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INDONESIA
Indonesian Journal of Science and Mathematics Education
ISSN : -     EISSN : 26158639     DOI : -
Core Subject : Education,
Indonesian Journal of Science and Mathematics Education is a journal which is managed by Research and Scientific Publication Unit collaborate with Physics Education Department of UIN Raden Intan Lampung. Indonesian Journal of Science and Mathematics Education is a medium of communication used by researchers, lecturers, teachers, practitioners, and University student for submitting result of studies and prioritized result of research in the field of science and mathematics education, include: development of instruments of evaluation science and mathematics, development of instructional media science and mathematics, and the development of learning model of science and mathematics. First published in 2018 and regularly published three (3) times a year, in March, July and November.
Arjuna Subject : -
Articles 321 Documents
Integrating seaweed ethnoscience with STEM-PjBL in renewable energy learning: Could this approach develop creativity and entrepreneurial skills? Putri, Cindi Ratna; Abdurrahman, Abdurrahman; Herlina, Kartini
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.25642

Abstract

The urgency of this research stems from the lack of application of the Ethnoscience-STEM-PjBL (Science, Technology, Engineering, and Mathematics - Project-Based Learning) approach in renewable energy learning, the limited availability of teaching materials based on local wisdom, and the lack of supporting learning resources. This study aims to describe the perceptions of teachers and students toward renewable energy learning using this approach to foster creativity and entrepreneurial skills. This research employed the sequential embedded design method, involving 30 physics teachers from Lampung Province. Data were gathered through questionnaires and analyzed descriptively. The findings reveal that while teachers generally hold positive perceptions of the Ethnoscience-STEM-PjBL approach, most have yet to implement it in their classrooms. The implication of this study highlights the urgent need to develop culturally relevant teaching materials and provide targeted teacher training. Such efforts are essential to facilitate the effective integration of the Ethnoscience-STEM-PjBL model in renewable energy education, thereby enhancing both student engagement and the relevance of science learning in local contexts.
Physics history e-module based on project-based learning integrated with Google Sites: Validity and practicality analysis Rahman, Mardia Hi; Hamid, Fatma; Viyanti, Viyanti; Isra, Hutri Handayani; Irsan, Adina; Paningfat, Marita
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.25671

Abstract

Innovation in learning material presentation is crucial for enhancing student engagement. This research aims to develop a physics history e-module based on the Project-based Learning (PjBL) model integrated with Google Sites and to analyze its validity and practicality as a learning resource. The research followed the ADDIE model. Validation was conducted through expert review, while a limited trial involving students assessed its practicality. Revisions were made based on evaluation results to refine the module. The findings indicated that the developed e-module was highly feasible, with a validity score of 92% and a positive student response rate of 85%. The study concludes that the e-module effectively enhances students’ understanding of physics history and can be integrated into modern learning to foster engagement. This research implies the development of Google Sites-based PjBL e-modules to improve student engagement and understanding.
E-module for geometric transformation visualization: A case study on generation Z mathematics education Pratama, David; Darojat, Latifah
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.25875

Abstract

Teaching transformation geometry in schools requires visualization tools to enhance students' conceptual understanding. Therefore, mathematics education students need to be equipped with adequate visualization skills. This study aimed to develop an interactive e-module based on YouTube video tutorials and simple projects to help students, particularly Generation Z, visualize transformation geometry concepts. The development model employed was the ADDIE (Analysis, Design, Development, Implementation, Evaluation). The findings indicated that the developed interactive e-module was valid (88.2%, excellent category), practical (75%, good category), and effective (94.3%) in supporting students in visualizing transformation geometry concepts. Integrating YouTube tutorial videos and simple projects facilitates students in learning and understanding the visualization of transformation geometry effectively and comprehensively. This study has implications for integrating technology-based interactive tools in learning, which can significantly enhance student engagement and mastery of abstract mathematical concepts.
Problem-based learning interactive multimedia to optimize elementary school natural and social sciences learning Praja, Insania Rizkyning; Andriani, Aldina Eka
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.26067

Abstract

Teachers have not yet optimally utilized technology-based learning media within the problem-based learning (PBL) model, resulting in low problem-solving abilities among students and poor academic achievement in natural and social sciences. This study aims to describe the development design, assess feasibility, and evaluate the effectiveness of PBL-based interactive multimedia in improving student learning outcomes. This research employed the research and development method using the ADDIE development model. Data collection techniques involved test and non-test methods, while data analysis included normality tests, t-tests, and N-Gain tests. The findings indicate that PBL-based interactive multimedia is highly feasible, with feasibility ratings of 95% from subject matter experts, 93.75% from media experts, 98.75% from teachers, and 95% from students. The effectiveness of this multimedia was supported by t-test results, which yielded Sig. (2-tailed) = 0.000 < 0.05, and an N-Gain score of 0.7350, classified as high. Thus, the developed PBL-based interactive multimedia is feasible and effective in enhancing learning outcomes for phase changes of matter among fourth-grade students at SDN Ngaliyan 05 Kota Semarang. This study implies the development of interactive multimedia, which enhances students’ problem-solving skills and facilitates teachers in integrating technology effectively into learning.
Metacognitive approach based on differences in self-regulated learning skills toward mathematical reflective thinking for primary school students Cahyani, Nafisa Fitri; Amir, Mohammad Faizal; Wardana, Mahardika Darmawan Kusuma
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.26157

Abstract

Mathematical reflective thinking, a cornerstone of deep comprehension and effective problem-solving, frequently presents student challenges. This research explores the efficacy of a metacognitive strategy, examining its influence on primary school students' mathematical reflective thinking, particularly considering variations in Self-Regulated Learning (SRL) abilities. This research employed the quantitative methodology with a quasi-experimental design, incorporating pre-test and post-tests with non-randomized groups. Fifty fifth-grade students participated, and data was gathered through assessments and questionnaires. Statistical analysis, including univariate tests and independent samples t-tests, was conducted. The findings revealed a significant impact, with a p-value of 0.040 and an R-squared value of 0.855, indicating that 85.5% of the variance in reflective thinking could be attributed to the metacognitive approach. Notably, students demonstrating higher SRL levels exhibited a greater propensity to enhance their reflective thinking through metacognitive processes, such as planning, monitoring, and evaluation. Consequently, future research should explore reflective thinking with diverse learning interventions while still considering SRL differences and focusing on strengthening SRL generalization activities. This study implied that a metacognitive approach is a valuable pedagogical tool for educators and researchers aiming to foster mathematical reflective thinking while acknowledging and addressing individual cognitive variations, especially those related to SRL.
Inquiry-driven essay assessment (IDEA) as a framework for evaluating students’ argumentation in static fluids Suminar, Iin; Nurdini, Nurdini; Fratiwi, Nuzulira Janeusse; Abdurrahaman, Dudung; Purwanto, Muhammad Guntur
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.26194

Abstract

Argumentation is a fundamental aspect of scientific literacy, enabling students to construct, justify, and evaluate claims based on evidence. However, traditional assessments emphasize rote memorization rather than developing reasoning skills, highlighting the need for a more effective evaluation approach. This study aims to develop and validate the Inquiry-Driven Essay Assessment (IDEA) framework to assess students' argumentation skills in static fluids. The research employs the ADDIE model. The participants comprised 26 eleventh-grade students from a Bandung, West Java private school who had prior knowledge of static fluid concepts, including hydrostatic pressure, buoyant force, and the principles of floating and sinking objects. The findings indicate that the developed assessment instrument demonstrates high validity and reliability, with strong internal consistency and alignment with learning objectives. The claim generation aspect obtained the highest average score, while the evidence analysis, justification, and support aspects require further improvement. The study concludes that the IDEA framework can serve as an effective tool for assessing and enhancing students' argumentation skills. The implications of this research suggest that implementing the IDEA framework can provide a more comprehensive and objective evaluation approach in science education, thereby assisting educators in fostering students' critical thinking and argumentation skills more effectively.
Augmented reality as an interactive multimedia in developing student's visual intelligence on molecular geometry material Sari, Lily Widya; Dwiningsih, Kusumawati
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.26242

Abstract

Being abstract and diverse, molecular shape material necessitates two or three-dimensional visualization media. This research seeks to develop interactive AR learning multimedia to enhance molecular geometry comprehension and students' visual intelligence. This study focuses on the development phase by employing the 4D Research and Development model, encompassing defining, designing, developing, and disseminating. Instruments include pre-tests, post-tests, student questionnaires, and validation sheets. Validation yields content and construct validity scores of 3 and 4, indicating valid or very valid criteria. Practicality exceeds 90%, deemed very practical. Effectiveness testing reveals that over 80% of students who achieved n-gain scores above 0.3 were classified as medium to high. These findings establish AR-based learning media as feasible for grasping molecular geometry and fostering visual intelligence. The implications of this research highlight AR's capacity to reinforce conceptual understanding and stimulate visual intelligence. Therefore, strategically optimizing technology-driven learning media like AR is crucial to align with the evolving digital landscape in education.
DicMath application with songs: A solution for overcoming misconceptions in mathematics story problems in elementary schools Asyifa, Isyrak Yumna; Sutikno, Putri Yanuarita
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.26291

Abstract

Mathematical word problems are an essential part of elementary school learning. However, many students develop misconceptions when solving them, highlighting the need for innovative solutions to enhance their understanding. This study aims to develop and evaluate the feasibility and effectiveness of the DicMath (Dictionary of Mathematics) application, which incorporates songs as a learning medium to address misconceptions in mathematical word problems. The application uses the Problem-Based Learning (PBL) model for third-grade elementary school students.   This research follows the Research and Development method using the ADDIE development model. Data analysis techniques include media feasibility tests, normality tests, t-tests, and N-Gain tests to assess the application's effectiveness. The findings indicate that the DicMath application, enhanced with song-based learning, was rated as 'highly feasible,' receiving a feasibility score of 92.6% from material experts and 95% from media experts. The N-Gain test results demonstrated a high effectiveness level on a small scale (0.7383) and a moderate effectiveness level on a large scale (0.6101). Therefore, the DicMath application with song integration is considered both feasible and effective in addressing students' misconceptions about mathematical word problems. This study contributes to developing interactive, technology-based learning tools that enhance students' understanding and support more effective elementary school learning.
Nature Ninja Edugame as an interactive learning solution for improving integrated science and social studies learning achievement in primary school Paradisa, Fauza Cahya; Ratnaningrum, Ika
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.26292

Abstract

Technology-based learning is increasingly evolving in elementary education, including developing interactive media to enhance student learning outcomes. This study aimed to develop and evaluate the feasibility, practicality, and effectiveness of the Nature Ninja Edugame based on Articulate Storyline for the fifth-grade Natural and Social Sciences. The research followed a Research and Development approach with the ADDIE model. Data collection techniques included observations, interviews, questionnaires, documentation, and tests. Validation results indicated high feasibility, with an average score of 90% from media and material experts. The t-test effectiveness test showed that Sig. was lower than 0.05, indicating a significant difference between pretest and posttest learning outcomes. Additionally, the N-gain test showed a moderate increase (0.6336) in the small-scale trial and a high increase (0.7114) in the large-scale trial. Based on the questionnaire results, teacher and student responses were highly positive. The study concludes that Nature Ninja Edugame is effective, feasible, and practical for enhancing fifth-grade students’ science and social studies learning outcomes. This research highlights the importance of innovative and interactive learning media as an effective strategy to improve student performance and enrich technology-based learning experiences in elementary education.
The effectiveness of web-based interactive mathematics learning media in the context of floating market ethnomathematics Akbar, Ahmad Fikri; Fajriah, Noor; Suryaningsih, Yuni
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 2 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i2.21910

Abstract

Mathematics often appears challenging to students due to its abstract nature and traditional teaching approaches. This study evaluates the effectiveness of web-based interactive learning media within the context of floating market ethnomathematics to enhance student interest and comprehension of mathematical concepts, particularly systems of linear equations in two variables (SLETV). A pre-experimental design was employed, involving 20 eighth-grade students selected through cluster sampling. Data were collected using multiple-choice tests, observations, and interviews. The analysis utilized paired sample t-tests and N-Gain score calculations, revealing an N-Gain score of 0,421, indicating the media's effectiveness in improving student learning outcomes. A significant difference between pre-test and post-test scores confirmed the positive impact of the culturally contextualized learning approach. This method improves mathematical understanding and increases student motivation and engagement. This study implies the importance of pedagogical innovation based on local wisdom in developing contextual and meaningful learning media.

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