical Language, Literature, and Cultural Studies Vol. 1 No. 1 (2024): Singular: Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/js.v1i2.3

Abstract

The research aims to design and develop a German vocabulary learning application that can facilitate the learning process forstudents. The methodology used is Research and Development (R&D) by adopting the ADDIE research model, which includes thestages of analysis, design, development, implementation, and evaluation. The data collected comprises both qualitative andquantitative data through the distribution of questionnaires to the research subjects, which include 11th-grade languagestudents at SMAN 6 Malang, as well as material experts, media experts, and observers. The validation of the Deutsch Bildereducational vocabulary game application was conducted by media and material experts, resulting in an "A" rating, indicating theapplication's validity and feasibility as a supplementary medium for A1-level German language learning.
Menghadirkan Gamifikasi dalam Pembelajaran Bahasa Jerman untuk Pemula: Desain Aplikasi BRIX Berbasis Construct 3 Ibrahim Asmorodina; Desti Nur Aini
Singular: Journal of Pedagogical Language, Literature, and Cultural Studies Vol. 2 No. 1 (2025): Singular: Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/js.v2i1.30

Abstract

This study aims to describe the development process of the BRIX application based on the Construct 3 platform for German language learning with gamification integration. This research employs a research and development (R&D) approach with a descriptive qualitative method and utilizes the Waterfall development model, which consists of five stages: needs analysis, design and development, application development, verification, and application launch. The research data were obtained through observations during the needs analysis stage and questionnaires during the trial phase, involving students from SMAN 1 Bululawang as research subjects. The result of this study is the BRIX application product, which is a type of learning media in the form of a 2D platformer and role-playing game (RPG). The gamification elements integrated into BRIX are designed to encourage student motivation in the German language learning process, equipped with game features such as characters, points, scores, and exercises that focus on reading (lesen) and listening (hören) skills at the A1 GER level.