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Pengembangan Multimedia Interaktif Berbasis Model Drill and Practice Materi Operasi Hitung Penjumlahan dan Pengurangan Bilangan Cacah Kelas IV SDN 4 Nyalian Ni Made Nindya Cahyani; Gusti Ngurah Sastra Agustika; I Gusti Agung Ayu Wulandari
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 2 (2024): EduInovasi:  Journal of Basic Educational Studies (In Press)
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i2.1999

Abstract

This research aims to describe the design, determine the feasibility of interactive multimedia based on the drill and practice model, and determine the effectiveness of interactive multimedia based on the drill and practice model. The product was tested by 1 subject matter expert, 1 instructional design expert, 1 learning media design expert, as well as research subjects with 3 students in individual trials, 12 students in small group trials, and effectiveness testing using 21 students. The research model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). This development research uses data collection methods by observation, interviews, questionnaires and tests. The data analysis techniques used are qualitative descriptive analysis, quantitative descriptive analysis and inferential statistics. The research results obtained were (1) Interactive multimedia design using the ADDIE development model, (2) the quality of interactive multimedia by subject matter content expert testing obtained a result of 89.58% in the good category, the instructional design expert test obtained a result of 91% in the very category. good, learning media design expert tests obtained 90% results in the very good category, individual trials obtained 87.89% results in the good category, and small group trials obtained 88.85% results in the good category, (3) effectiveness of interactive multimedia Based on the results of the t-test, tcount is 5.288 and ttable is 2.085, meaning tcount > ttable, so H0 is rejected and Ha is accepted. Thus, the results of this research show that Interactive Multimedia Based on the Drill and Practice Model is feasible and effective to apply for class IV Semester I in the material of arithmetic operations for addition and subtraction of whole numbers up to 1,000.
TRANSFORMASI DIGITAL PENGINAPAN LOKAL DI KUTA BALI Julianto, I Putu; Tristiantari, Ni Ketut Desia; Agustika, Gusti Ngurah Sastra; Diputra, Komang Sujendra
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 5 (2024): Vol. 5 No. 5 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i5.36170

Abstract

Transformasi digital menjadi keharusan bagi pelaku usaha, termasuk di industri penginapan lokal agar tetap kompetitif. Program pengabdian kepada masyarakat ini bertujuan untuk mendukung adopsi teknologi digital pada empat penginapan lokal di Kuta, Bali, yaitu Pondok Ramayana, Pondok Ramayana 2, Pondok Nakula, dan Pondok Sariqu. Program ini melibatkan 12 mitra yang terdiri dari pemilik dan staf penginapan, dengan fokus pada peningkatan efisiensi operasional, penerapan Standar Operasional Prosedur (SOP), dan optimalisasi strategi pemasaran digital. Kegiatan dimulai dengan sosialisasi kepada mitra, diikuti dengan pelatihan intensif tentang penggunaan sistem informasi akuntansi berbasis cloud, komunikasi hospitality, dan pemasaran digital. Setelah pelatihan, dilakukan penerapan teknologi dalam operasional penginapan dan pendampingan berkelanjutan untuk memastikan implementasi yang efektif. Evaluasi program menggunakan pretest dan posttest, observasi keterampilan, serta analisis omzet. Hasil menunjukkan peningkatan signifikan dalam pengetahuan dan keterampilan mitra terkait teknologi digital. Rata-rata skor posttest meningkat dari kategori rendah ke sangat tinggi. Penerapan teknologi juga mendorong peningkatan omzet hingga 46,67% dalam tiga bulan. Namun, masih ada tantangan dalam mengelola ulasan pelanggan secara digital, menyoroti perlunya strategi yang lebih efektif dalam manajemen umpan balik online. Program ini berhasil meningkatkan efisiensi operasional dan daya saing penginapan lokal, namun diperlukan tindak lanjut pada manajemen ulasan digital untuk memaksimalkan dampak program.
Video Animasi Berorientasi Problem-Based Learning untuk Meningkatkan Motivasi Belajar Matematika Siswa Kelas IV SD Ni Made Ayu Primadewi; Gusti Ngurah Sastra Agustika
Jurnal Edutech Undiksha Vol. 10 No. 1 (2022): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i1.46477

Abstract

Minimnya penggunaan media pembelajaran menjadi dasar rendahnya minat siswa untuk belajar. Selain itu, pembelajaran yang masih bersifat konvensional juga menyebabkan hasil belajar siswa menjadi rendah. Inilah yang menjadi masalah utama dalam penelitian ini. Tujuan dilaksanakannya penelitian ini adalah untuk menciptakan media video animasi berorientasi problem based learning materi pecahan pada siswa kelas IV sekolah dasar. Jenis penelitian ini merupakan penelitian pengembangan dengan menggunakan model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Subjek penelitian meliputi 1 orang ahli materi, 1 orang ahli desain dan media pembelajaran, 3 orang siswa sebagai uji coba perorangan, 9 orang siswa sebagai uji coba kelompok kecil, dan 26 orang siswa sebagai uji coba kelompok besar. Metode pengumpulan data menggunakan kuesioner, observasi, dan wawancara. Teknik analisis data menggunakan metode deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian melalui hasil review uji ahli materi memperoleh skor sebesar 93,75% dengan kualifikasi sangat baik, uji ahli desain pembelajaran sebesar 93,75% dengan kualifikasi sangat baik, uji ahli media pembelajaran sebesar 93,33% dengan kualifikasi sangat baik, uji coba perorangan sebesar 90,27% dengan kualifikasi sangat baik, uji coba kelompok kecil sebesar 90,73% dengan kualifikasi sangat baik, uji coba kelompok besar sebesar 90,16% dengan kualifikasi sangat baik. Dapat disimpulkan bahwa media video animasi berorientasi problem based learning materi pecahan pada siswa kelas IV SD layak digunakan dalam kegiatan pembelajaran.
Contextual-Based Mathematics Learning Videos on Fifth-Grade Fraction Material Desak Ketut Sri Galuh; Gusti Ngurah Sastra Agustika
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.57953

Abstract

Mathematical concepts that are difficult for students to understand make them easy to forget. This study aims to create a learning media through contextual-based videos in mathematics. It is equipped with an impact evaluation on learning outcomes obtained by students in grade 5 of elementary school. This type of research is developed using the ADDIE model. Four experts and all grade 5 students were used as research subjects. With data collection techniques consisting of interviews, questionnaires, and tests. Data collection instrument with a questionnaire. Data analysis techniques used inferential statistics, descriptive statistical analysis, quantitative descriptive analysis, and qualitative descriptive analysis. The results of the research are that all aspects have been determined valid in the design expert test by 90%, material expert test by 92.30%, learning design expert test by 90.90%, learning media expert test by 91.07%, personal trial by 93.94 %, small group trials 93.69%, and field trials 92.42%. The effectiveness test results show how well the learning video media can be applied to mathematics content. It was concluded that using contextual-based learning video media in the learning process is valid and effective in improving student learning outcomes.
Digital Flipbook Media Based on the Megibung Tradition to Improve the Attitude of Mutual Cooperation in Pancasila Education Nisa Iman Sari; Ida Bagus Gede Surya Abadi; Gusti Ngurah Sastra Agustika
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.111948

Abstract

The problem encountered in the implementation of Pancasila Education in fourth-grade elementary school is the low ability of students to apply the value of mutual cooperation in the topic of maintaining solidarity and unity. Students tend to understand the concept only at the cognitive level but have not been able to implement this value in learning activities or in their daily lives. This study aims to develop a digital flipbook learning media based on the Megibung tradition that is valid, practical, and effective in improving students’ mutual cooperation attitudes. This study employed a research and development (R&D) approach using the ADDIE model. The research subjects consisted of experts and fourth-grade elementary school students. Data were collected using non-test methods, including observation sheets to measure students’ mutual cooperation attitudes, expert validation questionnaires, and student response questionnaires. The research instruments included validation sheets for content experts, instructional design experts, and learning media experts, as well as observation sheets and practicality questionnaires for the developed media. Data were analyzed using qualitative and quantitative descriptive analysis, along with statistical testing to determine the effectiveness of the developed media. The results indicate that the Megibung tradition–based digital flipbook media demonstrates a very high level of validity according to expert evaluations, is considered practical based on student trials, and is effective in improving students’ mutual cooperation attitudes during the learning process. Therefore, the Megibung tradition based digital flipbook can serve as an innovative alternative learning media to foster students’ mutual cooperation attitudes in Pancasila Education learning. The findings also imply that the integration of local culture into digital learning media can support the strengthening of character education and enhance student engagement in the learning process.  
Analysis of Integer Concept Understanding by Prospective Elementary School Teachers: Implications for Elementary Mathematics Teaching Gusti Ngurah Sastra Agustika; I Nyoman Laba Jayanta; Dewi Anzelina
Journal Analytica Islamica Vol 14, No 2 (2025): ANALYTICA ISLAMICA
Publisher : Program Pascasarjana UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/jai.v14i2.26036

Abstract

Mathematics is an essential subject in elementary education, with integers playing a key role as the foundation for more complex mathematical concepts. However, many students struggle to understand integers, particularly negative numbers and their operations. This study aims to analyze how prospective elementary school teachers represent the concept of integers and develop effective teaching strategies. A qualitative descriptive approach was employed, involving 12 prospective teachers divided into three groups based on their understanding of integers. The primary instrument used was the modified Content Representation (CoRe) to evaluate how these prospective teachers represent and teach integers. The results indicate that most prospective teachers have a good grasp of basic integer concepts and frequently use number lines as a visual aid. However, some teachers still face difficulties in explaining negative numbers and their operations. The use of technology, such as interactive applications and educational videos, was recognized as an effective strategy for improving students' understanding. This study concludes that developing pedagogical skills in prospective teachers, particularly in teaching integers, is crucial to enhancing the quality of mathematics instruction at the elementary level.
Integrating Digital Technology in Education: The Effectiveness of Mobile Games in Numeracy Learning I Wayan Wiarta; Maria Goreti Rini Kristiantari; Gusti Ngurah Sastra Agustika
Journal Analytica Islamica Vol 14, No 2 (2025): ANALYTICA ISLAMICA
Publisher : Program Pascasarjana UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/jai.v14i2.26038

Abstract

The numeracy skills of elementary school students in Indonesia remain low, as reflected in national and international assessments. Conventional teaching methods are ineffective in improving numeracy skills, necessitating a more interactive and engaging approach. This study aims to analyze the effectiveness of mobile game-based learning in facilitating numeracy education. Using a quasi-experimental design, the study involved two groups of third-grade students: an experimental group using mobile games and a control group using PowerPoint. Data were collected through numeracy tests covering number relations, arithmetic operations, and counting. The results showed that the experimental group experienced a significant improvement in numeracy skills compared to the control group, with a p-value of 0.043. These findings suggest that mobile game-based learning is more effective, interactive, and flexible in enhancing students' numeracy skills. The study recommends mobile games as an innovative alternative learning medium in elementary education.
Bahan Ajar Powerpoint Interaktif Berbasis Open ended problem Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Pada Muatan Matematika Dewa Ayu Bintang Kartika; Gusti Ngurah Sastra Agustika; I Wayan Sujana
Indonesian Gender and Society Journal Vol. 5 No. 2 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/igsj.v5i2.93039

Abstract

Latar belakang dari penelitian ini karena kurang kreatifnya media yang digunakan dalam pembelajaran Muatan matematika pada materi bilangan pecahan. Hal ini berdampak pada kemampuan pemecahan masalah siswa pada matematika pada rendah sehingga hasil belajar siswa menjadi rendah. Tujuan penelitian ini yaitu mengembangkan bahan ajar powerpoint interaktif berbasis open ended problem untuk meningkatkan kemampuan pemecahan masalah siswa pada muatan matematika. Penelitian ini menggunakan metode penelitian Research and Development dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Subjek penelitian yaitu ahli desain pembelajaran, ahli materi, dan ahli media pembelajaran. Subjek uji coba yaitu uji respon siswa perorangan, dan uji coba kelompok kecil. Metode pengumpulan data menggunakan angket dan tes. Instrumen penelitian menggunakan kuesioner dan soal tes. Teknik analisis data menggunakan deskriptif kuantitatif, kualitatif, dan analisis statistika inferensial. Hasil penelitian yaitu hasil uji ahli menunjukkan bahwa bahan ajar memiliki kualitas sangat baik (95% untuk ahli isi, 90% untuk desain, dan 86,83% untuk media. Uji coba perorangan dan kelompok kecil juga menunjukkan hasil sangat baik (96,66%). Uji-t menunjukkan adanya perbedaan signifikan dalam hasil belajar siswa sebelum dan sesudah menggunakan bahan ajar interaktif berbasis open-ended problem. Berdasarkan hasil tersebut disimpulkan bahwa Bahan ajar powerpoint interaktif berbasis open ended problem untuk materi pecahan efektif untuk meningkatkan minat serta hasil belajar peserta didik kelas V SD.
Integrating Contextual Problem-Based Animated Videos in Mathematics Learning: A Strategy to Improve Students' Understanding of Fractions Made Pertiwi Divayani; Gusti Ngurah Sastra Agustika; Chindytia
Thinking Skills and Creativity Journal Vol. 7 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/tscj.v7i2.92196

Abstract

Mathematics learning, particularly in the topic of fractions, often presents challenges for fourth-grade students due to its abstract nature and the lack of engaging instructional media. Therefore, this study aims to develop contextual problem-based animated video media to enhance students' understanding of fraction concepts and improve their learning motivation. The research employed the ADDIE development model. Data collection was conducted through questionnaires and tests. The questionnaires were used to gather feedback from experts and students, while the tests were designed to assess students' achievement in understanding fractions. Prior to use, the research instruments were piloted to ensure their validity and reliability. Validity was tested using the point-biserial correlation formula, whereas reliability was measured using the Kuder-Richardson 20 (KR-20) formula. Additionally, the difficulty level and discriminative power of test items were analyzed. The collected data were analyzed using quantitative descriptive analysis, qualitative descriptive analysis, and inferential statistical analysis (t-test). A normality test using the Shapiro-Wilk formula was conducted before the t-test to ensure the data followed a normal distribution. The findings indicate that the developed media met the criteria for feasibility and effectiveness in enhancing students’ learning outcomes. The use of contextual problem-based animated videos has proven to be an engaging and interactive alternative in mathematics instruction.
Pembelajaran Berbasis Teori APOS terhadap Kompetensi Strategis pada Pembelajaran Matematika di Kelas IV Sekolah Dasar Ni Ketut Diyah Nurlita Sari; Gusti Ngurah Sastra Agustika; I Nyoman Laba Jayanta
Journal of Education Action Reseach Vol 9 No 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v9i3.95306

Abstract

Rendahnya kompetensi strategis siswa sekolah dasar dalam pembelajaran matematika menjadi masalah yang perlu segera diatasi. Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran berbasis teori APOS terhadap kompetensi strategis siswa kelas IV. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen, tepatnya quasi eksperimental design. Desain penelitian semu yang dipakai adalah Pre-Test Post-Test dengan Non-Equaivalent Control-Group Design. Populasi penelitian ini yakni seluruh siswa kelas IV SD dalam 1 gugu yang tersebar di empat sekolah dengan total keseluruhan sebanyak 73 siswa. Dalam penelitian ini, Teknik pengambilan sampel menggunakan metode random sampling. Sample penelitian mengambil 2 sekolah yang menjadi kelompok kontrol dan eksperimen.  Metode dan Instrumen pengumpulan data berupa observasi, kuisioner dan tes essay. Teknik analisis statistik deskriptif dan statistik inferensial. Hasil penelitian menunjukkan bahwa siswa yang belajar dengan pendekatan APOS mengalami peningkatan signifikan dalam kompetensi strategis dibandingkan siswa yang belajar secara konvensional. Pembelajaran berbasis teori APOS membantu siswa dalam memahami konsep pecahan secara mendalam dan meningkatkan kemampuan mereka dalam menyusun strategi penyelesaian masalah. Implikasi dari penelitian ini adalah bahwa pendekatan teori APOS dapat menjadi alternatif pembelajaran yang efektif dalam mengembangkan keterampilan berpikir strategis siswa dan mendukung pencapaian literasi numerasi di sekolah dasar.
Co-Authors ., Maria Maha Dewi ., Ni Luh Wayan Dina Widiani ., Ni Nyoman Risa Wahyuni Adrianus I Wayan Ilia Yuda Sukmana Agustina, Kadek Intan Anak Agung Ayu Dewi Sutyaningsih Anak Agung Gede Agung, Anak Agung Gede Anditha Febbriana, I Made Ryan Anggreni, Ni Wayan Yurita Angguni, Putu Mely Antari, Ni Kadek Dewi Ardana, I Kt. Ardana, IK. Ardita, Made Widya Arini, Ni Luh Putu Dina Aryati, Ni Md. Ayu Astuti, Ni Kadek Sri Ayu Wulandari Ayu Wulandari, I G. A. Ayu Wulandari, I G. A. Ayulina Agustini, Ni Kadek Bhujangga Ayuningrat Pradnya Suari Cahyani, Komang Nanda Chindytia Chindytia Darmayanti, N.P.D Darmayanti, Ni Nyoman Yunita Desak Ketut Sri Galuh Dewa Ayu Bintang Kartika Dewa Ayu Bintang Kartika Dewi Anzelina Dewi Anzelina Dewi, Anak Agung Ayu Laksmi Dewi, Kadek Desintia Putri Cahyani Dewi, Ni Luh Putu Putri Priantini Dewi, Ni Made Ayu Prasista Dewi, Ni Putu Diah Mahendri Dewi, Ni Putu Juwita Dewi, Ni Putu Wulan Pratami Diah Fitasari, Ni Putu Diani, Ni Putu Suardiani Diawati, Luh Putri Dinayusadewi, Ni Putu Diniyarti, Ni Wayan Dwika Putri, Ni Made Canessia Eka Lengari, Maria Petronela Feby, Kadek Chesnia Hermayuni, T. D. I Gede Adi Darma Putra I Gede Darma Susila I Gede Margunayasa I Gede Wahyu Suardika I Gusti Agung Ayu Wulandari I Gusti Agung Ayu Wulandari I Gusti Ayu Putu Putri Widayanti I Ketut Adnyana Putra I Ketut Ardana I Komang Ngurah Wiyasa I Nyoman Angga Suryawan I Nyoman Laba Jayanta I Putu Julianto I PUTU PASEK SURYAWAN I Wayan Sujana I Wayan Sujana I Wayan Wiarta I Wayan Wiarta Ida Ayu Kade Ditha Gayatri Ida Bagus Gede Surya Abadi Ida Bagus Surya Manuaba Isumunuartha, Gde Rama Kadek Candra Dewi Kadek Mony Novenda Kartika, A.A. Wahyu Komang Sistadewi Komang Sujendra Diputra Kusuma Atmaja, I Komang Adi Kusumastuti, F. A. Lestari, Ni Made Damayanti Dwi Luh Ayu Devi Sawitri Luh Ayu Trishna Savitri Made Pertiwi Divayani Maria Goreti Rini Kristiantari Md. Putra Ni Kadek Ayu Dwi Widia Rini Ni Kadek Dewi Antari Ni Kadek Gita Widyantari Ni Ketut Desia Tristiantari Ni Ketut Diyah Nurlita Sari Ni Ketut Rai Syntya Dewi Ni Komang Arista Cahyani Ni Luh Novi Aryati Ni Luh Putu Indah Maharani Ni Luh Putu Putri Priantini Dewi Ni Made Ari Setyawati Ni Made Ayu Primadewi Ni Made Dwi Meithayani Ni Made Nindya Cahyani Ni Nyoman Ayu Purnama Dewi Ni Nyoman Ayu Wulandari Ni Nyoman Dewi Anggreni Ni Nyoman Puspa Widhi Saraswati Ni Pt. Diah Sawitri Pratiwi Ni Putu Ashya Paramitha Sari Ni Putu Indah Wahyuni Ni Wayan Meisya Swandewi Ni Wayan Suniasih Ni Wayan Swandewi, Ni Wayan Nila, Ni Komang Ayu Nilawati Nisa Iman Sari Nita, Ni Kadek Anisa Ayu Novenda, Kadek Mony Padmayani, Made Daniaraga Pati, Ocy Margaretha Tiala Prabasari, Jhoti Prabawati, Putu Lely Somya Pradila, Ni Kadek Siska Pradnyani, Ni Sri Pradnyawathi, Ni Nym Chintya Prasetya, I Wayan Swadika Purniawati, Ni Ketut Sri Puspita Dewi, Putu Heny Putra, Md. Putri Chandranathasya Putri, Ni M.C.D. Putu Alvina Damayanthi Putu Dara Mangku Rila Cahya Putu Lely Somya Prabawati Putu Manik Sugiari Saraswati Putu Nia Sri Widyaputri Rahayu, Nengah Winta Rahayu, Ni Kadek Linda Astiti Rila Cahya, Putu Dara Mangku Sanjaya, I Putu Ari Saraswati, Gusti Ayu Hanny Kurnia Saraswati, Ni Nyoman Puspa Widhi Saraswati, Putu Manik Sugiari Sawitri Pratiwi, Ni Pt. Diah Sayu Rahma Indriani Suryawan, I Nyoman Angga Susila, I Gede Darma Sutika, Ni Komang Shita Damayanti Sutyaningsih, Anak Agung Ayu Dewi Tini Udayani, I Dewa Ayu Titus Prayoga Udiani, Ni Made Puspita Utami, Ni Putu Sri Wahyuni, Ni Putu Candra Oka Wiarta, I Wyn. Wiarta, I. Wyn Wiarta, I.W. Widiana, I. W. Widiastini, Ni Wayan Eka Widiastiti, Ni Luh Gede Mita Widyaputri, Putu Nia Sri Wirawan, I Made Putra Wiyasa, I Komang Ngurah Wulandari, I` Gusti Agung Ayu Yandani, Putu Evi Yasa, I Komang Sutresna Yusi Lestari, Ni Md.