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Correlation between Emotional Intelligence and Online Gaming Addiction with Students’ Mathematical Critical Thinking Ability Septian, Ari; Inayah, Sarah; Adetia, Elsa
PRISMA Vol 14, No 1 (2025): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v14i1.5075

Abstract

The purpose of this study was to determine the relationship between emotional intelligence and mathematical critical thinking skills with online game addiction as a control variable. This study uses a quantitative approach with a survey design. This research is research using the partial correlation method. The population in this study were students of SMA Negeri 1 Cianjur. The subjects of this study were students of class XII IPS SMA Negeri 1 Cianjur in the 2022/2023 academic year who demonstrated tendencies of online gaming addiction. The sample in this study was 32 students of class XII-IPS SMA Negeri 1 Cianjur. The sampling technique was carried out by purposive sampling. The research instrument used was a test instrument to measure mathematical critical thinking skills and a questionnaire used to measure emotional intelligence and online game addiction. The data analysis technique used is a statistical test, namely a partial correlation test using the Smart-PLS application. A partial correlation analysis was conducted using Kendall’s Tau coefficient. That is, there is no relationship between emotional intelligence and students' mathematical critical thinking skills with online game addiction as a control variable. The findings of this study imply that emotional intelligence and online gaming tendencies are significant variables that should be taken into account by educators, institutions, and researchers in efforts to enhance students’ mathematical critical thinking ability and to inform subsequent scholarly inquiry.
Student Procedural Fluency in Numerical Method Subjects Inayah, Sarah; Septian, Ari; Suwarman, Ramdhan Fazrianto
Desimal: Jurnal Matematika Vol. 3 No. 1 (2020): Desimal: Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/djm.v3i1.5316

Abstract

This study aims to explain the procedural fluency of students in numerical methods courses. Procedural fluency refers to knowledge of procedures, about when and how to use them appropriately, and the skills to carry out procedures flexibly, accurately, and efficiently. The method in this study uses a descriptive method with a qualitative approach and data analysis techniques for the Miles and Huberman models. In this study also performed triangulation of techniques by conducting interviews to strengthen the test result data. From the data analysis, it can be concluded that regarding the smoothness in students' procedural procedures in solving problems related to numerical methods courses, students are able to solve problems with more than one method. However, some students have not been able to streamline steps and make accurate calculations. In addition, mastery in operating a scientific calculator needs to be improved so that students can be more efficient and get more accurate answers.
Exploring Students Learning Difficulties in Linear Function: A Diagnosis of Grade 9 Inayah, Sarah; Jupri, Al; Darhim, Darhim; Prabawanto, Sufyani
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 8, No 1 (2024): January
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v8i1.17259

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The aim of this research is to determine students' learning difficulties in completing diagnostic tests on linear function material. In managing data, quantitative procedures are used with the aim of reducing data. After that the data is analyzed using inductive data analysis and the processed data will be presented in narrative form. So this type of research is qualitative research. The subjects in this research were class IX students at a junior high school in Cianjur. The instruments used in this research were documentation, tests and interviews. The conclusions of the research results obtained include the types of student difficulties in straight line equation material are (1) difficulties in algorithmic abilities including a lack of planning abilities (strategy knowledge) and in solving abilities (algorithmic knowledge) which are shown from incomplete answers or lack of steps , the lack of accuracy of students in working; (2) difficulties in using the principle of linear functions, lack of mastery of the basics of algebra and lack of understanding (schematic knowledge) as indicated by difficulties in recognizing linear functions in contextual problems, errors in algebraic computations, difficulty in determining the point through which the line passes, and difficulty in apply the principle of parallel or perpendicular gradients; and (3) difficulties in using the concept including the inability to remember the concept, the inability to deduce useful information from a concept and the lack of understanding skills (schematic knowledge) which is shown by incompleteness in writing formulas. This research will be useful as a preliminary study in making learning designs to overcome student learning difficulties in linear function material based on empirical findings.
Kemampuan Literasi Matematis Siswa melalui Model Pembelajaran Problem Based Instruction Fatwa, Vika Conie; Septian, Ari; Inayah, Sarah
Mosharafa: Jurnal Pendidikan Matematika Vol. 8 No. 3 (2019): September
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v8i3.575

Abstract

Latar belakang penelitian ini yaitu masih rendahnya kemampuan literasi matematis. Penelitian ini bertujuan mengetahui apakah model pembelajaran Problem Based Instruction (PBI) yang juga sebagai alternatif solusi permasalahan dapat meningkatkan kemampuan literasi matematis siswa. Metode penelitian adalah kuasi eksperimen dengan desain Nonequivalent group pretest-postest design. Instrumen berbentuk tes literasi matematis berupa tes awal (pretest) dan tes akhir (posttest). Populasi penelitian ini adalah seluruh siswa kelas VIII SMP Negeri 5 Cianjur tahun ajaran 2018/2019 yang tersebar dalam sembilan kelas, sedangkan sampelnya dipilih dengan teknik purposive sampling sebanyak dua kelas yaitu kelas VIII D sebanyak 27 siswa sebagai kelas eksperimen yang diberikan perlakuan dengan menggunakan model pembelajaran Problem Based Learning (PBI), dan VIII C sebanyak 25 siswa sebagai kelas control dengan pembelajaran biasa. Berdasarkan penelitian diketahui bahwa terdapat peningkatan kemampuan literasi matematis siswa dengan model pembelajaran Problem Based Instruction (PBI). Peningkatan tersebut lebih baik jika dibandingkan dengan peningkatan pada siswa dengan pembelajaran biasa. The background of this research is low mathematical literacy ability. The purpose of this research is to find out the differences in increasing students’ mathematical literacy ability between those who use the Problem Based Instruction (PBI) learning model as an alternative solution to the problem and who use ordinary learning. A method in this research is quasi-experimental with nonequivalent group pretest-posttest design. The instruments are a mathematical literacy instrument consisting of the initial test (pretest) and the final test (posttest). The population in this study were all students at SMP Negeri 5 Cianjur in year 2018/2019 that spread into 9th grade, while the samples chosen with purposive sampling technique were two classes, namely VIII D class as the experimental class which is given Problem Based Learning (PBI) and VIII C as the control class with ordinary learning. Based on the tests of mathematical literacy abilities that have been analyzed it is found that there are differences in mathematical literacy skills students who applied the Problem Based Instruction (PBI) learning model is better than ordinary learning. The increase is better when compared to the increase in students with ordinary learning.
Kemampuan Berpikir Kreatif Matematis dengan Menggunakan Education Game Berbantuan Android pada Barisan dan Deret Sanusi, Asri Muslim; Septian, Ari; Inayah, Sarah
Mosharafa: Jurnal Pendidikan Matematika Vol. 9 No. 3 (2020): September
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v9i3.633

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Permasalahan yang melatarbelakangi penelitian ini yaitu karena masih rendahnya kemampuan berpikir kreatif matematis siswa. Tujuan penelitian ini untuk mengetahui apakah bantuan media pembelajaran education game yang juga sebagai alternatif solusi permasalahan dapat meningkatkan kemampuan berpikir kreatif matematis siswa. Kuasi eksperimen dengan desain Nonequivalent group pretest-postest design menjadi metode penelitian ini. Instrumen tes berbentuk essai tentang literasi matematis, berupa pretest dan posttest. Seluruh siswa kelas XI MAN 1 Cianjur pada tahun ajaran 2019/2020 menjadi populasinya, sedangkan sampelnya dipilih melalui teknik purposive sampling yaitu kelas XI MIPA 4 sebanyak 25 siswa sebagai kelas eksperimen yang diberikan perlakuan dengan menggunakan education game berbantuan android dan XI MIPA 3 sebanyak 25 siswa sebagai kelas kontrol dengan pembelajaran biasa. Hasilnya, peningkatan kemampuan berpikir kreatif matematis siswa dengan education game berbantuan android lebih baik dibandingkan dengan peningkatan pada siswa dengan pembelajaran biasa.
Program Relawan Mengajar Pasca Gempa Bumi Kabupaten Cianjur Pada Bidang Literasi dan Numerasi Ari Septian; Inayah, Sarah; Aprilla Adawiyah; Aan Hasanah; Elis Homsini Maolida; Asep Saepulloh
INCOME: Indonesian Journal of Community Service and Engagement Vol 2 No 2 (2023)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v2i2.286

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Literacy and numeracy are considered important and determined as competencies that must be possessed by students. However, the literacy and numeracy competencies of Indonesian students are still low. On the other hand, there is the Covid-19 pandemic which has an impact on the occurrence of a learning crisis. When efforts to improve conditions were about to begin, several areas in Cianjur district experienced an earthquake. One of the areas affected by the earthquake was in Giriharja Village, Cibulakan Village, Cugenang District, Cianjur Regency. An emergency school was set up in the area in the form of a tent erected on a paddy field. FKIP Suryakancana University was called upon to form a teaching volunteer team. The teaching volunteer program aims to raise the enthusiasm of students affected by the disaster to continue learning under any circumstances. This program is also implemented as an effort to deal with traumatic symptoms resulting from the disaster. Through observation, analysis of needs, preparation of lesson plans, learning practices and evaluations, the results were as expected, namely the enthusiasm for learning students revived. The awakening of enthusiasm in students is the initial capital to develop the expected competencies, namely related to literacy and numeracy abilities.
PELATIHAN DAN PENDAMPINGAN DESAIN E-DIDAKTIK MELALUI BAHAN AJAR BERBASIS BUDAYA CIANJUR Sugiarni, Rani; Herman, Tatang; Juandi, Dadang; Pahmi, Samsul; Inayah, Sarah; Supriyadi, Edi; Fauzi, Ahmad Lutfi; Fauziah, Ratu Sarah; ., Mahmudin
JE (Journal of Empowerment) Vol 3, No 2 (2022): DESEMBER
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/je.v3i2.2511

Abstract

ABSTRAKKurangnya kreativitas guru dalam menciptakan bahan ajar yang disesuaikan dengan kondisi siswa dapat berdampak pada kegiatan pembelajaran yang tidak efektif bagi siswa. PKM ini bertujuan untuk meningkatkan kompetensi pedagogik dan kualitas pembelajaran dengan desain e-didaktik melalui bahan ajar berbasis budaya Cianjur. Metode  yang  digunakan  adalah service learning yang terbagi  menjadi  dua  kegiatan  yaitu pelatihan (synchronous) dan pendampingan (asynchronous). Pelatihan terdiri atas penyampaian materi, sedangkan pendampingan berupa bimbingan pembuatan bahan ajar. Peserta kegiatan PkM yang terdiri dari 32 guru matematika SMA di seluruh Kabupaten Cianjur telah mengikuti kegiatan ini pada awal tahun ajaran baru semester ganjil tahun 2022, dan hasilnya adalah sebanyak 9 buah bahan ajar. Hasil  pengabdian  ini berupa desain rencana pelaksanaan pembelajaran dan desain bahan ajar. Selain  itu, diperoleh    tingkat keberterimaan  kegiatan    pelatihan yang  dominan  berada  pada kategori “Sangat Baik”. Para guru merasakan peningkatan soft skill-nya setelah mengikuti pelatihan dan pendampingan.ABSTRACTThe lack of teacher creativity in creating teaching materials that are adapted to students' conditions has an impact on learning activities that are not effectively accepted by students. This PKM aims to improve pedagogic competence and learning quality with e-didactic design through Cianjur culture-based teaching materials. The method used is service learning, which is divided into two activities, namely training (synchronous) and mentoring (asynchronous). Training consists of delivering material, while mentoring is in the form of guidance on making teaching materials. Participants who took part in this PkM activity were 32 high school mathematics teachers in Cianjur Regency who produced 9 teaching materials. The results of this service are in the form of the design of the lesson plan and the design of teaching materials. In addition, the level of acceptance of the dominant training activities was found to be in the "Very Good" category. The teachers felt an increase in their soft skills after participating in the training and mentoring.
PENDAMPINGAN PEMBUATAN MODUL/LKS ONLINE BERBASIS APLIKASI GOOGLE KUIS Septian, Ari; Sugiarni, Rani; Jusniani, Nia; Komala, Elsa; Inayah, Sarah; Monariska, Erma; Setiawan, Erwan; Soeleman, Muhamad; Sutandi, Andi; Setiawan, Ayang; Adetia, Elsa
JE (Journal of Empowerment) Vol 3, No 2 (2022): DESEMBER
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/je.v3i2.2491

Abstract

ABSTRAK Pandemi Covid-19 telah memaksa berbagai sektor melakukan perubahan. Berbagai cara perlu dilakukan, salah satunya dengan membuat video pembelajaran. Tujuan kegiatan ini adalah memberikan wawasan dan pengetahuan tentang model pembelajaran sekaligus media sumber pembelajaran masa pandemi, memperkenalkan dan mendampingi Modul/LKS Online Berbasis Aplikasi Google Kuis kepada para guru matematika di SMA Negeri 1 Pacet Cianjur, dan membantu meningkatkan kualitas dan profesionalitas guru matematika dalam mengajar sesuai masa pandemi. Metode pelaksanaan yang digunakan adalah pendekatan sosial. Kegiatan dilaksanakan pada 4-30 April 2021 di SMAN 1 Pacet Cianjur. Sosialisasi dan Workshop Modul/LKS online berbasis aplikasi google kuis. Sebanyak 9 dosen dan 5 mahasiswa yang terlibat dalam kegiatan ini. Kegiatan pelaksanaan dilakukan dalam 3 tahap antara lain persiapan, pelaksanaan, evaluasi dan pelaporan. Hasilnya, berdasarkan validasi para pakar dan praktisi dapat disimpulkan 71,4 % modul/LKS layak digunakan di lapangan, dari 10 siswa yang sudah mencoba modul/LKS online respon sebagian besar baik/mudah dalam modul/LKS online untuk belajar, dan 6 siswa merespon positif bahwa modul ini bisa dalam mendorong kemandirian belajar siswa.ABSTRACTThe Covid-19 pandemic has forced various sectors to make changes. Various ways need to be done, one of which is by making learning videos. The purpose of this activity is to provide insight and knowledge about learning models as well as media learning resources during the pandemic, introduce and accompany the Google Quiz Application-Based Online Module/LKS to mathematics teachers at SMA Negeri 1 Pacet Cianjur, and help improve the quality and professionalism of mathematics teachers in teaching according to the pandemic. The implementation method used is a social approach. The activity was held on April 4-30 2021 at SMAN 1 Pacet Cianjur. Dissemination and Workshop on online modules/LKS based on the Google Quiz application. A total of 9 lecturers and 5 students were involved in this activity. Implementation activities are carried out in 3 stages including preparation, implementation, evaluation, and reporting. As a result, based on the validation of experts and practitioners, it can be concluded that 71.4% of the modules/LKS are suitable for use in the field, out of 10 students who have tried the online modules/LKS the responses are mostly good/easy in online modules/LKS for learning, and 6 students respond positively that this module can encourage student learning independence.
Development of Geometry Transformation E-Module Using Contextual Teaching and Learning on Ruang GTK with GeoGebra Aziz, Aliyah; Komala, Elsa; Inayah, Sarah
PRISMA Vol 14, No 2 (2025): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v14i2.5687

Abstract

Mathematics is a basic science that is essential for mastering other sciences and continues to develop to meet the demands of the 21st century. Meaningful mathematics learning requires a contextual and technology-based approach. Kurikulum Merdeka is a government effort to address this challenge. However, obstacles remain in its implementation, such as teachers' lack of understanding of the learning modules and students' understanding of the material. Therefore, this study aims to develop a Geometry Transformation e-module using the Contextual Teaching and Learning (CTL) model in the Ruang GTK with the assistance of GeoGebra, which has been tested for its feasibility and practicality. This study uses a Research and Development (R&D) approach with the ADDIE model, through five stages: analysis, design, development, implementation, and evaluation. The research subjects consisted of three experts in material, media, language, and mathematics learning for the feasibility test and three mathematics teachers for the practicality test. The instruments used included an observation sheet, a validation sheet, and a practicality sheet. The developed e-module consists of four sub-chapters: Translation, Reflection, Rotation, and Dilation. This e-module also includes flowcharts, prerequisite materials, learning activities, teaching materials, learning media, GeoGebra, Student Worksheets (LKPD), and assessments. The study results showed that this e-module was highly feasible with a score of 85.14% and very practical with a score of 89.33%. This module is easily accessible and supports contextual and technology-based learning