cover
Contact Name
I Nyoman Laba Jayanta
Contact Email
laba.jayanta@undiksha.ac.id
Phone
-
Journal Mail Official
lessonandlearningstudies@gmail.com
Editorial Address
Universitas Pendidikan Ganesha Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116 Telp. +62362-22928
Location
Kota denpasar,
Bali
INDONESIA
Journal for Lesson and Learning Studies
ISSN : 26156148     EISSN : 26157330     DOI : https://doi.org/10.23887/jlls
Core Subject : Education,
As an international, multi-disciplinary, peer-refereed journal, the scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concerns the significance of the contribution to the area of learning and instruction. Instruction, learning and teaching, learning environment, teacher education, educational technology, educational development.
Articles 548 Documents
Game Based Learning Interactive Multimedia in Improving Thematic Learning Achievement of Third Grade Students Sukmana, Adrianus I Wayan Ilia Yuda; Permana, Ahma Akbar; Sudatha, I Gde Wawan
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60622

Abstract

The problem with thematic learning is that the teacher only uses the lecture method without involving learning media. It shows the low use of learning media in schools so that student achievement decreases. This study aims to develop interactive multimedia learning media based on game-based learning in the Thematic Theme 5 learning for third-grade elementary school students. The research subjects comprised one subject matter expert, one design expert, one media expert, and product trial results from 12 students. This research is research development (Research and Development) using the ADDIE model. The methods used for data collection are observation, interviews, and questionnaires. Technical analysis of data using qualitative and quantitative analysis. Based on the assessment of learning content experts who obtained review results, namely 96.25% with the qualification very good, learning design experts obtained review results, namely 93.33%, learning media experts obtained review results, namely 94.67%, individual test, namely 97 .78% and the small group test is 97.63% with very good qualifications. Thus, interactive multimedia based on game-based learning in thematic learning theme 5 is appropriate for use in teaching and learning activities to build student enthusiasm in participating in the learning process. This research implies that interactive multimedia is a learning medium that helps understand the material.
Improving Critical Thinking Skills of Elementary School Students: Project Based Learning vs Gamification-Based Group Investigation Koten, Gaudensius Jati Lamauran; Munzil; Utama, Candra
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60680

Abstract

Indonesia's educational achievements in the international arena are still classified as less than optimal. Learning in schools in general, which has not abandoned conventional learning, is one of the causes. It is very important to present innovation in Indonesian education, especially in the learning process in schools, with various creative approaches, such as implementing integration between learning models and approaches. The purpose of this study was to compare the critical thinking skills of students who received learning using the gamification-based PjBL model with those of students who received learning using the gamification-based GI model. This type of research is experimental research, namely a quasi-experimental research design with a non-equivalent control group design. The subjects in this study consisted of fifth grade students at two different public elementary schools with a total of 25 and 26 students respectively. Data collection was carried out through pretest and posttest activities using a questionnaire of 20 questions. The collected data were analyzed using the Independent Sample T-Test and the N-Gain test. The results of data analysis show that the percentage of effectiveness of the gamification-based PjBL model is greater than the percentage of effectiveness of the gamification-based GI model (56.2890 > 53.4372). These results indicate that the gamification-based PjBL model is more effective at improving students' critical thinking skills compared to the gamification-based GI model. It's just that the difference does not appear to be significant.
The Influence of Sekolah Penggerak and Teacher Performance on the Quality of Elementary School Graduates Abdurahman, Ayi; Setiawati; Hidayat, Ujang Syarif; Budiman, Dana; Pradesa, Kohar
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.60817

Abstract

Sekolah penggerak aims to improve the quality of learning in schools and encourage the adoption of innovations in education. The program of Sekolah penggerak needs the performance of teachers who have important tasks and determine the quality of learning and the quality of graduates. Teacher performance will likely have an impact on the performance of educational institutions and can produce quality graduates. In this study, the variables that are the focus of research as regressors are Sekolah penggerak and Teacher Performance. This study aims to analyze the effect of Sekolah Penggerak and Teacher Performance on the Quality of Graduates in Elementary Schools. The research method used was a questionnaire given to teachers as a population with several statements provided. Data were analyzed statistically using descriptive methods, simple linear regression, and multiple linear regression. The results show that Sekolah penggerak and Teacher Performance significantly affect the Quality of Graduates variable.
The Influence of Teacher Performance on Learning Outcome of V-Graders Suwartini, Sri; Rahmawati, Isna; Ferryka, Putri Zudhah
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.61011

Abstract

Optimal learning conditions can be seen from the ability of teachers to manage students and teaching facilities in a pleasant atmosphere to achieve teaching goals, as well as to establish good interpersonal relationships between teachers and students and students with students. Based on, this  research aims to find out the influence of teacher performance on the learning outcomes of elementary school students. Population  of  this  study  amounted  to  45  people.  The  sample  of  this  study  was  23 people  who  were  determined  using  the  Randome  Sampling  technique learning achievement.    Data were collected through questionnaires and documentation to be then analyzed using descriptive statistics, normality test, linearity test, simple linear regression test, and coefficient of determination test. The results showed that teacher performance had an influence on the learning outcome of V SD N 1 Gentan students based on t-calculated > t-table (3.902 > 2.080) and the coefficient of determination of 0.20 showing that performance was able to explain the learning outcome of students by 42% while 58% was influenced by other variables.
Psycholinguistic: Child Language Acquisition at The Phonological Level Hutauruk, Bertaria Sohnata; Fazalani, Runi; Ilmi, Darul; Supit, Deisye; Asmaryadi, Ahmad Ilham
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.61241

Abstract

The acquisition of children's language at the phonological level in psycholinguistic studies is very interesting to be discussed by experts and researchers. The study of language acquisition in the field of phonology is important in the field of phonology in children. This research was conducted to analyze children's language acquisition. This research is qualitative because it is appropriate to systematically, factually, and accurately describe language acquisition. This type of research is descriptive qualitative. The subjects in this study were children aged 2 to 4 years. The data collection method in this study is observation. Observation or direct observation of the research object is intended to get a clear picture of the existence of the research object and the activities carried out. After the data is collected, a discussion is carried out using the distribution method. The data analysis technique uses descriptive qualitative analysis. The data were analyzed based on the forms and functions in the language of children aged 2-4 years. The study results are that children's language acquisition at the age of 2-4 years is different for each child, but this is considered reasonable because the language acquisition that occurs in each child is not the same. Children aged 2-4 years can use the sound of pronouncing words and sentences in consonant acquisition; children aged 2-4 years can pronounce vowels; while in acquiring syntax, children aged 2-4 years can use the best words and sentences.
The Influence of the Mind Mapping Assisted PBL Model on the Critical Thinking Ability of Fifth Grade Elementary School Students Asih, Luh Putu Adi Merta; Wiyasa, I Komang Ngurah
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.61899

Abstract

Currently, there are still many teachers who use conventional learning systems, which are teacher-centred so that students' roles tend to be passive during learning. Student passivity also affects students' critical thinking abilities. Research purposesto analyze the influence of the problem based learning model assisted by mind mapping on students' critical thinking abilities in class V science material. The research included a quasi-experiment with a nonequivalent control group design research design. The population of this study was all fifth grade students in elementary school, totaling 160 students. The data collection method in this research is the essay test method which consists of 9 validated questions. The research data were analyzed using descriptive statistical analysis techniques and inferential statistical analysis techniques. The data obtained were analyzed using the t-test with the separated variance formula. The results of the research analysis show that tcount = 3.825 and ttable = 2.009 at the 5% significance level (α = 0, 05) with degrees of freedom (dk) = n_1+ n_2-2 = 26 + 26 - 2 = 50. So, it is found that tcount (3.825) > ttable (2.008) so that H0 is rejected. Based on these results, it can be concluded that there is a significant difference in students' critical thinking abilities in science material who follow the Problem Based Learning learning model assisted by mind mapping and students who are not taught using the learning model in class V elementary.
Design of Interactive PowerPoint Media on CTL Model in Primary School Maharani, Siti Dewi; Safitri, Mazda Leva Okta; Setiawan, Fatoni Agus
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.62053

Abstract

One of the teacher's tasks is to find ways for students to understand the concept of the lesson without experiencing difficulties. This study aims to produce interactive hyperlink PowerPoint media based on contextual learning models that are feasible to use and to determine their effectiveness. This type of research is Research and Development (R&D) with a 3D+I model (Define, Design, Develop, and Implementation). They collect data in this study using walkthroughs, interviews, and questionnaires. This study involves the assessment of material, media, and design experts. Data analysis techniques using qualitative and quantitative descriptive analysis. The media expert validation assessment results were categorized as "very feasible". The results of the validation assessment from design experts were categorized as "very feasible". The results of the validation assessment from material experts were categorized as "very feasible". In the field trial, the student assessment results were categorized as "very feasible". Based on the results of this study, interactive hyperlink PowerPoint media based on contextual learning models is feasible and effective to use. The results of this study contribute that interactive hyperlink PowerPoint media is feasible and effective to use. The products developed also provide various innovative learning media in the classroom so that students are interested in participating in learning activities.
Pengaruh Model Pembelajaran Tutor Sebaya Berbantuan Media Video Pembelajaran Terhadap Kompetensi Pengetahuan IPA kelas V SD Gugus III Kecamatan Tabanan Ni Made Dini Rahayu; I Komang Ngurah Wiyasa
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.62625

Abstract

The current low mastery of science competencies is because it is still considered difficult for some students. The lack of optimal mastery of competencies, especially science, is due to the fact that the teaching carried out by the teacher does not provide sufficient understanding to students. The purpose of this research is to describe the science knowledge competence of fifth grade students after being taught a peer tutor learning model assisted by instructional video media to fifth grade students at SD Gugus III, Tabanan District, in the 2022/2023 academic year. The type of research used is a quasi-experimental design with nonequivalent control group design. The population in this study were all fifth grade students at Gugus III Public Elementary School, Tabanan District, 2022/2023 academic year, consisting of 152 people. The entire population is equated with the Anava test. After the population was declared equal, the sampling in this study was carried out using the cluster random sampling technique. Based on the results of the t-test calculation These results show that tcount is greater than ttable, so H0 is rejected and Ha is accepted. There is a significant difference in the competence of science knowledge between the group of students who were taught the peer tutor learning model assisted by learning videos and the group of students who were taught conventional learning in class V SD Gugus III, Tabanan District, Academic Year 2022/2023. Thus it can be concluded that the peer tutor learning model assisted by learning video media has an effect on the competence of science knowledge in class V SD Negeri Gugus III Tabanan District in the 2022/2023 academic year.
Educational Media: Digital Comics Based on a Contextual Approach on the Topic of the Water Cycle Suwandinata, I Gede Yuda; Suranata, Kadek
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.63054

Abstract

The low understanding of concepts and the lack of utilization of science (IPA) learning media for fifth-grade students in the learning activities are the main issues addressed in this study. The purpose of this research is to develop a contextual-based digital comic educational media on the topic of the water cycle for fifth-grade students in elementary school. The study employs the 4D development model and involves two media experts, two subject matter experts, one teacher, and six fifth-grade students as participants in the product testing phase. Data collection is carried out through questionnaires and analyzed using quantitative and qualitative descriptive analysis techniques. The research findings indicate that the developed digital comic educational media has high validity in terms of content and learning media. The practicality test involving teachers and students shows an achievement level of 94% and 96%, respectively, which indicates excellent criteria. Considering the design, expert validity, and product testing, it can be concluded that the contextual-based digital comic educational media on the water cycle topic for fifth-grade students is considered feasible and can be used as a supporting media in learning activities. It is hoped that the implementation of this media can enrich the science learning process in fifth-grade students and provide a more interactive and enjoyable learning experience. it can be concluded that the contextual-based digital comic educational media on the water cycle topic for fifth-grade students is considered feasible and can be used as a supporting media in learning activities. It is hoped that the implementation of this media can enrich the science learning process in fifth-grade students and provide a more interactive and enjoyable learning experience. it can be concluded that the contextual-based digital comic educational media on the water cycle topic for fifth-grade students is considered feasible and can be used as a supporting media in learning activities. It is hoped that the implementation of this media can enrich the science learning process in fifth-grade students and provide a more interactive and enjoyable learning experience.
The Effectiveness of Information Services by Using the Drama Film "Cry Me A Sad River" to Minimize Bullying Behavior in Middle School Students Lestari, Yuli; Siregar, Alfin
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.63215

Abstract

The background of this research is the phenomenon regarding the rise of bullying cases in schools. The high bullying behavior in students encourages providing a service as an information service. This research aimed to test the effectiveness of information services using the drama film "try me a sad river" to minimize bullying behavior in junior high school students. The method used is quantitative, with the type of research used is Quasi-Experimental with a Non-Equivalent Control Group Design. The total population of the study was 84 students of eighth-grade junior high school. The research sample was selected using a purposive sampling technique with the criteria of high bullying behavior. Data collection techniques in this study used bullying behavior scale instruments and interviews. The research instrument used the Likert Scale model, then analyzed using an independent sample t-test with SPSS. The study results show that information services using the drama film "cry me a sad river" effectively minimize the bullying behavior of junior high school students.