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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
STRATEGI PENGELOLAAN KELAS BERBASIS PEMBELAJARAN MULTIKULTURAL UNTUK MEMBINA SIKAP TOLERANSI SISWA SD/MI Oktavia Indriani Rahayu; Tiara Nurul Aini; Cinta Aulia Rahma Subhi; Salsa Putri Amelia Jaidi; Halimatus Sadiyah; A. Arif Rofiki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62796

Abstract

This study aims to explain classroom management strategies based on multicultural learning to foster an attitude of tolerance among elementary school (SD/MI) students. A qualitative, descriptive research method eas employed. Informants consisted of school principals and classroom teachers selected through purposive sampling. Data eere collected via interviees, observations, documentation, and literature reviees, ehile analysis folloeed the Miles, Huberman, and Saldaña model, comprising data reduction, data display, and conclusion draeing. The findings indicate that teachers implement multicultural learning by integrating values ​​of tolerance, unity, and respect for diversity into learning activities. Teachers also apply inclusive teaching methods, model mutual respect through example and daily practice, and encourage collaboration among students regardless of ethnicity, religion, culture, gender, academic ability, or social background. These strategies successfully create a harmonious, inclusive, and supportive learning environment, thereby contributing to the development of students eho are tolerant, respectful of differences, and capable of coexisting eithin a diverse society.
MENGEMBANGKAN MOTORIK HALUS ANAK MELALUI PROYEK KREASI KARYA DAUR ULANG PADA KELOMPOK B TK HIDAYAH Juliana, Tiurma; Novitawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62797

Abstract

This study aims to examine teacher activities and children’s activities, and to analyze improvements in children’s fine motor skills in cutting and pasting. The research approach used was a qualitative approach in the form of Classroom Action Research (CAR), conducted over four sessions. The study was conducted in Group B of Hidayah Kindergarten in East Banjarmasin, consisting of 14 children. Data collection methods included observation, documentation, and assessment of fine motor skills development. Data analysis techniques using qualitative descriptive analysis are illustrated with tables and graphs. The results of the study indicate that cutting and pasting activities as part of a creative recycling project can enhance teacher engagement, children’s engagement, and children’s fine motor skills development. Teacher engagement increased from a score of 15 (rated “Fairly Good”) to a score of 26 (rated “Very Good”). Children’s activity levels increased from 29% under the “All Children Inactive” criterion to 86% under the “All Children Active” criterion. Children’s fine motor development scores improved from 29% to 86% under the “Developing Very Well” criterion. The results of this study successfully increased teacher activity, child activity, and children’s fine motor development outcomes.
ANALISIS HAMBATAN GURU DALAM PEMANFAATAN AI SEBAGAI MEDIA PEMBELAJARAN DI SDN TENGKI 01 Fauziana, Azmi; Baedowi, Sunan; Wakhyudin, Husni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62798

Abstract

The rapid development of Artificial Intelligence (AI) has encouraged its implementation in education, including elementary schools. However, AI utilization in learning has not been optimally implemented due to various obstacles experienced by teachers. This study aims to analyze teachers' barriers in utilizing AI as a learning medium, identify the factors causing these barriers, and describe teachers' efforts to overcome them at SD Negeri Tengki 01. This research employed a qualitative descriptive approach. Data were collected through observation, interviews, and documentation involving one principal and twelve teachers. The data were analyzed using the Miles, Huberman, and Saldana interactive analysis model. The findings revealed that teachers experienced internal barriers, including limited understanding of AI, inadequate digital competencies, and dependence on conventional teaching methods. External barriers consisted of limited technological facilities, inadequate internet access, and the absence of AI-related professional development programs. Psychological barriers were also identified, including low self-confidence and anxiety in adopting new technologies. Teachers attempted to overcome these challenges through self- directed learning, participation in webinars, discussions with colleagues, and involvement in Teacher Working Group (KKG) activities. The study concludes that AI implementation as a learning medium at SD Negeri Tengki 01 has not yet been optimal due to the interaction of internal, external, and psychological barriers. Therefore, schools should strengthen technological infrastructure and provide sustainable professional development programs to improve teachers' digital competencies.
PENINGKATAN KOMPETENSI GURU MELALUI SUPERVISI AKADEMIK BERBASIS COACHING DENGAN PENDEKATAN INKUIRI KOLABORASI Mohammad Yogi Hamdi; Ari Lutfia Sari; Putri Nabilah; Noviyanti; Theresa Heidi A Kanadjara; Lilis Suwandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62800

Abstract

  This study aims to analyze the implementation of coaching-based academic supervision using a collaborative inquiry approach to enhance teacher competence at SMAN 23 Bandung. The research focuses on the execution of this supervision model, changes in teacher competence before and after its implementation, the approach's contribution to competence improvement, and the obstacles encountered along with strategies to overcome them. A qualitative descriptive research design was employed. Data were collected through observation, in-depth interviews, and document analysis, and subsequently analyzed using the stages of data reduction, data display, and conclusion drawing. The results indicate that coaching-based academic supervision utilizing a collaborative inquiry approach was carried out through stages involving planning, classroom observation, joint reflection, coaching, and follow-up in a participatory and collaborative manner. Implementing this approach successfully enhanced teacher competence across several areas: lesson planning, instructional delivery, the use of media and technology, learning evaluation, and self-reflection and professional development. Furthermore, the coaching approach encouraged teachers to become more reflective, creative, confident, and responsible for improving the quality of instruction. Obstacles identified included time constraints, uneven understanding of coaching among teachers, an underdeveloped culture of reflection, and the need for further improvement in principals' coaching skills. These challenges were addressed through improved supervision planning, ongoing dissemination and mentoring, the cultivation of a reflective habit, and training for supervisors. In conclusion, coaching-based academic supervision using a collaborative inquiry approach serves as an effective strategy for enhancing teacher competence while fostering higher-quality instruction and a collaborative culture within the school.    
PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS CANVA DALAM MENUNJANG PEMBELAJARAN BERDIFERENSIASI PADA MATA PELAJARAN DASAR-DASAR MANAJEMEN PERKANTORAN DAN LAYANAN BISNIS Salsabila Putri, Najwa; Faslah, Roni; Riyantie, Mayang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62801

Abstract

The E-Module constitutes an innovation in digital instructional materials designed to enhance learning interactivity while facilitating differentiated instruction in accordance with students' readiness, interests, and learning styles. This study analyzes the developmental process, evaluates the feasibility, and examines the effectiveness of a Canva-based Interactive E-Module developed for the Fundamentals of Office Management and Business Services course among Grade X MPLB students at SMK Negeri 62 Jakarta. A Research and Development (R&D) approach was adopted, employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) as its developmental framework. Validation involved three experts specializing in content, instructional design, and media, complemented by empirical trials conducted through small-group and large-group testing. The content expert validation yielded a score of 96.25% (Very Feasible), the instructional design expert validation produced 78.33% (Feasible), and the media expert validation attained 92.86% (Very Feasible). The small-group trial recorded a feasibility percentage of 86.20% (Very Feasible), with mean scores increasing from 69.29 in the pre-test to 87.14 in the post-test. Similarly, the large-group trial produced a feasibility percentage of 88.00% (Very Feasible), with mean scores rising from 67.95 to 86.64. These findings demonstrate that the Canva-based Interactive E-Module is both feasible and effective as an independent instructional resource, capable of enhancing students' comprehension and learning outcomes. Moreover, students' favorable responses indicate the module's potential to foster learning motivation, reinforcing its contribution to the effective implementation of differentiated learning.
PENGARUH MODEL PROJECT BASED LEARNIG TERHADAP KEMAMPUAN MENULIS TEKS DRAMA BERBASIS KEARIFAN LOKAL PADA SISWA KELAS XI SMA NEGERI 18 BONE Siti Nurmaya Syahirah; Suhardiman; Muhammad Asdar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62802

Abstract

Penelitian ini dilatar belakangi oleh rendahnya kemampuan siswa dalam menulis teks drama berbasis kearifan lokal yang disebabkan oleh masih terbatasnya penggunaan model pembelajaran inovatif dalam pembelajaran Bahasa Indonesia. Penelitian ini bertujuan untuk mengetahui pengaruh model Project Based Learning (PjBL) terhadap kemampuan menulis teks drama berbasis kearifan lokal pada siswa kelas XI SMA Negeri 18 Bone. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi experiment) melalui desain Nonequivalent Control Group Design. Subjek penelitian terdiri atas dua kelas, yaitu kelas eksperimen yang diberikan perlakuan menggunakan model Project Based Learning dan kelas kontrol yang menggunakan pembelajaran konvensional. Data penelitian dikumpulkan melalui tes menulis berupa pretest dan posttest, kemudian dianalisis menggunakan statistik deskriptif dan statistik inferensial melalui uji t sampel independen. Hasil penelitian menunjukkan bahwa kemampuan awal menulis siswa pada kedua kelas relatif sama sebelum perlakuan diberikan. Setelah penerapan model Project Based Learning, kelas eksperimen mengalami peningkatan yang signifikan dengan rata-rata nilai dari 54,8 pada pretest menjadi 90,0 pada posttest, sedangkan kelas kontrol meningkat dari 49,35 menjadi 65,5. Hasil uji t sampel independen juga menunjukkan adanya perbedaan yang signifikan antara kedua kelompok (t = 27,846; p < 0,05), sehingga dapat disimpulkan bahwa model Project Based Learning berpengaruh signifikan terhadap kemampuan menulis teks drama berbasis kearifan lokal. Selain itu, penerapan model ini juga mampu meningkatkan kreativitas, kemampuan berpikir kritis, kolaborasi, serta kemampuan siswa dalam mengintegrasikan nilai-nilai budaya lokal ke dalam penulisan teks drama.
WACANA OBJEKTIFIKASI PEREMPUAN DALAM KONTEN VIRAL “UNBOXING MAHAR” DI TIKTOK Muhammad Radja Surya Putra Budiman; Ahmad Zamzamy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62803

Abstract

The rapid growth of social media, particularly TikTok, has turned the platform into more than a space for entertainment; it has become an arena where meanings about women are socially constructed. This phenomenon is evident in the viral “Unboxing Mahar” content, which tends to portray women as objects assessed through the material value of the dowry given to them. This study aims to examine how the discourse of female objectification is constructed within “Unboxing Mahar” content and how audiences respond to it. A qualitative approach was employed through digital discourse analysis, examining four dimensions: text, context, action and interaction, and ideology and power. Data were collected through observation of five TikTok contents and a review of relevant literature. The findings show that “Unboxing Mahar” content functions not merely as entertainment but also carries symbolic meaning that positions women as commodities valued according to material worth, a construction reinforced by patriarchal ideology and the attention-based logic of digital capitalism. Audience responses were divided between critical rejection and humorous acceptance, indicating that the discourse is actively reproduced rather than passively received. This study concludes that social media plays a significant role in shaping and disseminating discourse on female objectification, underscoring the need for critical awareness in producing and consuming digital content.
PENGARUH METODE GUIDED WRITING BERBANTUAN MEDIA REKA CERITA GAMBAR TERHADAP KETERAMPILAN MENULIS KREATIF DI KELAS III SEKOLAH DASAR Herlambang Isnandar; Yoesrina Novia Vini Syafitri; Rahmatika Layyinah; Muhamad Ilham; Sani Sapitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62804

Abstract

This study aims to determine the implementation steps of the Guided Writing method assisted by picture-sequencing media and its effect on the creative writing skills of third-grade elementary school students. The study was motivated by students' low ability to develop ideas, organize story plots, and apply proper language rules when writing fiction stories. A quantitative approach with a quasi-experimental nonequivalent control group design was employed, involving class III B as the experimental group and class III A as the control group at SDN Cipaku. Data were collected through a creative writing test and a learning-implementation observation sheet, then analyzed using the Mann-Whitney U test. The results showed that the implementation steps consisted of orientation, presentation, structured practice, guided practice, carried out successfully. The pretest results indicated that both classes had equivalent initial abilities (Sig. 0.502), while the posttest results showed a significant improvement in the experimental class (mean 82.78) compared to the control class (mean 69.41), with a significance value of 0.000. Therefore, the Guided Writing method assisted by picture-sequencing media proved effective in improving the creative writing skills of third-grade elementary school students.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME PUZZLE PADA MATERI SISTEM KOMPUTER KELAS X A MA DARUL HIKMAH TULUNGAGUNG Nur Huda Alwi, M.; Dwi Pamungkas, Bian; Panggayuh, Vertika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62805

Abstract

This study was prompted by ICT learning at MA Darul Hikmah Tulungagung thatremained dominated by lectures and printed worksheets, while students hadrestricted access to personal digital devices under boarding-school regulations andthe computer laboratory was not used optimally for daily instruction. The studyaimed to develop and determine the feasibility of an offline puzzle game-basedlearning medium for the Computer Systems topic in Grade X. The research used theResearch and Development method with the ADDIE model, comprising analysis,design, development, implementation, and evaluation. The product was built as aWindows desktop application using JavaScript, React, Vite, Electron, dnd-kit,Howler.js, and Lottie. Data were collected through observation, teacher interviews,expert-validation questionnaires, and student-response questionnaires. The mediaexpert score increased from 94.17% in the first validation to 98.30% after revision,while the subject-matter expert score reached 100%. The small-group trial involvingfive students obtained 99.88%, and the large-group trial involving twenty studentsobtained 99.63%. All scores were classified as highly valid and highly feasible. Thedeveloped medium provides material, leveled puzzle challenges, audio-visualfeedback, and evaluation features that can operate offline in the school laboratory.The findings demonstrate product feasibility, but they do not yet establish itseffectiveness in improving learning outcomes.
TINDAK TUTUR DIREKTIF GURU PENGGERAK TERHADAP SISWA DALAM PROSES PEMBELAJARAN DI SMPN 4 TAKALAR Rahmayanti; Muhammad Saleh; Tuti Wijayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62806

Abstract

This study aims to describe 1) the use of directive speech acts by lead teachers towards pupils during the learning process at SMPN 4 Takalar. This study was conducted with two teachers, namely the Indonesian language lead teacher and the Civic Education teacher. Data collection techniques included observation, recording, listening, and note-taking. Data analysis employed three stages comprising data reduction, data presentation, and drawing conclusions. Data verification was carried out through expert and source triangulation. The research results indicate that: 1) the functions of directive speech acts used by the lead teacher towards students in the learning process at SMPN 4 Takalar revealed 10 functions of directive speech acts, with the questioning function being the most frequently observed. Meanwhile, in this study, the following functions were not found: requesting, pressuring, praying, inviting, dictating, stipulating, directing, approving, restricting, praying, desiring, suggesting, reminding, and advising.

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