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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805343572
Journal Mail Official
journaljere@gmail.com
Editorial Address
Journal of Educational Research and Evaluation Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Pendidikan Ganesha Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116 Telp. +62362-22928
Location
Kota denpasar,
Bali
INDONESIA
Journal of Educational Research and Evaluation
ISSN : 2597422X     EISSN : 25492675     DOI : https://doi.org/10.23887/jere.v5i4.36911
Journal of Educational Research and Evaluation (JERE) is an interdisciplinary publication of original research and writing on education which publishes papers to international audiences of educational researchers. The JERE aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills are transmitted from one generation to another; and to make methods and contents of evaluation and research in education available to teachers, administrators and research workers. The journal encompasses a variety of topics, including child development, curriculum, reading comprehension, philosophies of education and educational approaches, etc.
Articles 807 Documents
Mbolo Weki of Mbojo Tribe: Discussion Culture for Cooperative Learning Model for Elementary School Students Anisaturahma; Nizaar, Muhammad; Haifaturrahmah
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.90122

Abstract

Indonesia is known as a country with various ethnicities and cultures, but currently, the distinctive culture of each region is starting to be forgotten by the younger generation. This research aims to reveal the discussion values contained in each stage of the mbolo wiki activity. These values are then used to design a cooperative learning design for elementary school students. This research used a descriptive qualitative approach. Data collection techniques used in-depth interviews, observations, and documentation. This research used an interactive model data analysis technique. The results showed that generally, students are quite interested in cooperative learning that has harmony with Mbolo Weki activities.Meanwhile, there is no difference between cooperative learning and Mbolo Weki activities. This research also shows that there is a strong alignment between mbolo weki activities and cooperative learning principles. Mbolo Wiki prioritizes the principles of togetherness and mutual respect in deliberation. The results of this study have implications for cultural internalization that are still implemented by the surrounding community in the learning process in the classroom. The traditional values of mbolo weki are very similar to group discussion activities in cooperative learning.
Science Learning in Primary Schools: A Comprehensive Analysis of Curriculum Merdeka Implementation Jamilah; Astuti, Yeni Puji
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.91470

Abstract

Implementation in science learning faces challenges related to school readiness, teacher competence, and the effectiveness of competency-based evaluation methods. This study aims to evaluate science learning based on the Merdeka Curriculum in primary schools using the CIPP (Context, Input, Process, Product) evaluation approach. This research employs a mixed-method research approach, which is applied when researchers have questions that need to be examined in terms of outcomes and processes, combining both quantitative and qualitative methods in a single study. The research population is located in Sumenep Regency, with 207 primary school students comprising 105 female students and 102 male students. Data collection techniques in this study include both tests and non-test methods. Test instruments consist of skill tests, written tests, and oral tests, while non-test instruments include questionnaires. The results of the study indicate that policy support and school resources play a significant role in creating a conducive learning environment (Context). Teacher competency, particularly in designing competency-based evaluations, is a key factor in the successful implementation of the curriculum (Input). Project-based and participatory learning processes have been proven to increase student engagement (Process). In the Product dimension, learning outcomes show improvement among students in schools with strong implementation support. However, limited resources in some schools remain a challenge to optimizing science learning.
Indonesian EFL Learners Responses to Using ChatGPT: An Analysis Based on The TAM Model Karolina, Venny; Querioz, Carla; Xaixanith, Toby; Farhan, Firda Islamaya
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.91799

Abstract

AI-powered tools are increasingly used in English language learning. Still, few studies have validated the Technology Acceptance Model (TAM) in assessing Indonesian students' responses to ChatGPT and the influence of academic level. This study aimed to evaluate the validity and reliability of a TAM-based questionnaire and examine the role of academic level in these responses. This study utilized a quantitative survey design. The research subjects consisted of 448 university students in West Kalimantan through stratified random sampling. The data collection method was an online survey administered through Google Forms. Confirmatory Factor Analysis (CFA) confirmed the construct validity and reliability of the TAM components. Statistical analysis showed that academic level significantly influenced Perceived Ease of Use (PEU), Perceived Usefulness (PU), Attitude Toward Use (ATU), and Behavioral Intention (BI), although with a small effect size. Senior students reported higher perceived usefulness and intention to use ChatGPT, while first-year students showed lower engagement, indicating that academic progression influences AI adoption. These findings highlight the need for structured AI literacy programs, especially rapid writing skills training, to increase student engagement.
The Role of Social Existence in Improving the Quality of Life of People with Disabilities: Perspectives of Involvement, Acceptance, and Social Participation Saputri, Toviyani Widi; Astuti, Budi
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.92559

Abstract

This research identifies persistent barriers to social rejection and discrimination that continue to limit opportunities for participation and acceptance in society. This study investigates how specific dimensions of social presence, namely social engagement, social acceptance, and participation opportunities, affect the quality of life of individuals with disabilities. The study used a quantitative descriptive approach by collecting data from 30 students with disabilities through a structured questionnaire measuring social engagement, social acceptance, and participation opportunities. Data analysis was conducted using descriptive and inferential statistics, including Pearson correlation and simple linear regression, to assess the predictive power of social presence on quality of life. The results revealed a significant positive relationship between higher levels of social presence and improved quality of life, with social engagement emerging as the strongest predictor among the measured variables. Interventions targeted at increasing social participation and reducing discrimination can significantly improve the well-being of people with disabilities in society. This research makes an empirical contribution to the literature on disability and social inclusion. It offers evidence-based evidence for developing policies and intervention programs more responsive to the social needs of people with disabilities.
Mathematical Literacy Performance of Junior High School Students in Solving PISA Problems Mufidah, Siti; Sudirman; Muksar, Makbul
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.92677

Abstract

Mathematical literacy has been widely studied by mathematics education experts. Mathematical literacy is an individual’s competence to apply mathematics to solve real-world problems and make appropriate decisions. This study aims to explore the mathematical literacy performance of junior high school students in solving PISA problems. The research method used was qualitative, with eight students as research subjects, each with different levels of mathematical literacy. Data analysis was conducted using the framework proposed by Miles and Huberman, which includes data reduction, data display, and conclusion drawing. The research framework was based on the eight levels of PISA mathematical literacy and Polya's problem-solving stages. The study results showed that students' abilities in understanding the problem, devising a plan, carrying out the plan, and looking back differed based on their level of mathematical literacy. Students at levels 1c, 1b, and 1a demostrated  problem-solving abilities limited to basic memory capacity. Students at levels 2, 3, and 4 could only solve problems involving procedural skills. Meanwhile, students at levels 5 and 6 could solve problems with in-depth analytical reasoning and follow-up reflection. These findings have implications for teachers to design context-based learning that supports the development of students' mathematical literacy.
Flipbook-Based E-Module Media to Improve Learning Outcomes of Central Javanese Traditional Dance Material Rasyid, Brilyan Ardliansyah Al; Nurharini, Atip
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.92995

Abstract

In this increasingly developing era, teachers are expected to be creative in creating learning media. In dance subjects where students sometimes have difficulty understanding the material, more interesting learning media are needed. This study aims to develop flipbook-based e-module learning media to improve student learning outcomes. This type of research is development. The model used is ADDIE. The methods used in data collection are observation, interviews, tests, questionnaires. Data collection instruments use questionnaires and test questions. The subjects used in this study were teachers, students, learning media experts, and learning material experts. Data analysis techniques used quantitative, qualitative, and N-gain descriptive. The results of the study showed the level of feasibility of the media expert test media 73.33% and the material expert test 85%, and the pretest and posttest learning outcomes of students in small-scale trials had an N-Gain value of 0.69. In large-scale trials, an N-Gain value of 0.71 was obtained. It was concluded that flipbook-based e-module media is feasible for use in the learning process of Central Javanese traditional dance material and can improve student learning outcomes.
A A Systematic Literature Review: The Servant Leadership Supervision Model in Enhancing Teachers’ Organizational Citizenship Behavior in Indonesia Puspitasari, Fantika Febry; Maimun, Agus; Amrullah, Abdul Malik Karim
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93179

Abstract

In the context of education, the Organizational Citizenship Behavior (OCB) of educators has a significant impact on teaching quality, school climate, and student achievement. However, research on how supervision with a service leadership approach can improve educators' OCB in Indonesia is limited. The purpose of this study is to find an effective supervision model based on service leadership type to improve Organizational Citizenship Behavior (OCB) among teachers in Indonesia, especially at the junior high school level. This research used the Systematic Literature Review (SLR) method. The subjects involved in this study were relevant scientific publications, both in Indonesian and English, that focused on the context of educational institutions in Indonesia. The literature search was conducted through academic databases such as Google Scholar and Crossref on the Publish or Perish application. Inclusion and exclusion criteria were set to select studies that were most relevant to the research topic. Data from the selected studies were systematically analyzed to identify categories of supervision models that are effective in improving teachers' OCB in Indonesia. The results of this study show that there are several categories of supervision models based on service leadership types that are effective in improving teacher OCB in Indonesia, namely: (1) Supervision: Recognition and Reward as part of performance supervision, (2) Individual Development: Employee Development as the main focus in strengthening OCB, (3) Communication: Empathy and Engagement in effective communication between leaders and teachers, (4) Conflict Management: Service Leadership as mediation in handling conflict and facilitating harmonious resolution.
Leveraging Opportunities and Challenges in Integrating AI Technology into Traditional Learning Methods in Parepare Rahman, Ali; Aniati
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93260

Abstract

In an increasingly digital era, the integration of artificial intelligence (AI) in education has become a pressing challenge. The main issues faced are the gap in technological infrastructure, especially in remote areas, and resistance among educators to adopt new technologies. This study aims to explore the opportunities and challenges of implementing AI in traditional learning methods. The research method used is a mixed approach, including quantitative research through surveys and qualitative research. The study population consisted of 5000 students, teachers, and parents, with a sample of 750 people taken using stratified sampling techniques. Data collection was carried out through questionnaires and in-depth interviews. Data were analyzed using SPSS statistical software Version 29.0 for quantitative analysis and thematic analysis for the qualitative part. The results of the study indicate that AI can improve learning personalization and administrative efficiency, but major challenges in terms of infrastructure and data ethics remain. Conclusion, the importance of collaboration between government, educational institutions, and technology to create an innovative and sustainable education ecosystem. Implications of effective training programs for educators in integrating AI in education optimally. The implications of this study indicate that the integration of artificial intelligence (AI) technology in traditional education systems can bring significant changes to the quality of learning.
Advancing Elementary Education: A Personalized e-Math Approach Using Interactive Gamification Wati, Unik Ambar; Nurlayli, Akhsin; D, Siti Irine Astuti; Murrti, Rahayu Condro; Kurniawan, Hendra Listya; Fitriya, Yeni; Ramadhani, Deasy
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93789

Abstract

PISA's assessment criteria aim to gauge the efficacy of educational systems in equipping students with the skills to utilize mathematical knowledge across various life aspects, thereby nurturing them into constructive, engaged, and reflective citizens for the 21st century. Our research focus is on scrutinizing the current spectrum of research and advancements relevant to the integration of e-learning, gamification, and personalized learning methodologies within elementary mathematics education. The Game Development Life Cycle process encompasses an iterative methodology with six distinct phases: Initiation, Pre-Production, Production, Testing, Beta, and Release. The beta testing phase, which involved 265 respondents, was conducted using the System Usability Scale (SUS) to assess the usability of the new software. The SUS, a proven and efficient tool, consists of a 10-item questionnaire that gauge’s users' overall satisfaction with the product.  This result serves as a valuable feedback mechanism, guiding the development team on where to focus their efforts in refining the software's interface and functionality to enhance the overall user experience in subsequent iterations. The integration of e-learning, personalization, and gamification in elementary mathematics education offers promising benefits in terms of accessibility, engagement, and learning outcomes. However, challenges such as the digital divide and the need for teacher training must be addressed to maximize their potential. The presented game development methodology serves as a structured guide for creating effective personalized educational games, contributing to the ongoing discourse on innovative approaches to mathematics education.
Digital Comic Media to Improve Learning Outcomes in Understanding Narrative Texts for Grade IV Students Lusiana, Mersita; Nuryanto, Sukarir
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93936

Abstract

There are still many students who do not like reading activities. This is because monotonous activities have an impact on students who feel bored reading. This study aims to develop and test the effectiveness of digital comics in improving learning outcomes in understanding narrative texts for fourth-grade elementary school students. The research method used is research and development (R&D) with the Borg & Gall model. The subjects of the study consisted of 34 students, with small and large-scale trials. Data collection methods through observation, interviews, questionnaires, and tests in the form of pretests and posttests. The data collection instrument used a questionnaire sheet. The techniques used to analyze the data were qualitative descriptive analysis, quantitative analysis, and inferential statistics. The results of expert validation showed that this media was very feasible to use, with a score of 89.6% from material experts and 92.5% from media experts. Data analysis was carried out using the Shapiro-Wilk normality test, paired t-test to see the difference between pretest and posttest, and the N-Gain test, which showed an increase in student understanding in the high category with a score of 0.8271. It was concluded that digital comics have proven effective in improving student understanding through attractive visual presentation and a systematic storyline. Therefore, this media is recommended as an alternative for innovative technology-based learning to improve literacy and student learning outcomes in understanding narrative texts.

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