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Journal : Journal of Instructional Development Research

The Role of Aptitude Treatment Interaction Instructional Model with Task and Forced Instructional Strategy on Student Mathematical Reasoning Ability Serlina Serlina; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 1 (2019): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

This research was conducted to determine the effect of aptitude treatment interaction (ATI) instructional models with task and forced instructional strategy to mathematical reasoning abilities. Mathematical reasoning ability is an ability that belongs to the goals of national education, but its achievement is still fairly low. The method used in this study is a quasi-experimental method with a poststest-only research design. Sampling in this study using purposive sampling technique. The study sample consisted of 60 students divided into two classes (30 experimental classes and 30 control classes). This research was conducted in the school of SMK Perintis 1 Depok and SMK Fajar Depok. The experimental class uses aptitude treatment interaction (ATI) learning model with task and forced learning strategies, while the control class uses conventional methods. The collected data is then analyzed using the calculation of chi-square test, fisher test and hypothesis testing. The results of the data analysis showed that the average value of students who learned using aptitude treatment interaction (ATI) learning model with task and forced learning strategies was higher than the average value of students who learned using conventional methods. Based on the results of hypothesis testing shows that there is an influence of aptitude treatment interaction (ATI) learning model with task learning strategies and forced on students' mathematical reasoning abilities.
Pengembangan Media Pembelajaran Ular Tangga untuk Materi Eksponen Kelas X SMA Mohamad Halim Dwi Kusuma; Yudi Irawan; Annisa Yulianti; Ribka Dwi Y.; Silvie Adhe S.; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 1 (2020): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

This research was done to develop a learning media with a snakes and ladders game. in an age where all humans must develop so as not to be crushed by the time that is rapidly advancing ahead of us as educators we must also be able to harmonize the times of what we have to do with the teaching process Educators must also begin to grow and develop because students increasingly have a level of boredom about something that is too serious when trying to achieve something, but that doesn’t mean today's, children don’t have a high seriousness but it's just that they only want a renewal of something, then the problem of the scourge of mathematics which is always growing creepy in the minds of the public is a big challenge for us as educators who focus on the world of mathematics. Therefore, we must develop and change the minds of the audience towards their fear of mathematics. This is why we will develop a learning medium for the process of delivering a mathematical material with and use snake ladder media. We will make learning mathematics will be fun because it will be delivered by doing a game, this intends to make it easier for us to deliver the material and help students who receive the material will eliminate the fear of thinking about mathematics, this is the first step how a student can absorb what we will convey. In this study we used the method with a model ADDIE (Analysis-Design-Development-Implementation-Evaluation). This media is proven to assist teachers in presenting the material and students are also more easily understand the material presented. Thus, media development using ladder snake game deserves to be used. All we've done so far turned out is the result we expected. The purpose of this development really works when we try it on several X classes, their opinion after they finish studying the material we give you the snake ladder media is very easy for us when trying to understand the material provided and is very fun for us so we don't feel bored when the material is in progress.
Pengembangan Media Pembelajaran Puzzle untuk Materi Fungsi Persamaan Linier Garis Muhammad Ikhsan; Vira Adfawinata; Dessolina Dessolina; Farida Wahyuningtias; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 1 (2020): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis board game puzzle untuk membantu proses belajar. Metode pengembangan media pembelajaran yang digunakan adalah model ADDIE. Model ADDIE memiliki 5 tahap; 1. Analysis, 2. Design, 3. Develop, 4. Implementation, 5. Evalution. Pengumpulan data melakukan wawancara kepada pakar materi dan pakar media. Hasil pengembangan mengembangkan media pembelajaran yang menarik minat belajar siswa. Hasil pengembangan media pembelajaran menanamkan pesan untuk membentuk karakter siswa.
Pengaruh Model Pembelajaran Aptitude Treatment Interaction (ATI) terhadap Hasil Belajar Matematika Fitri Siti Octaviani; Faiza Faiza; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 1 (2020): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh model Pembelajaran Aptitude Treatment Interaction terhadap hasil belajar matematika siswa kelas VII SMP Negeri 20 Jakarta. metode penelitian yang digunakan dalam penelitian ini adalah metode quasi eksperiment, teknik pengambilan sampel menggunakan teknik Simple Random Sampling. Instrumen untuk mengumpulkan data pada penelitian berupa tes pilihan ganda. Pengujian persyaratan analisis data terdiri dari uji normalitas menggunakan uji Liliefors dan uji homogenitas menggunakan uji Fisher, diperoleh simpulan bahwa data berdistribusi normal dan homogen. Pada pengujian hipotesis dengan menggunakan uji-t, dan hasil uji-t menunjukkan bahwa pada taraf signifikasi 5% dan derajat kebebasan (dk=38) yang berarti , maka H0 ditolak dan H1 diterima. Sehingga dapat dikatakan rata-rata hasil belajar matematika siswa yang diajarkan mengggunkan model pembelajaran Aptitude Treatment Interaction lebih tinggi daripada rata-rata hasil belajar matematika siswa yang diajarkan menggunakan model pembelajaran konvensional. Dengan demikian, dapat disimpulkan bahwa terdapat pengaruh signifikan pada model pembelajaran Aptitude Treatment Interaction (ATI) terhadap hasil belajar matematika.
Pengembangan Media Pembelajaran Berbasis Android melalui Model Pembelajaran PAIKEM (Pembelajaran Aktif, Inovatif, Kreatif, dan Menyenangkan) Annisa Utama Berliana; Mailizar Mailizar; Faiza Faiza; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

The objective of the research is to develop android-based mathematics learning media on mathematics materials of junior high school class VIII quality to be used in the learning process. The research model used to develop this media is the learning model of ADDIE (Analysis, Design, Development, Implementation, Evaluation). In this study, the media were trialled to one material expert, one media expert, one development specialist, 3 students with different skill levels and twenty-two students on a field trial. From the results of these tests obtained the conclusion that this android-based mathematics learning media can be categorized "good". Based on the results of the study concluded that the android-based mathematics learning media developed in accordance with the instructional development model. Suggestions pertaining to the development medium for discussion of exercise questions, clearer video clips in pronunciation, and further classroom development.
Pengembangan Media Pembelajaran Rolling Ball untuk Materi Fungsi dan Invers Bonita Azami; Dessolina Dessolina; Evi Kristina; Mega Pratiwi; Ningrum Handayani; Selly Gita Freticilia; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

Tujuan penelitian ini untuk menghasilkan media pembelajaran berupa rolling ball agar siswa lebih mudah memahami materi fungsi dan invers. Pengembangan desain pembelajaran yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation,dan Evaluation). Media pembelajaran Rolling Ball dibuat sehingga membantu siswa kelas X memahami materi fungsi dan invers untuk mewujudkan terciptanya pembelajaran yang sesuai dengan ketentuan kurikulum 2013.
Pengembangan Media Pembelajaran Roda Berputar untuk Materi Trigonometri Clara Angelina; Julinda Siregar; Siti Alfiyyah Atikah Kusnadi; Miftahul Jannah; Syifa Ismi Wardani; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

The purpose of this research is to develop a game-based learning media, which is the Matemetri Wheel for High Schools. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). Based on the results of the study showed that the Wheel of Mathematics is an innovative and interesting learning media. With this Roda Matemetri media, it can foster student interest and interest in learning trigonometry. The Matemetri Wheel can also help the learning process, as the teacher can more easily convey trigonometric material so that students can easily understand it. In addition, the Matemetri Wheel can enliven the classroom atmosphere and make active learning. Thus, it can be concluded that the learning media Roda Matemetri for trigonometry material is feasible to use.
Pengembangan Media Pembelajaran Monopoli untuk Materi Vektor Sarah Aulia Oktaviani; Monika Clara Noviati; Setyani Intan Novitasari; Dhela Anindi Ramadhanti; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

The purpose of this study is to develop media education based on monopoly games as a viable medium to help mathematics learning in high school. The research method used is ADDIE (Analyze, Design, Development, Implementation, and Evaluation). The results showed that this media education can increase student interest in learning and assist teachers in providing cognitive value and activeness. So, it can be concluded that the media education of mathematical monopoly for vector material is feasible to use.
Pengaruh Efikasi Diri (Self Efficacy) terhadap Kemampuan Pemecahan Masalah Matematika Ipah Kholivah; Huri Suhendri; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

The purpose from this research is to know self-efficacy influence toward student ability of mathematic problem solving. This research uses survey as the method. The population in this research consists of 181 students. This research is done by using questionnaires and tests with the total of the sample are 65 students. The sampling technique is done randomly and proportionally stratified (Proportionate Stratified Random Sampling). Data measurement and collection of student ability of mathematic problem solving use a written instrument like essay. Previously, the instrument was already tested in validity, reliability, difficulty level and distinguished tests ability so thereafter, data analysis requirement test is also conducted. Based on research hypothetical test, the result is t calculation > t table, which is 2,49 > 1,998 so H1 is accepted and H0 is rejected. The conclusion is there is an influence from self-efficacy towards toward student ability of mathematic problem solving.
Pengembangan Media Pembelajaran Ludo Untuk Materi Logaritma Vilandina Alif Kamin; Della Safitri; Fitra Setya Dwi Utami; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

This study aims as a tool in learning to be more interesting, happy to be active and interactive between the teacher and students. In this development, the development model used is referring to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model that is used to produce certain products and test the effectiveness of these products. The researcher concludes that the use of instructional media is very important in the teaching and learning process. Therefore, meaningful learning activities are needed so that students can master the concepts and properties of logarithms which are prerequisites for logarithmic functions. Ludo game is a type of game that is fun and entertaining to do, Ludo games can be played in groups that can increase interaction between students and their groups to support mutual cooperation and communicate well in order to finish the game. This research was developed to help students and teachers in learning mathematics using ludo media so that learning is more interesting.