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PENGGUNAAN STRATEGI BELAJAR HIRAGANA PADA MAHASISWA ANGKATAN 2022 PROGRAM STUDI PENDIDIKAN BAHASA JEPANG FKIP DI UNIVERSITAS RIAU Sakinah, Nur; Basri, Merri Silvia; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 10, No 2 (2023): EDISI 2 JULI-DESEMBER 2023
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study is a quantitative descriptive study which aims to determine the use of independent learning strategies by class of 2022 students when learning hiragana letters. The population and sample in this study are all students from the class of 2022, totaling 38 students. The instrument used in this study was a questionnaire consisting of 26 statements. Based on the result of the questionnaire analysis, it is known that Barbara Bourke’s use of learning strategies includes 14 strategies, namely association strategies, story strategies, frequency strategies, experience strategies, visual strategies, self-monitoring strategies, compensation strategies, sequence strategies, physical/emotional response strategies, sound strategies, writing sequence strategies, learning planning strategies, learning evaluation strategies, and collaborating strategies with other people.Key Words: Learning Strategies, Hiragana, Japanese
PENGARUH METODE SQ3R DALAM PEMBELAJARAN DOKKAI PADA MAHASISWA TINGKAT III Nurazizah. S, Nurazizah. S; Rahayu, Nana; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 10, No 2 (2023): EDISI 2 JULI-DESEMBER 2023
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to determine the effect of the SQ3R method on learning to read Japanese text (dokkai). In this study, the researcher conducted a study to find out whether there was a significant difference in the ability to read comprehension of Japanese texts in third-year students before and after using the SQ3R method. The type of research used was pre-experiment with the One-Group Pretest-Posttest Design pattern. The sample in this study amounted to 25 students of Japanese Language Education level III Academic Year 2023/2024. The learning materials used for pretest, treatment, and posttest were taken from the book 日本語総まとめN3 読解. The results of the study can be concluded that the SQ3R method is effective as an alternative method of learning to read Japanese texts.Key words: SQ3R Method, Dokkai, Experiments
TINGKAT KECEMASAN MEMBACA BAHASA JEPANG PADA MAHASISWA PROGRAM STUDI PENDIDIKAN BAHASA JEPANG Azizah Safira; Basri, Merri Silvia; Yohani, Adisthi Martha
Jurnal Pendidikan Bahasa Jepang Undiksha Vol. 9 No. 1 (2023): Bahasa Jepang dan Pengajaran
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbj.v9i1.53877

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Reading anxiety is an emotional and physical symptom that appears when reading. Foreign language reading anxiety has a negative effect on cognitive processes and behavior because in language classes between physical, cognitive, and behavioral anxiety are symptoms that influence each other. This study uses a quantitative descriptive method. The purpose of this study was to determine the level of reading anxiety of students of the Japanese language education study program at Riau University. Respondents in this study were 35 students of the class of 2021 Japanese Language Education Study Program at Riau University. Researchers used data collection techniques in the form of a questionnaire using the FLRAS instrument (Saito, 1999). The results showed that as many as 7 students or 20% had low reading anxiety levels, 22 students or 63% had medium levels of anxiety, and 6 students or 17% had high anxiety levels.
EFEKTIVITAS PENGGUNAAN APLIKASI QUIZLET SEBAGAI MEDIA PEMBELAJARAN KANJI Dani, Ahmad; Rahayu, Nana; Martha Yohani, Adisthi
Jurnal Pendidikan Bahasa Jepang Undiksha Vol. 9 No. 1 (2023): Bahasa Jepang dan Pengajaran
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbj.v9i1.54115

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Menurut mahasiswa Pendidikan Bahasa Jepang Universitas Riau, kanji merupakan mata kuliah yang cukup sulit dipelajari. Rata-rata nilai yang diperoleh mahasiswa Angkatan 2021 rombongan belajar A adalah 55,9. Rata-rata tersebut masih dibawah dari nilai yang diharapkan. Tujuan penelitian ini adalah untuk mengetahui efektivitas penggunaan aplikasi Quizlet sebagai media pembelajaran kanji pada mahasiswa Angkatan 2021. Penelitian ini merupakan penelitian pre-experimental dengan desain One-Group Pretest-Posttest. Sampel penelitiannya adalah mahasiswa Angkatan 2021 rombongan belajar B dengan jumlah mahasiswa 17 orang. Instrumen yang digunakan berupa tes. Berdasarkan dari paired sample test melalui SPSS Versi 26, hasil sig.(2-tailed) yang diperoleh sebesar 0,000 yang dimana lebih kecil dari 0,005.Dari hasil ini dapat disimpulkan bahwa penggunaan aplikasi Quizlet efektif sebagai media pembelajaran kanji pada mahasiswa Angkatan 2021
ANALISIS PENGUASAAN KOSAKATA BAHASA JEPANG SISWA KELAS 11 YANG MENGAMBIL PEMINATAN BAHASA JEPANG SMA N 1 TILATANG KAMANG Mariska, Refi; Basri, Merri Silvia; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The background of this research is because there are difficulties inlearning Japanese. This study aims to analyze the difficulties in mastering Japanesevocabulary of 11th grade students who take Japanese language interests at SMA N 1Tilatang Kamang. This study uses a quantitative method with a vocabulary testinstrument. The results of the study showed that the average test results of students were below the KKM, where 70.42% of students had incomplete scores with 13 students in the sufficient range and 7 students in the less than perfect range. And 8 students whohad scores above the KKM with good scores. Factors that influence student learningoutcomes are reviewed in terms of the use of media and methods to raise students'interest and enthusiasm for learning. Therefore, the researcher suggests furtherresearch to overcome this problem.Key Words: Learning Outcomes, Japanese Vacubulary, Japanese Language
PERSEPSI SISWA SMAN 9 PEKANBARU TERHADAP PENGGUNAAN MEDIA FLASHCARD DIGITAL DAN FLASHCARD KERTAS DALAM PENGUASAAN KOSAKATA BAHASA JEPANG Arif, Mario Fauzan; Basri, Merri Silvia; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study analyzes students' perceptions of the use of digital flashcardmedia and paper flashcard in mastering Japanese vocabulary. The purpose of this study was to find out whether there are differences in students' perceptions at SMAN 9 Pekanbaru towards the use of digital flashcard media and paper flashcard in mastering Japanese vocabulary. This study uses a quantitative descriptive analysis method with 27 respondents of class XI IPA 4 SMAN 9 Pekanbaru. Data were obtained through a Likert-based closed questionnaire and analyzed using descriptive statistics. The results of the study showed that overall students' perceptions of digital flashcard were in the positive category while students' perceptions of paper flashcard were in the moderate category. This study concludes that students' perceptions state that the use of digital flashcard media and paper flashcard in helping to master Japanese vocabulary is a fairly good choice and has a good impact on helping students' mastery of Japanese vocabulary, although both digital flashcard media and paper flashcard media have their own advantages and disadvantages.Keywords: Perception, Vocabulary, Japanese, Flashcard, SMAN 9 Pekanbaru
KEMAMPUAN AWAL KOSAKATA BAHASA JEPANG PADA SISWA KELAS XII BAHASA Agustina, Claudia; Rahayu, Nana; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research was motivated by students who had difficultyremembering Japanese vocabulary. Therefore, this research was conducted with theaim of finding out the initial vocabulary abilities of class XII Bahasa students. Thisresearch uses descriptive research with a quantitative approach. The population in thisstudy was SMAN 1 Dayun with the selected sample being class XII Bahasa. Thisresearch was conducted from in August. This research only explains how the initialJapanese language vocabulary skills of class XII are. The results of the research arethat based on the results of the tests carried out by students, the average pre-test scorewas 47.85 in the very poor category. Of the total students, there were 2 people who gota score in the good category, 2 people in the fair category, 1 person in the poorcategory and 25 people got a score in the very poor category. If you look at the overallstudent scores, the most scores in the very poor category were obtained by 25 students,this proves that the average vocabulary ability of class XII Bahasa students is stillvery low.Key Words: Japanese Vocabulary, Initial Skills
PEMBUATAN KOMIK KATA TUNJUK KORE (これ)、SORE (それ)、DAN ARE (あれ) UNTUK PEMBELAJARAN BAHASA JEPANG Mardhiyah, Umayatun; Basri, Merri Silvia; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research aims to create a comic containing an explanation of thedemonstrative words kore, sore and are. The material for the demonstrative words kore,sore, are is one of the materials that must understand the concept of its use. Therefore, acomic was created that explains the material of the demonstrative words kore, sore, areby providing many examples of their use in everyday life. Comics are a visualcommunication medium that uses images arranged in a storyline to convey informationin an interesting and easy to understand way. This research method is the MultimediaDevelopment Life Cycle (MDLC) method which has 6 stages, namely conceptualizing,designing, collecting materials, manufacturing, testing and distribution. However, thisresearch is limited to the manufacturing stage. In this research, the stages of makingcomics are explained from start to finish. This research contributes to helping Japaneselanguage learners understand the grammar of the demonstrative words kore, sore, andare.Key Words: Learning media, Comics, The demonstrative words kore, sore, and are.
KEMAMPUAN KOSAKATA BAHASA JEPANG SISWA KELAS XII SMA NEGERI 4 PEKANBARU Syariqoh, Fitria Nahdah; Widiati, Sri Wahyu; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to determine the Japanese vocabulary skills of studentsin class XII of SMA Negeri 4 Pekanbaru. The data was obtained through a test conductedin one of the classes, namely class XII Humaniora 1. The test results showed that theaverage student score was in the low category, with an average score of 48. This findingindicates that students face difficulties in understanding and mastering basic Japanesevocabulary. These low scores indicate the existence of barriers in Japanese languagelearning which may stem from ineffective teaching methods, lack of student motivation,and limited learning resources. This study provides a preliminary picture of students'vocabulary ability as an evaluation material for further learning.Key Words: Japanese Vocabulary, Initial Ability, Vocabulary Test, Language Learning
EFEKTIVITAS LUDO WORD GAME (LWG) DALAM MENINGKATKAN PENGUASAAN KOSAKATA BAHASA JEPANG PADA SISWA KELAS XI SMK KANSAI PEKANBARU Ramadinni, Nurul Hayati; Basri, Merri Silvia; Yohani, Adisthi Martha
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to determine the effectiveness of Ludo Word Game(LWG) in improving Japanese vocabulary mastery in class XI students of SMK KansaiPekanbaru. Based on the results of the researcher's observations during the Japaneselanguage learning process, it shows that students tend to have poor concentration inlearning, and low vocabulary mastery, which results in low student completion rates.The type of research used in this study is quantitative in the form of True Experimentalwith the research design used is Pretest-Posttest Control Group Design. Data collectionwas carried out by distributing Pre-test Post-test, providing treatment, and conductingdata analysis. The sample in this study amounted to 54 respondents and was determinedbased on the Simple Random Sampling technique. Based on the results of the study, itshows that there is an increase in Japanese vocabulary mastery using Ludo Word Game(LWG) compared to students who were not given treatment with Ludo Word Game. Inaddition, students in the experimental class looked more enthusiastic and active inlearning Japanese. While in the control class that uses conventional learning methods,students looked less enthusiastic during Japanese language learning.Keywords: Effectiveness: Ludo Word Game: Vocabulary Master