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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
PENGEMBANGAN MEDIA SCRABBLE AKSARA JAWA UNTUK MENINGKATKAN KETERAMPILAN MEMBACA SISWA KELAS TINGGI Hanan Rizki Cahyani; Urip Tisngati; Sugiyono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7521

Abstract

Penelitian ini bertujuan untuk menghasilkan, mendeskripsikan kelayakan, dan keefektifan media Scrabble aksara. Penelitian ini menggunakan metode Research and Development atau penelitian dan pengembangan dengan menggunakan model ADDIE. Subjek penelitian merupakan 10 siswa kelas IV, V, dan VI SD Negeri Sukoharjo. Teknik pengumpulan data melalui observasi, wawancara, validasi ahli media, validasi ahli materi, angket respon guru, angket respon siswa, dan tes. Teknik analisis data mencakup beberapa langkah: 1) analisis data validitas produk dengan mengkonversi penilaian kualitatif menjadi kuantitatif dalam bentuk skor, 2) analisis data angket respon guru dengan memberikan nilai untuk setiap jawaban "Ya" dan "Tidak”, 3) analisis uji coba produk untuk mengukur peningkatan motivasi belajar siswa dengan menghitung persentase setiap indikator, serta efektivitas media menggunakan rumus N-Gain Score. Hasil penelitian menunjukkan 1) media Scrabble aksara Jawa untuk meningkatkan keterampilan membaca siswa kelas tinggi berhasil dikembangkan sesuai dengan tahap ADDIE, 2) kelayakan media Scrabble aksara Jawa dinyatakan “Sangat Valid” dengan rerata skor ahli media 4,76, dan ahli materi 4,9, serta angket respon guru memperoleh skor 100% dan angket respon siswa 97% dinyatakan “Sangat Layak”,3) tingkat keefektifan media Scrabble aksara Jawa menunjukkan N-Gain Score 76% dengan kategori “Efektif”. Kata Kunci: Media Scrabble, Aksara Jawa, Bahasa Jawa, Keterampilan Membaca
PENERAPAN MEDIA MISTERI BOX UNTUK MENINGKATKAN HASIL BELAJAR PPKN DAN KEAKTIFAN SISWA DI KELAS III SDN RAPPOJAWA KOTA MAKASSAR Nur Zahara Harun; Abdul Azis; Musdalifah Syahrir
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7522

Abstract

The purpose of this study was to determine the improvement in PPKn learning outcomes and student activeness through the use of mystery box media in grade III of SDN Rappojawa, Makassar City. The research conducted was a classroom action research (CAR). This research was conducted in two cycles consisting of planning, implementation, observation, and reflection, which included four meetings. The subjects of this study were 21 grade III students of SDN Rappojawa, Makassar City, consisting of 11 boys and 10 girls. Data collection techniques were observation, testing (evaluation), and documentation. The data obtained were then analyzed using quantitative and qualitative descriptive analysis. The results achieved quantitatively are (1) Increased PPKn learning outcomes through the application of mystery box learning media for third-grade students at SDN Rappojawa, Makassar City experienced an increase where the average value obtained by students after taking the final test from cycle I to cycle II after the application of the learning model increased from 59.3 in cycle I to 87.9 in cycle II. The PPKn learning mastery of third-grade students at SDN Rappojawa, Makassar City also increased. In cycle I, from 9 (42.8%) students to cycle II as many as 21 (100%) students achieved learning mastery and classical learning mastery was achieved, namely 70%. (2) The increase in student activity through the application of mystery box learning media in third grade students at SDN Rappojawa, Makassar City experienced an increase where the percentage of student activity in cycle I was 8 students or 38% in the active category, 5 students or 24% in the less active category, and 8 students or 38% in the inactive category. While the percentage of student activity in cycle II was 17 students or 81% in the very active category, 4 students or 19% in the active category. The conclusion is that the mystery box media can improve PPKn learning outcomes and the activity of third grade students at SDN Rappojawa, Makassar City.
PENINGKATAN HASIL BELAJAR IPAS MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE PICTURE AND PICTURE DI SEKOLAH DASAR Rahma Aulia Putri; Hamimah; Zuardi; Fadila Suciana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7526

Abstract

ABSTRACTStudied (IPAS) learning based on field observations. The aim of this study is to describe the improvement in student learning outcomes in IPAS instruction using the Cooperative Learning model of the Picture and Picture type in class V of SDN 01 2x11 Enam Lingkung, Padang Pariaman Regency. The results of this study indicate that the teaching module for Cycle I achieved an average score of 87.5% (B), which increased to 95.83% (SB) in Cycle II. The implementation of learning from the teacher's perspective in Cycle I yielded an average score of 81.94% (B), which increased to 94.44% (SB) in Cycle II. The implementation of learning from the student's perspective in Cycle I resulted in an average score of 79.16% (C), which increased to 94.44% (SB) in Cycle II. The attitude assessment in Cycle I showed 7 outstanding students, with 4 exhibiting positive attitudes and 3 exhibiting negative attitudes. In Cycle II, 3 students demonstrated outstanding positive attitudes. The learning outcomes for students in Cycle I averaged 76.57% with a qualification of Poor (K), which increased to 89.58% with a qualification of Good (B) in Cycle II. It can be concluded that the Picture and Picture type of Cooperative Learning model can improve students' learning outcomes in IPAS lessons in class V at SDN 01 2x11 Enam Lingkung, Padang Pariaman Regency. ABSTRAKPenelitian ini dilatarbelakangi dari rendahnya hasil belajar peserta didik pada pembelajaran IPAS berdasarkan pengamatan di lapangan. Penelitian ini bertujuan untuk mendeskripsikan bagaimana peningkatan hasil belajar peserta didik pada pembelajaran IPAS menggunakan model Cooperative Learning tipe Picture and Picture di kelas V SDN 01 2x11 Enam Lingkung Kabupaten Padang Pariaman. Hasil penelitian ini menunjukkan bahwa modul ajar siklus I diperoleh rata-rata 87,5% (B), meningkat pada siklus II menjadi 95,83% (SB). Hasil pelaksanaan pembelajaran aspek guru siklus I diperoleh rata-rata 81,94% (B), meningkat pada siklus II menjadi 94,44% (SB). Hasil pelaksanaan pembelajaran aspek peserta didik siklus I diperoleh rata-rata 79,16% (C), meningkat pada siklus II menjadi 94,44% (SB). Hasil penilaian sikap siklus I diperoleh 7 peserta didik yang menonjol yaitu 4 orang yang menonjol bersikap positif dan 3 orang bersikap negatif, kemudian pada siklus II diperoleh 3 orang yang menonjol nersikap positif. Hasil belajar peserta didik siklus I diperoleh rata-rata 76,57% dengan kualifikasi Kurang (K), meningkat pada siklus II menjadi 89,58% dengan kualifikasi Baik (B). dapat disimpulkan bahwa, model Cooperative Learning tipe Picture and Picture dapat meningkatkan hasil belajar peserta didik pada pembelajaran IPAS di kelas V SDN 01 2x11 Enam Lingkung Kabupaten Padang Pariaman.
PENGEMBANGAN MODUL BERBASIS PROJECT BASED LEARNING PADA MATA PELAJARAN INFORMATIKA KELAS 10 DI SMA Putri Rahma Dani, Fetri Yeni J; Eldarni, Novrianti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7527

Abstract

This research was motivated by the teaching materials used by teachers, which were not specific or focused on student needs. These included the continued use of textbooks and the use of whiteboards that did not reflect project-based learning, resulting in a lack of student engagement. Students often felt bored during lessons, negatively impacting student learning outcomes. This necessitated the development of a Project-Based Learning Module for 10th-grade Informatics in high school, which could engage students and enhance their understanding of the material.This research employed Research & Development (R&D). The development model used was the ADDIE model, consisting of five stages: analysis, design, development, implementation, and evaluation. Data collection instruments used were observation, documentation, and questionnaires. Data analysis techniques used included validity and practicality. This research was conducted at SMA Negeri 1 Tanjung Mutiara. The results showed that the module had a material validation level of 98.6% (very valid), and a media validity level of 88.5% (very valid). The practicality test for the developed module was declared very practical at 93.2%. Thus, it can be concluded that the Project Based Learning Module in Informatics Subject for Grade 10 in Senior High School has been declared valid and practical.
PERAN KONSELOR DALAM MENANGANI DAMPAK PSIKOLOGIS ANAK AKIBAT PERCERAIAN ORANG TUA Rd. Rosmianti Rahman; Djoko Nugroho
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025.
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7528

Abstract

The emergence of broken homes places children under unnecessary burdens and psychological impacts. To help children navigate the stunted growth caused by broken homes, this study examined the role of counselors in addressing the psychological impact of broken families on children. The results indicate that the presence of counselors within the community and the environment can help children improve their emotional well-being, build self-confidence, and develop social skills.
PENGARUH LOVE OF MONEY DAN PENDAPATAN PERSONAL TERHADAP PERILAKU MANAJEMEN KEUANGAN PERSONAL PADA GENERASI Z DI KOTA MAKASSAR Herlina Syamsinah; Dr. Muhammad Nasrun, S.ST.,M.Si.,Ak.,CA; Hasanuddin, SE., M.Si
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the influence of love of money and personal income on personal financial management behavior among Generation Z in Makassar City. The research method used is a quantitative approach with multiple linear regression analysis. The population in this study consists of Generation Z individuals in Makassar City within the productive age range (18–28 years), with a sample size of 100 respondents selected using accidental sampling technique. The data sources used are primary and secondary data. Data collection techniques include observation and questionnaire distribution, while data analysis is conducted using the Statistical Package for the Social Sciences (SPSS) version 22. The results of the study show that love of money and personal income have a positive and significant effect on personal financial management behavior in Makassar City. This research indicates that the higher the love of money and income possessed by individuals, the better the personal financial management behavior they exhibit. This study is expected to contribute to the development of financial literacy, particularly among Generation Z, and serve as a reference for future research.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA MATERI DAERAH TEMPAT TINGGALKU MENGGUNAKAN MODEL PEMBELAJARAN PROJECT BASED LEARNING Eka Sakti Ismulya; R.Teti Rostikawati; Siti Nurjanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.753

Abstract

The purpose of the study is to improve learning outcomes for students by using the Project Based Learning learning model for grade IV-A students at SDN Bondongan Bogor City in the second semester of the 2022/2023 academic year. The research used was a qualitative descriptive Collaborative Classroom Action Research (PTKK) using a qualitative approach and validated using a quantitative approach with data collection at SDN Bondongan Bogor City. The subjects of the study were students of class IV-A SDN Bondongan Bogor City with a total of 26 students, 12 women and 14 men. The object of this study is the improvement of student learning outcomes in Theme 8: My Area of Residence in Natural Sciences (Science) subjects using the Project Based Learning model. This research is carried out in two cycles and through four stages which include: planning, implementation, observation and reflection. Data is obtained through observation, implementation of learning, direct tests and documentation. The results of the study show that the application of the Project Based Learning model can improve student learning outcomes. The increase in student learning outcomes is measured from the results of the evaluation of cycle I and cycle II with an increase in the learning outcomes of students who have achieved learning outcomes, namely in cycle I by 62% (16 students) and in cycle II by 88% (23 students). The results of research in class IV-A at SDN Bondongan Bogor City have been achieved well because there is an increase in learning outcomes by applying the Project Based Learning model.
PENDIDIKAN KARAKTER KI HAJAR DEWANTARA DAN RELEVANSINYA DALAM PEMBENTUKAN KARAKTER SISWA Umi Nurul Hidayati; Mohammad Joko Susilo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7530

Abstract

Pendidikan berfungsi strategis dalam membentuk sumber daya manusia yang berkualitas dan menyelaraskan perkembangan zaman. Selain pengetahuan, pendidikan karakter perlu diterapkan untuk membangun watak mulia siswa, membedakan benar dan salah, serta menerapkan nilai kebaikan dalam kehidupan. Karakter harus ditanamkan sejak dini sebagai kunci keberhasilan dan pencapaian tujuan. Di Indonesia, sistem pendidikan menghadapi berbagai masalah, termasuk kemajuan teknologi yang berpotensi menimbulkan perilaku negatif. Menurut Thomas Lickona, ada 10 permasalahan dalam pendidikan karakter yang harus diperhatikan. Oleh karena itu, karakter pendidikan harus terintegrasi dalam setiap aspek pendidikan dan membangun pribadi siswa yang bermoral. Penelitian ini meneliti relevansi pemikiran Ki Hajar Dewantara mengenai pendidikan karakter dalam menghadapi tantangan generasi digital saat ini. Dengan konsep yang mencakup teladan dan dukungan, karakter pendidikan diharapkan dapat membentuk siswa dari segi moral, sosial, dan spiritual, menjawab krisis karakter yang dihadapi oleh generasi masa kini.
PENGEMBANGAN E-MODUL BERBENTUK FLIPBOOK PADA MATA PELAJARAN INFORMATIKA KELAS IX TINGKAT SMP Fadhillah Hafsah; Darmansyah; Rahmi Pratiwi; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7531

Abstract

Penelitian ini bertujuan untuk melakukan pengembangan e-modul berbentuk flipbook yang dikembangkan menggunakan aplikasi Flip PDF Professional pada mata pelajaran informatika kelas IX Tingkat SMP yang dinyatakan valid dan praktis. Tahap pengembangan e-modul ini menggunakan model pengembangan ADDIE yang mana terdapat beberapa tahapan diantaranya analysis, design, development, implementation, dan evaluation. E-Modul berbentuk flipbook yang dikembangkan menggunakan aplikasi Flip PDF Professional akan di uji kelayakan melalui uji validitas, praktikalitas, serta efektivitas. Hasil rata-rata uji validasi dari validator materi dan validator media adalah 87,08% menunjukkan bahwa e-modul dinyatakan “Sangat Valid”. Hasil rata-rata uji praktikalitas dari respon peserta didik adalah 86,84% dinyatakan “Sangat Praktis”. Keefektifannya e-modul ini dapat dilihat dari Nilai rata-rata kelas eksperimen mencapai 76,06, lebih tinggi dibandingkan kelas kontrol yang memperoleh rata-rata 60,18, dengan nilai signifikansi uji t sebesar 0,000 (p < 0,05), sehingga e-modul yang dikembangkan dapat dikatakan efektif dalam pembelajaran.
PENGEMBANGAN PERANGKAT PEMBELAJARAN UNTUK MENGUKUR COMPUTIONAL THINKING PADA MATERI PECAHAN DI KELAS IV SD NEGERI 060911 Siti Sarah Sinaga; Abdul Mujib
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7532

Abstract

Computational thinking is a way of understanding and solving complex problems using computer science techniques and concepts such as demonstration, pattern recognition, abstraction and algorithms and is seen by many experts as one of the abilities that supports many dimensions of education. This research aims to produce valid and practical learning tools and to measure Computational Thinking in fractional material in class IV of SD Negeri 060911. To evaluate students' computational thinking abilities in fractional material in class IV of SD Negeri 060911. In this research qualitative research methods will be used. with the type of Research and Development (R&D) research. Data collection methods include observation, interviews. The validity of learning tools is tested through validation of teaching modules by material experts and learning method experts, as well as validation of LKPD by material experts. Based on the validation results, the teaching module obtained a score of 80%, which indicates the "Very Appropriate" category. The learning tools developed and implemented consist of teaching modules and Student Worksheets (LKPD). The average pre-test score before using the device was 53.85, while the average post-test score after using the device increased to 81.35. Based on the results of development research, it can be concluded that based on the validation results, the teaching module received the "Very Appropriate" category. The practicality of learning tools is assessed from student and teacher responses after implementation. Data shows that learning tools have a positive influence on students' computational thinking abilities. Meanwhile, the student response questionnaire showed a feasibility score of 78.24%. The average pre-test score before using the device was 53.85 while the average post-test score after using the device increased to 81.35.

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