cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Ilmiah Pendidikan Profesi Guru
ISSN : 26215713     EISSN : 26215705     DOI : -
Core Subject : Education,
As an international, multi-disciplinary, peer-refereed journal, the scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching at Jurnal Ilmiah Pendidikan Profesi Guru Undiksha. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in review and the selection process concerns the significance of the contribution to the area of learning and instruction. Instruction, learning and teaching, curriculum development, learning environment, teacher education, educational, technology, and educational development at Jurnal Ilmiah Pendidikan Profesi Guru Undiksha.
Arjuna Subject : -
Articles 570 Documents
Improving the Welfare of Honorary Teachers Through the Implementation of Pentahelix in Stakeholders in the Scope of Education Purwandani, Anna; Qomariyatus Sholihah; Mochammad Rozikin
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85316

Abstract

The welfare of honorary teachers in Elementary Schools is still relatively low, mainly because the wages are far below standard. Although BOS funds of 15% of IDR 342,000,000 per year have been allocated, this amount is not enough to meet the needs of honorary teachers. Limited resources worsen the situation and hinder the effectiveness of collaboration in improving their welfare. This study aims to analyze the improvement of honorary teacher welfare through implementing Pentahelix in education sector stakeholders. This study uses a descriptive qualitative method, and data analysis is carried out using the Miles, Huberman, and Saldana methods. Data were collected through observation, interviews, and documentation from 10 informants. The results show that collaboration between the Education Office, principals, school committees, cooperatives, and social media is key, with the most significant contribution from the Education Office (40%). However, coordination and resources need to be improved for the effectiveness of this model. The implications of the results of this study are a deeper understanding of the role of each stakeholder in supporting the welfare of honorary teachers, mainly how policies from the Education Office contribute significantly.
Project-Based Science E-Module to Stimulate the Scientific Attitude of Early Children Deta Mei Sarah; Fitri April Yanti; Melia Eka Daryati; Rendy Wikrama Wardana
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85335

Abstract

The current problem is that science learning is still centered on the teacher, so children's attention needs to be more focused because children are not taught to be directly involved in the science process. This study aims to develop a project-based science e-module to stimulate the scientific attitude of early childhood. The method used in this study is the research and development method with a 4D development model consisting of defining, designing, developing, and disseminating. The study subjects were learning media experts, learning material experts, and language experts. The subjects of the product trial were 4 IT kindergarten teachers. The data collection method was through a questionnaire. The data collection instrument was a questionnaire sheet. The techniques used to analyze the data were qualitative and quantitative descriptive analysis. The results of the study were obtained through expert validation and teacher response questionnaires, with an average result from the material expert validator of 2.94 (Quite Appropriate), an average result from the media expert validator of 3.6 (Appropriate), and an average result from the language validator of 4 (Appropriate). For the results of teacher responses to project-based science e-modules to stimulate scientific attitudes, the average percentage of assessments was 46.528% with the category "Feasible" for use. Based on the feasibility test results, the project-based science e-module to stimulate scientific attitudes of early childhood was declared feasible to be applied as additional teaching materials.
Big Book Media Based on Local Wisdom Batang Regency Material on Making Friends in Diversity setyaningrum, Atika; Witanto, Yuli
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85524

Abstract

Indonesian language in elementary school plays a vital role in developing emotions, but many students still get low learning outcomes. This is because students still have difficulty reading. This study aims to create big book media to improve the reading skills of second-grade elementary school students. The research method used is Research and Development (R&D), which uses the 8-stage development procedure of the Sugiyono model. The subjects of the study were learning media experts and learning material experts. The trial subjects were 30 students. The methods used in collecting data were observation, interviews, questionnaires, documentation and tests. The techniques used to analyze the data were qualitative, quantitative, descriptive analysis, and inferential statistics. The study's results were the assessment given by learning media experts of 93.47% (very good) and learning material experts 81.66% (very good). The results of teacher and student assessments obtained a percentage of 100% (very good). The t-test results showed a significant difference between learning outcomes in the pretest data, namely before and after using the Big Book media. Therefore, the big book media based on Local Wisdow is effective for learning Diversity Material for Grade II Elementary Schools in Batang Regency.
Application of Augmented Reality-Based Learning Media to Improve Understanding of Basic Movements in View of Learning Style Nurkadri; Novita; Asep Suharta; Amansyah; Dian Pujianto
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85540

Abstract

Although AR technology has great potential to improve learning experiences and outcomes, its application in the context of education, especially in PJOK learning, is still limited. Many schools and educational institutions have not optimally utilized this technology to deliver learning materials. This study aims to analyze the application of augmented reality-based learning media to improve understanding of basic movements in terms of student learning styles. This type of research is an experimental study of The One-Group Pretest-Posttest with one-way ANOVA test. The research sample amounted to 20 people consisting of 10 men and 10 women. Data were collected using a test data collection method with an instrument in the form of a test sheet. The results of the visual learning style research have values that fall into the high improvement category, while auditory and kinesthetic learning styles have values that fall into the medium improvement category. The conclusion on the results of the one-way ANOVA test to measure the hypothesis test of the significance value of the interaction of the use of AR-based media. Through AR media, it can be seen that the comprehension ability of students who have kinesthetic and visual learning styles is greater than auditory students.This research has important positive implications for educational development. The research findings can encourage the development of other technology-based learning media that can be applied to various student learning styles.
The Impact of Interactive Learning Media to Increase Interest in Learning Physical Education Indah Verawati; Rahma Dewi; Muhammad Reza Destya
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85542

Abstract

Interest in learning physical education is often less than optimal due to the use of less innovative learning media. Interactive learning media offers the potential to increase learning interest, but its effectiveness needs to be further analyzed. This study aims to analyze the impact of using interactive learning media on increasing interest in learning physical education using inferential analysis. This type of research is an experiment with a one-group pretest-posttest design. The research subjects consisted of 40 students who took the small ball game course. The data collection methods used in this study were tests and questionnaires of interest in learning before and after treatment (interactive learning media) and using instruments in the form of questionnaire sheets. After the data is collected then analyzed using parametric statistical tests. The results showed that interactive learning media significantly increased interest in learning physical education, with differences in pretest and posttest scores supporting the research hypothesis. The conclusion shows that interactive learning media is effective in increasing interest in learning, providing implications for educators to utilize similar media to improve the quality of learning.
AI-Based Learning Media “Toori” (Dance Cartoon) to Increase Elementary School Students’ Interest in Learning Dance Arts Prayoga, Viona Regina; Nurharini, Atip
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85603

Abstract

Art education in the digital era faces many issues that need to be addressed to ensure that students continue to benefit from quality and contextually relevant art learning experiences. This study aims to develop AI-based “Toori” (Kartoon Dance) learning media to increase elementary school students' interest in learning dance. The type of research used is Research and Development (R&D). This study uses a model according to Borg and Gall. The subjects of the study were media experts and material experts. The trial subjects in this study were 38 students of grade IV of IMAMA Elementary School. The methods used in collecting data were observation, interviews, questionnaires, documentation, and tests. The data collection instruments used questionnaire sheets and test questions. The techniques used to analyze the data were qualitative, quantitative, descriptive analysis, and inferential statistics. The study's results were the assessment results of learning media experts, namely 91.17% (very good) and learning material experts, namely 95% (very good). The t-test results showed a significant difference between the average pretest score and the average posttest score. The results of the N-gain test showed that the effectiveness was included in the reasonably effective category. It is concluded that the AI-based learning media “Toori” (Dance Cartoon) can increase students' interest in learning art.
The Educational Video as a Parental Mediation in Regulating Smartphone Use for Early Childhood: A Research and Development Study Yuniarni, Desni
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.97020

Abstract

The rapid increase in smartphone use among young children has raised concerns about its potential impact on early childhood development. This study aimed to develop an educational video as a parental support tool using a Research and Development (R&D) approach guided by the ADDIE instructional design model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through structured interviews and standardized questionnaires involving parents of early childhood education (ECE) students. Content validation was conducted by ECE lecturers, while media validation involved experienced ECE teachers. During the analysis phase, parental needs related to content and media format were identified. The design and development phases produced a video based on these needs, followed by expert validation. The implementation phase involved limited testing with parents of children aged 3–6, and evaluation measured content quality, media design, and user responses. Results indicate that the video is pedagogically appropriate, user-friendly, and positively received, enhancing parental understanding and self-efficacy. This study highlights the importance of responsive multimedia tools in supporting digital-age parenting practices.
Classroom Action Research Investigation Conducted by Pre-Service Teachers Education Program Siregar, Nurhafni; Nila Lestari; Nurmairina; Dinda Yarshal; Dewi Fitria; Harahap, Yulia Sari
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.75903

Abstract

The Teacher Professional Education Study Program (PSPPG) has been organizing Pre-Service PPG since 2022. In semester II, students must carry out Classroom Action Research (PTK) and make a report based on the research results. This study analyzes the implementation of PTK in terms of the scope of the title, procedures, benefits and follow-up of PSPPG to improve students' PTK in the future. The study subjects were 18 English students and 25 Elementary School Teacher Education students at five schools where PPL was held. The research method used qualitative descriptive with data collection techniques through observation, questionnaires and interviews. The data collection instrument used observation sheets and questionnaires. The data analysis technique used qualitative and quantitative descriptive analysis. The analysis results showed that the implemented PTK reached a pretty good category. Students have carried out PTK according to the procedure. Specifically, it can be concluded that the output in the form of publications has not been maximized because it only reached 35%. In the future, PPG UMNAW needs to encourage 100% of students to have outputs in the form of publications in nationally accredited journals by issuing official regulations and a guidebook for publishing articles on PTK results.
Meaning-Focused Interaction Model Based on Natural Language Acquisition Principles for Speaking Learning in BIPA Ananda Siti Khoirunnisa; Vismaia S. Damaianti; Yeti Mulyati
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.84353

Abstract

BIPA 2 learners may have difficulty understanding words, phrases, or oral expressions that are often used by native speakers in conversation. This study aims to produce a meaning-focused interaction model based on the principle of natural language acquisition in BIPA 2 speaking learning. The research method used is Research and Development (R&D) with a 4D research design. The data in this study came from 2 expert validators, 3 practitioners, and 21 BIPA learners. The methods used in collecting data were interviews, observations, questionnaires, and tests. Data analysis was carried out using quantitative and qualitative analysis. The results of the study were that expert validators assessed with a very feasible category for model design (97.61%), media (92%), and learning evaluation (97.7%). The model product was tested under intervention conditions in a speaking class with the topic of 'Holidays.' The trend of changes in the graphs of the four dominant learners increased, proving an increase in their speaking abilities. BIPA teachers responded to the feasibility of the model product with a percentage of 93.3%, and learners 100%. This model has been proven to be able to improve learners' speaking abilities and accommodate the needs of interactive speaking class situations. The research implies that the use of this model can help BIPA teachers to apply learning models in speaking classes.
Implementasi Kurikulum Merdeka Melalui Media Augmented Reality Terhadap Hasil Belajar Siswa Dishinta, Devi Diafani; Iswan; Hadi, Muhamad Sofian
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.85052

Abstract

Penerapan kurikulum merdeka belajar dilakukan bertahap sehingga guru diberikan waktu untuk dapat mengelolah materi ajar pada bidang studi yang diampuh. Namun masih banyak guru yang kesulitan dalam mengintegrasikan media digital dalam kegiatan pembelajaran. Tujuan penelitian ini yaitu menganalisis pengaruh implementasi kurikulum merdeka melalui media Augmented Reality terhadap hasil belajar siswa. Metode yang akan digunakan dalam penelitian ini adalah metode kuantitatif. Populasi penelitian ini yaitu 66 siswa sekolah dasar. Teknik pengambilan sampel pada penelitian ini akan menggunakan teknik probability sampling. Adapun penentuan jumlah sampel pada penelitian ini menggunakan rumus Slovin dengan jumlah sampel akhir adalah 66 siswa. Metode yang digunakan dalam mengumpulkan data yaitu kuesioner. Instrumen yang digunakan dalam mengumpulkan data yaitu lembar kuesioner. Teknik analisis data menggunakan analisis deskriptif dan statistik inferensial. Hasil penelitian yaitu penerapan kurikulum mandiri menggunakan aplikasi AR baik untuk digunakan pada siswa Kelas III. Selain itu, Penerapan Kurikulum Merdeka dan Penerapan Augmented Reality berpengaruh pada hasil pembelajaran dalam mata pelajaran. Penerapan Kurikulum Merdeka memiliki pengaruh sebesar 22,7% dan Aplikasi Augmented Reality memiliki pengaruh sebesar 49%. Artinya, penerapan Kurikulum Merdeka akan berdampak pada hasil belajar siswa jika digunakan dengan media dan alat pembelajaran yang mendukung dan sesuai dengan kebutuhan siswa. Disimpulkan bahwa penerapan Kurikulum Merdeka dengan AR dapat meningkatkan hasil belajar siswa.