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Empiricism Journal
ISSN : -     EISSN : 27457613     DOI : https://doi.org/10.36312/ej
Empiricism Journal was published by Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM). This journal publishes empirical original research papers in the field of education and natural science.
Articles 443 Documents
Pengaruh Discovery Learning Berbantuan Media Kartu Qimono Terhadap Pemahaman Konsep Pada Materi Sistem Pencernaan Di SDN 28 Cakranegara Fitriani, Deasy Cahya; Husniati; Suranti, Ni Made Yeni
Empiricism Journal Vol. 7 No. 3: September 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i3.6624

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman konsep siswa kelas V SDN 28 Cakranegara pada materi sistem pencernaan. Upaya yang dapat dilakukan untuk meningkatkan pemahaman konsep adalah penerapan model discovery learning berbantuan media Kartu Qimono (QR Domino). Penelitian ini bertujuan untuk mengetahui pengaruh model discovery learning berbantuan media Kartu Qimono terhadap pemahaman konsep IPAS siswa kelas V SDN 28 Cakranegara. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experimental dan desain pretest-posttest control group design. Populasi penelitian berjumlah 49 siswa kelas V SDN 28 Cakranegara tahun ajaran 2025/2026. Sampel terdiri dari kelas VA sebagai kelompok eksperimen (24 siswa) dan kelas VB sebagai kelompok kontrol (25 siswa). Pengumpulan data menggunakan tes pilihan ganda dan lembar observasi. Analisis data menggunakan statistik deskriptif dan inferensial melalui uji normalitas, uji homogenitas, independent samples t-test, dan uji effect size. Hasil penelitian menunjukkan bahwa keterlaksanaan model discovery learning berbantuan media Kartu Qimono mencapai 100% dengan kategori sangat baik. Rata-rata nilai pre-test kelompok eksperimen sebesar 59,13 dan post-test sebesar 79,08. Sementara itu, rata-rata pre-test kelompok kontrol sebesar 58,40 dan post-test sebesar 71,16. Hasil independent samples t-test menunjukkan nilai t hitung sebesar -2,870 dengan derajat kebebasan (df) = 47 dan nilai signifikansi sebesar 0,006 (*p* < 0,05), yang mengindikasikan bahwa H₀ ditolak dan Hₐ diterima. Analisis effect size menggunakan Cohen's d menghasilkan nilai 0,82 yang termasuk kategori besar. Berdasarkan hasil tersebut, dapat disimpulkan bahwa model discovery learning berbantuan media Kartu Qimono berpengaruh positif dan signifikan terhadap pemahaman konsep IPAS siswa kelas V SDN 28 Cakranegara pada materi sistem pencernaan. Kata kunci: Discovery Learning, Kartu Qimono, pemahaman konsep, IPAS, sistem pencernaan. The Effect of Discovery Learning Assisted by Qimono Cards on Conceptual Understanding of the Digestive System Topic at SDN 28 Cakranegara Abstract This study was motivated by the low level of conceptual understanding regarding the digestive system among fifth-grade students at SDN 28 Cakranegara. One strategy to improve conceptual understanding is the implementation of the discovery learning model supported by Qimono Card (QR Domino) media. This study aimed to determine the effect of the discovery learning model assisted by Qimono Card media on the Natural and Social Sciences (IPAS) conceptual understanding of fifth-grade students at SDN 28 Cakranegara. A quantitative approach was employed using a quasi-experimental method and a pretest-posttest control group design. The study population consisted of 49 fifth-grade students at SDN 28 Cakranegara during the 2025/2026 academic year. The sample comprised Class VA as the experimental group (24 students) and Class VB as the control group (25 students). Data were collected using multiple-choice tests and observation sheets. Data analysis involved descriptive and inferential statistics, specifically normality tests, homogeneity tests, an independent samples t-test, and an effect size test. The results showed that the implementation of the discovery learning model assisted by Qimono Card media achieved a 100% completion rate, falling into the "very good" category. The experimental group's mean pretest score was 59.13, and the posttest score was 79.08; meanwhile, the control group's mean pretest score was 58.40, and the posttest score was 71.16. The independent samples t-test yielded a calculated t-value of -2.870 (with degrees of freedom [df] = 47) and a significance value of 0.006 (*p* < 0.05), indicating that the null hypothesis (H₀) was rejected and the alternative hypothesis (Hₐ) was accepted. Effect size analysis using Cohen's d resulted in a value of 0.82, which falls into the "large" category. Based on these findings, it can be concluded that the discovery learning model assisted by Qimono Card media has a positive and significant effect on the IPAS conceptual understanding of fifth-grade students at SDN 28 Cakranegara regarding the digestive system.  
Pembentukan Kewarganegaraan Digital Melalui Project Based Learning Berbasis ( PjBL) Media Digital di SMA Negeri 5 Mataram Sutadi, Rani Indrafata; Sawaludin, Sawaludin; Basariah, Basariah
Empiricism Journal Vol. 7 No. 3: September 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i3.6628

Abstract

Perkembangan teknologi digital telah mengubah cara peserta didik belajar, berinteraksi, dan berpartisipasi dalam ruang digital. Kondisi tersebut menuntut sekolah tidak hanya mengembangkan keterampilan penggunaan teknologi, tetapi juga membentuk kewarganegaraan digital peserta didik. Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran Project Based Learning (PjBL) berbasis media digital di SMA Negeri 5 Mataram serta menggambarkan aspek-aspek kewarganegaraan digital yang terbentuk melalui pembelajaran tersebut. Penelitian ini menggunakan pendekatan kualitatif dengan jenis studi kasus. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan/verifikasi. Uji keabsahan data dilakukan menggunakan triangulasi teknik, triangulasi sumber, dan triangulasi waktu. Hasil penelitian menunjukkan bahwa penerapan PjBL berbasis media digital di SMA Negeri 5 Mataram dilaksanakan melalui tiga tahapan utama, yaitu perencanaan, pelaksanaan, dan evaluasi. Tahap perencanaan meliputi penyusunan perangkat pembelajaran, penyiapan sarana dan prasarana, serta peningkatan kompetensi guru. Tahap pelaksanaan meliputi pemberian stimulus, identifikasi masalah, investigasi, kolaborasi, pemanfaatan media digital, presentasi, publikasi, dan refleksi hasil proyek, sedangkan tahap evaluasi dilakukan melalui asesmen terhadap proses, produk, dan presentasi peserta didik. Penerapan pembelajaran tersebut membentuk tiga aspek kewarganegaraan digital, yaitu Being Online, WellBeing Online, dan Rights Online. Aspek tersebut terlihat dari berkembangnya kemampuan peserta didik dalam mencari, menganalisis, dan mengolah informasi digital, berkomunikasi dan berkolaborasi secara etis, serta menggunakan media digital secara bertanggung jawab dengan menghargai hak cipta, mencantumkan sumber referensi, dan menjaga privasi serta keamanan digital. Dengan demikian, PjBL berbasis media digital berperan dalam membentuk peserta didik sebagai warga digital yang kritis, beretika, dan bertanggung jawab. Kata kunci: kewarganegaraan digital, Project Based Learning; media digital, pembelajaran PPKn; sekolah menengah. Developing Digital Citizenship through Digital Media-Based Project-Based Learning (PjBL) at SMA Negeri 5 Mataram Abstract The advancement of digital technology has transformed how students learn, interact, and participate in digital spaces. This shift requires schools not only to develop technology-use skills but also to cultivate students' digital citizenship. This study aims to describe the implementation of a digital media-based Project-Based Learning (PjBL) model at SMA Negeri 5 Mataram and to outline the aspects of digital citizenship fostered through this approach. A qualitative case study approach was employed. Data were collected via observation, interviews, and documentation, then analyzed through data reduction, data display, and conclusion drawing/verification. Data validity was ensured through technique, source, and time triangulation. The results indicate that the implementation of digital media-based PjBL at SMA Negeri 5 Mataram proceeded through three main stages: planning, implementation, and evaluation. The planning stage involved preparing instructional materials, setting up facilities and infrastructure, and enhancing teacher competence. The implementation stage encompassed providing stimuli, identifying problems, conducting investigations, collaborating, utilizing digital media, presenting, publishing, and reflecting on project outcomes; the evaluation stage involved assessing the students' processes, products, and presentations. This learning approach fostered three aspects of digital citizenship: Being Online, Online Well-being, and Online Rights. These aspects were evidenced by the development of students' abilities to search for, analyze, and process digital information; to communicate and collaborate ethically; and to use digital media responsibly by respecting copyright, citing sources, and maintaining digital privacy and security. Thus, digital media-based PjBL plays a role in shaping students into critical, ethical, and responsible digital citizens
Pengaruh Media Kartu Kata Bergambar berbasis Kearifan Lokal terhadap Keterampilan Membaca Permulaan Siswa Kelas II SDN Gugus 3 Kecamatan Asakota Azizah, Nurlita; Sukri, M.; Syarifuddin
Empiricism Journal Vol. 7 No. 3: September 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i3.6633

Abstract

Keterampilan membaca permulaan merupakan fondasi penting bagi siswa kelas rendah, namun berdasarkan observasi awal di SDN Gugus 3 Kecamatan Asakota, masih banyak siswa kelas II yang mengalami kesulitan membedakan huruf, mengeja kata, dan melafalkan imbuhan, sehingga diperlukan inovasi media pembelajaran yang kontekstual. Penelitian ini bertujuan untuk mengetahui pengaruh media kartu kata bergambar berbasis kearifan lokal terhadap keterampilan membaca permulaan siswa kelas II SDN Gugus 3 Kecamatan Asakota. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen tipe Nonequivalent Control Group Design, melibatkan 82 siswa yang terbagi dalam kelas eksperimen (n=38) dan kelas kontrol (n=44). Teknik pengumpulan data menggunakan tes unjuk kerja keterampilan membaca permulaan. Data dianalisis dengan uji normalitas Shapiro-Wilk, uji homogenitas Levene, dan uji hipotesis menggunakan Independent Sample t-test serta uji N-Gain. Hasil uji hipotesis menunjukkan nilai t hitung = -2,130 dengan df = 80 dan nilai signifikansi (2-tailed) = 0,036 (< 0,05), yang berarti terdapat perbedaan signifikan antara kelas eksperimen dan kelas kontrol. Hasil uji N-Gain pada kelas eksperimen sebesar 0,51 yang termasuk dalam kategori sedang, sedangkan kelas kontrol memperoleh 0,22 (kategori rendah). Berdasarkan hal tersebut, Ho ditolak dan Ha diterima yang menunjukkan bahwa penggunaan media kartu kata bergambar berbasis kearifan lokal berpengaruh terhadap keterampilan membaca permulaan siswa kelas II SDN Gugus 3 Kecamatan Asakota.  Kata kunci: Kartu Kata Bergambar, Kearifan lokal, Keterampilan Membaca Permulaan The Effect of Local Wisdom-Based Illustrated Word Card Media on Early Reading Skills of Second-Grade Students at SDN Cluster 3, Asakota District Abstract Beginning reading skills are a crucial foundation for lower-grade students; however, preliminary observations at SDN Cluster 3, Asakota District, revealed that many second graders still struggle to distinguish letters, spell words, and pronounce affixes, necessitating innovative and contextual learning media. This study aims to determine the effect of local wisdom-based picture word card media on beginning reading skills of second-grade students at SDN Cluster 3, Asakota District. This research employed a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design type, involving 82 students divided into an experimental class (n=38) and a control class (n=44). Data collection used a performance test of beginning reading skills. Data were analyzed using Shapiro-Wilk normality test, Levene homogeneity test, and hypothesis testing with Independent Sample t-test and N-Gain test. The hypothesis test results showed t-count = -2.130 with df = 80 and significance (2-tailed) = 0.036 (< 0.05), indicating a significant difference between the experimental and control classes. The N-Gain score for the experimental class was 0.51, falling into the medium category, while the control class scored 0.22 (low category). Based on these findings, the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted, indicating that the use of picture-word cards based on local wisdom influences the early reading skills of second-grade students at SDN Gugus 3, Asakota District.