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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENGEMBANGAN BAHAN AJAR MATERI GEOMETRI BERORIENTASI KEMAMPUAN REPRESENTASI MATEMATIS Hadi Nugroho; Rizki Wahyu Yunian Putra; Abi Fadila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28478

Abstract

This research focuses on developing instructional materials oriented towards mathematical representation skills in solid geometry, aiming to evaluate their effectiveness and attractiveness to students. The study employs a Research and Development (R&D) approach using the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation phases. Data collection in this study involves both test and non-test techniques. A test was administered before and after using the instructional materials to compare students’ scores using the N-Gain test, while a non-test technique (questionnaire) was administered after the instructional materials were implemented to gather students’ responses. The final results of this research show that the instructional materials for solid geometry are valid (V = 3.28), highly attractive (M = 3.38), and sufficiently effective (criteria: the average posttest score is higher than the average pretest score, N-Gain = 0.38) in improving students’ mathematical representation skills.
IMPLEMENTASI PRAKTIK PERBENGKELAN MESIN BUBUT DI SMK: PERSPEKTIF SOSIAL KONSTRUKTIVISME VYGOTSKY PADA SMK NEGERI 2 KARANGANYAR Febrianti T. Lestari; Endang Fauziati; Sukasno; Maryadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28488

Abstract

Vocational education in Indonesia faces challenges in producing graduates with technical competencies aligned with modern industry needs, particularly in workshop practice learning that remains instructive without considering social aspects and collaborative interactions. This research aims to analyze the implementation of lathe machine workshop practices through Vygotsky's social constructivism perspective at SMK Negeri 2 Karanganyar. Qualitative research methods with case study design were used to explore the implementation of Zone of Proximal Development concepts, scaffolding, and social interaction in practical learning. Data were collected through semi-structured interviews with mechanical engineering teachers and analyzed using thematic analysis techniques. Research results show that students' knowledge construction is realized through structured social interaction, instructors' role as more knowledgeable others with peer tutoring systems, gradual scaffolding implementation through demonstration and physical-symbolic tool mediation, and SMK's socio-cultural context supporting collaborative practice communities. This research concludes that Vygotsky's social constructivism theory effectively enhances students' activity, mutual assistance ability, self-confidence, and independence in lathe machine workshop practices.
MENINGKATKAN PENGAMBILAN KEPUTUSAN MELALUI VIDEO PEMBELAJARAN BILINGUAL DENGAN CAPCUT Ismi, Ismi Putri Intan; Netriwati; Salsabila; Fadly Nendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28502

Abstract

This development research aims to develop a bilingual learning video based on CapCut to improve valid and effective decision making to facilitate students and educators in the learning process. This study uses a research and development type of research with the DDDE (Decide, Design, Develop, and Evaluate) model. The data analysis techniques used are small-scale validity tests and N-Gain tests. The test subjects in this study were semester 2 students of the Mathematics Education Study Program, Faculty of Tarbiyah and Teacher Training, Raden Intan State Islamic University, Lampung. The results of the validity test on a small scale show that the instruments used are valid and reliable. The assessment of the effectiveness test using N-Gain on the test obtained a score of 0.439 with the criteria of "moderate". The results of this study indicate that the bilingual learning video based on CapCut has been valid and effective for use in the learning process.
PENERAPAN MEDIA INTERAKTIF BERBASIS GAME ULAR TANGGA UNTUK MENINGKATKAN KONSENTRASI BELAJAR SISWA SDN KARANGDEMPEL 01 Usuludin Amali; Didik Tri Setiyoko; Rila Melyana Fitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28530

Abstract

This study aims to examine the effect of applying an interactive media based on the snakes and ladders game to improve learning concentration in Grade V at SDN Karangdempel 01. The background of the research stems from low student concentration to the continued use of conventional teaching methods that do not actively engage students. This research employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The sample consisted of 25 students in class VA (experimental group) and 25 students in class VB (control group). Data collection instruments included written tests, observation sheets, and student response questionnaires. The results showed that the implementation of interactive media using the snakes and ladders game significantly improved students’ concentration compared to conventional learning methods. The study concludes that educational games such as snakes and ladders can serve as effective, engaging, and enjoyable learning tools to enhance the quality of teaching and learning processes in elementary schools.
LITERASI NUMERASI DAN REPRESENTASI MATEMATIS: STUDI PADA PENDEKATAN PENDIDIKAN MATEMATIKA REALISTIK INDONESIA (PMRI) CURIOSITY PESERTA DIDIK Sindi Amelia; Bambang Sri Anggoro; Siti Ulfa Nabila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28542

Abstract

This study aims to determine the effect of the Indonesian Realistic Mathematics Education (PMRI) approach on numeracy literacy and mathematical representation abilities as viewed from students’ curiosity. This research uses a quasi-experimental method with a 2×2 factorial design. The population is class VII students of SMPN 1 Buay Madang, with samples selected using random sampling techniques. The instruments used are numeracy literacy tests, mathematical representation tests, and a curiosity questionnaire. Data analysis used two-way MANOVA. The results showed that the PMRI approach had a significant effect on students' numeracy literacy and mathematical representation abilities. Students' curiosity also affected both abilities. Furthermore, the interaction between PMRI and curiosity positively influenced students' abilities. These findings suggest that contextual learning through PMRI combined with high student curiosity improves students' mathematical understanding and skills. Therefore, it is recommended for mathematics educators to apply realistic and curiosity-stimulating learning approaches in the classroom.
PENGARUH MODEL KOOPERATIF TIPE PICTURE AND PICTURE TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA KELAS II SD NEGERI 2 PASAR MADANG Nurlita, Vira; Ujang Efendi; Dayu Rika Perdana; Frida Destini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28543

Abstract

The problem of this research was the low learning outcomes of Pancasila Education of students and educators have not applied the cooperative learning model of picture and picture type. The purpose of the study was to determine the effect of the cooperative model of picture and picture type on the learning outcomes of Pancasila Education class II SD Negeri 2 Pasar Madang. This type of research used quantitative research with quasi-experimental method and research design using non-equivalent. The population of this study were 327 students, the research sample was students of class II A SD Negeri 2 Pasar Madang with a total of 26 students. The research sampling technique used purposive sampling technique. Hypothesis testing technique using simple linear regression test obtained amounted to 833.595 > 4, 26. The result of the research is that there is an influence of the cooperative model of picture and picture type on the learning outcomes of Pancasila Education class II SD Negeri 2 Pasar Madang.
PENERAPAN EKSTRAKURIKULER TARI DALAM MENGEMBANGKAN KETERAMPILAN WIRAGA, WIRAMA, DAN WIRASA SISWA SDN 2 PLAWANGAN Widyawati; Fera Dwidarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28547

Abstract

Education in primary schools aims not only to develop students' academic abilities, but also to shape their character and skills. One way to shape character is through extracurricular dance activities. The purpose of this study is to describe the implementation of extracurricular dance activities in developing students' skills in wiraga (movement), wirama (rhythm), and wirasa (expression) at SDN 2 Plawangan. This study employs a descriptive qualitative approach with data collection techniques including observation, interviews, and documentation. The subjects of this study include the teacher-mentor as the coach and the students participating in the activity. The study indicates that through this extracurricular activity, positive contributions can be made to the development of the three aspects of dance skills.
EFEKTIVITAS GOOGLE CLASSROOM DALAM MENINGKATKAN HASIL BELAJAR: ANALISIS NILAI SEBELUM DAN SESUDAH IMPLEMENTASI (STUDI KASUS PADA SISWA KELAS XI MAPEL TEKNIK PEMESINAN BUBUT DI SMK N 2 KARANGANYAR) Febrianti T. Lestari; Budi Murtiyasa; Sukasno; Masduki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28571

Abstract

This quasi-experimental research examines the impact of Google Classroom integration on academic performance enhancement among grade XI students studying lathe machining technology at SMK Negeri 2 Karanganyar. The study utilized a single-group pretest-posttest methodology with purposive sampling involving 35 vocational education participants across an eight-week implementation phase. Data gathering employed a validated assessment tool containing 40 items (Cronbach's α = 0.951) designed to evaluate theoretical comprehension in lathe machining technology. Statistical examination indicated substantial enhancement in academic achievement following Google Classroom integration, demonstrating mean score progression from 85.57 (SD = 2.963) to 88.37 (SD = 2.808). The Wilcoxon Signed Ranks Test confirmed statistically meaningful variations (Z = -4.705, p < 0.05) between initial and final assessments, with 88.6% of subjects demonstrating academic progress. The platform's success stems from improved student participation, adaptable learning access, individualized educational experiences, and immediate feedback systems. These results provide empirical validation for digital learning management platform effectiveness within vocational educational settings, especially for technical disciplines requiring theoretical knowledge and practical skill integration. This investigation offers evidence-based guidance for enhancing technology-integrated learning environments in vocational educational institutions.
ANALISIS PROGRAM PENDIDIKAN INKLUSI TERHADAP PARTISIPASI BELAJAR SISWA BERKEBUTUHAN KHUSUS DI SD NEGERI KLAMPOK 01 Adinda, Suci; Melyana Fitri, Rila; Nurpratiwiningsih , Laelia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28572

Abstract

This study employed a qualitative approach with a case study research design, aiming to describe the inclusive education program implemented to support children with special needs in participating in learning activities at SD Negeri Klampok 01. Based on the findings, it can be concluded that SD Negeri Klampok 01 has implemented an inclusive education program through various efforts tailored to the needs of students with special needs. However, the implementation still faces several challenges, such as the absence of special assistant teachers, limited facilities, and the use of a general curriculum that has not been specifically adapted for students with special needs.
EFEKTIVITAS MEDIA GAME EDUKASI WORDWALL DALAM MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V SEKOLAH DASAR Yessyka Fitrian Hardiana; Ina Agustin; Badri Atul Fikriyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28584

Abstract

The digital revolution in education demands learning innovations that can adapt to the characteristics of the digital generation of students. This study analyses the impact of implementing the educational game platform Wordwall on the academic achievement of primary school students. The study was conducted using a descriptive quantitative approach with 16 fifth-grade students at UPT SDN Bejagung 2 Tuban as the research subjects. Data collection was conducted through pre- and post-intervention evaluations using test instruments. The effectiveness analysis used the N-Gain formula to measure changes in students' understanding before and after the use of the digital media. The findings showed significant progress in learning outcomes, with the average score increasing from 58 points to 83 points. The N-Gain calculation yielded a value of 64%, categorising this media as ‘moderately effective’ in supporting the learning process. The most notable transformation was observed in the aspect of learning completion, where the majority of participants (92%) achieved the minimum standards set after using this platform. The research results confirm that educational game technology can be a beneficial learning tool for enhancing student engagement and academic performance in primary schools, although further optimisation is still needed to achieve maximum effectiveness.

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