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Pengaruh Self Compassion Terhadap Kondisi Fisik Atlet Bulutangkis Hafizt, Faishal; Encep Sudirjo; Aam Ali Rahman
Jurnal Segar Vol. 12 No. 2 (2024): Jurnal Segar, Volume 12 Nomor 2, Mei 2024
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/segar/1202.03

Abstract

Tujuan dalam penelitian ini yaitu untuk mengetahui pengaruh self compassion terhadap kondisi fisik atlet bulutangkis. Metode penelitian yang digunakan adalah metode kuantitatif dengan jenis penelitian korelasional. Populasi dalam penelitian ini yaitu atlet bulutangkis se-kecamatan jatiwangi, teknik pengambilan sampling yang digunakan dalam penelitian ini menggunakan purposive sampling dengan keriteria atlet berusia 8 – 12 tahun sebanyak 35 atlet. Teknik pengumpulan data dalam penelitian ini adalah menggunakan kuesioner self compassion dan tes kondisi fisik untuk mengetahui jawaban dari sampel dan hasil dari tes kondisi fisik. Hasil analisis data secara statistik dibantu oleh aplikasi SPSS21dengan melakukan uji Normalitas diperoleh nilai didapatkan hasil kuesioner self compassion sebesar 0,237 > 0,05 dan hasil kondisi fisik sebesar 0,136 > 0,05 sehingga data berdistribusi normal, kemudian uji linearitas diperoleh hasil 0,562 > dari 0,05 sehingga dinyatakan linear atau sejalan karena hasil dari signifikan, selanjutnya uji pearson product moment diperoleh hasil sig. (2 - tailed) 0,040 > 0,05 dan R tabel 0,334 > 0,05 maka dapat disimpulkan ada hubungan secara signifikan. Hal ini menunjukkan bahwa setelah sampel mengisi kuisioner dan melakukan tes kondisi fisik pada cabang olahraga bulutangkis, maka hasil dari variabel self compassion terhadap kondisi fisik atlet bulutangkis memiliki pengaruh secara signifikan sebesar 0,040.
The Effect of Traditional Games on Participation of Elementary School Students in Physical Education Rizal Ahmad Fauzi; Ayi Suherman; Dewi Susilawati; Entan Saptani; Aam Ali Rahman
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/peshr.v13i2.4520

Abstract

Technological developments have positive and negative impacts. One of the negative impacts is the increasing amount of screen time children spend. So that children’s participation in learning physical education is disrupted. The purpose of this study, among others, is to see the effect of traditional games on the participation of elementary school students in learning physical education. The method used is quasi-experimental with one group pre-test and post-test design. The research sample amounted to 43 people, consisting of 20 male students and 23 female students. The sample is grade 5 students aged 10-11 years. This research instrument uses a sports participation questionnaire with a scale of 2 “yes” or “no.” the dimensions of the instrument include (1) Pre-implementation, (2) Implementation, and (3) Post-implementation/evaluation. The results showed a p-value = 0.000 < 0.05; this means that there is a difference between the average value of the pre-test and the average value of the post-test. This study concludes that traditional games affect the participation of elementary school students in learning physical education.
The Impact of Gadget Use on the Decrease in Students' Physical Activity in Everyday Life Suci Nurhafifah; Aam Ali Rahman; Dinar Dinangsit
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i1.37220

Abstract

Digital technology advancement has led to increased gadget usage among elementary school students but their extended screen time and high screen exposure risks transforming their daily activities from active play to sedentary behavior. The research investigates how students' physical activities change when they spend more time using gadgets during their daily routines. The research employed explanatory case study qualitative methods to gather data through structured interviews and direct observations of six students who spent most of their time using gadgets. The research demonstrates that students use gadgets mainly for watching content which creates three main obstacles to their physical activity: decreased motivation and physical abilities and reduced involvement in unstructured physical activities. Students maintain their participation in Physical Education (PE) activities but they now choose to spend their free time watching screens instead of being active. The research demonstrates that the length of time students spend with gadgets determines which activities they perform throughout their day. The research findings help parents and educators and policymakers create effective digital monitoring systems and enhance physical activity opportunities to support children's healthy development in today's digital world.