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Zuhar Ricky
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INDONESIA
Dharmas Education Journal (DE_Journal)
ISSN : 27467732     EISSN : 27227839     DOI : -
Core Subject : Health, Education,
DE_JOURNAL (Dharmas Education Journal) merupakan jurnal ilmiah yang diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia, dan sebagai sarana publikasi hasil penelitian serta berbagi perkembangan ilmu tentang pendidikan. Jurnal ini memuat artikel yang belum pernah dipublikasikan sebelumnya yang berupa artikel hasil penelitian ataupun penelitian terapan, artikel telaah yang berkaitan dengan perkembangan ilmu pendidikan. Jurnal ini terbit 2 kali dalam setahun yaitu bulan Juni dan Desember. DE_JOURNAL merupakan jurnal ilmiah yang berisi tentang hasil penelitian, kajian mendalam, gagasan atau inovasi pada bidang ilmu pendidikan. Gagasan yang berasal dari para peneliti yang berada pada sektor pendidikan diharapkan dapat memberikan kontribusi positif pada dunia pendidikan. Fokus utama dari jurnal ini ialah : Pendidikan Karakter Gagasan dalam Pendidikan Pendidikan Berkebutuhan Khusus Kurikulum dan Teknologi Pendidikan Manajemen dan Kepemimpinan Pendidikan Bimbingan dan Konseling Pendidikan Multikultural Pendidikan Anak Usia Dini Pendidikan Guru Sekolah Dasar Pendidikan Bahasa Inggris Pendidikan Jasmani, Kesehatan dan Rekreasi Pendidikan Matematika Pendidikan Bahasa Indonesia Psikologi Pendidikan Belajar dan Mengajar Evaluasi dalam Pendidikan
Arjuna Subject : Umum - Umum
Articles 30 Documents
Search results for , issue "Vol 6 No 1 (2025): DE_Journal" : 30 Documents clear
STRATEGI SEKOLAH UNTUK MENINGKATKAN PESERTA DIDIK BARU BERBASIS AGAMA KRISTEN (STUDI SMA SWASTA DI SURABAYA) Maruta Pradana, Ramadhan; Murtadlo, Murtadlo; Wulandari, Ayu
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1692

Abstract

The development of many private schools in Surabaya has resulted in increasingly tight competition for students between schools. The aim of this research is to look at the strategies of Christian-based private schools in Surabaya in improving the quality and quantity of new students. The methodology used in this research uses qualitative case studies, data collection in this research is by means of interviews, observation, documentation and questionnaires. This research took 1 Christian-based private school in Surabaya. The subjects of this research were the principal, deputy principal, teachers, and parents/committee. The results of this research contain 3 major sub-themes, including, (1) Implementation of internal strategies in line with human resource development and encouragement to introduce schools, improving infrastructure, student services, superior Christian-based curriculum, strong organizational coordination, development of science and technology, Internal policies that provide benefits for prospective students. (2) Implementation of External Strategy, the role of participation by parents, alumni and the surrounding community, central government education policies, and development of creative educational marketing implementation. (3) Obstacles in implementing the strategy require developing facilities and improving services for new students that need to be improved following current developments. Implementing an external strategy requires strategic marketing efforts and price competition that is in line with school financing.
Google Classroom based project learning on Science Literacy Kusuma Dayu, Dian Permatasari; Aprilia, Septi; Hakim, Pratiwi Rahmah; Kurniawati, Rissa Prima; Rulviana, Vivi
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1327

Abstract

During this COVID-19 period, all activities, especially education, are carried out at home. Using online learning media, such as Google Classroom, has led to online learning (in the network). This study aims to generate and determine the effectiveness of online learning using Google Classroom based on project-based learning on scientific literacy. This research method uses the type of research and development with the ADDIE development model. The stages in the ADDIE model consist of 5 stages, namely the analysis, design, development, implementation, and evaluation stages. Data collection techniques used are test and non-test. The subjects in this study were elementary school students. From the research results obtained from the validation results of learning materials and media, the results of the assessment of Google Clasroom learning media based on project learning on scientific literacy obtained a percentage of 95% with the category "Very Valid" and the results of the validation of learning media obtained a percentage of 92%. So based on these results, this Google Clasroom based on project learning media product is suitable for use during the learning process at school.The result of the development of this learning media is a project-based learning media based on Google Classroom. It can be concluded that Google Classroom learning media based on project-based learning is suitable for use in online learning and improving students' scientific literacy.
Upaya Meningkatkan Rasa Percaya Diri Melalui Kegiatan Bermain Peran Anak Usia 4-5 Tahun Khotimah, Kholisfatul; Sandra Barata, Mahendra Aswit; Kharismawati, Indah
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1598

Abstract

This study aims to enhance the self-confidence of early childhood students through the implementation of role-playing methods at RA Miftahul Hidayah, Panti District, Jember Regency. The research method used is Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, implementation, observation, and reflection phases. The research subjects were 20 children aged 4-5 years. Results in Cycle I indicated that 55% of the children showed increased self-confidence, but this result did not meet the target of 75% success. In Cycle II, improvements were made through individualized guidance and more varied role-playing scenarios. As a result, 75% of the children showed significant self-confidence enhancement. Thus, role-playing methods have proven effective in supporting the socio-emotional development of children and can be widely implemented in early childhood education settings.  
Pengembangan Media Pembelajaran Sifocus (Scrabble Integrated Flashcard Focus) Berbasis Etnosains Untuk Meningkatkan Motivasi Belajar Siswa Kelas 4 SD Materi Wujud Zat Benda Amalia, Elvira Risva Firda; Zakia, Febriana Ibnul; Astuti, Wiji; Thohir, M. Anas
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/de_journal.v6i1.1601

Abstract

Materi IPA tentang wujud zat benda seringkali memiliki tujuan untuk mengajarkan siswa tentang jenis-jenis zat, perubahan wujud, dan lain-lain. Namun, mencapai tujuan-tujuan tersebut bisa menjadi sulit jika guru masih menggunakan metode ceramah konvensional. Salah satu solusi yang dapat diterapkan oleh guru adalah mengadopsi media pembelajaran yang lebih sesuai, sehingga siswa dapat dengan lebih mudah mencapai tujuan pembelajaran tersebut. Media pembelajaran scramble berbasis flashcard merupakan metode yang menuntut siswa dapat bekerjasama dengan baik dalam memecahkan sebuah persoalan, sehingga siswa dibuat agar dapat lebih berpartisipasi aktif selama pembelajaran. Pada penelitian ini menggunakan metode penelitian pengembangan model ADDIE. Instrumen pada penelitian ini adalah lembar validasi dan angket respon motivasi belajar siswa. Hasil penelitian ini bahwa skala kelayakan media pembelajaran SIFOCUS dari validasi materi memperoleh skor 90,41% dan ahli media memperoleh skor 90,54%, sehingga penilaian mendapatkan kategori “Sangat Layak”. Penilaian terhadap jawaban angket motivasi belajar siswa memperoleh kategori “Sedang”, dengan dengan nilai 0,44 Berdasarkan data tersebut dapat disimpulkan bahwa pengembangan media pembelajaran SIFOCUS layak untuk digunakan dalam kegiatan pembelajaran.
Keefektifan Permainan "Two Truths and A Lie" Dalam Meningkatkan Self Awareness Ramadhani, Mahmud Shofi; Rahmawati, Weni Kurnia; Fauziyah, Nailul
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1661

Abstract

The purpose of this study was to determine the effectiveness of the game “two truths and a lie” in increasing self-awareness. Self-awareness is a person's ability to understand oneself deeply, both in terms of emotions, thoughts, and actions. The Two Truths and a Lie game is a social game that is often used for introductions or building intimacy in groups. In this game, each participant takes turns delivering three statements about themselves. Two of the statements must be true (truth) and one statement must be false (lie). The other participants have to guess which statement is a lie. By using “Two Truths and a Lie,” students can get to know each other better, which is an important first step in the guidance and counseling process. This study uses an experimental research method, which aims to determine the effectiveness of the Two Truths and a Lie game treatment on students' Self-awareness. In this study, the design used is One Group Pretest-Posttest Design, where the results of children's abilities are measured before and after being given treatment. The results showed that there was a significant increase in students' Self-awareness after being given the Two Truths and a Lie game. Statistical testing using the Wilcoxon test indicated an increase in students' Self-awareness. On positive ranks in the test, 12 students showed an increase in Self-awareness from pretest to posttest. In addition, there was no decrease in students' Self-awareness.  
PENGUKURAN, EVALUASI DAN ASESMEN SERTA TUJUAN DAN FUNGSI EVALUASI DALAM PEMBELAJARAN PAI Ikbal, Ahmad; Andrianto, Andrianto; Suryaningrum, Evi; Muniroh, Badriyatul; Gusnita, Fitri; Julhadi, Julhadi
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1693

Abstract

Improving the quality of the assessment system is one of the initiatives aimed at improving educational standards. A strong learning framework will produce high-quality education, encourage educators to develop effective teaching strategies, and inspire students to engage in their learning more effectively. Measurement, assessment, assessment and evaluation each have a different scope and focus. The method in this research is a literature study which is used to analyze literature relevant to the research topic. This research does this by analyzing literature related to the concepts of measurement, evaluation and assessment in Islamic Religious Education. The scope of assessment is shorter and is usually only limited to one element, such as student achievement, student activity and so on. In addition, assessments are carried out and used by individuals involved or part of the system in question. A broader evaluation covers all system components, such as the education system, curriculum and learning. This can be done by internal and external evaluation. In essence, student learning outcomes are categorized into three areas: cognitive, affective, and psychomotor. It is hoped that teachers can develop this area well in every lesson. Evaluation activities were carried out to determine the development of these three fields.
TINJAUAN LITERATUR SISTEMATIS : PENGARUH ICE BREAKING TERHADAP KONSENTRASI DAN MINAT BELAJAR SISWA SEKOLAH DASAR Christyowati, Yunitha Ike; Dewi, Noorwindhi Kartika
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1750

Abstract

This research delves into the effects of ice-breaking on the concentration and interest in study among elementary school children, underscoring that livelier and hands-on strategies can improve academic interest and attention. By studying trends, patterns, and effective pedagogical methods through a systematic review of existing research, the study seeks to establish a dynamic, stimulating learning environment that significantly improves the quality of primary education. Using the Systematic literature review (SLR) approach, this study collates data through the gathering, analysis and synthesis of the literature based on empirical research directly related to ice-breaking activities on elementary students' concentration and learning interest and utilizes literature from a mixture of academic databases such as Google Scholar and Science Direct with PRISMA screening applied and followed up with the content analysis to source patterns from trends that can help in evidence-based practices in education. The study concluded that ice-breaking activities play vital role in enhancing concentration, motivation and learners' engagement in the learning process. An application of systematic review allowed for the verification of findings, noting that interactive and physical activities seem to have the highest impact. Such techniques have reduced anxiety and enhanced a positive learning environment while building stronger teacher-student relationships essential to student achievement. In conclusion, the study highlights the significance of adhering ice breaking activities in the high education system to improve the quality of education.
Pengaruh Kurikulum Merdeka Belajar Terhadap Motivasi Belajar SMA di Bantul Chandra, Ahmad; Purwanta, Edi; Eliasa, Eva Imania; Shoihin, Nur; Syafitri, Deananda
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1774

Abstract

The background of this issue is Merdeka Learning Curriculum, a pedagogical initiative designed to increase learning flexibility and encourage active student engagement. The purpose of this study is to analyze the impact of Merdeka Curriculum on the learning motivation of high school students in Bantul. A quantitative approach was used, with a survey method to collect data from 130 students of SMA Negeri 2 Bantul consisting of grades X, XI, and XII. Respondents were proportionally selected from each level to represent the diversity of experiences in implementing Merdeka Curriculum. Data were collected through a Likert scale questionnaire. The findings of this study, as evidenced by simple linear regression analysis, show that Merdeka Curriculum has a substantial effect on learning motivation (B = 0.266; Sig. = 0.000). Elements of the Merdeka Curriculum such as freedom to choose subjects, formative assessment, and project-based learning contribute to increasing students' intrinsic motivation. In addition, the teacher's role as a facilitator was identified as an important factor in increasing student engagement. This finding is in line with the principles of Self-Determination Theory, which emphasizes the role of autonomy in increasing motivation. This research recommends optimizing the implementation of Merdeka Curriculum through increased support for teachers and educational institutions. Future research needs to explore the long-term impact of this curriculum on student achievement.
The Use Of Role Play Method To Improve English Speaking Skills Of Students Majoring In Spa Therapist Venus One Tourism Academy Kembariasih, Desak Ayu; Adiwijaya, Pande Agus; Numertayasa, I Wayan
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1781

Abstract

There are still many students who have difficulty in speaking English due to lack of confidence, lack of practice opportunities, and learning approaches that are less contextual and interactive. The learning method used is the role play method, which can simulate workplace situations directly and allow students to learn in a real context. This study aims to explore the effectiveness of role play method in improving English speaking skills among students majoring in SPA Therapist at Venus One Tourism Academy. The study was conducted in two cycles using a Classroom Action Research (CAI) design. The research subjects consisted of eight students who faced difficulties in speaking skills. Data were collected through pre-test, post-test, observation, and documentation. The pre-test results showed that the average score of students' speaking skills was in the low category, which was 50. After applying the role-playing method, the post-test results showed a significant improvement, with the average score reaching 82.4, in which 87.5% of students managed to meet the Minimum Completion Criteria (KKM) set. The findings show that the application of the role-play method effectively increased students' motivation, participation, and confidence in speaking English. This study recommends the use of the role method as a teaching strategy that can be adopted by educators in language education, especially in the context of vocational education in the tourism industry.  
Dampak Penggunaan Gawai Terhadap Perkembangan Karakter Siswa Di SD Negeri 4 Tiga Amanda, Sang Ayu Putu Gita; Numertayasa, I Wayan; Astuti, Ni Putu Eni
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1784

Abstract

Excessive use of gadgets among Elementary School Students greatly affects their character development both in the school environment and in their daily lives. This study aims to describe the effect of gadget use on the development of students' character in terms of responsibility, caring, discipline and respect for students at Elementary School 4 Tiga. This type of research is qualitative with the Miles and Huberman data analysis method using observation, interview and questionnaire techniques. The research instruments used were observation sheets, interview guidelines and questionnaire distribution using Google form. The results of the first study showed that gadget use reduces students' responsibility in completing assignments and carrying out obligations. Second, students become less concerned about others, showing a tendency towards individualism. Third, gadget use causes decreased discipline, difficulty managing time, and decreased spiritual awareness. Fourth, students show decreased respect, communication ethics, and social skills. The impact of gadget use shows the importance of supervision and character development in the learning process.

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