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WEBTOON SEBAGAI MEDIA PEMBELAJARAN MENULIS KOMIK JENAKA Adisti Primi Wulan; Muhammad Lahir; Abdul Wahid
JURNAL KONFIKS Vol 11 No 2 (2024): KONFIKS
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/konfiks.v11i2.15670

Abstract

Pembelajaran menulis komik jenaka di perguruan tinggi sering kali menghadapi tantangan dalam meningkatkan motivasi dan kreativitas mahasiswa. Webtoon sebagai media digital berbasis visual menawarkan potensi besar untuk membantu mahasiswa memahami struktur naratif, mengembangkan humor yang efektif, serta meningkatkan literasi visual dalam menulis. Namun, pemanfaatan Webtoon dalam konteks pembelajaran menulis komik jenaka masih terbatas dan belum banyak dikaji secara sistemati. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan Webtoon sebagai media pembelajaran dalam meningkatkan keterampilan menulis komik jenaka mahasiswa serta mengidentifikasi faktor-faktor yang mempengaruhi keberhasilannya. Penelitian ini menggunakan pendekatan deskriptif dengan metode survei melalui kuesioner dan wawancara terhadap mahasiswa Program Studi Pendidikan Bahasa dan Sastra Indonesia di IKIP PGRI Pontianak. Hasil penelitian menunjukkan bahwa mayoritas mahasiswa merasa Webtoon membantu mereka memahami struktur dan teknik menulis komik jenaka, meningkatkan motivasi dalam menulis, serta mempermudah pengembangan ide cerita. Selain itu, faktor internal seperti minat dan kreativitas mahasiswa, serta faktor eksternal seperti dukungan dosen, akses terhadap sumber belajar, dan tantangan teknis turut memengaruhi efektivitas pembelajaran berbasis Webtoon. Temuan ini menunjukkan bahwa Webtoon dapat menjadi media pembelajaran inovatif yang menggabungkan teknologi dengan kreativitas, sehingga mampu meningkatkan efektivitas pembelajaran menulis komik jenaka di perguruan tinggi. Oleh karena itu, penerapan Webtoon dalam kurikulum menulis kreatif perlu dipertimbangkan lebih lanjut untuk mengakomodasi kebutuhan mahasiswa di era digital.
Exploring how novel reading enhances youth literacy, deepens insight, and fosters creative thinking I Made Sumartana; I Putu Yoga Laksana; Adisti Primi Wulan; Siti Mariam; Ratna Dewi; Zulfiqar Ali; Bareq Raad Raheem; Sidratul Muntaha Uzma; Muhammad Mustafa
Journal of Education, Social & Communication Studies Vol. 3 No. 2 (2026): May 2026
Publisher : PT. MAWAMEDIA JAYAMUSTA BUANASIHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71028/jescs.v3i2.83

Abstract

Reading has various benefits in everyday life, especially for teenagers. This study aims to explore the impact of reading novels on adolescents' literacy, creativity, critical thinking and mental health. Through the analysis of data obtained from 12 respondents aged 19-20 years old, results show that 100% of respondents agreed that reading novels can improve their literacy and creativity. The knowledge gained from reading helps teens develop creative thinking and critical thinking skills. The survey results also indicated that 100% of respondents found reading novels helpful in coping with emotions and stress, with genres as diverse as romance, fiction, history and politics. In addition, this study confirms the importance of emotional intelligence in helping adolescents recognize and manage their feelings. This finding is in line with previous research showing that reading interest is positively related to critical thinking and critical reading skills. Overall, the results of this study suggest that reading novels not only improves cognitive skills but also provides significant emotional support for adolescents in facing the challenges of daily life.
A comprehensive review of Project-Based Learning (PBL): Unravelling its aims, methodologies, and implications Nazula Silma; Ikrima Maulida; Adisti Primi Wulan; Joyce Merawati; Md. Kamrul Hasan
Journal of Education, Social & Communication Studies Vol. 1 No. 1 (2024): January 2024
Publisher : PT. MAWAMEDIA JAYAMUSTA BUANASIHA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This review delves into the multifaceted realm of Project-Based Learning (PBL), aiming to provide a comprehensive understanding of its objectives, methodologies, and implications. The study draws on a meticulous examination of existing literature through document analysis and the review of researches centred on PBL. The primary aim of the research is to discern the key objectives pursued by educators and institutions employing PBL as a pedagogical approach. The method of data collection involves an extensive review of scholarly articles, academic papers, and educational reports, spanning various disciplines and educational levels. By synthesizing information from diverse sources, this study aims to construct a nuanced picture of the aims that PBL seeks to achieve, encompassing cognitive, affective, and skill-based learning outcomes. The analysis phase employs a qualitative approach to identify recurring themes, patterns, and variations in the aims of PBL across different educational contexts. Additionally, the study scrutinizes the methodologies adopted in various researches to assess the effectiveness of PBL, examining factors such as project design, assessment strategies, and student engagement. The findings reveal a range of objectives associated with PBL, including fostering critical thinking skills, enhancing collaboration, and promoting real-world applicability of knowledge. Furthermore, the analysis sheds light on the diversity of methodologies employed in PBL research, showcasing the adaptability of this pedagogical approach across disciplines and educational settings. In conclusion, this review consolidates the aims of PBL, highlights the varied methodologies used to assess its impact, and discusses the implications for future educational practices. By synthesizing current knowledge on PBL, this study contributes to the ongoing dialogue surrounding effective pedagogical strategies, providing insights for educators, researchers, and policymakers seeking to optimize learning experiences through project-based approaches.