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Transparansi Pengelolaan Dana Desa dalam Mendukung Pencegahan Covid-19 di Desa Tongke-Tongke Kabupaten Sinjai Congge, Umar; Takdir, Muhammad; Amar, Muhammad
Journal of Government Science Studies Vol 2 No 1 (2023): April 2023
Publisher : Prodi Ilmu Pemerintahan, Fakultas Ilmu Sosial dan Ilmu Politik, Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jgssvol2issue1page45-58

Abstract

Hasil penelitian ini menunjukkan bahwa transparansi pengelolaan dana desa untuk covid-19 dapat dikatakan sudah transparansi dalam pendistribusian yang sudah merata atau tepat sasaran terhadap masyarakat dibuktikan dengan hasil temuan dari kesediaan dan aksesibilitas pengelolaan BLT-Dana Desa di Desa Tongke-Tongke dimana menunjukan bahwa pemerintah desa telah menyediakan dokumen mengenai realisasi pengelolaan dana desa khususnya pengelolaan bantuan langsung tunai dan kegiatan PPKM bagi masyarakat yang bersifat informasi publik. Bentuk kejelasan dan kelengkapan informasi pengelolaan dana desa ditandai dengan adanya informasi publik yang diberikan kepada masyarakat melalui situs resmi desa, papan informasi dan spanduk/baliho. Dalam keterbukaan proses pengelolaan dana desa terhadap masyarakat telah dilakukannya musyawarah desa untuk penetapan calon penerima dengan adanya penyeleksian terhadap masyarakat penerima BLT-DD sesuai dengan regulasi yang telah ditetapkan agar dapat menjamin transparansi pengelolaan dana desa yang dilakukan oleh pemerintah desa. Penelitian ini dapat bermanfaat bagi para pemerintah desa lainnya sebagai bahan evaluasi atau pertimbangan dalam pengelolaan dana desa dan sebagai sumber ilmu dan pengetahuan terkait dengan transparansi pengelolaan dana desa mendukung pelaksanaan PPKM Mikro dalam pencegahan pandemi covid-19 di Desa Tongke-Tongke.
PENGARUH KECERDASAN EMOSIONAL DALAM PENGAMBILAN KEPUTUSAN (STUDI PADA LURAH PEREMPUAN DI KELURAHAN BANDAR BUAT KECAMATAN LUBUK KILANGAN KOTA PADANG) Takdir, Muhammad; Bakhtiar, Riswanto; Weriza, Jusmita
UNES Law Review Vol. 5 No. 4 (2023)
Publisher : Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/unesrev.v5i4.707

Abstract

Bandar built village is one of the villages located in the Lubuk Kilangan sub-district, Padang, West Sumatra, Indonesia. Bandar Create Village is also a Village with potential in agriculture, plantations, animal husbandry, and trade in Lubuk Kilangan District, Padang City, West Sumatra Province. Associative causal research methods quantitative techniques. Data collection techniques with questionnaires. The population in this study were all RT, RW in Bandar Create Village, Lubuk Kilangan District, Padang City. With a total of 61 samples that are representative of the existing population. Data analysis used descriptive analysis, classic assumption test, and hypothesis testing. The results showed that the influence on the emotional intelligence variable (X) with Decision Making (Y) was 0.245 or 24.5% while the remaining 20.2% was influenced by other factors not included in this study.
PENGEMBANGAN MEDIA PEMBELAJARAN SIGAP TERHADAP HASIL BELAJAR PEMAHAMAN KONSEP IPA A. Nur Azizah Asfin; Ferdiansyah, Handy; Takdir, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43127

Abstract

This study aims to develop the SIGAP learning media and test its validity, practicality, and effectiveness on students' conceptual understanding of science concepts in seventh-grade students at the UPT SMP Negeri 1 Panca Rijang. This study employed a mixed methods approach with an exploratory sequential design and a Research and Development (R&D) methodology that applied the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. Qualitative data were obtained through observation and interviews, while quantitative data were obtained through questionnaires, tests, and validation sheets. The study subjects consisted of two validators (a material expert and a media expert), one science teacher, and 109 students as a sample of 164 students. The effectiveness test used a one-group pretest-posttest design. The results showed that the SIGAP learning media was categorized as "very valid," with a percentage of 90–100% based on validator assessments. Its practicality was also categorized as "very practical," with a percentage of 90–100% based on teacher and student responses. The results of the normality test indicated that the data were not normally distributed, so the analysis continued using the Wilcoxon Signed Ranks Test. The Wilcoxon test results showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05 with a Z-value of -9.061, indicating a significant difference between the pre-test and post-test scores. The N-Gain analysis showed an average of 0.8649 (86.4861%), categorized as high. Based on these results, it can be concluded that the SIGAP learning media developed is highly valid, practical, and effective in improving students' conceptual understanding of science in grade VII at UPT SMP Negeri 1 Panca Rijang.
EFEKTIVITAS EDU GAME BERBASIS GIMKIT UNTUK MENINGKATKAN HASIL BELAJAR IPA KELAS VIII SMP NEGERI 1 BARANTI Syafiqah; Syamsunir; Takdir, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46102

Abstract

Effectiveness of Gimkit-Based Edu Games to Improve Science Learning Outcomes for Class VIII SMP Negeri 1 Baranti". Supervised by Muhammad Takdir and Syamsunir. This research aims to determine the effectiveness of using Gimkit-based edu game learning media in improving science learning outcomes for class VIII students at SMP Negeri 1 Baranti. The research method used is quantitative with a deductive approach. This type of research is quasi experimental with a one group pretest posttest design. This research did not use a control group, but compared student learning outcomes before and after using Gimkit media. Data was collected through pretest and posttest. Data analysis uses descriptive statistics and significance tests. The research results showed that there was a significant increase in student learning scores using Gimkit, from an average pretest score of 41.83 increasing to 80.11 in the posttest, with a significance value of 0.000 < 0.05. Thus, it can be concluded that the use of Gimkit-based edu games is effective in improving students' science learning outcomes.