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INDONESIA
International Journal of Education and Social Science (IJESS)
ISSN : -     EISSN : 26862239     DOI : -
IJESS International Journal of Education and Social Science is an international, peer-reviewed journal publishing articles on all aspects of EDUCATION and SOCIAL SCIENCES. IJESS International Journal of Education and Social Science welcomes submissions of the following article types: (1) Papers: reports of high-quality original research with conclusions representing a significant advance, novelty or new finding in the field; (2) Topical Reviews: written by leading researchers in their fields, these articles present the background to and overview of a particular field, and the current state of the art. Topical Reviews are normally invited by the Editorial Board; (3) Comments: comment or criticism on work previously published in the journal. These are usually published with an associated Reply. IJESS International Journal of Education and Social Science publishes four issues per year, published by IPEST, International Peneliti Ekonomi, Sosial dan Teknologi, Indonesia, and published in English. Focus and Scope: IJESS publishes original research from all areas of the Social Sciences (Miscellaneous)
Articles 145 Documents
Development of Digital Payments as Moderation of Business Units Shantilawati, Irma; Mayanti, Yuni; Hasanah, Depi
IJESS International Journal of Education and Social Science Vol. 5 No. 2 (2024): VOL 5 NO 2 OCTOBER 2024
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v5i2.363

Abstract

In line with the development of current trends, not only is meeting needs made easier, but in terms of payment transactions, it is also increasingly developing where people no longer have to provide physical money. People need convenience in terms of fulfilling their needs, as well as in terms of payment transactions, both from the consumer and seller side, so the current convenience requires people to use cashless more in every payment transaction. Therefore, the use of QRIS technology as Digital Payment is a positive trend for business actors in Indonesia and consumers. The research results show that QRIS has a positive and significant effect on consumer decisions in using QRIS transactions. However, there are obstacles faced, namely that not all consumers understand how to use QRIS and not all business actors also use QRIS. So there are difficulties for consumers who do not understand the ease of cashless payment transactions. The method used in the research uses quantitative data targeting MSMEs in Indonesia. From this background, the author conducted research with the title Digital Payment Development as Business Unit Moderation (Case Study of MSMEs in Indonesia).
Implementation of Problem Based Learning with Gamification Approach Handikaningtyas, Tristania; Kenya, Ponasari Baron Mutiara; Ramadhan, Aditya; Fajarianto, Otto; Nurlia, Titim
IJESS International Journal of Education and Social Science Vol. 5 No. 2 (2024): VOL 5 NO 2 OCTOBER 2024
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v5i2.364

Abstract

The 21st century learning presents significant challenges in the learning process. In this context, critical thinking, creativity, collaboration and communication skills are important skills that students must master. This study aims to explore the implementation of Problem-Based Learning (PBL) integrated with a gamification approach as a solution to improve 21st century skills in students. This research uses the systematic literature review (SLR) method with the inclusion criteria of review articles published within the last 5 years and covers the research area of gamification in Problem-Based Learning (PBL) to improve 21st century skills. Problem-Based Learning (PBL) provides meaningful learning experiences through learning activities that are relevant to the real world and can encourage students to actively participate in the learning process. However, there are challenges in maintaining the consistency of students' motivation and active involvement in learning. The implementation of PBL with a gamification approach is proven to show a significant increase in students' critical, creative and collaborative skills. However, in this context, educators' skills in designing learning by incorporating gamification elements are important factors in determining the success of gamification. The results of this study are expected to contribute positively to the development of effective and joyful learning models. It is also expected that the results of the research can provide recommendations for the creation of an interactive learning environment and support the achievement of mastery of 21st century skills in students.
Improving Social Welfare: Evaluation of Minimum Service Standards In Gorontalo Province Soedjono Adam, Erfirmansyah; Tahir, Arifin; Abdussamad, Zuchri; Hamim, Udin; Aneta, Yanti
IJESS International Journal of Education and Social Science Vol. 5 No. 2 (2024): VOL 5 NO 2 OCTOBER 2024
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v5i2.366

Abstract

This study evaluates the implementation of Minimum Service Standards (SPM) in the social sector in Gorontalo Province, which aims to improve the welfare of vulnerable communities such as people with disabilities, neglected children, and the elderly. A descriptive-qualitative approach is used to analyze target achievement, service facilities, human resource (HR) capacity, and cooperation between stakeholders.The results of the study show an increase in SPM achievement from 55.46% in 2022 to 70.30% in 2023. However, service facilities and HR competencies still need improvement. Cross-sectoral collaboration helps overcome obstacles, but is not yet fully optimal. Opportunities for improvement include service digitalization, HR training, and strengthening partnerships. Strategic recommendations include increasing the budget, developing a policy roadmap, and public education campaigns. These steps are expected to encourage the achievement of more effective SPM to improve social welfare in Gorontalo.
The Effect of Apparatus Empowerment on Employee Performance in the Government Sector Nusi, Marten; Razak, Darmawaty Abd; Prahara, Sandi
IJESS International Journal of Education and Social Science Vol. 5 No. 2 (2024): VOL 5 NO 2 OCTOBER 2024
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v5i2.367

Abstract

This study aims to determine the Impact of Apparatus Empowerment on Employee Performance in the Government Sector. This study used a sample of 27 people. The data analysis used is Simple Linear Regression. The results of the hypothesis test between Apparatus Empowerment (X) on Employee Performance (Y) at the Ponelo Islands Sub-district Office, North Gorontalo Regency, obtained a sig value for the influence of the Apparatus Empowerment variable on Employee Performance obtained at 0.000 while the value was 0.05. If the two values are compared, the sig value (0.000) is still smaller than the value (0.05). Therefore, it was concluded that Apparatus Empowerment was positive and significant for Employee Performance at the Ponelo Islands Sub-district Office, North Gorontalo Regency. The amount of influence of Apparatus Empowerment on Employee Performance at the Ponelo Islands Sub-district Office, North Gorontalo Regency is 59.3%. While the remaining 40.7% was influenced by other factors or variables that were not studied in this study.
The Role of Auditor Reputation in Moderating the Effect of CSR and Earnings Management on Tax Avoidance Kurniawati, Desi; Pertiwi, Indah
IJESS International Journal of Education and Social Science Vol. 5 No. 2 (2024): VOL 5 NO 2 OCTOBER 2024
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v5i2.368

Abstract

This study analyzed the effect of earning management and corporate social responsibility disclosure on tax avoidance moderated by auditor reputation. This study employed panel data from 12 Indonesia's mining companies from 2015 – 2019. This study used the effective tax ratio (ETR) as the proxy of tax avoidance. By employing the regression panel data analysis, this study found that earnings management has a negative and significant effect on ETR. Meanwhile, this study revealed that CSR could not affect the ETR. On the other hand, this study found that auditor reputation has a negative moderated role in the CSR's effect on ETR. Nevertheless, this study failed to prove any moderating role of auditor reputation in earnings management's effect on ETR. These results revealed that earnings management in mining companies was carried out in the context of tax avoidance.
Understanding the Design of Research and Development Methods in the Field of Education Afriani, Linda; Mutmainnah; Sunarni
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.333

Abstract

Research and Development (R&D) plays a crucial role in modern education to create innovative and effective learning products and solutions. This article discusses the R&D method in education, covering the stages from needs analysis, prototype development, validation testing, to large-scale implementation. This research uses a literature review method to gather information from various credible sources. The results show that the R&D method, with a structured and iterative approach, is capable of producing relevant and adaptive educational products, thus improving the quality of learning and supporting student and teacher engagement. However, challenges such as limited resources and understanding of research design are obstacles that need to be overcome. In conclusion, R&D offers a strong foundation for continuous and evidence-based educational innovation.
Development of a Comic Drawing Material Application for Eighth Grade Junior High School Students Al-Haq, Zulfikar; Prasetyo, Abdul Rahman
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.345

Abstract

Education in the technological era requires innovation in teaching methods to enhance student interest and understanding. One effective method is to utilize animation-based media, which can capture students' attention and facilitate a more enjoyable learning experience.In this context, the development of an animation application for drawing comics is expected to meet that need. This research aims to develop engaging and interactive learning media to enhance students' understanding of comic drawing material. The method used is the 4D model (Define, Design, Develop, Disseminate), which begins with the definition stage to identify the needs and learning objectives, followed by the design stage to design the content and application format, the development stage to produce and test the application, and the dissemination stage to distribute the application to students. The research results show that the developed animation-based application has high validity based on assessments by media and material experts, with a percentage above 85%. Field trials also showed a significant increase in students' interest in learning the comic drawing material, with an average test score improvement of 20% after using the application. Overall, this application has proven effective in supporting the comic drawing learning process in eighth-grade junior high school classes. This research plays a significant role in creating creative and interactive learning tools, as well as opening up opportunities for further research in the field of art education.
Progressive Islamic Education at Muhammadiyah At-Tajdid Islamic Boarding School in Blora Wahab, Ahmad; Abdul Haris; Syamsurizal Yazid
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.348

Abstract

Since its establishment, Muhammadiyah has always focused on advancing education, resulting in numerous educational institutions across various levels as evidence of its dedication to enlightening the nation. However, despite its significant quantity, Muhammadiyah's quality is still considered mediocre, necessitating innovative ideas to achieve its goals. Progressive Islamic Education emerges as a solution to address the stagnation in Muhammadiyah's educational progress. This concept is Muhammadiyah's interpretation of K.H. Ahmad Dahlan's practical teachings. Progressive Islamic Education aims to shape students' personalities by integrating religious and general sciences to address real-life societal issues.This study aims to describe the concept and implementation of Progressive Islamic Education at Pondok Pesantren Muhammadiyah At-Tajdid Blora. Using a qualitative approach with a case study method, the researcher directly observed and interviewed individuals involved with the concept and implementation of Progressive Islamic Education at the pesantren, while also gathering data through documentation. The study's findings reveal that Pondok Pesantren Muhammadiyah At-Tajdid Blora formulates Progressive Islamic Education into several key points: aligning objectives with Muhammadiyah's goals, integrating religious and general educational content, emphasizing positive aspects in its methods, and conducting thorough evaluations. Its implementation occurs in three phases. The first phase instills Islamic values and knowledge to shape students' character. The second phase involves experiential learning through holiday activities, such as teaching at Al-Quran learning centers. The third phase places students in the community to solve problems using their acquired knowledge and experience.
Natural Coloring Innovation: Analysis of Ecoprint Process on Leather at NURB Leather Gallery Malang Sutrisno, Julia Dwi Ananda Putri; Sumarwahyudi
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.369

Abstract

NURB leather gallery is located at Jl Danau Belayan V block C 4D No 1 Malang. Producing ecoprints with leather media whose results are applied in products of various designs of women's bags, wallets, and accessories. This place has never done research about it. This research will focus on: 1) to describe the process of preparing leather media for ecoprint. 2) To describe the process of ecoprinting on leather media. 3) to describe the result of ecoprint on leather media. This research uses a qualitative approach that is described descriptively. Data collection methods in this research are using interviews, participatory observation and documentation. Checking the validity of the data in this study is using the triangulation method. NURB Leather Gallery was established by Nurbeti in 2014. This gallery uses several types of leather, mainly using sheepskin as the main material because it is easy to process in making ecoprints. The leather ecoprint process in this gallery includes six steps. The prints of teak leaves, green castor, cosmos, ulung blood, AMP flowers, cosmos flowers, and red frangipani flowers are clearly visible with sharp leaf veins. Meanwhile, the lanang, vitex, jarak kepyar, red panama, and teak leaves are quite clear, while the curry leaves look faint. Overall, however, the varied combination of print treads makes ecoprinting with leather media unique.
Development of E-Modules Integrated Game-Based Learning Method for Illustration Drawing to Enhance Student Understanding Zhitfi, Gyska; Iriaji
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.373

Abstract

The teaching of fine arts, particularly illustration drawing for eighth-grade students at SMPN 03 Lawang, highlights the necessity for developing innovative media integrated with more interactive teaching methods. This need arises due to indications of students' limited comprehension of the subject matter. This research focuses on developing an e-module combined with a game-based learning approach to optimize the learning process of illustration drawing. This research aims to assess the need for enhancing students' understanding of illustration drawing concepts, describe the outcomes of developing an e-module integrated with game-based learning, and evaluate its effectiveness, validity, and feasibility. The method used in this study is the research & development method with the Four-D model. This research approach combines qualitative and quantitative methods with trial subjects involving teachers, students, and experts. The results obtained from the expert validator on the media aspect showed a figure of 91%, and the results of the material aspect validator got a figure of 86%, both of which are included in the very valid category. The feasibility test by the art and culture teacher reached a score of 94%, and the results of the feasibility test by students reached a score of 94%, also in the very valid category. Meanwhile, the comparison test of pre-test and post-test by students showed a score of 0.777, in the effective category. Therefore, it was decided that the media developed was valid and feasible to be used to improve the understanding of eighth-grade students of SMP Negeri 03 Lawang.

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