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EFIKASI DIRI DAN PEMAHAMAN KONSEP IPA DENGAN HASIL BELAJAR ILMU PENGETAHUAN ALAM SISWA SEKOLAH DASAR NEGERI KOTA BENGKULU Prayuningtyas Angger Wardhani
Jurnal Pendidikan Dasar Vol 6 No 1 (2015): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

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Abstract

This study aims to determine: the relationship between self-efficacy and understanding of science concepts to learning outcomes Natural Sciences separately and simultaneously study was conducted in Bengkulu City Elementary School students in 2015 with 32 samples taken using simple random sampling. The technique used to analyze the data is the statistical technique of regression and correlation. The results showed that there was a positive correlation between: (1) efficacy ourselves to learning outcomes Natural Sciences, (2) understanding the concept of Natural Sciences learning outcomes Natural Sciences, (3) self-efficacy and understanding of the concept of Natural Sciences collectively together with the results of study Natural Sciences. Based on the results, it can be concluded understanding of the concept of Sciences Alammemiliki greater contribution to the learning outcomes Natural Sciences compared with self-efficacy. However, self-efficacy and understanding of the concept of Natural Sciences have jointly contributed to the learning outcomes of Natural Sciences. Keywords: Self efficacy, understanding of science concepts, learning outcomes Penelitian ini bertujuan untuk mengetahui: hubungan antara efikasi diri dan pemahaman konsep IPA dengan hasil belajar IPA terpisah dan simultan Penelitian dilakukan pada siswa SDN 5 Kota Bengkulu pada tahun 2015 dengan 32 sampel diambil dengan menggunakan simple random sampling. Teknik yang digunakan untuk menganalisis data adalah teknik statistik regresi dan korelasi. Hasil penelitian menunjukkan bahwa ada korelasi positif antara: (1) efikasi diri dengan hasil belajar IPA, (2) pemahaman konsep IPA dengan hasil belajar IPA, (3) efikasi diri dan pemahaman konsep IPA secara bersama-sama dengan hasil Belajar IPA. Kesimpulandari penelitian ini yaitu pemahaman konsep IPA memiliki kontribusi lebih besar terhadap hasil belajar IPA dibandingkan dengan efikasi diri. Akan tetapi, efikasi diri dan pemahaman konsep IPA memiliki kontribusi secara bersama-sama terhadap hasil belajar IPA. Kata kunci: Efikasi diri, pemahaman konsep IPA, hasil belajar IPA
PENINGKATAN HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN MELALUI METODE PEMBELAJARAN CONTEXSTUAL AND LEARNING Reza Rachmadtullah; Prayuningtyas Angger Wardani
Jurnal Pendidikan Dasar Vol 7 No 1 (2016): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

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Abstract

The purpose of this study was to determine how the application of methods Contextual Learning And, to improve learning outcomes Civic Education about my hero. Research conducted at the Elementary School District 22 Mempawah Mempawah West Kalimantan, with research subjects fifth grade students totaling 30 people. This research is an action using a model Kemmis and McTaggart, conducted in two cycles. Each cycle consists of planning, implementing action, observation, and reflection action. The data collection process through tests mastery of learning outcomes Civics students, especially the material to understand the meaning and relevance of the symbols of the precepts of Pancasila in the understanding of Pancasila as a whole, and nontes be the observation of the implementation of the method of learning through methods Contexstual And Learning by using observation sheet activities of teachers and students, interviews, field notes, and documentation of results. The results showed an increase learning outcomes Citizenship Education about understanding the meaning and relevance of symbols in understanding the precepts of Pancasila Pancasila as a whole. This is evidenced by the value of learning outcomes Citizenship Education students about the hero in the first cycle is 50% of students who completed an average of 69 classes, were increased in the second cycle reaches 80% of students who completed, with an average grade 77. Activities of teachers and students according to the steps of this method reach 100% at the end of the second cycle. Keywords: Learning Outcomes, Contexstual Method And Learning, Civic Education Tujuan penelitian ini adalah untuk mengetahui cara penerapan metode Contexstual And Learning, untuk meningkatkan hasil belajar Pendidikan Kewarganegaraan tentang pahlawanku. Penelitian dilaksanakan di Sekolah Dasar 22 Mempawah Kabupaten Mempawah Kalimantan Barat, dengan subjek penelitian siswa kelas V yang berjumlah 30 orang. Penelitian ini merupakan penelitian tindakan dengan menggunakan model Kemmis dan McTaggart, dilakukan dalam dua siklus. Setiap siklus terdiri dari tahap perencanaan, implementasi tindakan, pengamatan, dan refleksi tindakan. Proses pengumpulan data melalui tes penguasaan hasil belajar Pendidikan Kewarganegaraan siswa khususnya materi memahamimaknadanketerkaitansimbol-simbol sila pancasila dalam memahami pancasila secara utuh, dan nontes berupa hasil observasi pelaksanaan metode pembelajaran melalui metode Contexstual And Learning dengan menggunakan lembar pengamatan aktivitas guru dan siswa, wawancara, catatan lapangan, dan hasil dokumentasi. Hasil penelitian menunjukkan adanya peningkatan hasil belajar Pendidikan Kewarganegaraan tentang memahami makna dan keterkaitan simbol-simbol sila pancasila dalam memahami pancasila secara utuh. Hal ini dibuktikan dengan nilai hasil belajar Pendidikan Kewarganegaraan siswa tentang pahlawanku pada siklus I yaitu 50% siswa yang tuntas dengan rata-rata kelas 69, meningkat pada siklus II mencapai 80% siswa yang tuntas, dengan rata-rata kelas 77. Aktivitas guru dan siswa sesuai langkah-langkah metode ini mencapai 100% pada akhir siklus II. Kata kunci: Hasil Belajar, Metode Contexstual And Learning, Pendidikan Kewarganegaraan
KETERAMPILAN MENULIS NARASI MELALUI PENDEKATAN KONSTRUKTIVISME DI SEKOLAH DASAR Zulela MS; Yulia Elfrida Yanty Siregar; Reza Rachmadtullah; Prayuningtyas Angger Warhdani
Jurnal Pendidikan Dasar Vol 8 No 2 (2017): JPD-Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

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Abstract

ABSTRACT: This study aims to know Narrative Writing Skills Through Constructivism Approach In Primary School. The research method is Action Research. Research subjects of students of grade V of PGSD Laboratory Primary School FIP UNJ. The study consisted of 3 cycles. The results of this study obtained learning to write a narrative in class V SD given with constructivism approach with methods of strategy and tools vary, then the skills of writing the narrative of the class V of Elementary School PGSD FIP UNJ will increase Keyword : Narrative Writing Skills, Constructivism Approach, Action Reseacrh ABSTRAK : Penelitian ini bertujuan untuk mengetahui Keterampilan Menulis Narasi Melalui Pendekatan Konstruktivisme Di Sekolah Dasar. Adapun metode penelitian ini adalah Action Research. Subjek penelitian siswa kelas V Sekolah Dasar Laboratorium PGSD FIP UNJ. Adapun penelitian ini terdiri dari 3 siklus. Adapun hasil penelitian ini didapatkan pembelajaran menulis narasi di kelas V SD diberikan dengan pendekatan konstruktivisme dengan metode strategi dan alat bantu yang bervariasi, maka keterampilan menulis narasi siswa kelas V SD Laboratorium PGSD FIP UNJ akan meningkat. Keyword : Keterampilan Menulis Narasi, Pendekatan Konstruktivisme, Action Research
MEDIA SCRAPBOOK DALAM MENINGKATKAN KREATIVITAS SISWA SEKOLAH DASAR KOTA BENGKULU Abdul Muktadir; Prayuningtyas Angger Wardhani; Alrahmat Arif; Jatu Wahyu Wicaksono
Jurnal Pendidikan Dasar Vol 11 No 02 (2020): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.074 KB) | DOI: 10.21009/jpd.v11i02.18278

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Scrapbook Media Development in Increasing the Creativity of Elementary School Students in Bengkulu City. The purpose of this research is to develop a valid media scrapbook in increasing the creativity of fourth-grade students in elementary schools in Bengkulu. The method used is Research and Development by using the ADDIE model ((Analysis - Design - Develop - Implement - Evaluate). The target of this study is early grade elementary school students. The results showed that the scrapbook media validation of material experts that had been done obtained average scores. -The average is 4.75 in the very good category and suitable for use. Language validation also obtained a score of 4.62 in the good category and suitable for use. Based on these results it can be concluded that the scrapbook media that has been developed is suitable to be used to increase the creativity of elementary school students.
PENGEMBANGAN ENSIKLOPEDIA DIGITAL TANAMAN HIAS BERBASIS KONTEKSTUAL SEBAGAI SUMBER BELAJAR DALAM PEMBELAJARAN IPA KELAS IV SD Rahmi Fadhilah; Yetty Auliaty; Prayuningtyas Angger Wardhani
Educational Technology Journal Vol 2 No 2 (2022): Volume 2 Nomor 2, Oktober 2022
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (702.226 KB) | DOI: 10.26740/etj.v2n2.p29-37

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Penelitian ini bertujuan mengembangkan ensiklopedia digital tanaman hias berbasis kontekstual sebagai sumber belajar tambahan dalam pembelajaran IPA kelas IV Sekolah Dasar. Penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D) menggunakan model ADDIE yang terdiri dari lima tahap yaitu Analysis, Design, Development, Implementation, Evaluation. Uji coba validasi produk melibatkan tiga orang ahli yaitu ahli materi, ahli media, ahli bahasa dan uji coba produk kepada siswa kelas IV SDN Gunung Sahari 01 Pagi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan kuesioner. Hasil validasi ahli materi 85%, ahli media 100%, dan ahli bahasa 93.18%. Rata-rata hasil validasi  ketiga ahli tersebut adalah 92.73%. Hasil uji coba produk one to one dengan nilai 92.81%, uji coba small group 91.41%, dan uji coba field test 95.5%. Dengan demikian menunjukkan bahwa ensiklopedia digital tanaman hias termasuk dalam kategori sangat baik, sehingga layak digunakan sebagai sumber belajar tambahan dalam pembelajaran IPA Kelas IV sekolah dasar.
Development of Powtoon-Assisted Audiovisual Media in Mathematics to Improve Understanding of Elementary School Students Prayuningtyas Angger Wardhani; Salsa Sabrina; Fahrurrozi Fahrurrozi
Wahana Vol 75 No 1 (2023): Wahana Tridarma Perguruan Tinggi
Publisher : LPPM Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/wahana.v75i1.7948

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Mathematics is a subject that is considered not easy for student. The use of conventional learning methods such as lectures and the infrequent use of instructional media are considered to be the cause of the lack of interest and motivation of student to learn mathematics. The aims of this study is to develop an audiovisual learning media for mathematics on two-dimentional figure for class II elementary schools. The method used in this study is the Reseach and Development (R&D) method. The development model used is the ADDIE which consists of five stages, those are Analyze, Design, Development, Implementation, and Evaluation. The research subjects in this study were students from class II of SD Negeri Smanan 04 Pagi. The validation test results of mathematical audiovisual media on two-dimentional figure were declared very valid with the validity percentage value is 90-94 percents.
THE EFFECT SCRAPBOOK MEDIA IN IMPROVING THE CREATIVITY OF PRIMARY SCHOOL STUDENTS IN BENGKULU Abdul Muktadir; Prayuningtyas Angger Wardhani
Journal of Aesthetics, Design, and Art Management Vol. 2 No. 1 (2022): Journal of Aesthetics, Design, and Art Management
Publisher : Yayasan Sinergi Widya Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58982/jadam.v2i1.183

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Purpose : This study aims to determine the differences in student creativity by using scrapbook media. Research methods : The population in this study were elementary school students in the Air Periukan sub-district. The sample in this study amounted to 100 elementary school fifth-grade students. Data analysis using SPSS 25. Findings: the results showed that there were differences in results with sig <0.05. The average pretest result is 69.18 and the posttest result is 88.02. These results show that students' creativity is higher when using scrapbook media. Thus the scrapbook media influences increasing the creativity of elementary school students. Implications: Scrapbook media is an alternative in increasing the creativity of elementary school students.
Analisis Kebutuhan Pengembangan Media Game Scratch dengan Pendekatan TPACK pada Muatan IPA Kelas IV SD Ananda Salsabillah Zahra; Herlina Usman; Prayuningtyas Angger Wardhani
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 6 (2024): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i6.2478

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Education is a crucial aspect in the national development based on the values of Pancasila and the 1945 Constitution. The digital era of the 21st century demands the integration of technology in education, one of which is through the TPACK approach that combines technological knowledge, content, and pedagogy. This article explores the need for developing Scratch-based educational games media for science learning in fourth-grade elementary school. Through the research and development (R&D) approach using the ADDIE model, this study aims to evaluate the needs, identify barriers, and provide recommendations for the use of Scratch educational games media in science learning. The survey results show that the majority of students find science learning enjoyable and support the use of instructional media, especially games and animations. However, there is still a need to enhance the use of media in teaching by teachers. By utilizing Scratch-based educational games media, science learning in elementary school can become more interactive, engaging, and effective, preparing students to face educational challenges in the current digital era.
Dongeng Digital Berbasis Project Based Learning Untuk Penguatan Profil Pembelajaran Pancasila Siswa Sekolah Dasar Prayuningtyas Angger Wardhani; Gusti Yarmi; Chrisnaji Banidra Yudha
Jurnal PGSD Vol 17 No 1 (2024)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pgsd.17.1.22-28

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In an effort to improve students' literacy, it is necessary to have learning media that is in accordance with the times. This study aims to determine the level of need for fairy tales in supporting the Pancasila learner profile of elementary school students. The research method to be used in this research is the research and development method of the 4-D model (Four-D Model) with the stages of define, design, development and Disseminate. In this study only at the defining stage, namely conducting a field needs analysis first. Respondents in the study were 30 teachers and 50 students from eight elementary schools in Jakarta. The data collection technique was obtained by distributing a structured questionnaire with a Likert scale to teachers with 2 answer choices and open answers.  The aspects used to measure the level of teacher needs include learning objectives, learning stages, learning environment, classroom management, and classroom management. The results showed that teachers have used digital media, but still need to develop digital media that can increase student understanding. In addition, digital fairy tale media also supports the profile of Pancasila students while the results of the analysis of student needs show that the use of digital fairy tale media makes students motivated to participate in learning activities, and can easily understand abstract concepts.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN BUKU INTERAKTIF DALAM MUATAN PEMBELAJARAN SBdP Almira Chandra Lalita; Herlina Usman; Prayuningtyas Angger Wardhani
JURNAL PENELITIAN BIDANG PENDIDIKAN Vol 30, No 1 (2024)
Publisher : LPPM Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpbp.v30i1.56919

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Seni rupa memiliki peran penting dalam pendidikan sekolah dasar, seni rupa di kenal dengan mata pelajaran SBdP (seni budaya dan prakarya) di sekolah dasar. Fokus utama dalam artikel ini adalah analisis kebutuhan media pembelajaran buku interaktif dalam materi pencampuran warna kelas 3 sekolah dasar. Tujuan penulisan artikel ilmiah ini adalah untuk Mengidentifikasi tingkat pemahaman siswa kelas 3 Sekolah Dasar terhadap konsep pencampuran warna dalam mata pelajaran SBdP serta Menganalisis kebutuhan siswa terhadap media pembelajaran buku interaktif untuk mempelajari konsep pencampuran warna. Analisis kebutuhan ini di lakukan di SDN Petukangan Selatan 05 dengan jumlah siswa kelas 3 SD sebanyak 25 siswa. Metode penelitian yang di gunakan ialah Research and Development (R&D). Instrumen yang digunakan dalam artikel ini adalah angket dan wawancara. Hasil temuan yang di dapat dari angket dan wawancara adalah, siswa kelas 3 masih kurang memahami konsep pencampuran warna, dan dari hasil wawancara yang di lakukan kepada guru kelas menyatakan bahwa materi pencampuran warna di kelas 3 SD tidak di jelaskan begitu mendalam, melainkan hanya sekilas saja, dalam sekali pertemuan, kesimpulannya ialah media pembelajaran buku interaktif ini di perlukan oleh siswa kelas 3 sekolah dasar, untuk memudahkan siswa dalam memahami konsep warna dan pencampuran warna serta dapat meningkatkan kreativitas siswa dalam mewarnai.