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Contact Name
Fiki Alghadari
Contact Email
lppm@stkipkusumanegara.ac.id
Phone
+6281949266491
Journal Mail Official
lppm@stkipkusumanegara.ac.id
Editorial Address
Lambaga Penelitian dan Pengabdian Masyarakat STKIP Kusuma Negara Jakarta Jalan Raya Bogor KM.24 Cijantung, Jakarta Timur, 13770 Telp: (021) 87791773 E-mail: lppm@stkipkusumanegara.ac.id
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara
Published by STKIP Kusuma Negara
ISSN : 20857144     EISSN : 26230380     DOI : 10.37640/jip
Core Subject : Education,
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara is a multi-disciplinary national academic publication with internet access followed by peers qualified to disseminate state of the art knowledge in education, teaching development, instructional projects and inventions, learning methodologies, and new technologies in the field of education. Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara is a scientific journal containing and disseminating research findings, in-depth study, and innovative ideas in the field of education. Teacher and lecturer innovation in educational sector development can make a positive contribution to schools and educational institutions. Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara is published periodically (twice a year in January and July) by Research and Community Services in STKIP Kusuma Negara, with a total of 10 articles published every time (20 articles annually). The scope of this journal is: 1) English Education; 2) Civic Education; 3) Mathematics Education; 4) Science Education; 5) Early Childhood Education; 6) Primary Education; 7) Physical Education; 8) Any Education subject areas.
Arjuna Subject : Umum - Umum
Articles 212 Documents
The Use of Uno Card in Learning English Grammar Novarisa, Adien; Chaeruman, Uwes Anis; Sarifah, Iva
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 16 No 2 (2025): Innovation and Development in Education in the Digital Era: Strategies, Technolo
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v16i2.2284

Abstract

In teaching foreign grammar, teachers should be able to find the right teaching method for students. The right method can help students achieve their goals in learning. The researcher conducted a trial of Game-based Learning (GBL) outcome assessment using UNO cards. UNO card is used with P.O.S card game. This research was conducted to test the appropriateness of using this method if used for junior high school students in learning English grammar with the topic of Parts of Speech. The students chosen were the seventh-grade students of At Taubah Junior High School. In this period, language development is developing well. This research uses qualitative methods by using questionnaires. Questionnaires were distributed to sixty-one students. From the results of the questionnaire calculated with Cronbach Alpha reliability number obtained a result of 0.826. It can be stated that P.O.S card is effectively used in teaching grammar of seventh grade students with the topic of Part of Speech. GBL is a reference method for the next choice of teaching English.
Strategies of Islamic Religious Education Teachers in Addressing Student Delinquency in Schools Sari, Dina; Setiawan, Hasrian Rudi; Prasetia, Indra
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 16 No 2 (2025): Innovation and Development in Education in the Digital Era: Strategies, Technolo
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v16i2.2292

Abstract

This study examines the strategies used by Islamic Religious Education (PAI) teachers to address student delinquency in junior high schools in Bandar Pasir Mandoge District, Asahan Regency. Using a qualitative approach with a multisite case study method, the research identifies delinquency types, causes, and intervention effectiveness. Findings reveal common issues such as truancy, improper mobile phone use, disrespect, avoidance of religious activities, and physical altercations. Contributing factors include weak religious foundations, economic struggles, lack of parental involvement, peer influence, and educational challenges. PAI teachers implement strategies like moral guidance, individualized mentoring, structured religious activities, parental collaboration, and rehabilitation programs. Schools with strong religious reinforcement programs show reduced misconduct, but inconsistent parental support and teacher workload remain obstacles. This study recommends standardized character education policies, enhanced teacher training, and greater parental engagement. The findings contribute to discussions on religious-based character education and student delinquency prevention in junior high schools.
Optimizing Learning: Adaptive Technology Integration in Indonesia's Education System Agustina, Rika Hasmayanti; Alfiyanto, Afif; Suhendri, Suhendri; Wihardjo, Edy; Pranajaya, Syatria Adymas
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 16 No 2 (2025): Innovation and Development in Education in the Digital Era: Strategies, Technolo
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v16i2.2293

Abstract

Adaptive technology in education offers an innovative solution to enhance learning quality by personalizing instructional materials according to students’ needs. This study aims to analyze the potential of adaptive technology in Indonesia’s education system and identify its implementation challenges. Using a literature review method, this research examines various studies on the application of adaptive technology in education, particularly within the "Merdeka Belajar" framework. The findings indicate that adaptive technology can enhance student engagement, facilitate data-driven learning, and assist teachers in accurately identifying student difficulties. However, major challenges in its implementation include limited infrastructure, gaps in digital literacy among educators, and cultural resistance to technology in education. To address these barriers, strategic measures such as strengthening digital infrastructure, implementing TPACK-based teacher training, and educating communities about the benefits of adaptive technology are necessary. With these recommendations, adaptive technology is expected to be effectively integrated into Indonesia’s education system, fostering more inclusive, flexible, and high-quality learning.
Development of Smart Lapbook Media to Improve Narrative Writing Skills in Grade V Elementary School Ananda, Pramudia; Devianty, Rina
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2363

Abstract

This study aims to develop smart lapbook media as a learning tool to improve the ability to write narrative essays. The method used is research and development (R&D) with the ADDIE model. The subjects of the study were fifth grade students in Deli Serdang Regency, with development stages that included expert validation, limited trials, and effectiveness tests. The results showed that the smart lapbook media met the criteria of very valid based on expert assessments of media, materials and language; very practical based on teacher and student responses; and very effective in improving narrative writing skills as seen from the increase in pretest and posttest scores. This media helps students understand the structure of narrative texts through attractive visual displays, while encouraging student motivation and creativity in writing. These findings indicate that smart lapbook media is an effective alternative learning media in overcoming difficulties in learning to write at the Elementary School level. The implications of this study are expected to be used as an example and developed into a more useful media to create a meaningful learning process.
Exploring the Use of Media in Teaching Indonesian Language Subject in Elementary School Manan, Eka Vebri Kurniawati ‘Abd; Hairida, Hairida
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2366

Abstract

The use of learning media plays a crucial role in improving the effectiveness of Indonesian language instruction in elementary schools. This study aims to explore the application of various learning media in teaching Indonesian language subject at the elementary level, along with the challenges faced by teachers. The research employs a qualitative descriptive approach, involving elementary school teachers as subjects. Data were collected through observation, interviews, and document analysis, and analyzed using thematic analysis. The findings indicate that the media used by the elementary teachers are audio, video and audiovisual media. However, several challenges were identified, including limited access to technology, lack of teacher training, and inadequate learning materials. Addressing these issues requires improved teacher competency, sufficient technological infrastructure, and better curriculum integration. The study highlights the importance of selecting appropriate media to support language skills development of students.
Using Artificial Intelligence in Task-Based Language Teaching to Foster Students’ Language Skills Nissa, Khairun; Mardiah, Henny; Cut Novita , Srikandi
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2372

Abstract

The proliferation of Artificial Intelligence (AI) has led to its widespread integration in educational contexts. Its application has expanded across a variety of functions, including essay writing, presentations, and interactive learning tools. Many studies have examined the use of AI in language learning, though few have explored the integration of AI within the Task-Based Language Teaching (TBLT) approach in enhancing students’ communication skills. This study aims to investigate the impact of AI on EFL learners by integrating AI technology within the TBLT framework. An experimental study will be used as the research methodology with pre-test and post-test in the control and experimental groups to measure the impact. Additionally, focus group discussion (FGD) and questionnaires will be employed to collect data, examining both the impact and students’ perspectives. Researchers will examine (1) the effectiveness of TBLT in enhancing students’ speaking skills and (2) learners’ perspectives on the method regarding their communication skills. The findings suggest that the integration of AI-based TBLT is effective in improving EFL learners’ speaking and communication skills. This research offers insights into AI-assisted language learning and provides practical implications for integrating digital tools in communicative teaching strategies.
The Effect of Using Minecraft: Education Edition on Students' Conceptual Understanding and Collaboration Darmawan, Chandra; Ervandi, Akhmad Joice; Muhajir; Hatip, Ahmad; Sucipto; L Tobing, Victor Maruli Tua
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2374

Abstract

This study examines the effect of Minecraft: Education Edition on students' conceptual understanding and collaboration in Social and Natural Sciences (IPAS) learning. A quasi-experimental design with a pretest-posttest control group was used, involving 48 sixth-grade students from SDN Srambah. The sample was divided into an experimental group (Class VI A, 24 students) using Minecraft: Education Edition, and a control group (Class VI B, 24 students) receiving conventional instruction, selected through purposive sampling. Instruments included a conceptual understanding test and a collaboration questionnaire. Descriptive statistics showed a greater increase in the experimental group’s scores. Data met assumptions for parametric testing based on normality and homogeneity tests. MANOVA results indicated a significant effect of learning media on both outcomes (p < 0.001). Further tests of Between-Subjects Effects revealed that the learning method accounted for 91.9% of the variance in conceptual understanding and 94.8% in collaboration. These results suggest that Minecraft: Education Edition is more effective than traditional methods in enhancing both cognitive and collaborative skills. The findings support constructivist learning theory, highlighting the benefits of interactive, student-centered environments in fostering active engagement and meaningful learning.
Diffusion of Innovations in the Implementation of Assessments Through Google Forms Yuono, Yessy Septiani; Huda, Nuril; Sucipto, Sucipto; Restu, Dian Maritra
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2375

Abstract

This study employed a qualitative descriptive approach, supported by a structured Likert-scale questionnaire distributed online to 20 tutors at LBB YSY PRIVATE. While quantitative instruments were used for data collection, the primary emphasis was placed on the qualitative interpretation of tutors’ perceptions and experiences regarding digital assessment implementation. The analysis process involved categorizing Likert-scale responses to identify prevailing patterns using descriptive statistics, followed by a thematic analysis to uncover deeper qualitative insights from the identified trends. This combined analytical approach allowed for systematic documentation of response frequencies while preserving the depth and complexity typical of qualitative research. The results provide both measurable patterns and a nuanced understanding of tutors’ experiences with Google Forms, highlighting aspects such as perceived efficiency, challenges encountered, and levels of technology acceptance. This hybrid methodology proved particularly valuable in educational technology research, where both empirical data and experiential insights are crucial for a comprehensive understanding.
CIPP Analysis of the Implementation of Project-Based Learning Assisted by Kahoot in Differentiated Classrooms Suciati, Suciati; Sucipto, Sucipto; Tobing, Victor Maruli Tua L; Sulastri, Sulastri; Purnamasari, Hetty
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2378

Abstract

The 21st century competencies identified by the Partnership for 21st Century Skills (P21) include communication, collaboration, critical thinking, and creativity. However, the achievement of these competencies is often hampered by the lack of student learning motivation. This study aims to evaluate the application of project-based learning (PjBL) assisted by Kahoot media in differentiated learning in class IX-H MTsN Bangkalan. The type of research used is descriptive qualitative with a CIPP (Context, Input, Process, Product) evaluation approach. The results showed that choosing the right learning media context can increase student motivation and creativity. Innovation in PjBL learning combined with differentiated learning is proven to increase active student involvement. The well-planned learning process reflects the success of classroom management by the researcher. In addition, the achievement of evaluation results shows that students feel more motivated and enthusiastic in participating in learning and show increased creativity in the assigned tasks. The fun assessment atmosphere also contributed to the positive learning experience. The implication of this study shows that the implementation of PjBL with Kahoot media can be an effective strategy to increase students' motivation and engagement in differentiated learning
Implementation of Talking Chips Type Cooperative Model to Improve Student Collaboration in Class X History Learning at SMA Negeri 7 Semarang Anjani, Syafira Dewi; Amin, Syaiful
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 17 No 1 (2025): Collaborative Learning Tools and Practices
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v17i1.2379

Abstract

This study to overcome the lack of collaboration and student interest in learning history in class X SMA Negeri 7 Semarang by applying the Talking Chips cooperative learning model. The research method used is descriptive qualitative approach, this study collected data from grade X students and 1 history subject teacher for three meetings through observation, interview, Focus Group Discussion (FGD), and documentation. The results showed a significant increase in students’ active participation (from 65% to 90%), a change in students’ positive perception of history, and the development of critical thinking skills. The Talking Chips model contributes by providing empirical evidence regarding the effectiveness of innovative learning models in improving collaboration and creating a more interactive history learning experience that is relevant to 21st century skills.