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PENGEMBANGAN E-KOMIK BERBASIS KEARIFAN LOKAL PADA MATERI MELESTARIKAN BUDAYA BANGSAKU DALAM MATA PELAJARAN PPKN KELAS VIII SMP Amanda, Zikratul; Rayendra; Pratiwi, Rahmi; Masriani, Elsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54727

Abstract

This study was motivated by the limited use of engaging and contextual learning media in Civic Education learning, particularly on the topic of preserving national culture. The integration of local wisdom values into learning activities was also still limited. Therefore, this study aimed to develop a local wisdom-based e-comic for the topic “Melestarikan Budaya Bangsaku” in Grade VIII Civic Education learning. This research employed a Research and Development (R&D) approach using the 4-D model, consisting of Define, Design, Develop, and Disseminate stages. Product validation was conducted by one material expert and two media experts, while practicality testing involved 30 Grade VIII students at SMP Negeri 22 Padang. The results showed that the material validation score reached 94.6%, categorized as “Very Valid”. Media validation results reached 99% from media expert I and 97.2% from media expert II, both categorized as “Very Valid”. The practicality test obtained an average score of 4.62, categorized as “Very Practical”. These findings indicate that the developed local wisdom-based e-comic is highly valid and practical for use in Civic Education learning.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PENDEKATAN DEEP LEARNING PADA MATA PELAJARAN IPA KELAS VII SMP Juliani, Mustika; Rosmaria; Pratiwi, Rahmi; Elsa Masriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55346

Abstract

This study aims to develop interactive multimedia based on the deep learning approach for science subjects (IPA) in class VII of Junior High School (SMP). The development model used is the 4-D model (Define, Design, Develop, Disseminate) by Thiagarajan et al. (1974). The research was conducted at SMP Pertiwi 2 Padang. Data collection instruments included validation assessment sheets for media experts and material experts, as well as practicality questionnaires for students. The validity of the interactive multimedia was assessed by two media validators and one material validator using a 5-point Likert scale. The results showed that the material validation reached an average score of 4.81 (Very Valid), media validation 1 reached 4.95 (Very Valid), and media validation 2 reached 4.80 (Very Valid). The practicality test involving 20 students of class VII obtained an average score of 4.92 (Very Practical). These findings indicate that the interactive multimedia based on the deep learning approach for IPA in class VII SMP is valid and practical as a learning medium. The media integrates meaningful learning, mindful learning, and joyful learning elements to create engaging, meaningful, and contextual science learning experiences
PENGEMBANGAN MULTIMEDIA INTERAKTIF DESCRIPTIVE TEXT PADA MATA PELAJARAN BAHASA INGGRIS DI KELAS VII SMP Erlangga Oktavio, Duta; Novrianti; Ade Kurnia Yusri, Meldi; Pratiwi, Rahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.58764

Abstract

This study aimed to develop an interactive multimedia for teaching descriptive text to seventh-grade junior high school students that is valid, practical, and suitable for use as an alternative learning medium. The study was motivated by observations and interviews conducted at SMP Negeri 34 Padang, which revealed that descriptive text instruction mainly relied on textbooks and lecture-based methods without the support of interactive learning media. As a result, students experienced difficulties in understanding text structure and vocabulary and showed low learning motivation. This research employed the Research and Development (R&D) approach using the 4D model, consisting of Define, Design, Develop, and Disseminate stages. The multimedia was developed using Articulate Storyline by integrating text, images, audio, animations, videos, and interactive exercises. Data were collected through validation sheets completed by material and media experts, as well as practicality questionnaires administered to teachers and students. The data were analyzed using descriptive quantitative techniques with a Likert scale. The results indicated that the developed multimedia was highly valid, with material and media validity scores of 90% and 98.18%, respectively. The practicality test yielded a score of 93.60%, categorized as highly practical. Therefore, the interactive multimedia is considered appropriate as an engaging, interactive, and effective learning medium to improve students' understanding of descriptive texts in seventh-grade English classes.
PENGEMBANGAN MULTIMEDIA INTERAKTIF EDUBENA (EDUKASI BENCANA ALAM) UNTUK SISWA KELAS VII Irwanda, Yulia; Hidayati, Abna; Pratiwi, Rahmi; Masnur, Alkadri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62243

Abstract

This study was motivated by the need to improve students' understanding of natural disaster concepts due to the high level of disaster risk in West Sumatra. Social Studies learning in Grade VII at SMP Negeri 39 Padang still relied on textbooks, student worksheets, and simple PowerPoint presentations, which had not optimally supported the learning process. This study employed a Research and Development (R&D) approach using the ADDIE model to develop EduBena interactive multimedia that is valid, practical, and effective. The research subjects consisted of expert validators, one Social Studies teacher, and 30 Grade VII students of SMP Negeri 39 Padang. Data were collected through validation sheets, practicality questionnaires, learning implementation observation sheets, and learning achievement tests, and were analyzed using descriptive quantitative analysis and the N-Gain test. The results showed that EduBena achieved validity scores of 99.33% from the media expert and 94.66% from the material expert, both categorized as highly valid. The practicality scores reached 91.96% based on students' responses and 96% based on the teacher's response, both categorized as highly practical. The multimedia was also effective in improving students' average learning outcomes from 76.53 to 96.53. Therefore, EduBena interactive multimedia is considered valid, practical, and effective, making it suitable for use in teaching natural disaster topics.