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Development of Monopoly Game Media Based on Local Wisdom of Mathematics Content on Quadrilaterals in Elementary Schools Pradnyani, Ni Sri; Gusti Ngurah Sastra Agustika; I Wayan Sujana
Jurnal Pendidikan Multikultural Indonesia Vol. 7 No. 2 (2024): September
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpmu.v7i2.74909

Abstract

The lack of student motivation in the learning process greatly influences student learning outcomes, this is proven by the learning outcomes of 36 students obtaining an average of 33.36% as measured by the benchmark assessment criteria (PAP), 33.36% is included in the very high criteria. low. This research aims to develop a monopoly game development design based on local wisdom with mathematical content on rectangular material in elementary schools. The type and approach used in this research is a mixed approach. The development model used is the ADDIE model. The data collection methods used are observation, interviews, questionnaires, and tests. The data analysis techniques used are quantitative descriptive, qualitative descriptive, and inferential statistics. There were 36 test subjects in this research. The results of this development research were (1) research design using the ADDIE development model. (2) the feasibility of the monopoly game based on the content expert test of 95.45%, the instructional design expert test of 91.66%, the learning media expert test of 91.66%, the individual trial of 98.33%, the small group trial of 99.16%. (3) the results of the t-test calculations obtained tcount 16.5903 which was then compared with the ttable price at the 5% level with dk = (n1 – 1) obtained ttable 1.690, obtained tcount = 16.5903 > ttable = 1.690 so that H0 is rejected and H1 is accepted. It can be concluded that the Monopoly game based on local wisdom mathematical content on rectangular material is effectively applied to mathematical content in elementary schools.
E-LKPD Based on APOS Theory to Improve Procedural Fluency of Grade IV Elementary School Students Padmayani, Made Daniaraga; Agustika, Gusti Ngurah Sastra; Sutyaningsih, Anak Agung Ayu Dewi
International Journal of Language and Literature Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i1.95227

Abstract

The problem faced in learning mathematics in grade IV of elementary school is the difficulty of students in understanding and applying mathematical procedures correctly. This study aims to develop E-LKPD based on APOS Theory to improve students' procedural fluency. The development model used is Research and Development (R&D) with the ADDIE model (analyze, design, development, implementation, evaluation). The subjects of the study were 28 grade IV students. The methods and instruments for data collection used observation, interviews, questionnaires and essay tests. Data analysis techniques used quantitative and qualitative analysis. The main results of this study indicate that the use of E-LKPD based on APOS theory can significantly improve the procedural fluency of grade IV elementary school students. After going through the validation stages, limited trials, and large-scale implementation, it was found that students who used this E-LKPD showed an increase in their ability to solve problems that require procedural steps sequentially and correctly. So it can be concluded that E-LKPD based on APOS theory to improve procedural fluency is very feasible and effective to be used in the learning process because it can improve the learning outcomes of grade IV students. The implication of this study is the importance of developing theory-based learning media to support students' procedural understanding in mathematics learning.
Penerapan Model Pembelajaran Make A Match Berbantuan Media Flash Card untuk Meningkatkan Kompetensi Pengetahuan IPA Siswa Kelas V Dewi, Ni Made Ayu Prasista; I Komang Ngurah Wiyasa; Gusti Ngurah Sastra Agustika
Mimbar Pendidikan Indonesia Vol. 3 No. 3 (2022): September
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v3i3.60239

Abstract

Siswa kurang antusias dalam mengikuti pembelajaran dan suasana kelas yang membosankan mengakibatkan rendahnya kompetensi pengetahuan IPA. Tujuan penelitian ini menganalisis model pembelajaran Make A Match berbantuan media Flash Card terhadap kompetensi pengetahuan IPA siswa sekolah dasar. Jenis penelitian yang digunakan penelitian semu (quasi experiment) dengan rancangan non-equivalent control group design. Populasi penelitian ini sebanyak 436 siswa, penentuan sampel diambil dengan menggunakan teknik cluster random sampling. Metode pengumpulan data yaitu instrumen berupa tes obyektif. Teknik analisis data dalam penelitian ini menggunakan analisis statistik deskriptif dan inferensial. Pengujian hipotesis pada penelitian ini menggunakan analisis statistik inferensial uji Anakova. Hasil analisis data diperoleh Fhitung = 51,02 dan Ftabel = 4,030 pada taraf signifikan 5%. Nilai ini menunjukkan bahwa terdapat perbedaan yang signifikan dari kompetensi pengetahuan IPA antara siswa yang diberikan perlakuan dengan siswa yang tidak diberikan perlakuan. Dapat disimpulkan bahwa model pembelajaran Make A Match berbantuan media Flash Card berdampak positif dalam meningkatkan kompetensi pengetahuan IPA pada siswa Sekolah Dasar. Implikasi dari penelitian ini adalah bahwa penerapan model pembelajaran "Make A Match" dengan media "Flash Card" dapat menjadi alternatif yang efektif untuk meningkatkan pembelajaran IPA di sekolah dasar.
Pengaruh Model Instructional Games terhadap Penguasaan Pengetahuan Siswa Muatan Pelajaran Matematika Kelas VI Angguni, Putu Mely; Gusti Ngurah Sastra Agustika; I Komang Ngurah Wiyasa
Mimbar Pendidikan Indonesia Vol. 4 No. 2 (2023): May
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v4i2.65432

Abstract

Siswa merasa bosan saat pembelajaran matematika karena model pembelajaran kurang menarik dan monoton, menyebabkan siswa tidak tertarik untuk memahami pembelajaran. Tujuan dari penelitian ini yaitu untuk menganalisis model instructional games terhadap penguasaan pengetahuan matematika siswa dengan jumlah populasi penelitian ini adalah 385 siswa. Metode mengumpulkan data penelitian ini yaitu metode tes. Teknik menganalisis data yaitu analisis statistik deskripstif dan statistik inferensial. Hasil penelitian ini menunjukkan hasil akhir rata-rata siswa melalui pembelajaran model instructional games adalah 81.58 sedangkan rata-rata siswa dengan tidak menggunakan model instructional games adalah 58.54. Hasil belajar siswa lebih baik menggunakan model instructional games dapat dibuktikan bahwa melalui hasil analisa data statistik “uji t test”. Hasil analisis uji-t menunjukkan bahwa thitung sebesar 10.105 sedangkan ttabel dengan dk = 58 pada taraf signifikansi 5% sebesar 2.001. Hal ini menunjukkan bahwa thitung > ttabel adalah Ho ditolak dan Ha diterima. Berdasarkan selisih tersebut mengindikasikan bahwa model insrtructional games berpengaruh terhadap hasil belajar siswa kelas VI. Hal tersebut membuktikan bahwa hipotesis diterima.
Effectiveness of hybrid project-based learning with digital portfolios in enhancing mathematics pedagogical content knowledge Agustika, Gusti Ngurah Sastra; Diputra, Komang Sujendra
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 2 (2025): August 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i2.4923

Abstract

This study investigates the effect of the Hybrid Project-Based Learning (PjBL) model integrated with digital portfolios on the enhancement of Mathematics Pedagogical Content Knowledge (MPCK) among primary teacher education students. The urgency of this research stems from the persistent gap in teacher education, where traditional methods inadequately develop MPCK in prospective teachers. The main objective was to examine whether the hybrid PjBL model, which combines project-based learning and digital tools, can significantly improve MPCK in primary teacher education students. The research uses a quasi-experimental design with a posttest-only control group. The population consists of primary teacher education students, with a purposive sampling technique used to select two regular classes, each comprising 32 students. The experimental group was exposed to hybrid PjBL, while the control group followed conventional teaching methods. Data were collected using the MPCK scale, a 40-item instrument designed to assess students' mathematical pedagogical competencies. Data analysis was conducted using an independent sample t-test after ensuring normality and homogeneity of variance. The results indicated that the experimental group achieved significantly higher MPCK scores, demonstrating the effectiveness of the hybrid PjBL model in enhancing MPCK. Based on these findings, it is recommended that teacher education programs integrate hybrid PjBL models with digital portfolios to improve MPCK development among prospective teachers.
Student Teams Achievement Division (STAD) Learning Model Assisted by Whole Number Puzzle Media to Enhance Mathematical Knowledge Competence Luh Ayu Trishna Savitri; Gusti Ngurah Sastra Agustika; Anak Agung Ayu Dewi Sutyaningsih
Mimbar Ilmu Vol. 30 No. 2 (2025): August [ARTICLE IN PRESS]
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v30i02.95762

Abstract

Mathematics learning in elementary schools is often considered difficult and less engaging, particularly in the topic of whole numbers, which affects students’ knowledge competence. This study aims to examine the effect of the Student Teams Achievement Division (STAD) learning model assisted by whole number puzzle media on the mathematical knowledge competence of third-grade students. This research employs a quantitative approach with an experimental design, specifically a quasi-experimental design. The experimental design used is the Non-Equivalent Control-Group Design. The population of this study consisted of all third-grade classes in one cluster, totaling 195 students. The sampling technique used was cluster random sampling. The sample comprised third-grade students from two schools, divided into control and experimental groups. The data collection method and instrument used were mathematics knowledge competence tests. Data were analyzed using descriptive and inferential statistical techniques. The results indicated that students who learned using the STAD model assisted by puzzle media achieved significantly higher learning outcomes compared to students who received conventional instruction. The implication of this study highlights the importance of employing engaging learning models to enhance student involvement in elementary schools.
POE-Oriented Animated Video to Enhance Students’ Knowledge Competence in Flat Shapes Material for Fifth-grade Elementary School Dewi, Kadek Desintia Putri Cahyani; Agustika, Gusti Ngurah Sastra; Sujana, I Wayan
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.91550

Abstract

The low learning outcomes of students' mathematics, especially in flat building materials, are caused by traditional learning methods, limited interactive media, and lack of active participation of students in the learning process. This study aims to create animated video learning materials based on the Predict, Observe, Explain (POE) approach. This research uses the Research and Development (R&D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model which was chosen because it is systematic and suitable to produce products in the form of POE-based animation learning media (Predict, Observe, Explain). The research subjects consisted of two groups, namely experts and students. The experts involved include learning media experts, learning design experts, and material experts who are in charge of assessing the feasibility of the product, while the field trial involved grade V students of SD Negeri 6 Sanur. The trial was carried out in stages ranging from individual tests, small group tests, to field tests with a total of 24 students. The data collection technique in this study uses several instruments, namely a closed questionnaire to assess product quality by experts and student response, multiple-choice tests (pre-test and post-test). The results showed a substantial improvement in student learning outcomes (tcount = 15.618> ttable = 1.714, p <0.05). The normal distribution was revealed from the results of the normality test of pre-test and post-test data (Xcount = 7.21 and 9.74 < Xtable = 11.07). This media has been shown to increase students' learning motivation while helping them understand the idea of the diameter and area of a flat building.
Ethnomathematics-Based Live Worksheets on Flat Shapes Using Endek Tretes, Tumpal, and Jumputan Motifs for Fourth Grade Students Agustina, Kadek Intan; Gusti Ngurah Sastra Agustika; Chindytia
Journal for Lesson and Learning Studies Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i1.91170

Abstract

Limitations in mathematics learning media have an impact on low student understanding and learning outcomes, particularly in the subject of flat shapes in fourth grade elementary school. This study aims to develop valid and effective digital worksheets based on ethnomathematics using endek tretes, tumpal, and jumputan woven fabrics to improve student learning outcomes. The development model used is ADDIE, encompassing the stages of analysis, design, development, implementation, and evaluation. The research subjects were 28 fourth-grade elementary school students. Data were collected through interviews, observations, questionnaires, and tests, and analyzed using qualitative and quantitative descriptive analysis, as well as paired-sample t-tests. The validation results indicate that this media is highly suitable for use, with scores of 90.90% from content experts, 91.67% from design experts, and 92.19% from media experts. Individual and small group tests yielded scores of 96.20% and 97.21%, respectively. The effectiveness test showed a significant improvement in student learning outcomes with a tvalue of 22.439 > ttable 1.703. Thus, this ethnomathematics-based digital LKPD has been proven to be valid, feasible, and effective for use in learning about flat shapes, and contributes to enriching the variety of meaningful learning media in elementary schools.
Development of Interactive PowerPoint Teaching Materials Based on Open-Ended Problems to Improve Students' Problem-Solving Skills in Mathematics Content for Grade V Elementary School Dewa Ayu Bintang Kartika; Gusti Ngurah Sastra Agustika; I Wayan Sujana
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.92007

Abstract

The lack of creativity in utilizing instructional media has contributed to students’ low problem-solving ability, particularly in the topic of fractions. As a result, students’ learning outcomes have not reached the desired level. This study aims to examine the effectiveness of interactive PowerPoint-based teaching materials integrated with open-ended problems in enhancing students' mathematics learning outcomes. This research employs a Research and Development (R&D) design using the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). The study involved 24 fifth-grade students as research subjects. Data were collected using a learning achievement test and analyzed through normality, homogeneity, and t-tests. The normality test showed that the data were normally distributed, with Dmax values of 0.104 (pre-test) and 0.193 (post-test), both below the Dtable value of 0.269. The homogeneity test yielded an Fcount of 1.119 < Ftable 4.050, indicating homogeneous samples. The t-test showed a significant difference between pre-test and post-test results, with a tcount of 9.851 > ttable 2.069. These findings indicate that the use of interactive media based on open-ended problems is effective in improving students' mathematics learning outcomes. This suggests that such media development can serve as an innovative alternative in mathematics instruction.
Interactive Multimedia Based on Problem-Based Learning to Improve Student Learning Outcomes in Science Subjects Ni Made Dwi Meithayani; Gusti Ngurah Sastra Agustika; Komang Sujendra Diputra
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.92392

Abstract

Low student learning motivation is one of the main factors contributing to poor academic achievement. This condition is further exacerbated by the use of conventional teaching methods without the support of engaging and interactive learning media. The purpose of this study is to analyze the effectiveness of interactive multimedia based on Problem-Based Learning for the topic “Types of Resistance” in the IPAS subject. This research is a development study. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects of this study were 20 fourth-grade students. The methods and instruments used for data collection included interviews, observations, questionnaires, and multiple-choice tests. The data analysis techniques employed in this study were quantitative descriptive analysis, qualitative descriptive analysis, and inferential statistical analysis. The results showed that the calculated t-value (tcount = 11.203) was greater than the critical t-value (ttable = 1.71), indicating that H0 was rejected and H1 was accepted. Therefore, it can be concluded that interactive multimedia based on Problem-Based Learning is effective for teaching the topic “Types of Resistance” in the IPAS subject. This research can serve as a reference and motivation for teachers to utilize technology-based media and learning resources, thereby creating more varied and engaging learning experiences.
Co-Authors ., Maria Maha Dewi ., Ni Luh Wayan Dina Widiani ., Ni Nyoman Risa Wahyuni Adrianus I Wayan Ilia Yuda Sukmana Agustina, Kadek Intan Anak Agung Ayu Dewi Sutyaningsih Anak Agung Gede Agung, Anak Agung Gede Anditha Febbriana, I Made Ryan Anggreni, Ni Wayan Yurita Angguni, Putu Mely Antari, Ni Kadek Dewi Ardana, I Kt. Ardana, IK. Ardita, Made Widya Arini, Ni Luh Putu Dina Aryati, Ni Md. Ayu Astuti, Ni Kadek Sri Ayu Wulandari Ayu Wulandari, I G. A. Ayu Wulandari, I G. A. Ayulina Agustini, Ni Kadek Bhujangga Ayuningrat Pradnya Suari Cahyani, Komang Nanda Chindytia Chindytia Darmayanti, N.P.D Darmayanti, Ni Nyoman Yunita Desak Ketut Sri Galuh Dewa Ayu Bintang Kartika Dewa Ayu Bintang Kartika Dewi Anzelina Dewi Anzelina Dewi, Anak Agung Ayu Laksmi Dewi, Kadek Desintia Putri Cahyani Dewi, Ni Luh Putu Putri Priantini Dewi, Ni Made Ayu Prasista Dewi, Ni Putu Diah Mahendri Dewi, Ni Putu Juwita Dewi, Ni Putu Wulan Pratami Diah Fitasari, Ni Putu Diani, Ni Putu Suardiani Diawati, Luh Putri Dinayusadewi, Ni Putu Diniyarti, Ni Wayan Dwika Putri, Ni Made Canessia Eka Lengari, Maria Petronela Feby, Kadek Chesnia Hermayuni, T. D. I Gede Adi Darma Putra I Gede Darma Susila I Gede Margunayasa I Gede Wahyu Suardika I Gusti Agung Ayu Wulandari I Gusti Agung Ayu Wulandari I Gusti Ayu Putu Putri Widayanti I Ketut Adnyana Putra I Ketut Ardana I Komang Ngurah Wiyasa I Nyoman Angga Suryawan I Nyoman Laba Jayanta I Putu Julianto I PUTU PASEK SURYAWAN I Wayan Sujana I Wayan Sujana I Wayan Wiarta I Wayan Wiarta Ida Ayu Kade Ditha Gayatri Ida Bagus Gede Surya Abadi Ida Bagus Surya Manuaba Isumunuartha, Gde Rama Kadek Candra Dewi Kadek Mony Novenda Kartika, A.A. Wahyu Komang Sistadewi Komang Sujendra Diputra Kusuma Atmaja, I Komang Adi Kusumastuti, F. A. Lestari, Ni Made Damayanti Dwi Luh Ayu Devi Sawitri Luh Ayu Trishna Savitri Made Pertiwi Divayani Maria Goreti Rini Kristiantari Md. Putra Ni Kadek Ayu Dwi Widia Rini Ni Kadek Dewi Antari Ni Kadek Gita Widyantari Ni Ketut Desia Tristiantari Ni Ketut Diyah Nurlita Sari Ni Ketut Rai Syntya Dewi Ni Komang Arista Cahyani Ni Luh Novi Aryati Ni Luh Putu Indah Maharani Ni Luh Putu Putri Priantini Dewi Ni Made Ari Setyawati Ni Made Ayu Primadewi Ni Made Dwi Meithayani Ni Made Nindya Cahyani Ni Nyoman Ayu Purnama Dewi Ni Nyoman Ayu Wulandari Ni Nyoman Dewi Anggreni Ni Nyoman Puspa Widhi Saraswati Ni Pt. Diah Sawitri Pratiwi Ni Putu Ashya Paramitha Sari Ni Putu Indah Wahyuni Ni Wayan Meisya Swandewi Ni Wayan Suniasih Ni Wayan Swandewi, Ni Wayan Nila, Ni Komang Ayu Nilawati Nisa Iman Sari Nita, Ni Kadek Anisa Ayu Novenda, Kadek Mony Padmayani, Made Daniaraga Pati, Ocy Margaretha Tiala Prabasari, Jhoti Prabawati, Putu Lely Somya Pradila, Ni Kadek Siska Pradnyani, Ni Sri Pradnyawathi, Ni Nym Chintya Prasetya, I Wayan Swadika Purniawati, Ni Ketut Sri Puspita Dewi, Putu Heny Putra, Md. Putri Chandranathasya Putri, Ni M.C.D. Putu Alvina Damayanthi Putu Dara Mangku Rila Cahya Putu Lely Somya Prabawati Putu Manik Sugiari Saraswati Putu Nia Sri Widyaputri Rahayu, Nengah Winta Rahayu, Ni Kadek Linda Astiti Rila Cahya, Putu Dara Mangku Sanjaya, I Putu Ari Saraswati, Gusti Ayu Hanny Kurnia Saraswati, Ni Nyoman Puspa Widhi Saraswati, Putu Manik Sugiari Sawitri Pratiwi, Ni Pt. Diah Sayu Rahma Indriani Suryawan, I Nyoman Angga Susila, I Gede Darma Sutika, Ni Komang Shita Damayanti Sutyaningsih, Anak Agung Ayu Dewi Tini Udayani, I Dewa Ayu Titus Prayoga Udiani, Ni Made Puspita Utami, Ni Putu Sri Wahyuni, Ni Putu Candra Oka Wiarta, I Wyn. Wiarta, I. Wyn Wiarta, I.W. Widiana, I. W. Widiastini, Ni Wayan Eka Widiastiti, Ni Luh Gede Mita Widyaputri, Putu Nia Sri Wirawan, I Made Putra Wiyasa, I Komang Ngurah Wulandari, I` Gusti Agung Ayu Yandani, Putu Evi Yasa, I Komang Sutresna Yusi Lestari, Ni Md.