Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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ANALISIS DAMPAK PENGGUNAAN GADGET TERHADAP PERKEMBANGAN SOSIAL ANAK KELAS IV DI SDN 6 SINGKAWANG
Jumi Suherni;
Rini Setyowati;
Mertika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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JUMI SUHERNI: Examining the Effects of Technology Use on the Social Development of Fourth Grade Students at SDN 6 Singkawang. ISBI Singkawang, 2024. Thesis. The purpose of this study is to: 1) Assess the effect that children in Class IV at SDN 6 Singkawang have when using gadgets; and 2) Describe the social development of the students in Class IV at SDN 6 Singkawang. A case study research strategy is employed in conjunction with qualitative research methodology. Seven fourth-grade pupils, seven parents, and the class instructor served as the research subjects. Interviews and documentation served as the research's primary data collection methods. The data analysis method makes use of Miles and Huberman's analysis method, which includes the following data collecting,1) Using electronics in class IV at SDN 6 Singkawang has a detrimental effect. The findings of the study indicate that most kids just use their devices for play, even though kids should use them as educational tools. Parental monitoring is needed in this situation. 2) A consequence of children's use of devices is the gradual decline in their social development. In order to facilitate socialization, children should play more with friends and engage in outdoor activities as part of their social development.
PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS MENGGUNAKAN MODEL PROBLEM BASED LEARNING BERBANTU GAMIFIKASI PADA MATERI PERKALIAN KELAS 2
Yuliandini, Dwi;
Rusnilawati Rusnilawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.20884
Penggunaan metode konvensional dan pembelajaran berpusat pada guru memengaruhi kemauan dan kemampuan pemecahan masalah siswa. Hal ini sejalan dengan hasil observasi dan tes pada siswa kelas II yang menunjukkan rendahnya kemampuan pemecahan masalah matematis siswa. Penelitian ini bertujuan untuk mendeskripsikan peningkatan kemampuan pemecahan masalah matematis menggunakan model Problem Based Learning berbantu gamifikasi materi perkalian siswa kelas II SDN Bratan. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan subjek penelitian adalah siswa kelas II semester genap tahun ajaran 2023/2024 yang berjumlah 18 siswa. Teknik pengumpulan data menggunakan observasi dan tes. Teknik analisis data menggunakan deskriptif kualitatif dan deskriptif kuantitatif. Hasil penelitian menunjukkan peningkatan kemampuan pemecahan masalah matematis materi perkalian pada siswa kelas II SDN Bratan. Implikasi penelitian dapat menjadi acuan dalam pengembangan kemampuan pemecahan masalah matematis siswa di sekolah dasar.
THE EFFECT OF USING GAME-BASED QUIZIZZ APPLICATION TOWARDS STUDENTS’ VOCABULARY MASTERY (A QUASI-EXPERIMENTAL STUDY AT THE TENTH GRADE AT SMKN 2 BENGKULU)
Kartika Nur Hidayah;
M. Arif Rahman Hakim;
Feny Martina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.20889
This study aimed to assess the impact of the Game-Based Quizizz Application on the vocabulary mastery of tenth-grade students at SMKN 2 Bengkulu City. The research employed a quantitative approach with a quasi-experimental design. A total of 60 students participated, divided into two groups: 30 students in the experimental class (X TGM 2) and 30 students in the control class (X TP 1), selected through purposive sampling. The experimental group received instruction using the Game-Based Quizizz Application, while the control group was taught using the traditional Grammar Translation Method. To establish a baseline, both groups were given a pre-test before the intervention. The results revealed that the experimental class had an average pre-test score of 51.47, whereas the control class had an average of 44.73. After the intervention, the post-test scores were collected, showing that the experimental class achieved an average of 79.70, while the control class reached 77.40. An independent T-test analysis indicated a significant (2-tailed) value of 0.000, which is less than 0.05, leading to the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). These findings suggest that the use of the Game-Based Quizizz Application significantly enhances vocabulary mastery compared to traditional methods. In conclusion, the study demonstrates that integrating the Game-Based Quizizz Application into the learning process positively impacts vocabulary acquisition among tenth-grade students at SMKN 2 Bengkulu City.
PENGARUH PENGGUNAAN MEDIA BUSY BOOK TERHADAP PENGENALAN KOSAKATA BAHASA INGGRIS PADA ANAK USIA 5 - 6 TAHUN DI TAMAN KANAK-KANAK ISLAM TERPADU ASIYAH SYIFA PADANG
Cahya Dini Salsabila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26781
This study aims to determine how the effect of using busy book media on the introduction of English vocabulary in early childhood. The type of research used is quantitative research with pre-experimental methods. The research design uses one group design with the sampling technique is purposive sampling technique, namely sampling based on certain considerations needed for research. Hypothesis testing in this study used the Paired Sample T -test test with a significance level of 0.05. The results of this study indicate that there is an influence in the use of busy book media on the introduction of early childhood English vocabulary. This is evidenced by the increase in learning outcomes seen from the pre-test and post- test scores. In addition, the sig value (2-tailed) = 0.000 < 0.05 so that it has a significant effect.
PENERAPAN METODE DEMONSTRASI UNTUK MENINGKATKAN KONSENTRASI AUD DI KELOMPOK B TK ASASUT TAQWA SELODAKON KECAMATAN TANGGUL TAHUN AJARAN 2024-2025
Muslimah, Mita Silvia;
Basuki Hadi Prayogo;
Triyo Suwargono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.27839
This study aims to determine the effectiveness of the application of the demonstration method in improving the concentration of early childhood (AUD) in group B of ASASUT TAQWA Kindergarten, Selodakon, Tanggul District in the 2024–2025 academic year. This study uses a Classroom Action Research (CAR) approach with the Kemmis and McTaggart model consisting of two cycles, each through the planning, action, observation, and reflection stages. The research subjects were 17 children aged 5–6 years. Data were collected through observations based on six concentration indicators: children's involvement in learning, understanding concepts, social interaction, focus, accuracy in answering questions, and active asking attitudes. The results of the study showed that in Cycle I most children were still in the undeveloped category. However, after improvements in Cycle II, there was a significant increase in all indicators, with the majority of children reaching the developing category as expected. These findings indicate that the demonstration method is effective in improving the concentration of early childhood through the presentation of concrete, interactive, and fun materials.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBANTUAN ASSEMBLR EDU PADA MATA PELAJARAN MATEMATIKA UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA KELAS V
Annisa Ulkhoiroh;
Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.28496
This study aims to develop Augmented Reality-based learning media assisted by Assemblr Edu to improve students' conceptual understanding in mathematics subjects. This research is a type of Research and Development (R&D) using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The study was conducted at SDN 108239 Tanjung Mulia. Research data were obtained from material and media validation, as well as from teacher response questionnaires and students' conceptual understanding tests.The results showed that the Augmented Reality-based learning media assisted by Assemblr Edu was declared feasible by two validators media and material experts. The material validation yielded a feasibility percentage of 100%, while media validation reached 83.3%. Additionally, teacher responses to the media reached 100%, falling into the "highly feasible" category. The validity test results for the students' conceptual understanding test showed that the calculated r value was greater than the table r value, and the significance value was less than 0.05. With r table at n = 24 and α = 0.05 being 0.404, the instrument was deemed valid.Based on the research findings, it can be concluded that the development of Augmented Reality-based learning media assisted by Assemblr Edu is overall feasible for use in the school learning process to improve students' conceptual understanding in mathematics.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN BERMUATAN MITIGASI BENCANA GEMPA BUMI DI SD
Sari, Sanita;
Mulyadiprana, Ahmad;
Mohamad Setiadi, Pidi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.29333
Indonesia is ranked as the third most disaster-prone country according to the World Risk Report 2022. One of the most frequent disasters is earthquakes, with children among the most vulnerable groups. However, studies show that elementary school students have limited knowledge and preparedness regarding earthquake mitigation. This study aims to identify the need for effective learning media to support earthquake disaster mitigation education in elementary schools. The research employed a qualitative descriptive method. Data were collected through interviews with a fifth-grade teacher, direct observation of the school environment, and document analysis of teaching materials. The findings reveal that the current curriculum and textbooks do not explicitly present earthquake mitigation content. Furthermore, although the classroom environment is conducive to learning, essential disaster safety infrastructure, such as evacuation route signs, is still lacking. The teacher stated that students respond better to visual media, especially picture-based and contextually relevant materials. Based on these findings, the study concludes that there is a significant need for learning media that are engaging, concrete, and suited to students’ cognitive development stages. Picture storybooks are recommended as an effective medium, as they combine narrative and visual elements, making abstract concepts like disaster mitigation more comprehensible to young learners. The results support the integration of disaster education through appropriate media to enhance student preparedness in earthquake-prone regions.
STRATEGI PENGUATAN NASIONALISME SISWA MELALUI EKSTRAKURIKULER PRAMUKA DAN PASKIBRA: KAJIAN KOMPARATIF
Hur’aini;
Edy Herianto;
Bagdawansyah Alqadri;
Basariah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.29480
This study aims to comparatively examine the role of Scout and Flag-Raising Troop (Paskibra) extracurricular activities in strengthening students’ nationalism. The research employed a quantitative approach using a causal-comparative design. Data were collected through questionnaires and documentation involving students who were both active and inactive in Scout and Paskibra activities. The sample consisted of 98 students selected proportionally based on their participation. Data analysis was conducted using the Mann-Whitney U test due to the non-normal distribution. The results revealed that participation in Paskibra had a significant positive impact on students’ nationalism, whereas participation in Scout activities showed no significant effect. However, students actively involved in Paskibra had relatively higher nationalism scores compared to other groups. These findings emphasize that the effectiveness of extracurricular activities in fostering nationalist character is highly influenced by the quality of student engagement and the nature of the program. Therefore, structured, consistent, and value-oriented extracurricular programs such as Paskibra can serve as an effective strategy to strengthen students' nationalism in schools.
PENGARUH PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN BAAMBOOZLE TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN IPAS DI SD NEGERI 167643 TEBING TINGGI
Angelina Rajagukguk, Nadia;
Regina Sipayung;
Antonius Remigius Abi;
Bogor Lumbanraja;
Nova Florentina Ambarwati;
Patri Janson Silaban
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.30239
This research is motivated by the low learning outcomes of fourth grade students of State Elementary School 167643 Tebing Tinggi as seen from the results of daily test scores. This type of research is quantitative research using experimental methods and one group pretest-posttest design. The type of sample used is total sampling. The research sample used was 37 fourth grade students. Based on the results of the study, it shows that there is an influence of Problem Based Learning (PBL) Assisted by Baamboozle on the Learning Outcomes of Fourth Grade Students in the Science Subject at State Elementary School 167643 Tebing Tinggi in the 2024/2025 Academic Year, including the good category with an average of 78.59. The results of this study indicate that the results of the correlation test can be seen in the correlation coefficient value of 0.732, meaning that r_count (0.732)> r_table (0.324) means that Ha is accepted. So there is a strong influence between the Problem Based Learning Assisted by Baamboozle learning model on student learning outcomes. It can also be seen from the results of the t-test where t_count> t_table, namely 6.365> 1.687, thus stating that Ha is accepted. This shows a significant influence of the use of the Problem Based Learning learning model assisted by Baamboozle on the science learning outcomes of grade IV students at SD Negeri 167643 Tebing Tinggi in the 2024/2025 academic year.
PENERAPAN QUIZIZZ PAPER-MODE TERHADAP HASIL BELAJAR PADA MATA PELAJARAN GEOGRAFI SISWA FASE E DI SMA NEGERI 1 SAROLANGUN
Alisa Chanaya;
Loli Setriani;
Nefilinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.30425
This research is motivated by the limited use of interactive learning media in the learning process, which results in low student motivation and difficulties in understanding the subject matter. Many students' learning outcomes fall below the Minimum Mastery Criteria (KKTP) of 75 at SMA Negeri 1 Sarolangun. The aim of this study is to examine the effect of applying Quizizz Paper-Mode on Geography learning outcomes of Phase E students at SMA Negeri 1 Sarolangun. This research employs a quantitative approach with the population consisting of Phase E students in the 2024/2025 academic year. Class E.10 was assigned as the control group, and class E.9 as the experimental group. Data analysis techniques used include descriptive statistics and correlation tests. The results show that the average score of the control class is 81.51, while the experimental class reaches 84.31. The t-test results in a significance value of 0.000 < 0.05, indicating that the alternative hypothesis (Hₐ) is accepted and the null hypothesis (H₀) is rejected. It can be concluded that the use of Quizizz Paper-Mode has a significant influence on the Geography learning outcomes of Phase E students at SMA Negeri 1 Sarolangun.