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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
PENANAMAN NILAI-NILAI ISLAM DAN PATRIOTISME KEPADA MASYARAKAT MELALUI PERINGATAN HUT RI KE-80 DI DESA CAMPUREJO Risni, Titin Widya; Hendy; Vitasmoro, Pamadya; Khotimah, Adinda Khusnul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43232

Abstract

This community service activity aims to instill and strengthen Islamic values ​​that align with the spirit of patriotism in the lives of the people of Campurejo Village, especially in commemoration of the 80th Anniversary of the Republic of Indonesia. The people of Campurejo Village are known as a religious community with a strong national spirit. Therefore, the integration of Islamic and national values ​​is seen as crucial as an effort to strengthen national identity, build moral character, and maintain social unity and harmony at the village level. The implementation of this activity is designed in various forms of educational and participatory activities, including thematic group discussions, competitions that highlight Islamic and national values, and an evening of reflection on independence. The series of events aims to raise collective awareness of the community regarding the importance of practicing Islamic teachings in daily life while fostering a sense of love for the homeland. The methods used include a participatory approach that actively involves the community, interactive lectures that encourage two-way dialogue, and values-based education that is contextualized to the lives of the village community. The results of this community service activity demonstrate an increased understanding of Islamic values, such as honesty, mutual assistance, responsibility, and social awareness. Furthermore, the community has grown to understand the importance of patriotism, such as love for the homeland, appreciation for the services of heroes, and a commitment to maintaining national unity. It is hoped that this activity can serve as a model for sustainable values ​​education and strengthen social cohesion and national character within the village community.
PENINGKATAN MINAT BELAJAR SISWA KELAS III DALAM PEMBELAJARAN BAHASA INDONESIA MELALUI PENGGUNAAN MEDIA AUDIO VISUAL DI SD MUHAMMADIYAH 10 TALLO KOTA MAKASSAR Lutfiyanti, Fadilah; Agus, M; Ulviani, Maria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43233

Abstract

The purpose of this study is to describe the increase in students' interest in learning Indonesian through the use of audio-visual media in grade III at Muhammadiyah 10 Tallo Elementary School, Makassar City. This type of research is Classroom Action Research (CAR) which is carried out in two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The research subjects were 23 grade III students of Muhammadiyah 10 Tallo Elementary School. Data collection techniques through observation, interviews and student learning interest questionnaires compiled based on indicators of students' feelings of pleasure, involvement, interest, and attention. Data were analyzed using quantitative and qualitative analysis techniques. Based on the results of the research and discussion that have been presented in the previous section, it is concluded that the use of audio-visual media can increase the interest in learning grade III students in learning Indonesian at Muhammadiyah 10 Tallo Elementary School. This result is shown by the results of the research on the percentage of student learning interest classically in Cycle I reaching 73.9% with a sufficient/good category, but does not meet the criteria for success. The results of the reflection on Cycle I, carried out in Cycle II, included increasing teacher supervision during learning, including a question and answer session after the video screening to increase student focus, and replacing animated videos with more attractive displays with less text to suit the characteristics of third-grade students. As a result, the results of the student learning interest questionnaire increased to 82.6%, with a good category and having achieved a completeness score. Thus, the application of audio-visual media in Indonesian language learning can increase the learning interest of third-grade students, marked by an increase in aspects of feelings of pleasure, interest, attention, and student involvement in the learning process.
EFEKTIVITAS PENERAPAN MEDIA GAME BAAMBOOZLE UNTUK MENINGKATKAN MINAT DAN MOTIVASI SISWA PADA PEMBELAJARAN NILAI TEMPAT BILANGAN CACAH KELAS IV SDN 46 BANDA ACEH Maharani; Rita Novita; Tria Marvida
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43234

Abstract

Matematics learning in elementary school is often seen as difficult and not interesting, which makes students lose their interest and enthusiasm for studying. The same situation also happens in class IV at SDN 46 Banda Aceh, where students appear to be less active, not enthusiastic, and not interested during math lessons. One way to deal with this problem is by using interactive and engaging learning tools, such as the Baamboozle game. Media Baamboozle is a learning tool that uses games, helping students to be more engaged and interested in learning in a fun way. This study uses a quantitative method with a pre-experimental design in the form of a single-group model, which includes pre-testing and post-testing. The population and sample in this research are all the fourth-grade students at SDN 46 Banda Aceh, totaling 28 students. Data collection techniques involved using survey sheets about students' interests and learning motivation that were given before and after the use of the media, along with direct observations and documentation records. The data analysis was done using descriptive statistical methods, normality testing with the Shapiro-Wilk method, paired comparison testing with the t-test, and measurement of ability improvement using the N-Gain method.
PERAN BUDAYA SEKOLAH DALAM PEMBENTUKAN KARAKTER PESERTA DIDIK KELAS V SD INPRES MONCONGLOE KABUPATEN GOWA Nurannisa; Martini; Hasan, Salim; Muhammad Syahrul; Muh. Aidil Sudarmono R
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43235

Abstract

This study aims to analyze the role of school culture in shaping the character of fifth-grade students at SD Inpres Moncongloe, Gowa Regency, and to identify the obstacles in its implementation. This research employed a qualitative descriptive approach. Data were collected through observation, interviews, and documentation involving the principal, teachers, students, and parents. The data were analyzed through data reduction, data display, and conclusion drawing. The findings show that school culture plays an important role in character building through the habituation of positive values, teacher role modeling, and the consistent implementation of school norms and traditions. The character values developed include religiosity, discipline, responsibility, nationalism, and social awareness. However, several obstacles were identified, such as inconsistent implementation of school culture, differences in teachers’ understanding, limited time management, diverse student backgrounds, and limited parental involvement. Overall, school culture is an effective strategy for supporting character development when implemented consistently and supported by all members of the school community and families.
EFEKTIVITAS MODEL COOPERATIVE LEARNING TIPE JIGSAW DALAM MENINGKATKAN HASIL PEMBELAJARAN SEJARAH KEBUDAYAAN ISLAM PADA PESERTA DIDIK KELAS VIII MTS ARIFAH KABUPATEN GOWAO Ismunandar; Bunyamin, Andi; Mustamim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43239

Abstract

This study aims to determine how the implementation of the Jigsaw-type Cooperative Learning model can improve learning outcomes in Islamic Cultural History (SKI) among eighth-grade students of MTs Arifah Gowa, Pallangga District, Pangkabinanga Subdistrict. The type of research used in this undergraduate thesis is descriptive quantitative research. The quantitative method is referred to as a traditional method because it has long been widely used and has become a conventional approach in research. It is called quantitative because the research data are presented in numerical form and analyzed using statistical techniques. As implied by its name, descriptive research aims to describe, explain, and validate the phenomena under investigation. The implementation of the Jigsaw-type Cooperative Learning model in teaching Islamic Cultural History (SKI) to eighth-grade students at MTs Arifah Gowa, Pallangga District, Pangkabinanga Subdistrict, was carried out through systematic learning stages, including the formation of heterogeneous home groups, distribution of learning materials to each group member, formation of expert groups, discussion of materials within expert groups, and the re-presentation of the material to the home groups. During the implementation process, students were actively involved in discussions, presentations, and cooperative group activities. Each student was responsible for understanding and conveying the portion of the material assigned to them, thereby fostering positive interactions among students. The teacher acted as a facilitator by guiding the learning process and providing reinforcement of the material.The effectiveness of the Jigsaw-type Cooperative Learning model in improving SKI learning outcomes can be observed through a comparison of students’ learning results before and after the implementation of the learning model. The results of the study indicate an improvement in students’ learning outcomes following the application of the Jigsaw model
DISCOVERY LEARNING DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM: MENINGKATKAN KEMAMPUAN KOGNITIF DAN KEBERMAKNAAN BELAJAR SISWA khoirut tobib, Ahmad syafak; syafei, Imam; sunarto, Sunarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43242

Abstract

ABSTRACT This study examines the implementation of the Discovery Learning model in Islamic Religious Education (PAI) to enhance students’ cognitive abilities and meaningful learning. Learning of Islamic Religious Education in schools is often still teacher-centered, resulting in limited development of higher-order thinking skills and meaningful understanding among students. Therefore, an innovative learning model is required to encourage active knowledge construction. This research aims to analyze the implementation of Discovery Learning and its contribution to students’ cognitive development and meaningful learning. The study employed a qualitative descriptive approach conducted at SMP Negeri 4 Bandar Lampung. Data were collected through observation, interviews, and documentation, and analyzed thematically with the assistance of NVivo software to identify patterns of learning implementation and student responses. The findings indicate that the Discovery Learning model was implemented through six stages: stimulation, problem statement, data collection, data processing, verification, and generalization. Each stage encouraged students’ active engagement in exploring concepts, analyzing information, and drawing conclusions. The implementation of this model contributed to the development of higher-order cognitive skills (C4–C6) and supported the formation of meaningful learning, where students were able to connect new knowledge with their prior experiences. These results suggest that Discovery Learning can serve as an effective instructional strategy for improving the quality of Islamic Religious Education learning.
DINAMIKA INDEKS DEMOKRASI INDONESIA PADA PERIODE KEDUA PEMERINTAHAN JOKO WIDODO: ASPEK KEBEBASAN SIPIL DAN KELEMBAGAAN DEMOKRASI Al Faizi, Moh.; ikmal, Moh.; Basri, Hasan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43245

Abstract

Over the past five years, Indonesia's democracy index has experienced a significant decline. This indicates that the quality of democracy in Indonesia is on the verge of collapse. During President Joko Widodo's second term, the democracy index has continued to experience dynamics. Therefore, the purpose of this study is to measure the extent to which aspects of civil liberties and democratic institutions are operating in accordance with democratic principles. This research used qualitative methods with a descriptive-analytical approach. The results of this study explain that the quality of democracy in Indonesia is declining, starting with the disappearance of civil liberties and democratic institutions that have begun to be used as tools for political power. Consequently, the democratic system of government that has long been maintained and nurtured is moving towards electoral autocracy.
PENGARUH PENGGUNAAN GAMIFIKASI DAN KETERLIBATAN SISWA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS Xl BISNIS RITEL PADA MATA PELAJARAN BISNIS RITEL DI SMK NEGERI 13 MEDAN Ricke Triyani Purba; Muhammad Fitri Rahmadana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43246

Abstract

This study aims to determine the effect of the use of gamification and student engagement on the critical thinking skills of grade XI retail business students in the retail business subject at SMK Negeri 13 Medan. This research is a quantitative study with an ex post facto design. The population in this study was grade XI retail business students in the retail business subject at SMK Negeri 13 Medan. The sampling technique used in this study was total sampling with a sample size of 34 students. Data collection techniques consisted of observation sheets and questionnaires. The data analysis technique used was multiple linear regression analysis. The results of this study indicate that: 1) There is a positive and significant effect of the use of gamification and student engagement together on critical thinking skills. This is shown by an F value of 63.046 and a significance level of < 0.05 (0.000 < 0.05). Then, the coefficient of determination (R²) is 0.803 or 80.3%, which means that the use of gamification and student engagement contributes 80.3% to critical thinking skills. 2) There is a positive and significant effect of the use of gamification on critical thinking skills. This is indicated by a calculated t value of 10.391 with a significance level of < 0.05 (0.000 < 0.05). 3) There is a positive and significant effect of student engagement on critical thinking skills. This is shown by a calculated t value of 3.877 with a significance level of < 0.05 (0.001 < 0.05).
PERANCANGAN MEDIA PEMBELAJARAN INFORMATIKA BERBASIS MOBILE DAN AR PADA MATERI ANALISIS KONTEN KELAS IX DI SMP NEGERI 18 SURAKARTA Sri Wulandari; Anita Trisiana; Daryono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43247

Abstract

This study uses the Research and Development (R&D) method with the ADDIE development model. Data collection techniques include interviews, questionnaires, and documentation and are equipped with system testing procedures. Black Box Testing and validation of product feasibility by experts were carried out to obtain responses regarding the feasibility of the learning media. The results of the product feasibility validation were analyzed and converted using a Likert Scale. The objectives of this study are: 1) To design Mobile and AR-based learning media on content analysis material for class IX of SMP Negeri 18 Surakarta; 2) To determine the feasibility of designing Mobile and AR-based Informatics learning media for class IX of SMP Negeri 18 Surakarta with content analysis material as an application of technology in learning. The results of the study show that the "tikOffice" learning media obtained very feasible criteria. Assessments from media experts produced an average percentage of 89.08%, from material experts an average of 94.66%, and from educators an average of 93.84%, all of which are in the "very feasible" criteria. Thus, the "tikOffice" learning media is deemed suitable for use as a supporting medium in the learning process and as a learning resource for students and other users.
PENGARUH MODEL PROJECT-BASED LEARNING TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SEKOLAH DASAR Yurma Vadelta; Erni; Niken Yuni Astiti; Fadhilah Khairani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43248

Abstract

The problem of low science learning outcomes at SD Negeri 01 Bukit Kemuning in science learning for grade V is the main focus of this study. This study aims to determine the effect of the Project-Based Learning Model on the Learning Outcomes of Grade V Students in the Science Subject of Elementary Schools. This study uses a quantitative approach with a quasi-experimental design method with a nonequivalent control group design. Determination of the research sample uses a non-probability sampling technique with a purposive sampling technique. The population in this study amounted to 75 students with the samples used being students in grades V A and V B. Data were collected using test and non-test techniques in the form of observation and documentation. Data were analyzed using a simple Linear Regression Test. The results of this study indicate that there is a significant influence on the application of the Project-Based Learning model on the learning outcomes of grade V students in the science subject of elementary school.

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