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Developing Islamic Value-Based Arabic Speaking Materials Using Flashcards: تطوير مواد تعليمية لمهارة الكلام مستندة إلى القيم الإسلامية باستخدام البطاقات Wijaya, Mualim; Ulfah, Yeniati
AL-TA'RIB : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya Vol 13 No 2 (2025)
Publisher : Institut Agama Islam Negeri Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/altarib.v13i2.10298

Abstract

Speaking skills are a critical component in learning Arabic as a foreign language, yet they are often neglected in curricula and teaching materials that tend to be text-dominant and lacking in Islamic religious context. This gap causes difficulties for students in achieving oral proficiency that aligns with their academic and spiritual needs. This development research aims to create a speaking skills textbook that integrates Islamic values and utilizes picture cards as an interactive medium for foreign learners in the Arabic Language Education Study Program at Universitas Islam Nurul Jadid. Adapting the Borg & Gall model, the research involved needs analysis, design, expert validation, and limited trials. The needs analysis confirmed the inadequate attention given to speaking skills and a strong desire for religiously nuanced teaching materials. A trial with 17 students showed a statistically significant improvement, indicating the product's effectiveness. The study concludes that integrating cultural values with a visual-interactive pedagogical approach can enhance oral skills learning. It is hoped this product can be adapted more broadly and combined with digital media.
The role of interactive gamification through Wordwall Apps to improve students’ engagement and literary comprehension Najihah Abd Wahid; Farhan; Mualim Wijaya
Lingua Technica: Journal of Digital Literary Studies Vol. 1 No. 1 (2025): Literary engagement in the digital age: interactions and imagination
Publisher : Asosiasi Relawan dan Pengelola Jurnal LPTNU (ARJUNU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64595/lingtech.v1i1.21

Abstract

This study explores the efficacy of interactive gamification through Wordwall Apps in enhancing literary comprehension and student engagement in educational settings. The aim is to determine whether gamification techniques with Wordwall Apps can significantly improve literary learning outcomes compared to traditional teaching methods. Utilizing a quasi-experimental design, the research involved control and experimental groups from a sample of high school students, where the latter engaged in gamified learning activitie with Wordwall s. The findings reveal that Wordwall gamification markedly increases student engagement and deepens literary comprehension, as evidenced by higher post-test scores in the experimental group compared to the control. These results suggest that interactive gamification not only makes learning more enjoyable but also more effective, encouraging a deeper interaction with literary content.