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Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 1,909 Documents
THE PROFICIENCY OF THE THIRD-SEMESTER STUDENTS OF THE ENGLISH STUDY PROGRAM UNIVERSITAS RIAU IN COMPREHENDING READING SECTION OF TOEFL Melda Dwi Vega; Eliwarti; Novitri
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 6 (2022): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i6.8630

Abstract

This descriptive quantitative research aims to examine the reading proficiency of third-semester students in the English study program at FKIP Universitas Riau, specifically in the Reading Section of the TOEFL test. The research population comprised 119 students, and the total sampling technique was used. The instrument was a TOEFL Reading Comprehension test consisting of 50 multiple-choice questions. Students’ scores were analyzed according to the test blueprint in alignment with the Reading Comprehension III syllabus. The results indicate that the average score was 37, categorizing students’ reading proficiency at a poor level. Among the reading skills, using context clues for vocabulary achieved the highest score (58), while scanning for details recorded the lowest score (43). These findings suggest that third-semester students at FKIP Universitas Riau need to enhance their reading comprehension skills in the TOEFL Reading Section to achieve higher scores.
ANALISIS KESALAHAN DALAM MENYELESAIKAN OPERASI HITUNG CAMPURAN BILANGAN BULAT SISWA KELAS V SEKOLAH DASAR Nanda Dwi Putri; Syahrilfuddin; Guslinda
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 6 (2022): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i6.8634

Abstract

This article examines the types of errors made by fifth-grade elementary school students in solving mixed integer arithmetic operations. Previous research indicated a high frequency of errors in this learning material, prompting the need for an in-depth analysis. This study employs a qualitative research design, using question-form tests, interviews, and documentation as instruments. Data analysis was conducted through data reduction, data display, and conclusion drawing. The results reveal that students’ errors consisted of 54% conceptual errors, 28% arithmetic errors, and 18% mixed errors. These findings highlight the need for teachers and prospective teachers to address and prevent recurring mistakes in teaching mixed integer arithmetic operations.
GESIT EDUSEX: PENGEMBANGAN MEDIA BERBASIS GOOGLE SITES SEBAGAI MEDIA PENGETAHUAN SEKS DI KALANGAN MAHASISWA Yulia Widayanti; Siti Rahmawati
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 4 (2022): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/pjr.v6i4.8841

Abstract

Sex education is knowledge related to human sexuality that can be used to prevent sexual violence. It is important to be applied to the college student’s life to prevent the bias of sex education among today's young generation. It can be caused by low knowledge of sex education. The purpose of the research in this article is designed to develop the Gesit Edusex learning media in the form of e-learning media that contains sex education from various aspects by using the google site and testing the media. Integration of sex education from various aspects is intended to make sex educationable to be understood in a complex manner and is expected to suppress sexual violence. It is reviewed from the religious aspect, the health and science aspect, and the social aspect. The research method used was research and developmental research with 3D models. The research procedures consisted of ‘define’, ‘design’, and ‘development’ stages. The results of the study were in the form of sex education learning media based on the Google Site, which contained sexual knowledge from various aspects. The validation results from material experts indicated an average value of 72% with feasible criteria, the validation results from media experts indicated an average value of 65% with feasible criteria, and students’ response data indicated an average of 86% with criteria very good. Based on those data, it means that the media developed was suitable for college students to be implemented as learning media in understanding sex education.
STUDI LITERATUR: IMPLEMENTASI PENDIDIKAN KARAKTER SISWA SEKOLAH DASAR DI ERA NEW NORMAL Mirda Indriani; Alisia Rahmadini; Dwi Inda Kurnianti
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 6 (2022): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i6.8843

Abstract

Character education is essential for every student, both within educational settings and daily life, to develop the foundation for a quality national character. Character is closely linked to social values and norms. In the new normal era, humans have begun to adapt to various changes; however, the use of social media and the internet remains a concern, particularly for elementary school students engaged in online learning. Therefore, students require appropriate character education and effective socialization methods. This study employs a literature review method, synthesizing existing theories and research into a relevant framework. The results indicate that the implementation of character education in elementary schools during the pandemic was effective, supported by teachers, schools, and parental contributions. Researchers recommend that future studies adapt methods to the specific context and needs of each school.
PERSEPSI SISWA TERHADAP PEMBELAJARAN SIMPLE PRESENT TENSE MENGGUNAKAN ALAT PERMAINAN LEGO SEBAGAI MEDIA PEMBELAJARAN Ni Luh Desy Suari Dewi; Gek Wulan Novi Utami; I Gede Neil Prajamukti Wardhana
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 4 (2022): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/pjr.v6i4.8833

Abstract

English teachers are looking for means to make English tenses easier learnt by students. Good teaching methods with appropriate media will trigger students' motivation to learn English. One of the methods that have been tested in English teaching research is the Silent Way method. This method commonly uses Fidel Chart, Word Chart and Rod. Nevertheless, based on the study in this article, the media were replaced by using Lego. The purpose of the study is to determine the perception of English learners on the use of Lego as a learning tool of the Simple Present Tense. According to the study, EFL learners who ranged from 14 to 17 years old that joined semi-private and English courses group in the North Kuta area filled out the questionnaire to provide their perception of Lego in the learning process. Students' perceptions of the Simple Present Tense learning by using Lego were obtained by providing a questionnaire with the fastened statement by using a Likert scale. The results indicated that a number of 80% of students experience strongly agree, 20% of students experienced agreed, 0% hesitated, 0% disagreed, and 0% strongly disagreed with the application of lego in the simple present tense learning process. Thus, it could be summarized that students provided a positive perception on the application of Lego as a tool for Simple Present Tense learning.
PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF BERBANTU ANYFLIP DAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Siti Hamisah; Caska; Sri Kartikowati3
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 6 (2022): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i6.8880

Abstract

This article presents (1) Anyflip and Quizizz-assisted interactive multimedia teaching materials on business opportunities for products or services, (2) students’ learning effectiveness using these materials, (3) students’ responses to the materials, and (4) the improvement of students' learning motivation. The research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) to develop the learning media. The results indicate that material expert validation achieved 90% after revision (74% before revision), and media validation averaged 85%. Teacher assessments averaged 82%, while a Paired Sample t-test showed a significant improvement in students’ learning outcomes. Students found the materials engaging and easy to understand. The Wilcoxon test indicated a significant increase in learning motivation (Z = -5.280, p < 0.05) after using Anyflip and Quizizz-assisted interactive multimedia teaching materials.
ANALYZING TEACHERS’ ROLE IN SBDP LEARNING AT FIFTH GRADE OF ELEMENTARY SCHOOLS IN CLUSTER ONE KECAMATAN TAMPAN KOTA PEKANBARU Hikmah Aulia Rizki; Zufriady; Guslinda
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 1 (2021): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8064

Abstract

This was a qualitative research aiming to describe the role of teachers in SBdP learning at the fifth grade of elementary schools in Cluster One, Kecamatan Tampan, Pekanbaru. The data were collected through observations, interviews, and documentation. The instruments used were observation sheets and interview guides referring to indicators of teachers’ roles in learning, and these instruments were validated by experts or validators. The subjects of this study were four fifth-grade teachers from elementary schools in Cluster One, Kecamatan Tampan. The findings showed that teachers performed their roles in SBdP learning well, although the implementation was not yet optimal. In the indicator of the teacher as a demonstrator, teachers presented SBdP materials both theoretically and practically. In the indicator of the teacher as a class manager, teachers conducted SBdP learning thematically and applied a scientific approach. Furthermore, in the indicator of the teacher as a mediator, teachers used pianics, pictures in student books, as well as audiovisual media such as the song “Gugur Bunga” and a video of the human circulatory system. In the indicator of the teacher as a facilitator, teachers utilized thematic printed books, worksheet books, and national compulsory song books as learning resources. Finally, in the indicator of the teacher as an evaluator, teachers had not yet implemented quizzes, portfolios, or project-based assessments, but they did carry out an assessment process.
DEVELOPING PROBLEM-BASED LEARNING MODEL BASED ON BAKIAK GAME FOR LEARNING MATHEMATICS AT ELEMENTARY SCHOOLS Nur Imama; Sri Utaminingsih; Hilal Madjdi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 1 (2021): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8147

Abstract

The purpose of this study was to develop a Problem Based Learning (PBL) model based on the traditional game “Bakiak” for mathematics learning at elementary schools. This study employed Research and Development (R&D) methods using the Borg and Gall model, which was simplified into eight steps: (1) potential and problem analysis, (2) data collection, (3) product design, (4) design validation, (5) design revision, (6) product testing, (7) product revision, and (8) trial use. The subjects of this study were fifth-grade elementary school students from several schools in Kabupaten Pati. The results of the study produced a PBL model based on the “Bakiak” game for mathematics learning at the elementary school level on the topics of speed, distance, and time for grade V. In the guiding phase, individual and group investigations were integrated with the “Bakiak” game. The syntax for developing the model consisted of seven stages, namely student orientation to problems, organizing students to learn, guiding individual and group investigations, assisting in data analysis, helping students discover mathematical concepts, developing work results, and analyzing and evaluating the learning process. The product and research instruments were validated by media experts, material experts, and learning experts, obtaining a score of 3.47 in the very good category. Therefore, the development of a PBL model based on the “Bakiak” game was feasible for use in mathematics learning.
THE EFFECT OF GADGETS ON STUDENTS’ LEARNING OUTCOMES IN IT SUBJECT AT GRADE V SD ST. ANTONIUS BANGUN MULIA MEDAN Melfa Norestina Sidebang; Rumiris Lumbangaol; Ester J Simarmata; Patri Janson Silaban
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 1 (2021): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8154

Abstract

The results of data analysis, hypothesis testing, and discussion concluded that this study aimed to determine the effect of gadgets on students’ learning outcomes in the IT subject at grade V of SD St. Antonius Bangun Mulia Medan in the academic year 2020/2021. The population of this study consisted of 55 students, and all students were selected as the sample. A quantitative method with a survey design was used to obtain the required data. The samples were selected using a random sampling technique. Data were collected through observations, questionnaires, and document studies. The hypothesis was tested using correlation analysis and a t-test. The results showed that the initial average score of students’ learning outcomes was 66.90, which was categorized as fair with a percentage of 32.72%. After using gadgets in learning, the average score of students’ learning outcomes increased to 85.36, which was also categorized as fair with a percentage of 34.54%. Furthermore, the hypothesis testing results showed that rcount = −0.169 and tcount = −1.248, while ttable = 1.673 at a significance level of 5%. Since tcount < ttable (−1.248 < 1.673), H0 was accepted and Ha was rejected. This indicates that gadgets had no effect on the learning outcomes of fifth-grade students at SD St. Antonius Bangun Mulia Medan.
TEACHING EARLY CHILDHOOD TO BE HEALTHY AND CLEAN IN EVERYDAY LIFE Daviq Chairilsyah
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 1 (2021): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8201

Abstract

Living healthily and cleanly is sometimes neglected by parents and teachers to be taught in a programmed and sustainable manner. Teachers often assume that parents have taught hygiene and healthy living habits at home, even though it is not certain that every parent understands the proper way to live healthily and cleanly in early childhood. Meanwhile, parents feel that teachers must have taught clean and healthy lifestyle habits during learning activities at school. In fact, teachers are more preoccupied with children’s learning achievement, which tends to focus on academic knowledge. Using a literature study method, this article aims to assist teachers in understanding the importance and implementation of a clean and healthy lifestyle in early childhood education. The role of kindergarten teachers is to stimulate character education related to healthy and clean living, which should become a priority in all aspects of learning. A clean and healthy lifestyle can be applied in schools through: (1) instilling values of clean and healthy living through health education, (2) carrying out extracurricular activities that incorporate clean and healthy lifestyle behavior values for students, and (3) conducting counseling activities and collaborating with the government health office.

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