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Pengembangan Media Educandy untuk Meningkatkan Literasi Teknologi dalam Mendukung SDGs Maritasari, Donna Boedi; Mahmudah, Rifaatul; Waahluzziadah, Siti Mawaddatil Husna
Jurnal Studi Guru dan Pembelajaran Vol. 8 No. 3 (2025): September - Desember 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.8.3.2025.7014

Abstract

This study aims to develop and validate Educandy-based learning media to enhance students’ technology literacy in line with Sustainable Development Goals (SDGs). The research employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects were 19 third-grade students of SDN 1 Aikmel Timur during the 2024/2025 academic year. Data were collected through observations, interviews, validation sheets, questionnaires, and pretest–posttest instruments. Results of material expert validation obtained a score of 76% (valid), while media expert validation reached 78% (valid). Practicality testing by teachers and students indicated positive responses, with teacher practicality reaching 80% and student practicality 79.75%, categorized as “practical.” Effectiveness testing showed a significant increase in students’ technology literacy, with the average pretest score of 33.26 improving to 86.66 in the posttest. The N-Gain calculation of 80% indicated “effective.” These findings confirm that Educandy-based learning media is valid, practical, and effective in enhancing students’ technology literacy, thereby supporting the achievement of SDG 4 (quality education).
Pemanfaatan Media Pembelajaran Kahoot dalam Meningkatkan Motivasi Belajar Siswa Iwan Usma Wardani; Rifaatul Mahmudah; Yanuarius Bria Seran; I Putu Suardipa
JURNAL PENGABDIAN MASYARAKAT INDONESIA Vol. 4 No. 2 (2025): Juni : Jurnal Pengabdian Masyarakat Indonesia (JPMI)
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpmi.v4i2.5199

Abstract

This mentoring aims to improve the learning motivation of students at SDN 4 Pancor through mentoring the use of technology-based interactive learning media, namely Kahoot. The study used four stages of implementation: planning, preparation, implementation, and evaluation. In the planning stage, initial observations and preparation of materials were carried out. The preparation stage involved checking the devices and internet used to access Kahoot. In the implementation stage, students were introduced to the Kahoot application, involved in interactive learning, and took tests through the platform. The results of the activity showed that the effective use of Kahoot was able to increase students' motivation and enthusiasm in learning, making the classroom atmosphere more interactive and enjoyable. Students became more active in participating and motivated to learn, thanks to the game elements presented by Kahoot. The conclusion of this study is that Kahoot can be used as an effective learning media in increasing students' learning motivation in the digital era