Articles
Implementation Image Based Tracking Augmented Reality on The Promotion Brochure of Honda Matic Motorcycles
Riko Raynol Hasan;
Reza Andrea;
Syafei Karim
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v1i4.190
In this research is motivated by the absence of other alternatives in terms of supporting the promotion of Honda automatic motorcycles because until now the Honda dealer PT. Tunas Dwipa Matra only uses brochures as a promotional medium and this still has a shortage of potential customers who can only see the motorcycles with 2D images and cannot see every angle on the motorcycles. So in this case the customer certainly needs an application so that they can help see the visual appearance in 3D and also help them see the product in an informative manner that is directly contained in the application, with that there is a technology that can be used called Augmented Reality (AR). AR is a combination of 3D or 2D virtual objects and virtual objects that will blend into the real world. This study uses the image-based tracking method which is part of marker-based tracking where the marker is a brochure using a brochure that is readily available from the company. From this research, an Augmented Reality application for a Honda Matic motorcycles named Ar Motic will be built using the Unity application with the Vuforia Software Development Kit (SDK) for tracking brochures to display 3D objects and the Blender application that helps in making 3D models (Selvia, 2019).
The Development of Learning Solar System Augmented Reality for Elementary School
Agus Rineng Mattola;
Reza Andrea;
Budi Rachmadani
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v2i1.208
Along with today's technological developments, applications can be used as a medium of learning. This study aims to create a learning application about the solar system by utilizing technology Augmented Reality which is expected to be used to support the Natural Science (IPA) learning program by an elementary school educational institution to make the teaching and learning system more creative and interactive. In this study, the method augmented reality used is Image Based Tracking, which uses images as markers. The tools that help in the making of this AR are the Vuforia SDK which is used as a storage area marker. By doing this research, the results obtained in the form of the Solar System Learning application Augmented Reality that runs on the platform Android and testing respondents using the method User Acceptance Testing (UAT)with a value of 73.5%.
Implementation of Marker Image Based Tracking Dental Care and Tooth Type "GG-Q" Based on Augmented Reality
Markarius Paso;
Reza Andrea;
Suswanto Suswanto
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v1i4.221
Augmented Reality (AR) is a technology that allows people to visualize the virtual world as part of the real world. In simple terms AR can be defined as a real environment that is added with virtual objects, this is made possible through certain input devices. Learning media is a tool used in supporting the implementation of the teaching and learning process. In this process, it can be carried out using books or media electronics. One of them is using electronic media in the form of smart phones. In implementing it is applied to the treatment and type of teeth. The types of teeth used are incisors, canines, molars and molars . There are also cavities, tooth structure and dental care . The method used in this research is Marker based tracking. Marker based tracking is a type of Augmented Reality that recognizes a marker and identifies it to add a virtual object to the real environment.
Educational Game “Mr. Foodi" Healthy and Nutritious Food for Children
Fadila Tiara;
Reza Andrea;
Suswanto
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v2i1.268
Children really like food that makes them interested in trying it, but the food that makes them interested is likely to be one of them. Source of problems for his health. Food and drinks that do not know the manufacturing process have an impact on children's development. Therefore, an educational game was created to get to know healthy and nutritious food. This is so that children can know which food is good for them and which food is not good for consumption. In its implementation, game development can use Construct2. Construct2 is a device that is used specifically for making games for platforms 2D. Games that use construct2 can be applied to educational games about healthy and nutritious food using the method finite state machine. FSM is a game smart agent development in the field of artificial intelligence. Methods Finite state machine (FSM) is a control system design methodology that describes the behavior or the working principle of the system by using the three things, namely, state, event and action.
Development of Augmented Reality Traditional Musical Education Applications
Zulkifli Syahrir Ramadhan;
Reza Andrea;
Suswanto
TEPIAN Vol 3 No 1 (2022): March 2022
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v3i1.690
Technology that is developing very rapidly today is no exception in the world of education, the convenience offered by technology cannot be denied by shifting the way children learn who were born and raised in the digital era. In the field of education, augmented reality technology has been widely implemented, such as applications that use augmented reality book aids. This study aims to create an alternative application as a learning medium for the introduction of traditional musical instruments with a multimedia development method by an elementary school educational institution. In this study, the augmented reality method used is Image Based Tracking, which uses images as markers. The tool that helps in making AR is the Vuforia SDK which is used as a storage area marker. By doing this research, the results were obtained in the form of an Augmented Reality Traditional Musical Instrument Recognition application that runs on the Android platform and respondent testing using the User Acceptance Testing (UAT) method with a value of 86%.
Modelling Open Access Catalog (OPAC) Success using DeLone and McLean models in Library Agriculture Polytechnic of Samarinda
Dani Wahyudi Wahyudi;
Suswanto;
Reza Andrea
TEPIAN Vol 3 No 3 (2022): September 2022
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v3i3.688
Online Public Access Catalog (OPAC) is one of the systems used and utilized by the Samarinda State Agricultural Polytechnic library to provide information regarding the availability and collection of books owned by the library. The purpose of this study was to determine the success in implementing OPAC using the Delone and McLean Model. Consists of seven variables, namely information quality, system quality, service quality, usage, user convenience, interest in using, and net benefits. The data obtained from this study were obtained from the distribution of questionnaires using Google Forms and in writing, the research sample was obtained by 40 respondents. The results obtained in this study are in the form of conditions for each variable in the Delone and McLean Model. The user satisfaction and net benefit variables are in the high category, while the information quality and system quality variables are in the fairly high category. From the results obtained, it is necessary to prioritize improvements to the indicators owned by the Delone and McLean Model variables with the average percentage of each indicator which is below the average percentage of all indicators.
Development of Augmented Reality Traditional Musical Education Applications
Zulkifli Syahrir Ramadhan;
Reza Andrea;
Suswanto
TEPIAN Vol. 3 No. 1 (2022): March 2022
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v3i1.690
Technology that is developing very rapidly today is no exception in the world of education, the convenience offered by technology cannot be denied by shifting the way children learn who were born and raised in the digital era. In the field of education, augmented reality technology has been widely implemented, such as applications that use augmented reality book aids. This study aims to create an alternative application as a learning medium for the introduction of traditional musical instruments with a multimedia development method by an elementary school educational institution. In this study, the augmented reality method used is Image Based Tracking, which uses images as markers. The tool that helps in making AR is the Vuforia SDK which is used as a storage area marker. By doing this research, the results were obtained in the form of an Augmented Reality Traditional Musical Instrument Recognition application that runs on the Android platform and respondent testing using the User Acceptance Testing (UAT) method with a value of 86%.
Modelling Open Access Catalog (OPAC) Success using DeLone and McLean models in Library Agriculture Polytechnic of Samarinda
Wahyudi, Dani Wahyudi;
Suswanto;
Reza Andrea
TEPIAN Vol. 3 No. 3 (2022): September 2022
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v3i3.688
Online Public Access Catalog (OPAC) is one of the systems used and utilized by the Samarinda State Agricultural Polytechnic library to provide information regarding the availability and collection of books owned by the library. The purpose of this study was to determine the success in implementing OPAC using the Delone and McLean Model. Consists of seven variables, namely information quality, system quality, service quality, usage, user convenience, interest in using, and net benefits. The data obtained from this study were obtained from the distribution of questionnaires using Google Forms and in writing, the research sample was obtained by 40 respondents. The results obtained in this study are in the form of conditions for each variable in the Delone and McLean Model. The user satisfaction and net benefit variables are in the high category, while the information quality and system quality variables are in the fairly high category. From the results obtained, it is necessary to prioritize improvements to the indicators owned by the Delone and McLean Model variables with the average percentage of each indicator which is below the average percentage of all indicators.
Application of Marker-Based Tracking Augmented Reality of Human Digestive System for Elementary School
Lestari, Ayu;
Andrea, Reza;
Karim, Syafei
TEPIAN Vol. 4 No. 3 (2023): September 2023
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v4i3.793
The digestive system in humans is one of the materials taught in biology subjects. Submission of material about the digestive system in humans is still through conventional media such as blackboards and pictures contained in biology books. While this material about the digestive system is difficult to see directly because most of it occurs in the body. Augmented Reality is a technique that combines two-dimensional and three-dimensional virtual differences into a real sphere. Augmented Reality can be one of the effective teaching materials in elementary schools because of the rapidly advancing technology.
Boat Ticket Booking Information System at Mahakam Ulu Wharf
Yulianti, Yulianti;
Andrea, Reza;
Suswanto, Suswanto
TEPIAN Vol. 4 No. 3 (2023): September 2023
Publisher : Politeknik Pertanian Negeri Samarinda
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DOI: 10.51967/tepian.v4i3.2061
The background of this research is the Mahakam Ulu pier which provides traditional ship transportation services, while the problem that often occurs to prospective passengers is being left behind by ships because most of the prospective passengers do not get information about the departure schedule of the ship that the prospective passenger wants to go to. Therefore the purpose of designing a website-based ship ticket booking information system application at the Mahakam Ulu pier is to make it easier to order tickets online and make it easier for prospective passengers to get information about ship departure schedules, find out information about boat ticket prices, and find out what facilities are available. Provided on board, and also to make it easier for admins to manage ticket data. The development of the system used in this study is the waterfall method, to implement this ship ticket booking information system, supporting components are needed so that it can work properly. This component uses the Laravel framework programming and MySQL database. Based on the results of the black box test and the respondent's questionnaire, the web-based ship ticket booking system has been running well and can be used by customers and also the Mahakam Ulu jetty admin.