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Pengaruh Permainan Estafet Bola Terhadap Gerak Manipulatif Anak Usia 4-5 Tahun Di TK Para Bintang Kota Jambi Wiwit Putri Aryanti; Asih Nur Ismiatun; Nyimas Muazzomi
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.12068

Abstract

Penelitian ini melatar belakangi adanya hambatan pada perkembangan gerak manipulatif anak kelompok A di TK Para Bintang Kota Jambi, seperti kesulitan melempar tepat sasaran, menangkap, menggiring, dan menyepak bola. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh permainan estafet bola terhadap gerak manipulatif anak usia 4-5 tahun. Jenis penelitian yang digunakan adalah kuantitatif eksperimen dengan desain one group pretest-posttest design. Sampel penelitian berjumlah 16 anak di kelompok A. Teknik pengumpulan data dilakukan melalui observasi dan dokumentasi, sementara analisis data menggunakan uji normalitas, uji homogenitas, dan uji hipotesis Paired Sample t Test berbantuan SPSS Versi 25. Hasil penelitian menunjukkan adanya peningkatan nilai rata-rata (mean) secara signifikan dari pretest sebesar 12,19 (50,8%) menjadi posttest sebesar 20,19 (84,2%), dengan selisih kenaikan mencapai 33,4%. Hasil uji hipotesis menunjukkan nilai Sig. (2-tailed) 0,000 < 0,05 dan t hitung 50,596 > t table 2,145, sehingga H0 ditolak dan Ha diterima. Selain itu, penghitungan effect size menggunakan Cohen's d menghasilkan nilai sebesar 5,33 yang termasuk kategori efek yang kuat (strong effect). Berdasarkan hasil tersebut, dapat disimpulkan bahwa permainan estafet bola memberikan pengaruh yang signifikan dan efektif dalam menstimulasi kemampuan gerak manipulatif anak usia 4-5 tahun di TK Para Bintang Kota Jambi.
Pelatihan Pembuatan Media Pembelajaran Berbentuk Video Animasi 3d Menggunakan Aplikasi Lumen untuk Meningkatkan Literasi Informasi pada Guru Nyimas Muazzomi; Indryani Indryani; Mujahidawati Mujahidawati; Masyunita Siregar; Asih Nur Ismiatun; Febbry Romundza
Proceeding Biology Education Conference: Biology, Science, Enviromental, and Learning Vol 21, No 1 (2024): Proceeding Biology Education Conference
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Enhancing information literacy among teachers is a crucial step in supporting the achievement of quality education. Information literacy, which encompasses the ability to access, evaluate, and use information effectively, is vital in the learning process. With the advancement of technology, 3D animated video-based learning media has become a tool that can increase students' interest and understanding of the material being taught. This training aims to equip teachers with the skills to create learning media in the form of 3D animated videos using the Lumen application. This application is chosen for its ease of use in creating engaging and interactive visual content. In this training, participants will learn the basics of using Lumen, starting from 3D animation concepts, storyboard creation, to rendering and video editing techniques. The expected outcome of this training is the enhancement of teachers' competence in creating innovative and interactive learning media, which in turn can improve students' information literacy and understanding. Thus, this training is expected to contribute to improving the quality of education in schools.
PENGARUH GAME EDUKASI WORDWALL TERHADAP KEMAMPUAN PROBLEM SOLVING ANAK USIA 4-5 TAHUN DI TK NEGERI PEMBINA 1 KOTA JAMBI Aura Salsabila; Indryani; Asih Nur Ismiatun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13323

Abstract

Early childhood problem-solving ability is an important aspect of cognitive development; however, it has not yet developed optimally among children aged 4–5 years at TK Negeri Pembina 1 Kota Jambi. This study aims to determine the effect of using the Wordwall educational game on children’s problem-solving ability. The study employed a quantitative approach with a pre-experimental one group pretest-posttest design. The subjects consisted of 11 children selected through purposive sampling. Data were collected through observation, interviews, and documentation, while data analysis was conducted using the Wilcoxon Signed-Rank Test. The results showed an improvement in problem-solving ability, indicated by an increase in the mean score from 28.18 to 37.63 and a significance value of 0.003 < 0.05. The N-Gain score of 0.60 was categorized as moderate. Therefore, the use of Wordwall has a significant and moderately effective impact on improving early childhood problem-solving ability.
PENGARUH KEGIATAN ROCK PAINTING TERHADAP PERKEMBANGAN MOTORIK HALUS ANAK USIA 5–6 TAHUN DI TK AISYIYAH BUSTANUL ATHFAL TEMBESI Lilis Karlina; Haryanto Haryanto; Asih Nur Ismiatun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13514

Abstract

This study was motivated by the low development of fine motor skills among children aged 5–6 years at TK Aisyiyah Bustanul Athfal Muara Tembesi. The problems identified include children’s difficulties in cutting according to patterns, pasting accurately, writing, and coordinating hand movements. This study aims to determine the effect of rock painting activities on the fine motor skills development of early childhood. The research employed a quantitative approach using a pre-experimental design with a one group pretest-posttest design. The sample consisted of 19 children in group B. Data were collected using an observation sheet that had been tested for validity. Data analysis techniques included normality test, homogeneity test, and hypothesis testing using paired sample t-test. The results showed a significant effect of rock painting activities on children's fine motor skills, indicated by improvements in hand-eye coordination, finger control, and precision in coloring and drawing activities. In conclusion, rock painting activities are effective as an innovative and enjoyable learning method to improve fine motor skills in early childhood.
PENGEMBANGAN MEDIA PEMBELAJARAN LIFT THE FLAP BOOK UNTUK MENGENALKAN LAMBANG BILANGAN PADA ANAK USIA 4-5 TAHUN Andik Rahmatiah; Uswatul Hasni; Asih Nur Ismiatun
Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia Vol 12, No 2 (2026)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al-Banjari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jmbkan.v12i2.18769

Abstract

Through the results of interviews with several kindergartens in Rawa Sari Subdistrict, Jambi City, it was found that children's ability to recognize numerical symbols was not yet optimal. Therefore, it is essential to introduce numerical symbols early through the use of learning media, one of which is the lift-the-flap book. The objectives of this study are (1) to identify the needs in developing a lift-the-flap book as a learning medium for introducing numerical symbols to children aged 4–5 years, (2) to produce a feasible lift-the-flap book as a learning medium for introducing numerical symbols to children aged 4–5 years, and (3) to determine teachers' responses to the lift-the-flap book as a learning medium for introducing numerical symbols to children aged 4–5 years.This study employs the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consist of 4 teachers and 24 children. The research instruments used are questionnaires, including expert validation sheets and teacher response sheets. The data analysis technique applied is quantitative data analysis. The results show that media expert validation obtained a percentage of 100%, and material expert validation also obtained 100%. Meanwhile, the practicality test by teachers achieved a score of 93.75%. Thus, the lift-the-flap book is deemed feasible and practical as a learning medium for introducing numerical symbols to children aged 4–5 years.