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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,374 Documents
PENGARUH METODE ROLE PLAYING TERHADAP KOMUNIKASI INTERPERSONAL SISWA KELAS IV SD NEGERI 31 PANGKALPINANG Nur Apriani Rahmat; M.Iqbal Arrosyad; Yurdayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8780

Abstract

The development of peer interaction abilities in elementary students can be significantly shaped through innovative educational strategies, one of which, explored in this study, is the Role-Playing method. This investigation focused on determining the degree to which this approach enhances the interpersonal skills of fourth-grade learners at SD Negeri 31 Pangkalpinang. The research employed a mixed-method design encompassing the entire fourth-grade cohort of 35 students, sampled using a saturated sampling procedure. Students in the experimental condition received lessons via Role-Playing. Questionnaire responses and observational data were collected and analyzed with the Shapiro–Wilk and Paired Sample T-tests. The outcomes demonstrated a meaningful elevation in interpersonal communication, as indicated by an increase in post-test scores to 75.71 from a pre-test score of 54.97. The statistical significance of the improvement was confirmed by a t-value of 10.039, above the critical t of 2.030, at p < 0.05. Observations further showed an average activity level of 72.63, classified as actively engaged. Overall, the study confirms that the Role-Playing approach exerts a significant beneficial effect on fourth graders’ interpersonal interactions at SD Negeri 31 Pangkalpinang.
PERANAN GADGET TERHADAP PERKEMBANGAN KOGNITIF ANAK USIA 4-6 TAHUN DI PAUD BANI KARIM Khulduniah; Umalihayati; Yolanda Pahrul
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8782

Abstract

This descriptive qualitative research focuses on an in-depth analysis of the influence of the use of gadgets on early childhood cognitive development in PAUD Bani Karim, considering that children in the Preoperational Stage (age 4-6 years) have the characteristics of imitating, observing, and being able to symbolize. The impact of dualistic gadgets can be positive or negative, which is highly determined by the way it is used and influenced by the diversity of individual factors of the child, such as interests, personality, social conditions, and intelligence levels. Using the case study method, this study aims to measure the significance of these impacts and explore the crucial role of educators and parents in guiding children. Data were collected through observation and direct interviews with principals, teachers, parents, and research subjects (group B1). The findings of the study show that the impact of gadgets has a great effect on cognitive development, depending on how the tool is operated. Therefore, synergy and collective support from the school and household environment are absolutely necessary to ensure that the use of gadgets can be an optimal means for improving children's cognitive development.
MEWUJUDKAN HARMONISASI ANTARA HAK DAN KEWAJIBAN NEGARA DAN WARGA DI ERA GLOBALISASI Kintan Aulia Rahmat; Raja Oloan Tumanggor; Shanon jieling kurniawan; Layda Rizkina R; Novi Rahmawati; Kezia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8783

Abstract

This study aims to examine the importance of harmonizing the rights and obligations of the state and citizens in facing the challenges of globalization. The increasingly rapid flow of information, communication, and culture has influenced the mindset of Indonesian society in understanding citizenship issues, particularly those related to rights and obligations. This study uses a literature review of various theories and regulations related to the rights and obligations of citizens. Citizens' rights are analyzed to include civil, political, economic, and socio-cultural rights, while obligations are focused on legal compliance, tax payment, and role in national defense. The results of the study show that the balance between rights and obligations is fundamental in realizing a democratic and fair constitutional system. However, imbalances were found in daily practices that could lead to violations of rights and rejection of obligations. Therefore, awareness, commitment, and cooperation between the state and citizens are needed to create a harmonious, peaceful, and just society in the era of globalization. Efforts to overcome these problems can be realized through civic education that is more adaptive to the times, utilizing interactive, contextual, and issue-based learning. In addition, strengthening legal literacy is a strategic step to increase public awareness of applicable norms and regulations, so that they not only know their rights and obligations, but are also able to exercise them responsibly. The formation of a democratic culture seeks to ensure that rights and obligations are understood as two complementary and inseparable aspects of national and state life in the era of globalization.
Meningkatkan kemampuan mengenal huruf bagi peserta didik slow learner menggunakan media assembler edu : Single Subject Research di Kelas IV SDN 10 Sungai Sapih Mutia Ningsih; Syari Yuliana; Zulmiyetri; Arisul Mahdi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8786

Abstract

This article discusses efforts to improve letter recognition skills using the Assemblr Edu medium for slow learner students. Slow learners often face obstacles in recognizing letters due to limitations in memory, thinking speed, and difficulties in processing learning materials. These conditions affect students’ reading and writing abilities. Based on assessments conducted at SDN 10 Sungai Sapih, it was found that the letter recognition ability of slow learner students was still low, particularly in distinguishing and naming alphabet letters. Therefore, this study aims to improve letter recognition skills among slow learner students through the use of Assemblr Edu, an interactive learning medium based on augmented reality technology that is engaging and easy to use. This research employed a quantitative approach using the Single Subject Research (SSR) experimental method with an A–B design. The research subject was a fourth-grade slow learner student at SDN 10 Sungai Sapih. Phase A (baseline) was used to measure the student’s initial ability to recognize letters before the intervention, while Phase B (intervention) involved learning activities using Assemblr Edu. Data were collected through oral and performance tests and analyzed using visual graphic analysis techniques to observe changes in ability from Phase A to Phase B. The results showed an improvement in students’ ability to recognize letters after the intervention using Assemblr Edu. Students became more capable of identifying the shape and sound of letters, showed better focus, and demonstrated greater enthusiasm in learning. Thus, it can be concluded that Assemblr Edu is effective in improving letter recognition skills among slow learner students, as it provides concrete, engaging, and interactive learning experiences suited to their learning characteristics.
RELEVANSI NILAI-NILAI PANCASILA DALAM KEHIDUPAN MAHASISWA DI ERA DIGITAL Clarissa Florencia; Raja Oloan Tumanggor; Angelica Noverina; Shafa Zalikha Putri; Karelina Primavitri; Asmaul Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8789

Abstract

The rapid development of information and communication technology in the digital era has significantly transformed how students interact, communicate, and access information. On one hand, the digital era provides vast opportunities for students to innovate and contribute to national development; on the other hand, it presents challenges such as misinformation, declining privacy, and weakened social and national values. As digital natives, students are required to use technology ethically, critically, and responsibly. In this context, Pancasila values remain highly relevant as moral and ethical guidelines in navigating globalization and digital culture. This article aims to explain the relevance of Pancasila values in students’ lives in the digital era, emphasizing its role in fostering ethical and nation-oriented digital literacy. This study employs a literature review method, analyzing academic sources such as journals, books, and conference proceedings published between 2015 and 2025. The findings indicate that the internalization of Pancasila values through higher education and digital literacy plays a crucial role in shaping students’ integrity, adaptability, and national responsibility amid globalization.
PROGRAM EDUKASI ANAK CERDAS DI ERA DIGITAL DALAM MEMBANGUN LITERASI DAN NUMERASI MELALUI PEMANFAATAN TEKNOLOGI DI SD NEGERI 5 BHUANA GIRI I Made Sujana Adnyana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8790

Abstract

This community service program aims to enhance elementary school students’ literacy and numeracy skills through the utilization of digital technology. The program was implemented at SD Negeri 5 Bhuana Giri under the theme “Smart Kids in the Digital Era” as an effort to foster intelligence, creativity, and 21st-century skills among young learners. The rapid advancement of technology requires students not only to be literate in reading and numeracy but also to possess digital literacy in order to adapt to modern learning environments. The implementation methods included socialization, interactive training, and mentoring sessions on the use of digital learning media and applications focused on literacy and numeracy. Students were introduced to various digital learning tools such as educational games, interactive videos, and engaging numeracy applications to increase their learning motivation. Teachers were also involved to ensure the sustainability of technology integration in classroom activities. The results of the program indicated an increase in students’ enthusiasm for learning, better understanding of basic literacy and numeracy concepts, and improved ability to use digital devices responsibly and effectively. Through this program, students of SD Negeri 5 Bhuana Giri are expected to become intelligent, creative, and adaptive individuals in facing technological advancements. Moreover, this initiative serves as a practical example of how basic education can synergize with technological innovation to build a strong foundation of digital intelligence from an early age.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR ) PADA MATA PELAJARAN IPA KELAS VII DI SMP Widya Hafizah; Rayendra; Ulfia Rahmi; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8797

Abstract

enelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Augmented Reality (AR) pada mata pelajaran Ilmu Pengetahuan Alam (IPA) kelas VII SMP, khususnya pada materi Klasifikasi Makhluk Hidup. Latar belakang penelitian ini berawal dari rendahnya minat dan pemahaman siswa terhadap materi IPA karena pembelajaran masih berpusat pada guru serta terbatas pada penggunaan buku teks dan Lembar Kerja Siswa (LKS). Penggunaan teknologi dalam pembelajaran menjadi kebutuhan penting untuk meningkatkan kualitas dan efektivitas pembelajaran. Oleh karena itu, dikembangkanlah media pembelajaran berbasis AR yang mampu menampilkan objek tiga dimensi (3D) secara interaktif melalui perangkat smartphone, sehingga siswa dapat belajar secara lebih menarik, kontekstual, dan realistis. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dikembangkan berupa media pembelajaran AR menggunakan aplikasi Asemblr Studio yang menampilkan objek 3D mengenai klasifikasi makhluk hidup. Hasil pengujian validitas oleh ahli media dan ahli materi menunjukkan bahwa media ini termasuk dalam kategori sangat valid, sedangkan uji praktikalitas oleh guru dan siswa menunjukkan media ini sangat praktis digunakan dalam pembelajaran. Uji efektivitas juga menunjukkan adanya peningkatan hasil belajar serta motivasi siswa setelah menggunakan media ini. Dengan demikian, pengembangan media pembelajaran berbasis Augmented Reality (AR) ini terbukti efektif dalam meningkatkan minat, pemahaman, dan keterlibatan aktif siswa dalam proses pembelajaran IPA di SMP.
ANALISIS PEMAHAMAN SENI BUDAYA MELAYU MAHASISWA PGSD FKIP UNIVERSITAS RIAU Engla Afria Denci; Zufriady; Zariul Antosa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8798

Abstract

This research aims to describe the understanding of Malay cultural arts among PGSD FKIP students at Riau University. The type of research conducted is a survey using a descriptive quantitative approach. The population for this study comprises 472 PGSD FKIP students from Riau University, cohort 2020-2024. The sample was drawn using simple random sampling techniques. The data collection method employed in this study is a non-test technique in the form of a questionnaire. The obtained data were summarized and concluded based on five indicators. The data analysis technique utilized is descriptive statistical analysis. Based on the analysis of the data, the students' responses per indicator are as follows: for the Knowledge Indicator, the average score is 70.33, categorized as high; for the Understanding of Values and Norms Indicator, the average is 74.02, also categorized as high; for the Experience and Behavior Indicator, the average is 65.58, categorized as adequate; for the Understanding of Symbolism and Meaning Indicator, the average is 71.91, classified as high; and for the Understanding of Social and Cultural Contexts Indicator, the average is the highest at 75.82, categorized as high. According to the data obtained from the research, it indicates that PGSD FKIP students at Riau University for the cohort 2020-2024 achieved an overall average score of 71.53. Thus, it can be concluded that the understanding of Malay cultural arts among PGSD FKIP students at Riau University for the cohort 2020-2024 falls within the "High" category.
ANALISIS GAYA BELAJAR SISWA KELAS V TERHADAP HASIL BELAJAR PADA PEMBELAJARAN IPAS DI SD NEGERI PANDEAN LAMPER 02 SEMARANG Iin Injzah Murtina; Eka Sari Setianingsih; Qoriati Mushafanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8799

Abstract

This research is motivated by the fact that each student has a different learning style so that it has an impact on their learning outcomes. In learning Natural and Social Sciences (IPAS) at SD Negeri Pandean Lamper 02 Semarang, teachers have used various learning methods and models, but their application has not been consistent. This causes differences in learning outcomes, where some students are able to achieve KKM, while others are still below the minimum completeness criteria. This condition encourages researchers to analyze more deeply the relationship between learning style and student learning outcomes. The formulation of the problem in this study is: 1) What is the tendency of the learning style of grade V students in learning science at SD Negeri Pandean Lamper 02 Semarang?. 2) How is the analysis of the learning style of grade V students on the learning outcomes of science learning at SD Negeri Pandean Lamper 02 Semarang?. The objectives to be achieved in this study are: 1) To describe the tendency of learning styles of grade V students in social studies learning at SD Negeri Pandean Lamper 02 Semarang. 2) To describe the results of the analysis of the learning style of grade V students on the learning outcomes of science learning at SD Negeri Pandean Lamper 02 Semarang. This type of research uses a qualitative approach with a descriptive method. Data were obtained through observation, interviews, questionnaires, and documentation of learning outcomes in the form of daily test scores in science learning. The subject of this study is grade V students of SD Negeri Pandean Lamper 02 Semarang which totals 19 students consisting of 6 female students and 13 male students. The results of the study showed that the learning style of grade V students at SD Negeri Pandean Lamper 02 Semarang was visual learning style, with a percentage of 52.63% (10 students). Students with visual learning styles also obtained the highest average score of 81, compared to auditory with an average of 71.6 and kinesthetic with an average of 63.3. Based on this study, the advice conveyed to teachers is that teachers are more varied in applying learning methods by paying attention to all learning styles of each student, especially for kinesthetic students who need direct practice In addition, students are expected to be able to recognize their respective learning styles to improve learning outcomes
ANALISIS FAKTOR PERMASALAHAN DAN SOLUSI MISKONSEPSI PEMBELAJARAN PADA KELAS TINGGI DI SEKOLAH DASAR Kitaman Hutapea; Retno Winarni; Mintasih Indriayu; Sandra Bayu Kurniawan; Idam Ragil Widiyanto Admojo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8800

Abstract

Kajian ini bermaksud untuk menjabarkan persoalan miskonsepsi dalam pembelajaran pada kelas tinggi di sekolah dasar seperti Bahasa Indonesia, IPS, IPA, PKN dan Matematika yang terjadi sekolah dasar melalui pendekatan studi pustaka. Permasalahan miskonsepsi terkait pemahaman yang keliru yang dilakukan oleh guru terhadap penerapan strategi pembelajaran, rancangan pembelajaran, gaya belajar siswa, materi pembelajaran, media dan metode serta penilaian/evaluasi pembelajaran. Metode yang digunakan adalah systematic study of literature dengan mengumpulkan data berupa telaah terhadap artikel-artikel jurnal ilmiah yang relevan. Hasil kajian ini menunjukkan bahwa miskonsepsi terhadap pembelajaran pada kelas tinggi adalah faktor internal dari siswa itu sendiri dalam memahami materi pembelajaran, fisik dan psikis siswa yang mempengaruhi kognitif dan mental siswa. Sedangkan faktor eksternal dapat terjadi dari lingkungan sekolah terkait guru, fasilitas sekolah, buku dan bahan ajar, kurikulum dan rancangan pembelajaran serta peran keluarga dan lingkungan masyarakat . Solusi yang dapat diterapkan adalah menerapkan metode, model serta media pembelajaran yang bervariatif serta interaktif, penyesuaian materi dengan pengalaman nyata kehidupan sehari-hari siswa, menjelaskan secara detail terkait materi pembelajaran dengan mempersiapkan materi dan mempelajari dari berbagai sumber, melibatkan siswa dalam kegiatan pembelajaran melalui kegiatan eksperimen ataupun observasi dengan kolaborasi, menggunakan media konkret untuk mengurangi keterbatasan sarana dan prasarana sekolah, serta penyediaan bahan ajar yang mendukung dan perlunya revisi atau mengkaji ulang terkait kesalahan miskonsepsi materi buku ajar dan penyesuaian kurikulum antara tujuan pembelajaran dan kebutuhan siswa. Guru mempersiapkan instrumen evaluasi dengan media digital teruntuk penilaian diagnostik awal siswa untuk mengetahui potensi dari kemampuan awal siswa yang perlu dikembangkan dan diperbaiki.

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