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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
THE CONSTRUCTION OF STUDENTS’ LEARNING MOTIVATION THROUGH AUGMENTED REALITY: A CONSTRUCTIVIST PERSPECTIVE OF JEAN PIAGET IN FIFTH GRADE AT SDN SIDOKERTO 1 Lutfiyah, Adelia; Fitra Raharja, Hawwin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44029

Abstract

This study investigates the construction of students’ learning motivation through the use of Augmented Reality (AR) within the framework of Jean Piaget’s constructivist theory in a fifth-grade classroom at SDN Sidokerto 1. The research addresses the limited student engagement and low motivation commonly found in teacher-centered instructional practices, particularly in science learning involving abstract concepts such as food chains. A mixed methods approach with a sequential explanatory design was employed, combining quantitative analysis of pre-test and post-test motivation scores with qualitative interpretation of students’ learning behaviors. The quantitative data were obtained from 20 students using a validated Likert-scale questionnaire, and analyzed using descriptive statistics, Shapiro–Wilk normality test, and paired sample t-test. The results revealed a significant increase in the mean motivation score from 61.68 (pre-test) to 80.15 (post-test), with a gain of 18.47 points. The t-test indicated a statistically significant difference (p < 0.05), and the effect size analysis showed that AR contributed 29% to the improvement of learning motivation, categorized as a moderate effect. Qualitative findings supported these results, indicating increased student engagement, curiosity, and participation during AR-based learning. From a constructivist perspective, the improvement in motivation is explained through the processes of assimilation and accommodation, facilitated by interactive and concrete learning experiences provided by AR. The findings suggest that AR is not merely a technological tool, but a pedagogical medium that supports cognitive construction and enhances intrinsic motivation. Therefore, the integration of AR, aligned with students’ cognitive development, can create meaningful and engaging learning experiences that significantly improve students’ learning motivation.
ANALISIS IMPLEMENTASI PENDEKATAN KONTEKSTUAL DALAM PEMBELAJARAN MATEMATIKA MATERI BANGUN DATAR : STUDI KASUS PADA SISWA KELAS II SEKOLAH DASAR Nurjannah; Kamid; Zahyuni, Violita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44031

Abstract

This study aims to analyze the implementation of the Contextual Teaching and Learning (CTL) approach in mathematics learning on plane geometry material for second grade elementary school students and to describe students’ understanding after the implementation of the approach. The background of this research is the low understanding of students toward plane geometry concepts, where more than 60% of students had difficulty recognizing and distinguishing basic shapes such as squares, rectangles, and triangles. The study employed a descriptive qualitative research design. The research was conducted at SDN 19/1 Muara Tembesi with the subjects consisting of second grade students and the mathematics teacher. Data were collected through observation, interviews, and documentation. The data were analyzed using descriptive analysis to describe the process of implementing the contextual approach and its impact on students’ conceptual understanding. The findings show that the implementation of the CTL approach can create more meaningful learning by linking mathematical concepts with students’ real-life experiences. Through contextual activities such as observing objects in the surrounding environment, asking questions, group discussions, and reflection, students became more active and engaged in the learning process. As a result, students were able to better recognize the characteristics of plane figures and understand the concepts more concretely. Therefore, the contextual approach can be considered an effective strategy to support mathematics learning in elementary school, especially in helping students understand abstract concepts through real-life contexts.
DIGITAL SQ3R MODEL: INOVASI STRATEGI MEMBACA PEMAHAMAN BERBASIS LITERASI DIGITAL DI MADRASAH Muhammad Mushfi El Iq Bali; Putri Awalinda Salsabila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44033

Abstract

The development of digital technology in the era of the 4.0 industrial revolution requires relevant learning strategies to improve the reading literacy of elementary school students, especially in madrasah ibtida'iyah. This study aims to determine the effectiveness of the Digital SQ3R Model in improving the reading comprehension skills of students at Nurul Mun'im Madrasah Ibtida'iyah. The research method used is descriptive qualitative with data collection techniques through observation, interviews, and documentation. The Digital SQ3R was implemented through the stages of survey, question, read, recite, and review with the support of digital media in the form of videos, interactive quizzes, and reading texts. The results showed an increase in students' quiz scores from the first to the fourth meeting, indicating a gradual improvement in reading comprehension skills. Students also showed higher interest in learning and were actively involved in the learning process. These findings confirm that the Digital SQ3R Model is effective in helping students understand reading content, foster interest in reading, and practice critical thinking skills. Thus, this model can be used as an innovative learning strategy relevant to the characteristics of Madrasah Ibtida'iyah students in the digital era.
IMPLEMENTASI MAUIDZAH HASANAH DALAM KEGIATAN PEMBERDAYAAN KESEJAHTERAAN KELUARGA SEBAGAI SARANA PENDIDIKAN AGAMA ISLAM DI DESA NGORO JOMBANG Etikasari; Muhammad Abror Rosyidin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44034

Abstract

This study examines the implementation of Mauidzah Hasanah within PKK activities in Ngoro Village, Jombang, as a medium for non-formal Islamic education, which has not yet been systematically organized. Using a qualitative field research approach, data were collected through observation, interviews, and documentation. Data analysis followed the Miles and Huberman model, encompassing data reduction, data display, and conclusion drawing, with validity tested through triangulation. The results indicate that Mauidzah Hasanah is conducted routinely monthly in the form of brief lectures, although its management remains unprogrammed. Nevertheless, it has been functionally effective in instilling religious values, increasing religious awareness, and strengthening the family’s role as a primary educational unit. Supporting factors include member enthusiasm, community leader support, and a strong religious culture. Conversely, the primary inhibiting factors are time constraints, monotonous delivery methods, and a lack of structured material planning. This study concludes that Mauidzah Hasanah holds significant potential as an Islamic education method in rural areas; however, it requires systematic development in both material management and methodology to ensure optimal and sustainable implementation.
TRANSFORMASI PEMBELAJARAN DIGITAL MELALUI MULTIMEDIA BERBASIS GOOGLE SITES Musa, Muh. Azikin; N, Zulkifli; Ferdiansyah, Handy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44036

Abstract

This study aims to develop Google Sites-assisted learning multimedia and determine its validity and practicality in science learning for tenth-grade students at MA Negeri Sidenreng Rappang. This research used a Research and Development (R&D) method with a mixed-method approach and the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The subjects consisted of material experts, media experts, teachers, and students. Data were collected through validation sheets and practicality questionnaires. The results showed that the developed learning media was categorized as very valid with an average percentage of 92% and very practical with a percentage of 89%. Therefore, the developed learning media is feasible for use in science learning.
PENGARUH MODEL PjBL BERBANTUAN WORDWALL TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA PEMBELAJARAN IPAS KELAS IV MI Yulia Aufa; Sarah Fazila; Khairiani Idris
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44037

Abstract

This study aims to examine the effect of the Project-Based Learning (PjBL) model, supported by the Wordwall platform, on students’ creative thinking skills in science education regarding grafting in fourth-grade elementary school. This quantitative study employed a quasi-experimental method using a nonequivalent control group design. Data collection was conducted through pretests and posttests in two groups: the experimental class (PjBL and Wordwall intervention) and the control class (conventional method). The measurement of creative thinking skills was based on four main indicators, namely fluency, flexibility, originality, and elaboration. Analysis results indicate a significant difference in achievement between the two groups. The average posttest scores of the experimental class were found to be superior to those of the control class. Additionally, the creativity profiles of students in the experimental class showed a significant increase toward the “creative” and “highly creative” categories. It is concluded that the implementation of PjBL supported by Wordwall has a positive and significant impact on enhancing students’ creative thinking skills. Consequently, this model is highly recommended as an innovative learning strategy to optimize student engagement and higher-order thinking skills in elementary schools.
Penerapan Model Creative Problem Solving berbasis STEAM untuk Meningkatkan Keterampilan Pemecahan Masalah Siswa Maflahah, Chadhirotul; Purnomo, Aris Rudi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44038

Abstract

This studi aims to analyze the improvement in students’ problem-solving skills through a STEAM-based creative problem-solving learning model in science education at the junior high school level. The type of research used is quantitative descriptive, employing a one-group pretest-posttest design involving 28 ninth-grade students from Class IX B at SMP Negeri 11 Gresik. The research results were obtained from the students’ pretest-posttest answer sheets in the learning process, which consisted of 8 essay questions. This study shows that students' problem-solving skills improved, with an N-Gain score of 0.6 (moderate category) and a Wilcoxon test with a significance level of <0.001. This indicates that the STEAM-based creative problem-solving learning model can enhance the problem-solving skills of junior high school students.
PENGEMBANGAN MEDIA PEMBELAJARAN ARTIFICIAL INTELLIGENCE (AI) BERBASIS MODEL PROBLEM BASED LEARNING (PBL) PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI SEKOLAH DASAR Pratiwi, Riesha; Desyandri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44039

Abstract

This study was motivated by the suboptimal quality of lesson planning and implementation in Pancasila Education at the elementary school level. The learning models applied by teachers have not been maximized, and the instructional media used remain limited, particularly in presenting concrete visualizations such as contextual illustrations. As a result, students with lower abilities tend to be passive during discussions due to limited understanding of the learning context. Therefore, this study aimed to develop an Artificial Intelligence (AI) based instructional media integrated with the Problem Based Learning (PBL) model in Pancasila Education that is valid, practical, and effective. This research employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The developed AI-based learning media was validated by material, media, and language experts before being tested for practicality and effectiveness. Practicality was measured through teacher and student response questionnaires, while effectiveness was assessed using pretest and posttest scores. The research was conducted at SD Islam Al-Ishlah Bukittinggi (trial school), MIS Al-Ikhwan and SDI Cendekia (implementation schools), and SD Jamiyyatul Hujjaj (control class). The results showed that the AI-based learning media achieved an overall validity score of 97.33% (very valid). Practicality results indicated 100% (teacher) and 91.20% (students) in the trial phase with an N-Gain score of 84.5 (high). In the implementation phase, practicality reached 86% (teacher) and 86.1% (students) with an average N-Gain of 81.16 (high) at MIS Al-Ikhwan, and 100% (teacher) and 90% (students) with an average N-Gain of 94.78 (high) at SDI Cendekia. Meanwhile, the control class obtained an average score of 47.53 (moderate). Thus, the AI-based PBL instructional media is proven to be valid, practical, and effective for use in Pancasila Education learning at the elementary school level.
PENERAPAN MODEL TGT (TEAMS GAME TOURNAMENT) BERBANTUAN ZEP QUIZ UNTUK MENINGKATKAN LITERASI SAINS SISWA PADA PEMBELAJARAN IPA Zewelya Ray Prameswara Kuswantoro , Titania; Bintang Ilhami, Fasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44040

Abstract

The results of the 2023 PISA survey indicate that students’ scientific literacy in Indonesia remains below the OECD average and tends to stagnate, thus requiring innovation in science learning. This study aims to determine the effect of the implementation of the Teams Games Tournament (TGT) learning model assisted by Zep Quiz in improving scientific literacy on the topic of the human digestive system. This research employed a quantitative descriptive approach with a pre-experimental method using a One Group Pretest-Posttest design. The research subjects were students who were given a pretest, followed by treatment using the TGT model assisted by Zep Quiz, and a posttest. Data collection techniques included observation, tests, and questionnaires. The results showed that students’ scientific literacy skills improved from an average of 58% in the pretest to 75% in the posttest. The paired sample t-test results showed a significance value of < 0.001 (< 0.05), indicating a significant effect of the application of the TGT model assisted by Zep Quiz on improving students’ scientific literacy. The N-Gain analysis showed varying improvements across indicators, with a low category in the indicator of designing and evaluating scientific investigations. Thus, the application of the TGT model assisted by Zep Quiz is effective in improving students’ scientific literacy.
PENGARUH PENGGUNAAN AUGMENTED REALITY TERHADAP KEMAMPUAN LITERASI SAINS SISWA PADA METERI SISTEM PEREDARAN DARAH Salsabila, Fahritsa; Bintang Ilhami, Fasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44041

Abstract

The development of science and technology (IPTEK) in the Industrial Revolution 4.0 era requires the world of education to adapt the learning process to the characteristics of digital technology-based learning and the development of students' scientific understanding. Learning that still uses conventional methods makes students tend to memorize without understanding complex concepts. Scientific literacy is an important competency in science education so that students are able to understand natural phenomena scientifically and think rationally in facing everyday life problems. Indonesian students' scientific literacy abilities are categorized as low. This study aims to examine the effect of using Augmented Reality media using the Think Pair Share (TPS) learning model on the scientific literacy abilities of students of Junior High School 48 Surabaya on the circulatory system material. This study uses a quantitative approach with an experimental method with a Pre-Experimental Design (non-design) research design of the One Group Pretest-Postest Design type. The results of the Wilcoxon Signed-Rank Test show the Asymp. value. (2-tailed) <0.001, so there is a significant difference between the Pretest and Posttest scores. It can be concluded that the integration of Augmented Reality with the Think Pair Share model is effective in improving students' scientific literacy through more visual, interactive learning and encouraging active involvement in the scientific thinking process.

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