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Contact Name
Doni Pranata
Contact Email
up4i@fkip.untan.ac.id
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+6283125507573
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up4i@fkip.untan.ac.id
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Faculty of Teacher Training and Education, Pontianak. Universitas Tanjungpura, Jl. Profesor Dokter H. Hadari Nawawi, Bansir Laut, Kec. Pontianak Tenggara, Kota Pontianak, Kalimantan Barat 78115
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Kota pontianak,
Kalimantan barat
INDONESIA
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
ISSN : -     EISSN : 27152723     DOI : https://doi.org/10.26418/jppk
Core Subject : Science, Education,
Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of education, school principals, school supervisors, and students of Bachelor/Postgraduate/Doctoral programs to publish their research reports or literature review articles. JPPK receive all manuscripts related to original empirical research, theoretical or methodological contributions, literature reviews, and meta analyses on the topics related to teaching and learning in various field such as: 1. Science education 2. Social Education 3. Literature and Language Education 4. Primary Education 5. Sport Science Education 6. Educational Science
Arjuna Subject : Umum - Umum
Articles 10,581 Documents
PENINGKATAN RASA INGIN TAHU MELALUI PERMAINAN KOTAK MISTERI DI TK IMMANUEL PONTIANAK Juliana, .; Ali, Muhamad; Miranda, Dian
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 5, No 7 (2016): JULI 2016
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui peningkatan rasa ingin tahu melalui pembelajaran dengan permainan kotak misteri pada anak usia 4–5 tahun di TK Immanuel. Metode penelitian yang digunakan adalah metode deskriptif. Subjek penelitian ini adalah guru dan anak-anak kelompok A1 yang berjumlah 20 orang anak. Hasil analisis data menunjukkan bahwa: 1.Perencanaan pembelajaran dikategorikan “baik” karena guru dapat merencanakan materi pembelajaran sesuai dengan tema/sub tema, pemilihan media yang tepat, serta aspek yang akan ditingkatkan.2.Pelaksanaan pembelajaran dikategorikan “baik” karena langkah-langkah pelaksanaan pembelajaran yang dilakukan guru berdasarkan perencanaan yang telah dibuat meliputi pijakan lingkungan, pijakan sebelum bermain, pijakan saat bermain dan pijakan setelah bermain.3.Peningkatan rasa ingin tahu dikategorikan “sangat baik” karena hasil peningkatan mencapai angka 80%-90%. Kata Kunci: Rasa Ingin Tahu, Permainan, Kotak Misteri Abstract: This research aims to determine the increasing of curiosity through the game of mystery box lesson for kids in 4-5 age at Immanuel Kinder Garten. The research method that used is deskriptif method. The subjects of this research are teacher and 20 students in A1 group. The results of the data analysis showed that: 1. The lesson plan categorized ‘good’ because the teacher can plan the lesson based on the theme/sub theme, right tools, and the aspects that want to be increased.2.The lesson implementation categorized ‘good’ because the teacher can implement the lesson based on the lesson plan like the environment step, replay step, play time step, and evaluation step.3. The increasing of curiosity categorized ‘very good’ because the result shows 80%-90%. Keywords: Curiosity, Game, Mystery box
PENGARUH LATIHAN DENGAN MEDIA TONGKAT TARGET TERHADAP TEKNIK DASAR BLOK BOLA VOLI DI SMA Putra, Adhitya Kharisma
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 5 (2017): Mei 2017
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Abstract

Abstract The problem in this research is there any influence of media practice with the target stick to the basic techniques of volleyball at SMAK block Abdi Discourse Pontianak. The purpose of this study to determine the effect of exercise with targeted media stick to the basic techniques of volleyball block.The method used in this research is quantitative method with type research exsperimental true design and design using pretest-posttest control group design. Use the entire student population of men who follow extracurricular volleyball of 20 people. The research sample using simple random sampling technique with 10 students as control class and experimental class of 10 students to follow extracurricular volleyball. Data analysis was performed using t-test.Results of the research were obtained an average result block students' extracurricular at the initial test control class 20.2 and the average test end 23.5 with the difference or the amount of an increase of 3.3 while the experimental class of initial tests 19.6 and the average test end 27.9 with the difference or increase from the 8.3. The value of the post-test experimental class and control class with significant value 0.033> 0.05 so that the alternative hypothesis is accepted that there are significant media workout with the target stick to the basic techniques of block. The percentage of increase is 42.3%. Keywords: Target Stick Media, Block, Volleyball.
PENGGUNAAN PROSHOW PRODUCER UNTUK MENINGKATKAN KETERAMPILAN MENULIS PARAGRAF PERSUASI PADA SISWA SMA MUHAMMADYAH 1 PONTIANAK Ganeta, Ghina; Syambasril, Syambasril; Syahrani, Agus
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 1 (2018): Januari (2018)
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Abstract

AbstractThe background of this research was persuasive paragraph writing learning activity in 10th grade students of SMA Muhammadiyah had not showed maximum result. This research was qualitative research through two cycles. Each cycle consist of four steps which were planning, action, observation, reflection. The subjects of this research were Teacher and students. Data collecting tool in this research was test activity. Data analysis in this research was words description form. Based on the data analysis, it was concluded that the use of Proshow Producer Media could improve the result of persuasive paragraph writing learning. The use of Proshow Producer media gave benefits to the students in finding ideas words would be used in writing persuasive paragraph. In the cycle I, the students’ average score was 72.64 with the lowest score was 55 and the highest was 80. After revising in cycle II, the students’ average score reached 79.11 with the lowest score was 65 and the highest score was 90. The score improvement which was gained by students in each cycle proved that the use of Proshow Producer Media in persuasive paragraph writing was effective. Keywords: Proshow Producer Media, writing, persuasive paragraph
EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF DISERTAI MIND MAPPING TERHADAP HASIL BELAJAR MATERI EKOSISTEM KELAS X Sari, Hertika; Yeni, Laili Fitri; Wahyuni, Eko Sri
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 4 (2017): April 2017
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Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran kooperatif disertai Mind Mapping terhadap hasil belajar siswa pada materi ekosistem kelas X SMA Negeri 1 Sungai Raya. Bentuk penelitian ini adalah Quasi Eksperimental Design dengan rancangan Non-equivalent Control Group Design.Sampelpenelitianterdiridari dua kelas yaitu kelas X-I sebagai kelas eksperimen dan kelas X-G sebagai kelas kontrol. Teknik pengambilan sampel adalah dengan caraintact group. Rata-rata skor hasil belajar siswa yang diajar menggunakan model pembelajaran kooperatif disertai Mind Mapping sebesar 17,27 lebih tinggi bila dibandingkan dengan rata-rata skor hasil belajar siswa yang diajar menggunakan pembelajaran konvensional sebesar 15,21. Dari uji U Mann-Whitney, diperoleh Zhitung< -Ztabel yaitu -3,06< -1,96. Nilai Effect Size yang diperoleh sebesar 1,32 termasuk dalam kategori tinggi dan memberikan kontribusi sebesar 40,66% terhadap hasil belajar siswa pada materi ekosistem kelas X SMA Negeri 1 Sungai Raya. Kata Kunci: model pembelajaran kooperatif, Mind Mapping  Abstrack: The aimed of this research was to find out the effectiveness of the cooperative learning model with Mind Mapping on students learning outcome in the ecosystem material in class X of SMA Negeri 1 Sungai Raya. This research was a Quasi Experimental Design with a Non-equivalent Control Group Design. The research samples consisted of two classes i.e. class X-I as the experimental class and class X-G as the control class. The sampling technique was done through the intact group. The average score of student learning outcomes taught using the cooperative learning model with Mind Mapping was 17,27 which was higher than the average score of student learning outcomes taught using conventional instruction at 15,21. From the U-Mann Whitney test, it was obtained that Zcount< -Ztable namely -3,06< -1,96. The Effect Size value obtained was 1,32 which was in the high category and contributed to 40,66% on the student learning outcomes in the material of ecosystem in class X of SMA Negeri 1 Sungai Raya. Keyword: cooperative learning model, Mind Mapping
PENERAPAN STRATEGI PEMBELAJARAN AKTIF TIPE I AM THE UNTUK MENINGKATKAN KETERAMPILAN MENULIS CERPEN SISWA MAS Lili Yanti; Christanto Syam; Laurensius Salem
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 6, No 12 (2017): Desember
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (456.135 KB) | DOI: 10.26418/jppk.v6i12.23165

Abstract

AbstractThe purpose of this research is to describe the implementation and evaluation of active learning strategy type i am the learning skill of writing short story in grade X student A MAS Yasti Singkawang. The method of this research is qualitative research design method of action class that includes 3 cycles. The results showed that students short story writing skills can be improved by the application of active learning strategy type i am the evidenced by the value of the process and the value of writing short stories. In the first cycle shows that the process of writing short story writing is included in the good category while the result of writing short story students reaches 33%. In the second cycle of learning process of writing short story included in good category while the result of writing short story of student reach 57%. In the third cycle of learning process of writing short story included in the good category while the result of writing short story students reach 90% and has reached and exceeded the classical that is determined that is 75%. Keywords: Active Learning Strategy Type I Am The, Writing Skills, short stories 
PENGARUH MODEL TGT BERBANTUAN LEAFLET PADA MATERI MONERA TERHADAP HASIL BELAJAR SISWA KELAS X Desti, Desti; Ningsih, Kurnia; Syamswisna, Syamswisna
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 7 (2018): Juli 2018
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Abstract

AbstractThis research aims to know the influence of lesson model Teams Games Turnament (TGT) by using Leaflet on the lesson Monera for grade X in SMAN 1 Sungai Pinyuh. The research method was Quasi Experimental Design with research design Nonequivalent Control Group Design. Technique of data collecting used was intact group whether grade X MIA 3 as the experiment class and grade X MIA 2 as control class. The instrument was 25 numbers of multiple choice test. Based on the data analysis, it has been gained the average of students’ study result which have been taught by using Teams Games Turnament (TGT) using Leaflet was 20,39, meanwhile the students’ which have been taught by using conventional learning was 17,78. From the U Mann Whitney test, it has been gain  Zhitung < Ztabel was -2,75 < -1,96 which meant there was significant differences between students’ study result which have been taught by using Teams Games Turnament (TGT) using Leaflet and students’ which have been taught by using conventional learning. The effect size number that has been gained was 0,69 and has been categorized as moderate and given influences 25,49%.Keywords: influence, model Team Games Turnament (TGT) using Leaflet, Monera lesson
PENGGUNAAN MODEL EXAMPLE NON EXAMPLE TERHADAP HASIL BELAJAR TEMATIK SISWA KELAS V MIS BAWARI Hidayanti, Ratih Dian; Utami, Sri; Margiati, Suhardi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 7 (2018): Juli 2018
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Abstract

AbstractThis research is to analyze the effect of the implementation the example non example models on learning outcomes tematic of fifth grade students of MIS Bawari Pontianak City. The model used in this study is an experimental method to form the study was Quasi Experimental Design, with experimental design Nonequivalent Control Group Design. The population were all fifth grade students of MIS Bawari Pontianak City. The sample in this research is class V A (control) and V B (experiment) MIS Bawari Pontianak City numbering 69 people. Based on statistical calculations of the  final test experimental class average of 78.79 and learning results of final test control class 71,39 final test data of 3,949 and ttable 1,666, because t (3,949) > ttabel (1.666), so Ha is received. Thus, it can be concluded that there are significant implementation of example non example model to student learning outcomes tematic in the fifth grade MIS Bawari Pontianak City. From the calculation of effect size (ES), obtained by ES of 0.9 (High criteria). This means the implementation of example non example models  the integers summing material influence and being the learning outcomes of students in the fifth grade MIS Bawari City. Keywords : example non example model, Learning Outcomes
ANALISIS PELAKSANAAN FUNGSI MANAJEMEN KOPERASI OLEH PENGURUS KPRI SMANSA JAYA SMAN 1 SUNGAI AMBAWANG Astuti, Sri Puji; Khosmas, F Y; Syahrudin, Husni
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 10 (2018): Oktober 2018
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Abstract

AbstractThis research originated from the problem "The implementation of cooperative management functions by administrators of the Republic of Indonesia Employee Cooperative (KPRI) Smansa Jaya in SMAN 1 Sungai Ambawang". With the sub-problems in this study are (1) How is the implementation of the cooperative management planning function by the management of KPRI Smansa Jaya?; (2) How is the implementation of the cooperative management organizing function by the management of KPRI Smansa Jaya?; (3) How is the implementation of the cooperative management actuating function by the management of KPRI Smansa Jaya?; and (4) How is the implementation of the cooperative management controlin gfunction by the management of KPRI Smansa Jaya?. The method used in this study is a descriptive method with a survey research form. As for the source of data in this study are management, supervisors and members of cooperatives. Data is collected using interview instruments, observations, and supporting documents. Based on the results of interviews and observations shows that the implementation of the cooperative management function by the KPRI Smansa Jaya board is good enough. This can be seen from the ability of the management in carrying out the management function of the cooperative, so that members feel satisfied with the performance of the board in providing services and in managing cooperatives to continue expected by the members of the cooperative. Keywords: Cooperative Management Functions, Management Of Cooperative, Administrator Of Cooperatives
KORELASI KECERDASAN EMOSIONAL DENGAN INTERAKSI SOSIAL SISWA KELAS VII MTS NEGERI 2 PONTIANAK Putri, Murni Pratiwi; ., M. Asrori; Astuti, Indri
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 9 (2015): SEPTEMBER 2015
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Abstract

Abstrak: Tujuan dari penelitian ini adalah untuk mengetahui apakah terdapat hubungan antara Kecerdasan Emosional dengan Interaksi Sosial Siswa Kelas VII MTs Negeri 2 Pontianak. Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan pendekatan kuantitatif. Populasi dalam penelitian ini berjumlah 370 siswa MTs Negeri 2 Pontianak tahun akademik 2014/2015 dan sampelnya berjumlah 55. Hasil analisis data menunjukkan bahwa bahwa kecerdasan emosional siswa kelas VII MTs Negeri 2 Pontianak mencapai 67% kategori penilaian cukup. Sementara interaksi sosial siswa MTs Negeri 2 Pontianak mencapai 68% kategori penilaian cukup. Hasil dari koreasi prodect moment kedua variabel didapat rhitung = 0,334 kemudian dibandingkan dengan rtabel = 0,266 dengan demikian  rhitung lebih besar dari rtabel yang artinya terdapat terdapat korelasi yang signifikan berkategori cukup antara kecerdasan emosional dengan interaksi sosial siswa kelas VII MTs Negeri 2 Pontianak. Kata kunci: Kecerdasan Emosional, Interaksi Sosial Abstract: The purpose of the study is to discover whether there is a correlation between the emotional intelligence and social interaction of the 7th grade students of  MTs Negeri 2 Pontianak. The population numbers of the study is 370 students of MTs Negeri 2 Pontianak with the sample is 55. The outcomes of data analysis showed that the emotional intelligence and social interaction of the 7th grade students of MTs N 2 Pontianak reached 67% and 68% both on fair catagories. The outcomes found of product moment correlation both variable rcalcutlate =  0,334 compared with rtable = 0,266 so as the result rcalculate is more substantial than rtable which mean there is a significant correlation between the social interaction and emotional intelligence of 7th grade student of MTs Negeri 2 Pontianak Key word: Emotional Intelligence, Social Interaction
PENGEMBANGAN BOOKLET SUB MATERI PERAN TUMBUHAN DI BIDANG EKONOMI UNTUK PEMBUATAN STICK PEPAYA Hastuti, Rini; Daningsih, Entin; Yokhebed, Yokhebed
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 9 (2018): September 2018
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Abstract

 AbstractThis study aimed to determine the feasibility of booklet using submaterial plant role in economy, as well as to know the students responses to this booklet. The booklet also contain how to make papaya stick and to practicum activities on the submaterial plant role in economy. The method was Research and Development (R & D) consisting of six out and stages from ten stages, namely potential and problems, data collection, product design, design validation, design revision and limited trials. Validation was carried out by five validators consisting of two lecturers and three Biology teachers from senior high school. The validation was carried out divided into two steps. The first step was validation of  booklet instrument and the second step was booklet validation. The students responses to the booklet was used a questionnaire and categories according to Likert. Based on validation CVI of booklet was 0,95 and categoris valid according Lawse method. And edition, the students responses to the booklet was also very hight 87,76%. Therefore the booklet was submaterial plant role of economy was feasible tobe use in learning proccess.  Keywords: Booklet, Feasibility, R&D Method, Response, Stick Papaya

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