Claim Missing Document
Check
Articles

Medan Area Battle Educational Game Using Branching Narrative and Turn-Based Tactical Combat Maulana Fauzan; Chrystia Aji Putra; Andreas Nugroho Sihananto
bit-Tech Vol. 8 No. 2 (2025): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v8i2.3345

Abstract

The rapid advancement of digital technology has created new opportunities for integrating interactive media into history education, a subject often perceived as passive and less engaging. Addressing the lack of educational games that combine narrative with strategic simulation, this study develops and evaluates Medan Area Battle, a 2D action role-playing game that introduces a dual-pedagogical mechanism through branching narrative and turn-based tactical combat. This integration is designed to allow students to experience historically grounded decision-making while simultaneously engaging in strategic reasoning with the events of the Medan Area Battle. A design-based research framework guided the development process through requirement analysis, design, implementation, and user testing. The evaluation involved twenty-five junior high school students, providing insight into the game's effectiveness. Learning performance was measured through pre-test and post-test assessments, while user experience was examined using Game User Experience Satisfaction Scale-18 (GUESS-18). Two additional dimensions Branching Narrative and Tactical Combat were incorporated to capture the unique interaction patterns introduced by the game’s narrative and strategic systems. Statistical analysis employed the Shapiro–Wilk test, Wilcoxon Signed Rank test, and Cronbach’s Alpha reliability testing. Results indicated a significant improvement in learning outcomes, with mean scores rising from 60.80 to 85.60 (p = 0.000767). The overall GUESS-18 rating of 4.15 (“Very Good”), alongside high scores in Educational (4.30) and Tactical Combat (4.27), suggests strong user engagement. These findings demonstrate that integrating narrative choice with tactical gameplay offers effective and theoretically grounded approach enhancing students’ cognitive understanding and motivation in history learning.
Co-Authors Abdul Rezha Efrat Najaf Abdurrahman, Nizar Achmad Junaidi Aditya Primayudha Aditya Rizqi Ardhana Afifudin, Muhammad Afriani, Regita Agung Mustika Rizki, Agung Mustika Agussalim Agussalim Agussalim Agussalim Agussalim, Agussalim Alif Wisam Desanta Fitrianto Alifah, Nurul Aini Amalia, Nadhia Rizqy Amri Muhaimin Anggraini PS Anggraini Puspita Sari Ani Dijah, Rahajoe Ar Romandhon, Mitzaqon Gholizhan Ardiansyah, Muhammad Dafa Arif Widiasan Subagio Basuki Rahmat Masdi Siduppa Bisma Putra Sulung Christianty, Theressa Marry Dwi Arman Prasetya Edi Sugiyanto Edi Sugiyanto Eristya Maya Safitri Fakhruddin, Fikri Farkhan Fauzi, Zaky Ahmad Fetty Tri Anggraeny Gusti Ahmad Fanshuri Alfarisy, Gusti Ahmad Fanshuri Henni Endah Wahanani Izzatul Fithriyah Kartini Kartini Kartini Lesmana, Benedictus Rafael M Shochibul Burhan, M Shochibul M. Arif Mardhavi M. Shochibul Burhan Mardhavi, Arif Marselina, Anif Fitria Dewi Maulana Fauzan Maulana, Hendra Maulana, Yoga Mohammad, Farrel Adel Muhammad Afifudin Muhammad Dafa Ardiansyah Muhammad Muharrom Al Haromainy Naila, Amelia Maslaqun Nurhaliza, Risma Nurlaili, Afina Lina Octaviani, Vincentia Indri Pangestu, Arif Fajar Parlika, Rizky Pradana, Ilham Akbar Prami, Made Hanindia Putra, Chrystia Aji Putra, Gredy Christian Hendrawan Putra, Raditya Lungguk Satya Ramadhan, Dimas Dharu Rasjid, Azka Avicenna Ratna Yulistiani Retno Mumpuni Reza, Reno Alfa Safitri, Erista Maya Santosa, Mochammad Kevin Saputra, Dewa Raka Krisna Saputri, Asih Sebrina, Aida Fitriya Shahab, Muhammad Syaugi Suryandari, Sabrina Heryanti Taufiqurrahman, Rahmadany Fahreza Tirana Noor Fatyanosa, Tirana Noor Trianingsih, Arini Trimono, Trimono Wayan Firdaus Mahmudy Wiwik Handayani Yisti Vita Via Yudistira, Mochammad Ervinda Yulianto, Rusman